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Components


…Unique energy weapon for medium range. Fires an energy impulse that bounces from one target to the next, but which decreases in damage with each bounce. Most effective against groups of enemies… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png III
Shocktrain.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 781 per charge Icn info for user popup.png Lock-on Lock-on


WeaponRange.png Range 500 meters Single Shot Single Shot


WeaponReload.png Reload 4-9 seconds Icn info for user popup.png Charges Charge-Up


Capacity 5 charges Chain Damage Chain


Unload Instant


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction

The Shocktrain is a mid-range (up to 500 meters) medium energy weapon.

Strategy

This energy weapon, upon firing, will unleash all charges that are currently stored in the weapon (a maximum of 5), with damage increasing for more charges being loaded. This mechanism is similar to the Trebuchet, because this weapon can charge while not firing, thus increasing the damage the longer you wait after firing. Also, it is similar to the Zeus due to requiring a target lock.

The Shocktrain has the unique ability that allows it to hit multiple robots, in succession (chain). When the original target is hit, each robot within 100 meters of the target will also be hit with that same projectile, but with 50% less damage for each subsequent robot. Stealthed robots will not get hit by the chain effect.

Due to high burst damage, it makes this weapon very dangerous to robots grouped together, which increases the overall damage of each shot. This, combined with its short reload time, can put a large dent in a group medium or heavy robots.

It isn't uncommon to see this weapon mounted on the Spectre or Bulgasari. They can use their Descend and Dash abilities respectively to get in and out of the range of targets. The Bulgasari has three hardpoints positioned high and to the right side, allowing it to shoot over and around cover, from up to 500 meters away, while the Spectre has the advantage of being able to use 4 of them.

Pros and Cons

Pros

  • Energy attribute allows penetration of energy barriers
  • Large damage at full charge
  • 500-meter range allows mid-range engagements
  • Chain attribute allows multiple hits per strike
  • Lock-on attribute makes it extremely hard to miss

Cons

  • Mediocre reload
  • Not good at sustained combat
  • Single shot means excess damage is absorbed by barriers if destroyed
  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Loud noise and bright glow makes it easy to spot and alerts enemies to its presence.

Upgrade Cost

Tier 3 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 8,000,000 60:00
9 13,000,000 72:00
10 25,000,000 80:00
11 35,000,000 90:00
12 45,000,000 96:00
Totals Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Totals Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • NOTE: base level starts at level 1 cost is 5000 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

Shocktrain
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Energy Energy


Lock-on Lock-on


Single Shot Single Shot


Charges Charge-Up


Chain Damage Chain



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 5 1.11 5 4 1 3 6.7 Medium Energy Homing
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
781 3905 781 781 1 2217 11085 2217 2217
858 4290 858 858 2 2257 11285 2257 2257
946 4730 946 946 3 2298 11490 2298 2298
1045 5225 1045 1045 4 2339 11695 2339 2339
1144 5720 1144 1144 5 2379 11895 2379 2379
1254 6270 1254 1254 6 2420 12100 2420 2420
1375 6875 1375 1375 7 2461 12305 2461 2461
1507 7535 1507 1507 8 2501 12505 2501 2501
1661 8305 1661 1661 9 2542 12710 2542 2542
1826 9130 1826 1826 10 2583 12915 2583 2583
2013 10065 2013 2013 11 2624 13120 2624 2624
2217 11085 2217 2217 12 2664 13320 2664 2664


Audio


Update History

Version Changes
6.8.0 Damage increased by 10%
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶140,000/80
3 day; 950,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Now available for 5,000 gold (can still be produced via Workshop 2.0)
5.6.0 Maximum charges reduced from 6 → 5
Damage per charge increased by 10%
5.0.0 Maximum charges reduced from 7 → 6
Damage per charge increased by 5%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage decreased by 13%
Chain range reduced from 150 meters → 100 meters
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours
4.0.0 Bug fix: Chained charges no longer hit stealthed targets 
Bug fix: Chained charges no longer travel through walls
3.7.0 The number of charges increased from 5 to 7, damage per charge slightly decreased
A fully charged shot deals approximately the same damage as before
3.4.0 Damage reduced by 50% after each subsequent hit
3.3.0 Weapon was added to the game

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Trivia

  • This weapon has the longest name in War Robots with 10 letters.
  • It takes players 30 days and 57 million silver to obtain this weapon (creating packs of 170 with all 6 slots active).
  • This weapon is the only weapon in this game that can directly hit multiple robots at once.
  • It is also the only weapon with fading damage upon hitting robots.
  • When in battle, the reloading animation appears as if the three prongs are rotating.
  • Be advised that using this weapon on almost any bot will make people focus you.
  • There is currently a bug where the first charge takes 2 seconds to reload, then the rest reload normally.
  • This is one of the seven weapons with a charge-based firing system, the others being Trebuchet, Ballista, Arbalest, Volt, Gauss, and Weber.
  • At one point, it was one of the most hated weapons due to the fact that it unloads instantly and the chain feature ruins teamwork.

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