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Scorpion   Techno Scorpion

Components


…A new milestone in the history of teleporting robot saboteurs. An aggressive robot created by Yan-di Ventures, capable of instantly teleporting behind an enemy, causing panic and destruction, and returning to safety just as quickly… – in-game description



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Purchase Information ScorpionInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components $100 20
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Backstabinfobox.png
Backstab
Yan-diVenturesinfobox.png
Yan-di Ventures
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 84,200 49 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2x Medium Default
Default Weapons Pin + 2x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Pharaoh Venomous
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Iskra Ash Skarsgard
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170




Introduction

The Scorpion is a medium robot with 2 medium and 1 light hardpoint.

Ability

Scorpion's ability is called Backstab. When activated the robot teleports behind an enemy, activates resistance, gains a 37% speed boost (83 km/h at max speed) and starts firing a built in weapon that deals damage over time (DOT effect). If the ability is activated a second time the robot will teleport back to the point where it originally activated its ability.

Strategy

The Scorpion is intended to quickly ambush and eliminate enemies and is thus best suited for weapons with high burst Damage Per Second (DPS) in a short amount of time, such as the Cryo and Rime setups, Orkan and Pinata, Storm and Gust, and Havoc and Scatter. Weapons that work well after teleporting away from the target are Igniter and Blaze, Atomizer and Quarker and Spark and Scourge.

The Scorpion struggles in prolonged combat due to its relatively low health and average firepower, so pilots must be careful to minimize time spent exposed outside of resistance and cover. To increase the Scorpion's efficiency, pilots should memorize the ability cooldowns of different robots, utilizing Scorpion's Backstab while their target is still vulnerable.

For the most tactical teleportation, Scorpion pilots should prioritize targets. Picking hit-and-run targets that have just unloaded their weapons and have used their ability are easy prey for the Scorpion. Good examples include Ares, Ao Jun, Ao Guang, Leech, Hades, and Hawk, as their ability reloads and 'Gun-and-run' playstyles can both be exploited by the Scorpion's Backstab ability. Focusing on medic robots such as Mender, Demeter, Nightingale and support / team protection-based robots such as Fujin and Bulwark will also help your team effort as the enemy's repairing capability or protection will be severely damage due to the lack of robots which can either heal or provide the enemy with shields.

Possible Setups

Some effective setups for the Scorpion are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x2 x1 x1 Name
Setup 1
Cryo.png
Rime.png
Gust.png
Freezing Death Button (Opt. 1)
Setup 1
Igniter.png
Blaze.png
Halo.png
Desert Scorpion (Opt. 1)
Setup 2
Storm.png
Gust.png
Halo.png
Shotgun (Opt. 1)
Setup 3
Corona.png
Halo.png
Scatter.png
Energy Shotgun (Opt. 1)
Setup 4
Havoc.png
Scatter.png
Halo.png
Sonic Shotgun (Opt. 1)
Setup 5
Vortex.png
Aphid.png
Nuke
Setup 6
Orkan.png
Pinata.png
Rime.png
Death Button (Opt. 1)


Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x2 x1 x1 Name
Setup 1
Atomizer.png
Quarker.png
Shredder.png
Atomic Shredder (Opt. 1)
Setup 2
Scourge.png
Spark.png
Quarker.png
Lightning Death Button (Opt. 1)
Setup 3
Scorcher.png
Scald.png
BAD IDENTIFIER Hellfire (Opt. 1)
Setup 4
Wasp.png
Sting.png
Magnetar.png
Immobilizing Venom (Opt. 2)

Overview

The Scorpion can be an frustrating robot to play against. When enabled with the cloaking provided by the Ash Skagard pilot, the unique advantages provided by teleport, increased defence points and the large damage output make it an extremely difficult to counter. Most opponents are forced to immediately use their own robot's ability to counter a Scorpion attack, since it is very difficult to quickly determine the threat they're facing.

The element of surprise is always on the side of the Scorpion. Due to its agility, unique ability and constant advantage over other bots, Scorpion dominates weaker opponents and cripples tanks and unsuspecting players.

Not Recommended

  • The use of cheaper equipment on the Scorpion is not advised due to their meager DPS and inflexibility in some situations. However, it can be used as a placeholder while stronger weapons are being produced.
  • The use of most mid-range and all long-range weaponry as they do not fit the Scorpion's role as a teleporting saboteur that is almost always at knife-fighting range.

Statistics

Scorpion
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Faction
Version Exp Level Tier Wiki Class Class Ability Yan-di
Yan-di Ventures


7.5 1 4 Medium Light
Medium


Backstabinfobox.png
Backstab Icn info for user popup.png
MK 1 MK 2
Durability Speed Durability Speed
84,200 49 1 160,000 64
89,200 51 2 162,910 64
94,600 52 3 165,820 64
100,300 54 4 168,730 64
106,300 55 5 171,640 64
112,700 57 6 174,545 64
119,500 58 7 177,455 64
126,700 60 8 180,365 64
134,300 61 9 183,270 64
142,400 62 10 186,180 64
150,900 63 11 189,090 64
160,000 64 12 192,000 64
Durability Speed
MK3 201,600 {{{mk3speed1}}}

Corrosion Damage

Built-in Weapon Stats
MK 1 MK 2
1 620 1760
2 680 1804
3 750 1848
4 820 1892
5 900 1936
6 990 1980
7 1090 2024
8 1200 2068
9 1320 2112
10 1450 2156
11 1600 2200
12 1760 2244
mk3 2356
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.


Youtube video

Sorcpion video


Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Animation

ScorpionAnimation.gif Scorpion.gif

Update History

Version Changes
6.8.0 Ability Duration: 12 secs > 8 secs
Damage reduction during ability reduced by 15%
Now available in Workshop 2.0
6.2.1 New skin: Pharaoh (4th of July 2020)
Robot was added to the game

Trivia

  • During the first few test server sessions of Scorpion, it initially did not have any damage resistance, slightly less health and ability damage, but its teleportation range was 500m and had a slightly longer cooldown. The stats were adjusted based on feedback from test server recipients in later sessions.
  • If an opponent puts themselves in an spot that obstructs the normal teleportation spot for the Scorpion. The Scorpion will teleport to the nearest un-obstructed space, either beside its target or wherever there is available space.
  • In the very rare event that there are no possible spots to teleport within 100m around the target, the Scorpion will default to its normal teleportation spot and bypass any obstruction or barrier that was blocking it in the first place. This is only possible if the target somehow gets inside a structure, falling, or outside the map.

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