War Robots Wiki
Advertisement
Wiki-wordmark.png
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn.png
Lua Script Error Detected
Components


…Close range energy machine gun with a high rate of fire. Possesses a special feature: each round has a chance to lock down the enemy… – in-game description



Quick Navigation
<< PREV 47 Shredder NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 18
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png III
Shredder.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 354 per energy round Manual Manual


WeaponRange.png Range 500 meters Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload 5 seconds Magazine Magazine


Capacity 40 energy rounds Root Root


Unload 4 seconds


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230

Introduction

The Shredder is a close to mid-range (up to 500 meters, with a 250-meter optimal range) light energy weapon.

Strategy

This energy machine gun accumulates a 'rooting effect' and a 500-meter range, and is well-suited to perform as a close-mid range suppressor. What it lacks in firepower it makes up for in root effect potential. As a bonus, due to it being an energy weapon, the Shredder bypasses energy shields.

With its 5 second reload, robots equipped with the Shredder can be vital in guarding important beacons by stopping enemy robots and allowing teammates with more firepower to race over to help. This tactic of lock-down fire at range can have devastating effects on open maps such as Yamantau, Shenzhen and Canyon, however it may take several rounds from the Shredder (preferably multiple, as it will cut down on the lock-down accumulation time severely) to successfully immobilise an enemy at ranges from up to 300m and over, as the Shredder is wildly inaccurate past 350m, despite its 500m range.

The Shredder has the largest effect on the Dash robots (Kumiho, Strider, Haechi, Bolt and Bulgasari) as well as bots that rely on speed like Hellburner and Pursuer. The ability to lock them down and deprive them of their mobility (one of their key strengths) can lead to their destruction or crippling. The Haechi in particular is vulnerable, due to it having low base health to compensate for its built-in Ancile. It can also effectively ground robots capable of jumping; in other words it prevents a locked down robot from leaving the ground. It does not prevent Descend robots (Spectre, Mercury, and Inquisitor) from entering stealth.

Pros and Cons

Pros

  • Quick unload
  • Energy-based projectiles allows gun to bypass energy shielding
  • Extremely quick reload
  • Can lock-down enemies
  • Great damage at close range (200 meters or less)

Cons

  • Bullet spread is comparable to the Thunder
  • Low damage at far-close range (200-300m) and mid range (300-500m)
  • Does not have capability to lock an enemy down in one clip
  • Ineffective against physical shields
  • Small clip

Upgrade Cost

Tier 3 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 8,000,000 60:00
9 13,000,000 72:00
10 25,000,000 80:00
11 35,000,000 90:00
12 45,000,000 96:00
Totals Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Totals Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • NOTE: base level starts at level 1 cost is 5,000 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

47 Cryo
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Energy Energy


Manual Manual


Automatic Automatic


Magazine Magazine


Root Root



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 40 12.50 5 5 .08 3 6.7 Medium Energy Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
354 14160 4425 354 1 1005 40200 12563 1005
387 15480 4838 387 2 1024 40960 12800 1024
430 17200 5375 430 3 1043 41720 13038 1043
473 18920 5913 473 4 1062 42480 13275 1062
516 20640 6450 516 5 1081 43240 13513 1081
569 22760 7113 569 6 1100 44000 13750 1100
624 24960 7800 624 7 1119 44760 13988 1119
688 27520 8600 688 8 1138 45520 14225 1138
753 30120 9413 753 9 1157 46280 14463 1157
827 33080 10338 827 10 1176 47040 14700 1176
913 36520 11413 913 11 1195 47800 14938 1195
1005 40200 12563 1005 12 1214 48560 15175 1214
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Effect Accumulation %

The higher the percentage the more effective the weapon's projectiles are at accumulating the root effect (allows the weapon to bypass an enemy's root threshold faster).

Note: Mark II levels 1-12 does not increase accumulation values (Mark I level 12 is the highest accumulation possible).

Level Accumulation %
1 100%
2 104%
3 108%
4 112%
5 116%
6 120%
7 124%
8 128%
9 132%
10 136%
11 140%
12 150%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 100%
150 meters 100%
200 meters 94%
250 meters 88%
300 meters 69%
350 meters 49%
400 meters 29%
450 meters 24%
500 meters 19%

Audio

Update History

Version Changes
6.8.0 Effect accumulation reduced by 20%
Reload time 3⟶5 seconds
Damage reduced by 10%
6.0.0 Now roots enemies after a certain number of projectile hits (rather than random activation)
5.0.0 Lock-down chance increased from 26% per second → 34% per second (Level 12)
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Bullet spread reduced
Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours, 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 7%
4.1.0 Weapon was added to the game

Poll


Trivia

  • The Shredder could be considered an "upgraded" version of the Punisher due to their similarities. 
  • The Shredder used to have a firing animation, in which the barrel would retract rapidly between shots in response to recoil. However this was removed in later updates.
  • In real life, a shredder is a machine for shredding things, such as paper.
  • This weapon was added on July 23, 2018.

Navigation

Advertisement