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Scourge   Ivory Scourge


Components


…Energy system that burns enemies with an energy arc. Damage increases as the distance decreases: no enemy lasts long against this weapon at point blank… – in-game description


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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Scourge.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy
WeaponDamage.png Damage 168 per charge Icn info for user popup.png Lock-on Lock-on
WeaponRange.png Range 600 meters Automatic Automatic
WeaponReload.png Reload 5 seconds Magazine Magazine
Capacity 110 charges Close Combat Close Combat
Unload 11 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Scourge is a close to mid-range (up to 600 meters, with the effectiveness increasing the closer the target) medium energy weapon.

Strategy

This energy weapon is essentially a large mid-range taser, and it is the medium equivalent of the Spark and Calamity. Locking onto a target and firing an electrical arc that sticks to them and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading.

The Scourge has the special ability to inflict more damage the closer it is to the target. Due to this it can work for both mid and close ranged encounters. It's similar to the Zeus, but with a much longer discharge and a decrease in damage the further away the target is.

Overall the burst DPS is higher on the Taran within the range 350 meters or less. However, the Scourge has a higher cycle DPS below 350 meters and a range of up to 600 meters.

It can be effectively mounted on many different robots. Particularly on a robot that also has a heavy hardpoint, as the Zeus can then be paired with the Scourge. Both have the same maximum range and the target lock feature, as well as both dealing energy damage. It also goes very well with the spark, both having same lock-on, range, and close combat feature.

Robots that would normally be more exposed to enemy fire at close range such as the Fujin, Kumiho, and the Bulgasari can make very good use of this weapon, as it provides better sustained damage as opposed to the burst damage of the Tulumbas, as well as having the option to become a brawler at will. The capability of Bulgasari's shield to take serious abuse allows it to also, with Scourge, be utilized as an effective brawler.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components or 7,500 Gold 168 18480 1680 1155

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 185 20350 1850 1272
3 200,000 5 hours 203 22330 2030 1396
4 400,000 14 hours 223 24530 2230 1533
5 2,000,000 1 day 245 26950 2450 1684
6 4,000,000 1 day 16 hours 269 29590 2690 1849
7 6,000,000 2 days 20 hours 295 32450 2950 2028
8 11,000,000 3 days 14 hours 324 35640 3240 2228
9 17,000,000 4 days 12 hours 356 39160 3560 2448
10 32,000,000 5 days 392 43120 3920 2695
11 43,000,000 5 days 8 hours 430 47300 4300 2956
12 55,000,000 5 days 16 hours 473 52030 4730 3252
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 110 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 473 52030 4730 3252

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 481 52910 4810 3307
3 4,000,000 2 days 490 53900 4900 3369
4 8,000,000 3 days 498 54780 4980 3424
5 19,500,000 3 days 507 55770 5070 3486
6 19,500,000 3 days 516 56760 5160 3548
7 19,500,000 3 days 524 57640 5240 3603
8 19,500,000 3 days 533 58630 5330 3664
9 19,500,000 3 days 541 59510 5410 3719
10 19,500,000 3 days 550 60500 5500 3781
11 19,500,000 3 days 559 61490 5590 3843
12 19,500,000 3 days 567 62370 5670 3898
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual charge at 400 meters range (out of 110 charges)

Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Update History

Version Changes
6.1.0 Workshop Prices Changed (Ag/Components): 1 day; 140,000/80⟶150,000/60
3 day; 460,000/230⟶510,000/170
Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 19 days 20 hours⟶30 days 13 hours
Price changed from 5,000 gold → 7,500 gold
6.0.0 New alternative model: Ivory Scourge (6th Anniversary)
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage decreased by 6%
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours
3.7.0 Damage dealt at 400 meters to target (100%) unchanged
Max damage (closer than 400 meters) increased from 170% → 250%
Min damage (further than 400 meters) decreased from 50% → 25%
3.4.0 Damage increased by 5%
3.1.0 Weapon was added to the game

Poll


Trivia

  • Its shape somewhat looks like the Shocktrain.
  • A scourge is something that causes great suffering. To scourge is to cause great suffering.
  • The Scourge's sound was changed in update 4.2.
  • It takes 24 days and 22.08 million silver to acquire this (producing packs of 230 using all 6 slots).
  • A build with with all scourges or with spark and calamity is called a lightning death button.
  • The limited edition - Ivory Scourge - fires multiple, thin, golden energy arcs and has a slightly different sound effect when firing.

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