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…A new milestone in the history of teleporting robot saboteurs. An aggressive robot created by Yan-di Ventures, capable of instantly teleporting behind an enemy, causing panic and destruction, and returning to safety just as quickly… – in-game description


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Purchase Information ScorpionInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 ComponentIcon $100 20
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Backstabinfobox
Backstab
Yan-diVenturesinfobox
Yan-di Ventures
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 84,200 49 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2x Medium Scorpion DEFAULT
Default Weapons Pin + 2x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Scorpion PHARAOH
Passive 3
Other Legendary Pilots
Tier Icn info for user popup IV Pilot legend iskra mini
Wiki Class Icn info for user popup Medium


Introduction

The Scorpion is a medium robot with 2 medium and 1 light hardpoint.

Ability

Scorpion's ability is called Backstab. When activated the robot teleports behind an enemy, activates resistance, gains a 37% speed boost (83 km/h at max speed) and starts firing a built in weapon that deals damage over time (DOT effect). If the ability is activated a second time the robot will teleport back to the point where it originally activated its ability.

Strategy 

The Scorpion is intended to quickly ambush and eliminate enemies and is thus best suited for weapons with high burst Damage Per Second (DPS) in a short amount of time.  Good armaments for the Scorpion include Cryo and Rime setups, Orkan and Pinata, and Storm and Gust. As it will teleport very close behind an enemy, making use of the minimal distance can be achieved by mounting Igniter and Blaze or Atomizer and Quarker.

The Scorpion struggles in prolonged combat due to its relatively low health and average firepower, so pilots must be careful to minimize time spent exposed outside of resistance. Pilots should not teleport haphazardly. For the tactical Scorpion it is necessary to gather intel carefully before striking.  The Scorpion pilot should prioritize targets. In particular, the ones listed below are top priority for assassination, not only because they proliferate, but because they are higher level threats to your team due to their unique abilities.

To increase your efficiency, you could memorize the ability cooldowns. Although the numbers will be slightly different if the solo target runs an ability cooldown booster, and more so if a full squad stacks that booster, a rough approximation is usually sufficient for achieving your objective when timing an ambush.

  • Blitz (17s)
  • Ao Jun (22s)
  • Scorpion (18s)
  • Phantom (14s)
  • Nightingale (18s)
  • Leech (18s)

Picking hit-and-run targets that have just unloaded and have used their ability are easy prey for the Scorpion and will prove extremely helpful to your team at the same time. Good examples include AresAo JunAo GuangLeech and even Hades, as their ability reloads and 'gun-and-run' playstyles can both be exploited by the Scorpion's Backstab ability.

Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
ComponentIcon
Cost
1 84,200 49 10,000

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 89,200 51 100,000 2 hours
3 94,600 52 200,000 5 hours
4 100,300 54 400,000 14 hours
5 106,300 55 2,000,000 1 day 4 hours
6 112,700 57 4,000,000 2 days 18 hours
7 119,500 58 6,000,000 4 days 6 hours
8 126,700 60 11,000,000 5 days 4 hours
9 134,300 61 17,000,000 5 days 20 hours
10 ? 61 36,000,000 6 days 4 hours
11 ? 61 52,000,000 6 days 12 hours
12 ? 61 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 101,040 61 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 107,040 61 2,500,000 1 day
3 113,520 61 5,000,000 2 days
4 120,360 61 10,000,000 3 days
5 127,560 61 22,500,000 4 days
6 135,240 61 22,500,000 4 days
7 143,400 61 22,500,000 4 days
8 152,040 61 22,500,000 4 days
9 161,160 61 22,500,000 4 days
10 ? 61 22,500,000 4 days
11 ? 61 22,500,000 4 days
12 192,000 61 22,500,000 4 days
Cost Time
Totals 170,000,000 38 days


Built In Corrosion Weapon

Can fire up to 12 corrosive rounds in an 12 second span, with a 150-meter maximum range. All projectiles can deal corrosion damage for 5 seconds on the target. Manually aiming (cross-hair on target) is required for the weapon to be fired.

Mark I Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 620 7440 496 225
2 680 8160 544 247
3 750 9000 600 273
4 830 9960 664 302
5 910 10920 728 331
6 1000 12000 800 364
7 1100 13200 880 400
8 1210 14520 968 440
9 1330 15960 1064 484
10 0 0 0 0
11 0 0 0 0
12 0 0 0 0


Mark II Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 0 0 0 0
2 0 0 0 0
3 0 0 0 0
4 0 0 0 0
5 0 0 0 0
6 0 0 0 0
7 0 0 0 0
8 0 0 0 0
9 0 0 0 0
10 0 0 0 0
11 0 0 0 0
12 0 0 0 0


Corrosion Damage (Per Second)

Level Mark I Mark II
1 210 ?
2 230 ?
3 250 ?
4 270 ?
5 300 ?
6 330 ?
7 360 ?
8 400 ?
9 440 ?
10 480 ?
11 ? ?
12 ? 745
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Gallery

Update History

Version Changes
6.2.1 New skin: Pharaoh (4th of July 2020)
Robot was added to the game

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