“…Close range energy machine gun with a high rate of fire. Possesses a special feature: each round has a chance to lock down the enemy…” – in-game description
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|In-Game Cost||10,000 or 5,000|
|Damage||354 per energy round|| Manual
|Range||500 meters|| Automatic
|Reload||3 seconds|| Magazine
|Capacity||40 energy rounds|| Root
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
This energy machine gun accumulates a 'rooting effect' and a 500-meter range, and is well-suited to perform as a close-mid range suppressor. What it lacks in firepower it makes up for in root effect potential. As a bonus, due to it being an energy weapon, the Shredder bypasses energy shields.
With its 5 second reload, robots equipped with the Shredder can be vital in guarding important beacons by stopping enemy robots and allowing teammates with more firepower to race over to help. This tactic of lock-down fire at range can have devastating effects on open maps such as Yamantau, Shenzhen and Canyon, however it may take several rounds from the Shredder (preferably multiple, as it will cut down on the lock-down accumulation time severely) to successfully immobilise an enemy at ranges from up to 300m and over, as the Shredder is wildly inaccurate past 350m, despite its 500m range.
The Shredder has the largest effect on the Dash robots (Kumiho, Strider, Haechi, Bolt and Bulgasari) as well as bots that rely on speed like Hellburner and Pursuer. The ability to lock them down and deprive them of their mobility (one of their key strengths) can lead to their destruction or crippling. The Haechi in particular is vulnerable, due to it having low base health to compensate for its built-in Ancile. It can also effectively ground robots capable of jumping; in other words it prevents a locked down robot from leaving the ground. It does not prevent Descend robots (Spectre, Mercury, and Inquisitor) from entering stealth.
Pros and Cons
- Quick unload
- Energy-based projectiles allows gun to bypass energy shielding
- Extremely quick reload
- Can lock-down enemies
- Great damage at close range (200 meters or less)
- Bullet spread is comparable to the Thunder
- Low damage at far-close range (200-300m) and mid range (300-500m)
- Does not have capability to lock an enemy down in one clip
- Ineffective against physical shields
- Small clip
Effect Accumulation %
The higher the percentage the more effective the weapon's projectiles are at accumulating the root effect (allows the weapon to bypass an enemy's root threshold faster).
Note: Mark II levels 1-12 does not increase accumulation values (Mark I level 12 is the highest accumulation possible).
Accuracy By Distance
|50 meters or less||100%|
|6.8.0||Effect accumulation reduced by 20%|
Reload time 3⟶5 seconds
Damage reduced by 10%
|6.0.0||Now roots enemies after a certain number of projectile hits (rather than random activation)|
|5.0.0||Lock-down chance increased from 26% per second → 34% per second (Level 12)|
|4.8.0||Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours|
|4.7.0||Bullet spread reduced|
Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours, 45 minutes
|4.5.0||Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes|
Now available for 5,000 gold (can still be produced via Workshop 2.0)
|4.3.0||Damage increased by 7%|
|4.1.0||Weapon was added to the game|
- The Shredder could be considered an "upgraded" version of the Punisher due to their similarities.
- In real life, a shredder is a machine for shredding things, such as paper.
- This weapon was added on July 23, 2018.