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Major Maintenance in progress |
Scorpion | Techno Scorpion |
“…A new milestone in the history of teleporting robot saboteurs. An aggressive robot created by Yan-di Ventures, capable of instantly teleporting behind an enemy, causing panic and destruction, and returning to safety just as quickly…” – in-game description
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Purchase Information | ![]() | ||||
---|---|---|---|---|---|
In-Game Cost | Real Value ![]() |
Exp Level ![]() | |||
10,000 ![]() |
$100 | 20 | |||
Robot Information | |||||
Class ![]() |
Ability ![]() |
Faction ![]() | |||
![]() Medium |
![]() Backstab |
![]() Yan-di Ventures | |||
Base Statistics | |||||
![]() Level |
![]() Durability ![]() |
![]() Speed | |||
1 | 84,200 | 49 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 1× Light + 2x Medium | ![]() | |||
Default Weapons | 1× Pin + 2x Tulumbas | ||||
Module Slots | Legendary Paint Jobs ![]() | ||||
Active | Yes | ![]() ![]() | |||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier ![]() |
IV | ![]() ![]() | |||
Wiki Class ![]() |
Medium |
Workshop Production Information | |
---|---|
1 Day Cost ![]() |
3 Day Cost ![]() |
290,000 | 950,000 |
Components ![]() |
Components ![]() |
60 | 170 |
Introduction
The Scorpion is a medium robot with 2 medium and 1 light hardpoint.
Ability
Scorpion's ability is called Backstab. When activated the robot teleports behind an enemy, activates resistance, gains a 37% speed boost (83 km/h at max speed) and starts firing a built in weapon that deals damage over time (DOT effect). If the ability is activated a second time the robot will teleport back to the point where it originally activated its ability.
Strategy
The Scorpion is intended to quickly ambush and eliminate enemies and is thus best suited for weapons with high burst Damage Per Second (DPS) in a short amount of time, such as the Cryo and Rime setups, Orkan and Pinata, Storm and Gust, and Havoc and Scatter. Weapons that work well after teleporting away from the target are Igniter and Blaze, Atomizer and Quarker and Spark and Scourge.
The Scorpion struggles in prolonged combat due to its relatively low health and average firepower, so pilots must be careful to minimize time spent exposed outside of resistance and cover. To increase the Scorpion's efficiency, pilots should memorize the ability cooldowns of different robots, utilizing Scorpion's Backstab while their target is still vulnerable.
For the most tactical teleportation, Scorpion pilots should prioritize targets. Picking hit-and-run targets that have just unloaded their weapons and have used their ability are easy prey for the Scorpion. Good examples include Ares, Ao Jun, Ao Guang, Leech, Hades, and Hawk, as their ability reloads and 'Gun-and-run' playstyles can both be exploited by the Scorpion's Backstab ability. Focusing on medic robots such as Mender, Demeter, Nightingale and support / team protection-based robots such as Fujin and Bulwark.
Possible Setups
Some effective setups for the Scorpion are:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
Mid-Range (500-600m)
Overview
Ill do later k-Cooldude
Not Recommended
- The use of cheaper equipment on the Scorpion is not advised due to their meager DPS and inflexibility in some situations. However, it can be used as a placeholder while stronger weapons are being produced.
- The use of most mid-range and all long-range weaponry as they do not fit the Scorpion's role as a teleporting saboteur that is almost always at knife-fighting range.
