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“ | Energy system that burns enemies with an energy arc. Damage increases as the distance decreases: no enemy lasts long against this weapon at point blank
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” |
- — in-game description
Introduction
The Scourge is a close to mid-range (up to 600 meters, with the effectiveness increasing the closer the target) medium energy weapon.
Strategy
This energy weapon is essentially a large mid-range taser, and it is the medium equivalent of the Spark and Calamity. Locking onto a target and firing an electrical arc that sticks to them and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading.
The Scourge has the special ability to inflict more damage the closer it is to the target. Due to this it can work for both mid and close ranged encounters. It's similar to the Zeus, but with a much longer discharge and a decrease in damage the further away the target is.
Overall the burst DPS is higher on the Taran within the range 350 meters or less. However, the Scourge has a higher cycle DPS below 350 meters and a range of up to 600 meters.
It can be effectively mounted on many different robots. Particularly on a robot that also has a heavy hardpoint, as the Zeus can then be paired with the Scourge. Both have the same maximum range and the target lock feature, as well as both dealing energy damage. It also goes very well with the spark, both having same lock-on, range, and close combat feature.
Robots that would normally be more exposed to enemy fire at close range such as the Fujin, Kumiho, and the Bulgasari can make very good use of this weapon, as it provides better sustained damage as opposed to the burst damage of the Tulumbas, as well as having the option to become a brawler at will. The capability of Bulgasari's shield to take serious abuse allows it to also, with Scourge, be utilized as an effective brawler.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
1 | 10,000 Components/ 5,000 Au |
168 | 16800 | 1680 | 1120 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,700,000 | 19 days 20 hours |
- The damage column shows the damage of each individual charge at 400 meters range (out of 100 charges)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
1 | 500 Au | 201 | 20100 | 2010 | 1340 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,700,000 | 19 days 20 hours |
- The damage column shows the damage of each individual charge at 400 meters range (out of 100 charges)
Damage By Distance
Note:
- Green: Increase in damage
- Red: Decrease in damage
Range | Damage % (+/-) |
---|---|
50 meters or less | +137% |
100 meters | +122% |
150 meters | +83% |
200 meters | +71% |
250 meters | +60% |
300 meters | +34% |
350 meters | +11% |
400 meters | 0% |
450 meters | -23% |
500 meters | -40% |
550 meters | -60% |
600 meters | -77% |
- This data was tested in-game on flat terrain
- Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours |
4.7.0 | Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
4.5 | Economy Changes: |
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag | |
Total Upgrade Time: 58 days 17 hours⟶29 days 15 hours 30 minutes | |
Now available for 5,000 gold (can still be produced via Workshop 2.0) | |
4.3 | Damage decreased by 6% |
4.0 | Economy Changes (July 5): |
Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag | |
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours | |
3.7.0 | Damage dealt at 400 meters to target (100%) unchanged. |
Max damage (closer than 400 meters) increased from 170% to 250% | |
Min damage (further than 400 meters) decreased from 50% to 25% | |
3.4.0 | Damage increased by 5% |
3.1 | Weapon was added to the game |
Poll
Trivia
- Its shape somewhat looks like the Shocktrain
- A scourge is something that causes great suffering. To scourge is to cause great suffering.
- The Scourge's sound was changed in update 4.2.
- It takes 24 days and 22.08 million silver to aquire this (producing packs of 230 using all 6 slots)
- A build with with all scourges or with spark and calamity is called a lightning death button