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…Energy system that burns enemies with an energy arc. Damage increases as the distance decreases: no enemy lasts long against this weapon at point blank… – in-game description


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Introduction

The Scourge is a close to mid-range (up to 600 meters, with the effectiveness increasing the closer the target) medium energy weapon.

Strategy

This energy weapon is essentially a large mid-range taser, and it is the medium equivalent of the Spark and Calamity. Locking onto a target and firing an electrical arc that sticks to them and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading.

The Scourge has the special ability to inflict more damage the closer it is to the target. Due to this it can work for both mid and close ranged encounters. It's similar to the Zeus, but with a much longer discharge and a decrease in damage the further away the target is.

Overall the burst DPS is higher on the Taran within the range 350 meters or less. However, the Scourge has a higher cycle DPS below 350 meters and a range of up to 600 meters.

It can be effectively mounted on many different robots. Particularly on a robot that also has a heavy hardpoint, as the Zeus can then be paired with the Scourge. Both have the same maximum range and the target lock feature, as well as both dealing energy damage. It also goes very well with the spark, both having same lock-on, range, and close combat feature.

Robots that would normally be more exposed to enemy fire at close range such as the Fujin, Kumiho, and the Bulgasari can make very good use of this weapon, as it provides better sustained damage as opposed to the burst damage of the Tulumbas, as well as having the option to become a brawler at will. The capability of Bulgasari's shield to take serious abuse allows it to also, with Scourge, be utilized as an effective brawler.

Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components/
5,000 Au
168 16800 1680 1120

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 1 hour 30 minutes 185 18500 1850 1233
3 200,000 2 hours 30 minutes 203 20300 2030 1353
4 400,000 6 hours 223 22300 2230 1487
5 2,000,000 12 hours 245 24500 2450 1633
6 3,000,000 20 hours 269 26900 2690 1793
7 4,000,000 1 day 12 hours 295 29500 2950 1967
8 8,000,000 2 days 12 hours 324 32400 3240 2160
9 13,000,000 3 days 356 35600 3560 2373
10 25,000,000 3 days 8 hours 392 39200 3920 2613
11 35,000,000 3 days 18 hours 430 43000 4300 2867
12 45,000,000 4 days 473 47300 4730 3153
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 100 charges)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 201 20100 2010 1340

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 1 hour 30 minutes 222 22200 2220 1480
3 200,000 2 hours 30 minutes 244 24400 2440 1627
4 400,000 6 hours 268 26800 2680 1787
5 2,000,000 12 hours 294 29400 2940 1960
6 3,000,000 20 hours 323 32300 3230 2153
7 4,000,000 1 day 12 hours 354 35400 3540 2360
8 8,000,000 2 days 12 hours 389 38900 3890 2593
9 13,000,000 3 days 428 42800 4280 2853
10 25,000,000 3 days 8 hours 470 47000 4700 3133
11 35,000,000 3 days 18 hours 516 51600 5160 3440
12 45,000,000 4 days 567 56700 5670 3780
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 100 charges)

Damage By Distance

Note:

  • Green: Increase in damage
  • Red: Decrease in damage
Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%
  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5 Economy Changes:
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3 Damage decreased by 6%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours
3.7.0 Damage dealt at 400 meters to target (100%) unchanged. 
Max damage (closer than 400 meters) increased from 170% to 250%
Min damage (further than 400 meters) decreased from 50% to 25%
3.4.0 Damage increased by 5%
3.1 Weapon was added to the game


Poll

What balance change does the Scourge need after the 4.3 balance update?
 
138
 
39
 
29
 
13
 
24
 

The poll was created at 10:12 on November 3, 2018, and so far 243 people voted.


Trivia

  • Its shape somewhat looks like the Shocktrain.
  • A scourge is something that causes great suffering. To scourge is to cause great suffering.
  • The Scourge's sound was changed in update 4.2.
  • It takes 24 days and 22.08 million silver to aquire this (producing packs of 230 using all 6 slots).
  • A build with with all scourges or with spark and calamity is called a lightning death button.
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