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…Energy machine gun with a high rate of fire. Most effective at close range, at higher range accuracy is lower. Each round has a chance to immobilize the enemy… – in-game description


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Introduction

The Shredder is a close to mid-range (up to 500 meters, with a 250-meter optimal range) light energy weapon.

Strategy

This energy machine gun has a chance to root enemies and a 500-meter range, meaning that it is well-suited to perform as a close-mid range suppressor. What it lacks in firepower, it makes up for in root effect potential. As a bonus, due to it being an energy weapon, the Shredder (along with its medium counterpart the Pulsar) bypasses energy shields.

With its short 3 second reload, robots equipped with the Shredder or Pulsar can be vital in guarding important beacons, stopping enemy robots and allowing teammates with more firepower to race over to help. This tactic of suppressive fire at range can be devastatingly effective on open maps such as Yamantau, Shenzhen and Canyon.

The Shredder has the largest effect on the Dash Bots (Kumiho, Strider, Haechi, Bolt and Bulgasari) as well as bots that rely on speed like Hellburner and Pursuer . The ability to lock them down and deprive them of their mobility (one of their key strengths) can lead to their destruction or crippling. The Haechi in particular is vulnerable, due to it having low base health to compensate for its built-in Ancile. It can also effectively ground robots that are capable of jumping; in other words it prevents a locked down robot from leaving the ground. It does not prevent Descend robots (Spectre, Mercury, and Inquisitor. With Mercury, it will stealth, then automatically helldive.) from entering stealth, however. 

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components/
5,000 Au
354 14160 3540 2023

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 1 hour 30 minutes 387 15480 3870 2211
3 200,000 2 hours 30 minutes 430 17200 4300 2457
4 400,000 6 hours 473 18920 4730 2703
5 2,000,000 12 hours 516 20640 5160 2949
6 3,000,000 20 hours 569 22760 5690 3251
7 4,000,000 1 day 12 hours 624 24960 6240 3566
8 8,000,000 2 days 12 hours 688 27520 6880 3931
9 13,000,000 3 days 753 30120 7530 4303
10 25,000,000 3 days 8 hours 827 33080 8270 4726
11 35,000,000 3 days 18 hours 913 36520 9130 5217
12 45,000,000 4 days 1005 40200 10050 5743
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage for each individual energy round (out of 40 energy rounds)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 425 17000 4250 2429

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 1 hour 30 minutes 465 18600 4650 2657
3 200,000 2 hours 30 minutes 516 20640 5160 2949
4 400,000 6 hours 567 22680 5670 3240
5 2,000,000 12 hours 619 24760 6190 3537
6 3,000,000 20 hours 683 27320 6830 3903
7 4,000,000 1 day 12 hours 748 29920 7480 4274
8 8,000,000 2 days 12 hours 826 33040 8260 4720
9 13,000,000 3 days 903 36120 9030 5160
10 25,000,000 3 days 8 hours 993 39720 9930 5674
11 35,000,000 3 days 18 hours 1097 43880 10970 6269
12 45,000,000 4 days 1206 48240 12060 6891
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage for each individual energy round (out of 40 energy rounds)

Root Chance %

Notes:

  • The percentages are per plasma round
  • The percentages apply to both Mark I and Mark II
Level Root %
1 1.65%
2 1.75%
3 1.85%
4 2.00%
5 2.10%
6 2.25%
7 2.35%
8 2.50%
9 2.60%
10 2.70%
11 2.85%
12 3.00%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 100%
150 meters 100%
200 meters 94%
250 meters 88%
300 meters 69%
350 meters 49%
400 meters 29%
450 meters 24%
500 meters 19%


Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Bullet spread reduced
Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours, 45 minutes
4.5 Economy Changes:
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3 Damage increased by 7%
4.1 Weapon was added to the game


Poll

What balance change does the Shredder need after the 4.7.0 update (decreased bullet spread)?
 
15
 
1
 
1
 
1
 
0
 

The poll was created at 00:46 on February 20, 2019, and so far 18 people voted.