Mark I Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
---|---|---|---|
1 | 84,200 | 49 | 10,000 |
Upgrade Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|
2 | 89,200 | 51 | 100,000 | 2 hours |
3 | 94,600 | 52 | 200,000 | 5 hours |
4 | 100,300 | 54 | 400,000 | 14 hours |
5 | 106,300 | 55 | 2,000,000 | 1 day 4 hours |
6 | 112,700 | 57 | 4,000,000 | 2 days 18 hours |
7 | 119,500 | 58 | 6,000,000 | 4 days 6 hours |
8 | 126,700 | 60 | 11,000,000 | 5 days 4 hours |
9 | 134,300 | 61 | 17,000,000 | 5 days 20 hours |
10 | 142,400 | 61 | 36,000,000 | 6 days 4 hours |
11 | 150,900 | 61 | 52,000,000 | 6 days 12 hours |
12 | 160,000 | 61 | 70,000,000 | 6 days 16 hours |
Cost | Time | |
---|---|---|
Totals | 198,700,000 | 39 days 13 hours |
Mark II Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
---|---|---|---|
1 | 160000 | 61 | 500 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|
2 | 162910 | 61 | 2,500,000 | 1 day |
3 | 113,520 | 61 | 5,000,000 | 2 days |
4 | 168,730 | 61 | 10,000,000 | 3 days |
5 | 171,640 | 61 | 22,500,000 | 4 days |
6 | 135,240 | 61 | 22,500,000 | 4 days |
7 | 143,400 | 61 | 22,500,000 | 4 days |
8 | 152,040 | 61 | 22,500,000 | 4 days |
9 | 161,160 | 61 | 22,500,000 | 4 days |
10 | ? | 61 | 22,500,000 | 4 days |
11 | ? | 61 | 22,500,000 | 4 days |
12 | 192,000 | 61 | 22,500,000 | 4 days |
Cost | Time | |
---|---|---|
Totals | 197,500,000 | 38 days |
Built In Corrosion Weapon
Can fire up to 12 corrosive rounds in an 12 second span, with a 150-meter maximum range. All projectiles can deal corrosion damage for 5 seconds on the target. Manually aiming (cross-hair on target) is required for the weapon to be fired.
Mark I Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 620 | 7440 | 496 | 225 |
2 | 680 | 8160 | 544 | 247 |
3 | 750 | 9000 | 600 | 273 |
4 | 830 | 9960 | 664 | 302 |
5 | 910 | 10920 | 728 | 331 |
6 | 1000 | 12000 | 800 | 364 |
7 | 1100 | 13200 | 880 | 400 |
8 | 1210 | 14520 | 968 | 440 |
9 | 1330 | 15960 | 1064 | 484 |
10 | 1450 | 17400 | 1160 | 527 |
11 | 1600 | 19200 | 1280 | 582 |
12 | 1760 | 21120 | 1408 | 640 |
Mark II Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 1760 | 21120 | 1408 | 640 |
2 | 1804 | 21648 | 1443 | 656 |
3 | 0 | 0 | 0 | 0 |
4 | 0 | 0 | 0 | 0 |
5 | 0 | 0 | 0 | 0 |
6 | 0 | 0 | 0 | 0 |
7 | 0 | 0 | 0 | 0 |
8 | 0 | 0 | 0 | 0 |
9 | 0 | 0 | 0 | 0 |
10 | 0 | 0 | 0 | 0 |
11 | 0 | 0 | 0 | 0 |
12 | 0 | 0 | 0 | 0 |
Corrosion Damage (Per Second)
Level | Mark I | Mark II |
---|---|---|
1 | 210 | 580 |
2 | 230 | 595 |
3 | 250 | ? |
4 | 270 | ? |
5 | 300 | ? |
6 | 330 | ? |
7 | 360 | ? |
8 | 400 | ? |
9 | 440 | ? |
10 | 480 | ? |
11 | 530 | ? |
12 | 580 | 745 |
- This table shows the corrosion damage (per second for 5 seconds) of each individual round.
Youtube video
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Update History
Version | Changes |
---|---|
6.8.0 | Ability Duration: 12 secs > 8 secs Damage reduction during ability reduced by 15% Now available in Workshop 2.0 |
6.2.1 | New skin: Pharaoh (4th of July 2020) Robot was added to the game |
Trivia
- During the first few test server sessions of Scorpion, it initially did not have any damage resistance, slightly less health and ability damage, but its teleportation range was 500m and had a slightly longer cooldown. The stats were adjusted based on feedback from test server recipients in later sessions.
- If an opponent puts themselves in an spot that obstructs the normal teleportation spot for the Scorpion. The Scorpion will teleport to the nearest un-obstructed space, either beside its target or wherever there is available space.
- In the very rare event that there are no possible spots to teleport within 100m around the target, the Scorpion will default to its normal teleportation spot and bypass any obstruction or barrier that was blocking it in the first place. This is only possible if the target somehow gets inside a structure, falling, or outside the map.