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Components



Close range energy machine gun with a high rate of fire. Possesses a special feature: each round has a chance to lock down the enemy
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 4,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 18
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png III
Shredder.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 315 per energy round Manual
WeaponRange.png Range 500 meters Icn info for user popup.png Automatic
WeaponReload.png Reload 5 seconds Magazine
Capacity 40 energy rounds Root
Unload 3.2 seconds Blank
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230

Introduction

The Shredder is a close to mid-range (up to 500 meters, with a 250-meter optimal range) light energy weapon. It has a heavy counterpart which is Puncher.

This energy machine gun accumulates a 'rooting effect' and a 500-meter range, and is well-suited to perform as a close-mid range suppressor. What it lacks in firepower it makes up for in root effect potential. As a bonus, due to it being an energy weapon, the Shredder bypasses energy shields.

With its 5 second reload, robots equipped with the Shredder can be vital in guarding important beacons by stopping enemy robots and allowing teammates with more firepower to race over to help. This tactic of lock-down fire at range can have devastating effects on open maps such as Yamantau, Shenzhen and Canyon, however it may take several rounds from the Shredder (preferably multiple, as it will cut down on the lock-down accumulation time severely) to successfully immobilise an enemy at ranges from up to 300m and over, as the Shredder is wildly inaccurate past 350m, despite its 500m range.

The Shredder has the largest effect on the Dash robots (Kumiho, Strider, Haechi, Bolt and Bulgasari) as well as bots that rely on speed like Hellburner and Pursuer. The ability to lock them down and deprive them of their mobility (one of their key strengths) can lead to their destruction or crippling. The Haechi in particular is vulnerable, due to it having low base health to compensate for its built-in Ancile. It can also effectively ground robots capable of jumping; in other words it prevents a locked down robot from leaving the ground. It does not prevent Descend robots (Spectre, Mercury, and Inquisitor) from entering stealth.

Pros and Cons

Pros

  • Quick unload
  • Energy-based projectiles allows gun to bypass energy shielding
  • Quick reload
  • Can lock-down enemies
  • Great damage at close range (200 meters or less)

Cons

  • Bullet spread is comparable to the Thunder
  • Low damage at far-close range (200-300m) and mid range (300-500m)
  • Does not have capability to lock an enemy down in one clip
  • Ineffective against physical shields
  • Small clip

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 01:30
2 200,000 02:30
3 400,000 06:00
4 2,000,000 12:00
5 3,000,000 20:00
6 4,000,000 36:00
7 8,000,000 60:00
8 13,000,000 72:00
9 25,000,000 80:00
10 35,000,000 90:00
11 45,000,000 96:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 1,000,000 12:00
2 2,000,000 24:00
3 4,000,000 36:00
4 16,000,000 48:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,000,000 09:12:00
  • NOTE: base level starts at level 1 cost is 5,000 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

Shredder
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
47 3 Light Energy 500 Goldcomponents.png Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
40 1 3.12 5 0.08 12.5
1,552
Cycle DPS
5,638 20k
Attributes Energy Energy Manual Manual Automatic Automatic Magazine Magazine Root Lock-down Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
315 12,600 4,038 1,552 1 900 36,000 11,538 4,433
345 13,800 4,423 1,700 2 920 36,800 11,795 4,532
385 15,400 4,936 1,897 3 935 37,400 11,987 4,606
425 17,000 5,449 2,094 4 955 38,200 12,244 4,704
460 18,400 5,897 2,266 5 970 38,800 12,436 4,778
510 20,400 6,538 2,512 6 990 39,600 12,692 4,877
560 22,400 7,179 2,759 7 1,005 40,200 12,885 4,951
615 24,600 7,885 3,030 8 1,020 40,800 13,077 5,025
675 27,000 8,654 3,325 9 1,040 41,600 13,333 5,123
740 29,600 9,487 3,645 10 1,055 42,200 13,526 5,197
820 32,800 10,513 4,039 11 1,075 43,000 13,782 5,296
900 36,000 11,538 4,433 12 1,090 43,600 13,974 5,369
MK 3 Level 1 1,144 45,780 14,673 5,638
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Effect Accumulation %

The higher the percentage the more effective the weapon's projectiles are at accumulating the root effect (allows the weapon to bypass an enemy's root threshold faster).

Note: Mark II levels 1-12 does not increase accumulation values (Mark I level 12 is the highest accumulation possible).

Level Accumulation %
1 100%
2 104%
3 108%
4 112%
5 116%
6 120%
7 124%
8 128%
9 132%
10 136%
11 140%
12 150%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 100%
150 meters 100%
200 meters 94%
250 meters 88%
300 meters 69%
350 meters 49%
400 meters 29%
450 meters 24%
500 meters 19%

Audio

Update History

Version Changes
6.8.0 Effect accumulation reduced by 20%
Reload time 3⟶5 seconds
Damage reduced by 10%
6.0.0 Now roots enemies after a certain number of projectile hits (rather than random activation)
5.0.0 Lock-down chance increased from 26% per second → 34% per second (Level 12)
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Bullet spread reduced
Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours, 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 7%
4.1.0 Weapon was added to the game

Poll


Trivia

  • The Shredder could be considered an "upgraded" version of the Punisher due to their similarities.
  • The Shredder used to have a firing animation, in which the barrel would retract rapidly between shots in response to recoil. However this was removed in later updates.
  • In real life, a shredder is a machine for shredding things, such as paper.
  • This weapon was added on July 23, 2018.

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