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Components



Unique energy weapon for medium range. Fires an energy impulse that bounces from one target to the next, but which decreases in damage with each bounce. Most effective against groups of enemies
— in-game description




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Purchase Information
In-Game Cost 10,000 Components

IRL Cost?

$100

Experience?

20
Type

Hardpoint?

Light

Tier?

1

Faction?

TBA
Shocktrain
Base Statistics Attributes
PilotRankPrivate icon Level 1 Energy
WeaponDamage Damage 781 per charge Lock-on
WeaponRange Range 500m Single
WeaponReload Reload 4-9 seconds Charge
Capacity 5 charges Chain
Unload Instant
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170

Introduction

The Shocktrain is a mid-range (up to 500 meters) medium energy weapon.

Strategy

This energy weapon, upon firing, will unleash all charges that are currently stored in the weapon (a maximum of 7), with damage increasing for more charges being loaded. This mechanism is similar to the Trebuchet, because this weapon can charge while not firing, thus increasing the damage the longer you wait after firing. Also, it is similar to the Zeus due to requiring a target lock.

The Shocktrain has the unique ability that allows it to hit multiple robots, in succession (chain). When the original target is hit, each robot within 100 meters of the target will also be hit with that same projectile, but with 50% less damage for each subsequent robot. Stealthed robots will not get hit by the chain effect.

Due to high burst damage, it makes this weapon very dangerous to robots grouped together, which increases the overall damage of each shot. This, combined with its short reload time, can put a large dent in a group medium or heavy robots.

It isn't uncommon to see this weapon mounted on the Spectre or Bulgasari. They can use their Descend and Dash abilities respectively to get in and out of the range of targets. The Bulgasari has three hardpoints positioned high and to the right side, allowing it to shoot over and around cover, from up to 500 meters away, while the Spectre has the advantage of being able to use 4 of them.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 10,000 Components 781 3905 434 781

195

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 100,000 2 hours 858 4290 477 858 215
3 200,000 5 hours 946 4730 526 946 237
4 400,000 14 hours 1045 5225 581 1045 261
5 2,000,000 1 day 1144 5720 636 1144 286
6 4,000,000 1 day 16 hours 1254 6270 697 1254 314
7 6,000,000 2 days 20 hours 1375 6875 764 1375 344
8 11,000,000 3 days 14 hours 1507 7535 837 1507 377
9 17,000,000 4 days 12 hours 1661 8305 923 1661 415
10 32,000,000 5 days 1826 9130 1014 1826 457
11 43,000,000 5 days 8 hours 2013 10065 1118 2013 503
12 55,000,000 5 days 16 hours 2217 11085 1232 2217 554
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge (out of 5 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 500 Gold 2217 11085 1232 2217

554

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 2,000,000 1 day 2257 11285 1254 2257 564
3 4,000,000 2 days 2298 11490 1277 2298 575
4 8,000,000 3 days 2339 11695 1299 2339 585
5 19,500,000 3 days 2379 11895 1322 2379 595
6 19,500,000 3 days 2420 12100 1344 2420 605
7 19,500,000 3 days 2461 12305 1367 2461 615
8 19,500,000 3 days 2501 12505 1389 2501 625
9 19,500,000 3 days 2544 12720 1413 2544 636
10 19,500,000 3 days 2583 12915 1435 2583 646
11 19,500,000 3 days 2624 13120 1458 2624 656
12 19,500,000 3 days 2664 13320 1480 2664 666
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual charge (out of 5 charges)

Update History

Version Changes
5.6 Maximum charges reduced from 6 → 5
Damage per charge increased by 10%
5.0 Maximum charges reduced from 7 → 6
Damage per charge increased by 5%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3 Damage decreased by 13%
Chain range reduced from 150 meters → 100 meters
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours
4.0 Bug fix: Chained charges no longer hit stealthed targets 
Bug fix: Chained charges no longer travel through walls
3.7.0 The number of charges increased from 5 to 7, damage per charge slightly decreased
A fully charged shot deals approximately the same damage as before
3.4.0 Damage reduced by 50% after each subsequent hit
3.3.0 Weapon was added to the game


Poll


Trivia

  • This weapon has the longest name in War Robots with 10 letters.
  • It takes players 30 days and 57 million silver to obtain this weapon (creating packs of 170 with all 6 slots active).
  • This weapon is the only weapon in this game that can directly hit multiple robots at once.
  • It is also the only weapon with fading damage upon hitting robots.
  • When in battle, the reloading animation appears as if the three prongs are rotating.
  • Be advised that using this weapon on almost any bot will make people focus you.
  • There is currently a bug where the first charge takes 2 seconds to reload, then the rest reload normally.
  • This is one of the four weapons with a charge-based firing system, the others being Trebuchet, Ballista, and Arbalest.
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