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“ | Close range energy machine gun with a high rate of fire. Possesses a special feature: each round has a chance to lock down the enemy
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- — in-game description
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<< PREV | 47 | Shredder | NEXT >> |
Purchase Information | |
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In-Game Cost | 10,000 or 4,000 |
IRL Cost? |
$40 |
Experience? |
18 |
Type | |
Hardpoint? |
Light |
Tier? |
III |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | ||
Damage | 394 per energy round | ||
Range | 500 meters | ||
Reload | 5 seconds | ||
Capacity | 40 energy rounds | ||
Unload | 3.12 seconds |
Workshop Production Information | |
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1 Day Cost | 3 Day Cost |
140,000 | 460,000 |
Components | Components |
80 | 230 |
Introduction[]
The Shredder is a medium range energy weapon capable of inflicting Lockdown.
Strategy[]
The Shredder is an automatic weapon that possesses a high rate of fire and rapid reload/unload times. Additionally, it has innately high effect accumulation, which allows it to Lockdown a target relatively quickly when multiple are used in conjunction. Its short reload and unload cycles, in combination with its high burst DPS makes this Tier 3 weapon a recommended choice for robots optimized for brawling and hit-and-run play styles, while also allowing the potential for being mixed with other similar ranged weaponry that can benefit from the Shredder's ability to immobilize targets.
However, being an energy weapon also means that it is unable to bypass physical shields, as well as aegis shields. Apart from that, it also possesses a relatively moderate projectile spread, giving it an effective range of less than 300m. Additionally, being designed as a weapon optimized for burst damage also means that it will perform sub-optimally during sustained engagements, and the robot may be exposed without the ability to return fire subsequently during engagements. When compared to other weaponry that are more suited for both close range (Halo being one example) or medium range (Magnetar being another example) engagements, the Shredder will be outperformed to some extent.
Some robots that can mount several Shredders include Khepri, Blitz or Nether as they can make use of four of these weapons for high burst damage. Other choices include Hades, Hawk, or Angler, since they can use the same weapons with other similar weaponry such as Puncher or Nucleon.
Pros and Cons[]
Pros
- Quick unload
- Energy-based projectiles allows gun to bypass energy shielding
- Quick reload
- Can lock-down enemies
- Great damage at close range (200 meters or less)
Cons
- Bullet spread is comparable to the Avenger
- Low damage at far-close range (200-300m) and mid range (300-500m)
- Does not have capability to lock an enemy down in one clip
- Ineffective against physical shields
- Small clip
- Magnetar is better in every way (higher damage per magazine than the Shredder along with pin-point accuracy)
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
---|---|---|---|---|---|---|---|---|
Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
393 | 15,720 | 5,038 | 1,936 | 1 | 1,125 | 45,000 | 14,423 | 5,542 |
431 | 17,240 | 5,526 | 2,123 | 2 | 1,150 | 46,000 | 14,744 | 5,665 |
481 | 19,240 | 6,167 | 2,369 | 3 | 1,168 | 46,720 | 14,974 | 5,754 |
531 | 21,240 | 6,808 | 2,616 | 4 | 1,193 | 47,720 | 15,295 | 5,877 |
575 | 23,000 | 7,372 | 2,833 | 5 | 1,212 | 48,480 | 15,538 | 5,970 |
637 | 25,480 | 8,167 | 3,138 | 6 | 1,237 | 49,480 | 15,859 | 6,094 |
700 | 28,000 | 8,974 | 3,448 | 7 | 1,256 | 50,240 | 16,103 | 6,187 |
768 | 30,720 | 9,846 | 3,783 | 8 | 1,275 | 51,000 | 16,346 | 6,281 |
843 | 33,720 | 10,808 | 4,153 | 9 | 1,300 | 52,000 | 16,667 | 6,404 |
925 | 37,000 | 11,859 | 4,557 | 10 | 1,318 | 52,720 | 16,897 | 6,493 |
1,025 | 41,000 | 13,141 | 5,049 | 11 | 1,343 | 53,720 | 17,218 | 6,616 |
1,125 | 45,000 | 14,423 | 5,542 | 12 | 1,362 | 54,480 | 17,462 | 6,709 |
MK 3 Level 1 | 1,430 | 57,200 | 18,333 | 7,044 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Effect Accumulation[]
MK 1 | Level | MK 2 | ||||||||
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Effect accumulation % | Burst effect accumulation % | Effect accumulation % | Burst effect accumulation % | |||||||
80.00 | 80.00 | 1 | 120.00 | 120.00 | ||||||
80.00 | 80.00 | 2 | 120.00 | 120.00 | ||||||
90.00 | 90.00 | 3 | 120.00 | 120.00 | ||||||
90.00 | 90.00 | 4 | 120.00 | 120.00 | ||||||
90.00 | 90.00 | 5 | 120.00 | 120.00 | ||||||
100.00 | 100.00 | 6 | 120.00 | 120.00 | ||||||
100.00 | 100.00 | 7 | 120.00 | 120.00 | ||||||
100.00 | 100.00 | 8 | 120.00 | 120.00 | ||||||
110.00 | 110.00 | 9 | 120.00 | 120.00 | ||||||
110.00 | 110.00 | 10 | 120.00 | 120.00 | ||||||
110.00 | 110.00 | 11 | 120.00 | 120.00 | ||||||
120.00 | 120.00 | 12 | 120.00 | 120.00 | ||||||
MK 3 Level 1 | 120.00 | 120.00 |
Accuracy By Distance[]
Range | Accuracy % |
---|---|
50 meters or less | 100% |
100 meters | 100% |
150 meters | 100% |
200 meters | 94% |
250 meters | 88% |
300 meters | 69% |
350 meters | 49% |
400 meters | 29% |
450 meters | 24% |
500 meters | 19% |
Audio[]
Update History[]
Version | Changes |
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9.7.0 | Shot grouping increased (Accurate up to 250m) |
8.7.0 | Damage increased by 25% |
6.8.0 | Effect accumulation reduced by 20% Reload time 3⟶5 seconds Damage reduced by 10% |
6.0.0 | Now roots enemies after a certain number of projectile hits (rather than random activation) |
5.0.0 | Lock-down chance increased from 26% per second → 34% per second (Level 12) |
4.8.0 | Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours |
4.7.0 | Bullet spread reduced Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours, 45 minutes |
4.5.0 | Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes Now available for 5,000 gold (can still be produced via Workshop 2.0) |
4.3.0 | Damage increased by 7% |
4.1.0 | Weapon was added to the game |
Poll[]
Trivia[]
- The Shredder could be considered an "upgraded" version of the Punisher due to their similarities.
- The Shredder used to have a firing animation, in which the barrel would retract rapidly between shots in response to recoil. However this was removed in later updates.
- In real life, a shredder is a machine for shredding things, such as paper.
- This weapon was added on July 23, 2018.
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