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Components



Unique energy weapon for medium range. Fires an energy impulse that bounces from one target to the next, but which decreases in damage with each bounce. Most effective against groups of enemies
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 4,000 Gold

IRL Cost?

$40

Experience?

20
Type

Hardpoint?

Medium

Tier?

III

Faction?

TBA
Shocktrain
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 1,395 per charge Icn info for user popup

WeaponRange Range 500 meters

Single Shot

WeaponReload Reload 8 seconds Icn info for user popup

Charges

Capacity 5 charges

Chain Damage

Unload Instant
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230

Introduction

The Shocktrain is a mid-range (up to 500 meters) medium energy weapon.

Strategy

This energy weapon, upon firing, will unleash all charges that are currently stored in the weapon (a maximum of 5), with damage increasing for more charges being loaded. This have a counterpart as Striker, because this weapon can charge while not firing, thus increasing the damage the longer you wait after firing. Also, it is similar to the Zeus due to requiring a target lock.

The Shocktrain has the unique ability that allows it to hit multiple robots, in succession (chain). When the original target is hit, each robot within 100 meters of the target will also be hit with that same projectile, but with 50% less damage for each subsequent robot. Stealthed robots will not get hit by the chain effect.

Due to high burst damage, it makes this weapon very dangerous to robots grouped together, which increases the overall damage of each shot. This, combined with its short reload time, can put a large dent in a group medium or heavy robots.

It isn't uncommon to see this weapon mounted on the Spectre or Bulgasari. They can use their Descend and Dash abilities respectively to get in and out of the range of targets. The Bulgasari has three hardpoints positioned high and to the right side, allowing it to shoot over and around cover, from up to 500 meters away, while the Spectre has the advantage of being able to use 4 of them.

Pros and Cons

Pros

  • Energy attribute allows penetration of energy barriers
  • Large damage at full charge
  • 500-meter range allows mid-range engagements
  • Chain attribute allows multiple hits per strike
  • Lock-on attribute makes it extremely hard to miss

Cons

  • Mediocre reload
  • Not good at sustained combat
  • Single shot means excess damage is absorbed by barriers if destroyed
  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Loud noise and bright glow makes it easy to spot and alerts enemies to its presence.

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • NOTE: base level starts at level 1 cost is 5000 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

Shocktrain
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
28 3 Medium Energy 500 Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
5 5 0 8 3 0.33
941
Cycle DPS
3391 20k
Attributes Energy Energy Lock-on Target lock-on Single Shot Single Magazine Magazine Chain Damage Chain damage Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
7,530 7,530 ~ 941 1 21,545 21,545 ~ 2,693
8,340 8,340 ~ 1,042 2 21,870 21,870 ~ 2,734
9,150 9,150 ~ 1,144 3 22,275 22,275 ~ 2,784
10,125 10,125 ~ 1,266 4 22,680 22,680 ~ 2,835
11,095 11,095 ~ 1,387 5 23,085 23,085 ~ 2,886
12,150 12,150 ~ 1,519 6 23,490 23,490 ~ 2,936
13,365 13,365 ~ 1,671 7 23,895 23,895 ~ 2,987
14,580 14,580 ~ 1,822 8 24,300 24,300 ~ 3,038
16,115 16,115 ~ 2,014 9 24,705 24,705 ~ 3,088
17,735 17,735 ~ 2,217 10 25,110 25,110 ~ 3,139
19,520 19,520 ~ 2,440 11 25,430 25,430 ~ 3,179
21,545 21,545 ~ 2,693 12 25,835 25,835 ~ 3,229
MK 3 Level 1 27,130 27,130 ~ 3,391
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.

Audio


Update History

Version Changes
8.7.0 Damage increased by 45%
6.8.0 Damage increased by 10%
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶140,000/80
3 day; 950,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Now available for 5,000 gold (can still be produced via Workshop 2.0)
5.6.0 Maximum charges reduced from 6 → 5
Damage per charge increased by 10%
5.0.0 Maximum charges reduced from 7 → 6
Damage per charge increased by 5%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage decreased by 13%
Chain range reduced from 150 meters → 100 meters
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours
4.0.0 Bug fix: Chained charges no longer hit stealthed targets
Bug fix: Chained charges no longer travel through walls
3.7.0 The number of charges increased from 5 to 7, damage per charge slightly decreased
A fully charged shot deals approximately the same damage as before
3.4.0 Damage reduced by 50% after each subsequent hit
3.3.0 Weapon was added to the game

Poll


Trivia

  • It takes players 30 days and 57 million silver to obtain this weapon (creating packs of 170 with all 6 slots active).
  • This weapon is the only weapon along with the striker in this game that can directly hit multiple robots at once.
  • It is also the only weapon with fading damage upon hitting robots.
  • When in battle, the reloading animation appears as if the three prongs are rotating.
  • Be advised that using this weapon on almost any bot will make people focus you.
  • There is currently a bug where the first charge takes 2 seconds to reload, then the rest reload normally.
  • This is one of the seven weapons with a charge-based firing system, the others being Trebuchet, Ballista, Arbalest, Volt, Gauss, and Weber.
  • At one point, it was one of the most hated weapons due to the fact that it unloads instantly and the chain feature ruins teamwork.

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