Wiki-wordmark.png
TextH.png
Avth.png
Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress


Scourge   Ivory Scourge


Components


…Energy system that burns enemies with an energy arc. Damage increases as the distance decreases: no enemy lasts long against this weapon at point blank… – in-game description



Quick Navigation
<< PREV Scourge NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Scourge.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 143 per charge Icn info for user popup.png Lock-on Lock-on


WeaponRange.png Range 600 meters Automatic Automatic


WeaponReload.png Reload 5 seconds Magazine Magazine


Capacity 85 charges Close Combat Close Combat


Unload 11 seconds Energy Energy


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Scourge is a close to mid-range (up to 600 meters, with the effectiveness increasing the closer the target) medium energy weapon.

Strategy

This energy weapon is essentially a large mid-range taser, and it is the medium equivalent of the Spark and Calamity. Locking onto a target and firing an electrical arc that sticks to them and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading.

The Scourge has the special ability to inflict more damage the closer it is to the target. Due to this it can work for both mid and close ranged encounters. It's similar to the Zeus, but with a much longer discharge and a decrease in damage the further away the target is.

Overall the burst DPS is higher on the Taran within the range 350 meters or less. However, the Scourge has a higher cycle DPS below 350 meters and a range of up to 600 meters.

It can be effectively mounted on many different robots. Particularly on a robot that also has a heavy hardpoint, as the Zeus can then be paired with the Scourge. Both have the same maximum range and the target lock feature, as well as both dealing energy damage. It also goes very well with the spark, both having same lock-on, range, and close combat feature.

Robots that would normally be more exposed to enemy fire at close range such as the Fujin, Kumiho, and the Bulgasari can make very good use of this weapon, as it provides better sustained damage as opposed to the burst damage of the Tulumbas, as well as having the option to become a brawler at will. The capability of Bulgasari's shield to take serious abuse allows it to also, with Scourge, be utilized as an effective brawler.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components or 7,500 Gold 143 12155 1105 760

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 158 13430 1221 839
3 200,000 5 hours 173 14705 1337 919
4 400,000 14 hours 190 16150 1468 1009
5 2,000,000 1 day 209 17765 1615 1110
6 4,000,000 1 day 16 hours 229 19465 1770 1217
7 6,000,000 2 days 20 hours 251 21335 1940 1333
8 11,000,000 3 days 14 hours 276 23460 2133 1466
9 17,000,000 4 days 12 hours 303 25755 2341 1610
10 32,000,000 5 days 333 28305 2573 1769
11 43,000,000 5 days 8 hours 366 31110 2828 1944
12 55,000,000 5 days 16 hours 402 34170 3106 2136
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 85 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 402 34170 3106 2136

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 409 34765 3160 2173
3 4,000,000 2 days 416 35360 3215 2210
4 8,000,000 3 days 423 35955 3269 2247
5 19,500,000 3 days 430 36550 3323 2284
6 19,500,000 3 days 437 37145 3377 2322
7 19,500,000 3 days 444 37740 3431 2359
8 19,500,000 3 days 451 38335 3485 2396
9 19,500,000 3 days 458 38930 3539 2433
10 19,500,000 3 days 465 39525 3593 2470
11 19,500,000 3 days 473 40205 3655 2513
12 19,500,000 3 days 480 40800 3709 2550
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual charge at 400 meters range (out of 85 charges)

Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Audio


Update History

Version Changes
6.3.0 Damage reduced by 15%
Ammo capacity reduced by 15%
6.1.0 Workshop Prices Changed (Ag/Components): 1 day; 140,000/80⟶150,000/60
3 day; 460,000/230⟶510,000/170
Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 19 days 20 hours⟶30 days 13 hours
Price changed from 5,000 gold → 7,500 gold
6.0.0 New alternative model: Ivory Scourge (6th Anniversary)
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage decreased by 6%
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours
3.7.0 Damage dealt at 400 meters to target (100%) unchanged
Max damage (closer than 400 meters) increased from 170% → 250%
Min damage (further than 400 meters) decreased from 50% → 25%
3.4.0 Damage increased by 5%
3.1.0 Weapon was added to the game

Poll


Trivia

  • Its shape somewhat looks like the Shocktrain.
  • A scourge is something that causes great suffering. To scourge is to cause great suffering.
  • The Scourge's sound was changed in update 4.2.
  • It takes 24 days and 22.08 million silver to acquire this (producing packs of 230 using all 6 slots).
  • A build with with all scourges or with spark and calamity is called a lightning death button.
  • The limited edition - Ivory Scourge - fires multiple, thin, golden energy arcs and has a slightly different sound effect when firing.

Navigation

Community content is available under CC-BY-SA unless otherwise noted.