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…Close range energy machine gun with a high rate of fire. Possesses a special feature: each round has a chance to lock down the enemy… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon or
5,000 AuIcon
Real Value Icn info for user popup $40
Player Level Icn info for user popup 18
TYPE
Hardpoint Light
Shredder
BASE STATISTICS ATTRIBUTES
Level 1 Icn damage energy Energy
WeaponDamage Damage 354 per energy round Icn aiming manual Manual
WeaponRange Range 500m Icn info for user popup Icn shooting automatic Automatic
WeaponReload Reload 3 seconds Icn reload magazine Magazine
Capacity 40 energy rounds Icn parametr root Root
Unload 4 seconds
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
140,000 460,000
Components ComponentIcon Components ComponentIcon
80 230

Introduction

The Shredder is a close to mid-range (up to 500 meters, with a 250-meter optimal range) light energy weapon.

Strategy

This energy machine gun has a chance to root enemies and a 500-meter range, meaning that it is well-suited to perform as a close-mid range suppressor. What it lacks in firepower, it makes up for in root effect potential. As a bonus, due to it being an energy weapon, the Shredder (along with its medium counterpart the Pulsar) bypasses energy shields.

With its short 3 second reload, robots equipped with the Shredder or Pulsar can be vital in guarding important beacons, stopping enemy robots and allowing teammates with more firepower to race over to help. This tactic of suppressive fire at range can be devastatingly effective on open maps such as Yamantau, Shenzhen and Canyon.

The Shredder has the largest effect on the Dash robots (Kumiho, Strider, Haechi, Bolt and Bulgasari) as well as bots that rely on speed like Hellburner and Pursuer . The ability to lock them down and deprive them of their mobility (one of their key strengths) can lead to their destruction or crippling. The Haechi in particular is vulnerable, due to it having low base health to compensate for its built-in Ancile. It can also effectively ground robots that are capable of jumping; in other words it prevents a locked down robot from leaving the ground. It does not prevent Descend robots (Spectre, Mercury, and Inquisitor. With Mercury, it will enter stealth, then automatically helldive.) from entering stealth, however. 

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 ComponentIcon/
5,000 AuIcon
354 14160 3540 2023

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 1 hour 30 minutes 387 15480 3870 2211
3 200,000 2 hours 30 minutes 430 17200 4300 2457
4 400,000 6 hours 473 18920 4730 2703
5 2,000,000 12 hours 516 20640 5160 2949
6 3,000,000 20 hours 569 22760 5690 3251
7 4,000,000 1 day 12 hours 624 24960 6240 3566
8 8,000,000 2 days 12 hours 688 27520 6880 3931
9 13,000,000 3 days 753 30120 7530 4303
10 25,000,000 3 days 8 hours 827 33080 8270 4726
11 35,000,000 3 days 18 hours 913 36520 9130 5217
12 45,000,000 4 days 1005 40200 10050 5743
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage for each individual energy round (out of 40 energy rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 AuIcon 1005 40200 10050 5743

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 1,000,000 12 hours 1024 40960 10240 5851
3 2,000,000 1 day 1043 41720 10430 5960
4 4,000,000 1 day 12 hours 1062 42480 10620 6069
5 16,000,000 2 days 1081 43240 10810 6177
6 16,000,000 2 days 1100 44000 11000 6286
7 16,000,000 2 days 1119 44760 11190 6394
8 16,000,000 2 days 1138 45520 11380 6503
9 16,000,000 2 days 1157 46280 11570 6611
10 16,000,000 2 days 1176 47040 11760 6720
11 16,000,000 2 days 1195 47800 11950 6829
12 16,000,000 2 days 1214 48560 12140 6937
Cost Time
Totals 135,000,000 19 days


  • The damage column shows the damage for each individual energy round (out of 40 energy rounds)

Root Chance %

Notes:

  • The percentages are per second and if all energy rounds hit (excluding reload)
  • The percentages apply to both Mark I and Mark II
Level Root %
1 23%
2 24%
3 25%
4 26%
5 27%
6 28%
7 29%
8 30%
9 31%
10 32%
11 33%
12 34%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 100%
150 meters 100%
200 meters 94%
250 meters 88%
300 meters 69%
350 meters 49%
400 meters 29%
450 meters 24%
500 meters 19%


Update History

Version Changes
5.0 Lock-down chance increased from 26% per second → 34% per second (Level 12)
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Bullet spread reduced
Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours, 45 minutes
4.5 Economy Changes:
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3 Damage increased by 7%
4.1 Weapon was added to the game


Poll

What balance change does the Shredder need after the 5.0 update balance update?
 
89
 
24
 
18
 
2
 
2
 

The poll was created at 05:19 on April 25, 2019, and so far 135 people voted.

Trivia

  • Click here for 3D model of this weapon.
  • The Shredder could be considered an "upgraded" version of the Punisher due to their similarities. 
  • In real life, a shredder is a machine for shredding things, such as paper.

Navigation

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