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…Since the old days, human folk had worshiped celestial flame. Those who master it are acknowledged as equal to the gods at least… – in-game description


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Introduction

The Shocktrain is a mid-range (up to 500 meters) medium energy weapon.

Strategy

This energy weapon, upon firing, will unleash all charges that are currently stored in the weapon (a maximum of 7), with damage increasing for more charges being loaded. This mechanism is similar to the Trebuchet, because this weapon can charge while not firing, thus increasing the damage the longer you wait after firing. Also, it is similar to the Zeus due to requiring a target lock.

The Shocktrain has the unique ability that allows it to hit multiple robots, in succession (chain). When the original target is hit, each robot within 100 meters of the target will also be hit with that same projectile, but with 50% less damage for each subsequent robot. Stealthed robots will not get hit by the chain effect.

Due to high burst damage, it makes this weapon very dangerous to robots grouped together, which increases the overall damage of each shot. This, combined with its short reload time, can put a large dent in a group medium or heavy robots.

It isn't uncommon to see three of these weapons mounted on the Spectre or Bulgasari. They can use their Descend and Dash abilities respectively to get in and out of the range of targets. The Bulgasari has hardpoints positioned high and to the right side, allowing it to shoot over and around cover, from up to 500 meters away, while the Spectre has the advantage of being able to use 4 of them.


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 10,000 Components 710 4260 426 710

178

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 100,000 2 hours 780 4680 468 780 195
3 200,000 5 hours 850 5100 510 850 213
4 400,000 14 hours 950 5700 570 950 238
5 2,000,000 1 day 1050 6300 630 1050 263
6 4,000,000 1 day 16 hours 1150 6900 690 1150 288
7 6,000,000 2 days 20 hours 1250 7500 750 1250 313
8 11,000,000 3 days 14 hours 1370 8220 822 1370 343
9 17,000,000 4 days 12 hours 1510 9060 906 1510 378
10 32,000,000 5 days 1670 10020 1002 1670 418
11 43,000,000 5 days 8 hours 1850 11100 1110 1850 463
12 55,000,000 5 days 16 hours 2015 12090 1209 2015 504
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge (out of 7 charges)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 500 Au 850 5100 510 850

213

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 100,000 2 hours 940 5640 564 940 235
3 200,000 5 hours 1020 6120 612 1020 255
4 400,000 14 hours 1140 6840 684 1140 285
5 2,000,000 1 day 1260 7560 756 1260 315
6 4,000,000 1 day 16 hours 1380 8280 828 1380 345
7 6,000,000 2 days 20 hours 1500 9000 900 1500 375
8 11,000,000 3 days 14 hours 1640 9840 984 1640 410
9 17,000,000 4 days 12 hours 1810 10860 1086 1810 453
10 32,000,000 5 days 2000 12000 1200 2000 500
11 43,000,000 5 days 8 hours 2220 13320 1332 2220 555
12 55,000,000 5 days 16 hours 2420 14520 1452 2420 605
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge (out of 7 charges)

Update History

Version Changes
5.0 Maximum charges reduced from 7 → 6
Damage per charge increased by 5%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3 Damage decreased by 13%
Chain range reduced from 150 meters → 100 meters
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours
4.0 Bug fix: Chained charges no longer hit stealthed targets 
Bug fix: Chained charges no longer travel through walls
3.7.0 The number of charges increased from 5 to 7, damage per charge slightly decreased
A fully charged shot deals approximately the same damage as before
3.4.0 Damage reduced by 50% after each subsequent hit
3.3.0 Weapon was added to the game


Poll

What balance change does the Shocktrain need after the 5.0 balance update?
 
12
 
3
 
13
 
3
 
0
 

The poll was created at 05:19 on April 25, 2019, and so far 31 people voted.


Trivia

  • This weapon has the longest name with 10 letters.
  • It takes players 30 days and 57 million silver to obtain this weapon (creating packs of 170 with all 6 slots active)
  • This weapon is the only weapon in this game that can directly hit multiple robots at once.
  • It is also the only weapon with fading damage upon hitting robots.
  • This weapon functions identically to the Trebuchet as it can charge its shots before firing, increasing its damage. However, the Shocktrain only has 7 charges while the Trebuchet has 20.
  • When in battle, the reloading animation appears as if the three prongs are rotating.
  • In a recent update (as of early 2018), the Shocktrain was slightly nerfed with more charges (higher reload time) and less damage per charge (as to balance the damage with the increase in charges) due to complaints from many players about it's incredible power. Nevertheless, it remains a very potent weapon and is commonly used in the higher leagues.
  • Be advised that using this weapon on almost any bot will make people focus you
  • There is currently a bug where the first charge takes 2 seconds to reload, then the rest reload normally.
  • This is the most hated weapon in the game
  • This is one of the four weapons with a charge-based firing system, the others being Trebuchet, Ballista, and Arbalest.