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Scorpion   Techno Scorpion

Components


…A new milestone in the history of teleporting robot saboteurs. An aggressive robot created by Yan-di Ventures, capable of instantly teleporting behind an enemy, causing panic and destruction, and returning to safety just as quickly… – in-game description



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Purchase Information ScorpionInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components $100 20
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Backstabinfobox.png
Backstab
Yan-diVenturesinfobox.png
Yan-di Ventures
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 84,200 49 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2x Medium Default
Default Weapons Pin + 2x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Pharaoh
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Iskra Ash Skarsgard
Wiki Class Icn info for user popup.png Medium


Introduction

The Scorpion is a medium robot with 2 medium and 1 light hardpoint.

Ability

Scorpion's ability is called Backstab. When activated the robot teleports behind an enemy, activates resistance, gains a 37% speed boost (83 km/h at max speed) and starts firing a built in weapon that deals damage over time (DOT effect). If the ability is activated a second time the robot will teleport back to the point where it originally activated its ability.

Strategy 

The Scorpion is intended to quickly ambush and eliminate enemies and is thus best suited for weapons with high burst Damage Per Second (DPS) in a short amount of time, such as the Cryo and Rime setups, Orkan and Pinata, Storm and Gust, and Havoc and Scatter. Weapons that work well after teleporting away from the target are Igniter and Blaze, Atomizer and Quarker and Spark and Scourge.

The Scorpion struggles in prolonged combat due to its relatively low health and average firepower, so pilots must be careful to minimize time spent exposed outside of resistance and cover. Pilots should not teleport haphazardly. For the most tactical teleportation, Scorpion pilots should prioritize targets. To increase the Scorpion's efficiency, pilots should memorize the ability cooldowns of different robots, utilizing Scorpion's Backstab while their target is still vulnerable.

Picking hit-and-run targets that have just unloaded their weapons and have used their ability are easy prey for the Scorpion. Good examples include AresAo JunAo GuangLeech, Hades, and Hawk, as their ability reloads and 'Gun-and-run' playstyles can both be exploited by the Scorpion's Backstab ability. Focusing on medic robots such as Mender or Nightingale and support / team protection-based robots such as Cerberus and Bulwark might not essentially lower the enemy team's firepower noticeably, but will damage their team effort as they won't have any support allies that will protect/heal them or nullify the enemy.

Possible Setups

Some effective setups for the Scorpion are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)

Slot Types  Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots  x2 x1 x1 Name 
Setup 1 
Cryo.png
Rime.png
Gust.png
Freezing Death Button (Opt. 1)
Setup 1 
Igniter.png
Blaze.png
Halo.png
Desert Scorpion (Opt. 1)
Setup 2 
Storm.png
Gust.png
Halo.png
Shotgun (Opt. 1)
Setup 3 
Corona.png
Halo.png
Scatter.png
Energy Shotgun (Opt. 1)
Setup 4 
Havoc.png
Scatter.png
Halo.png
Sonic Shotgun (Opt. 1)
Setup 5 
Vortex.png
Aphid.png
Nuke


Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x2 x1 x1 Name
Setup 1
Atomizer.png
Quarker.png
Shredder.png
Atomic Shredder (Opt. 1)
Setup 2
Scourge.png
Spark.png
Quarker.png
Lightning Death Button (Opt. 1)

Overview

Ill do later k-Cooldude

Not Recommended

  • The use of cheaper equipment on the Scorpion is not advised due to their meager DPS and inflexibility in some situations. However, it can be used as a placeholder while stronger weapons are being produced.
  • The use of most mid-range and all long-range weaponry as they do not fit the Scorpion's role as a teleporting saboteur that is almost always at knife-fighting range.

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
ComponentIcon.png
Cost
1 84,200 49 10,000

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 89,200 51 100,000 2 hours
3 94,600 52 200,000 5 hours
4 100,300 54 400,000 14 hours
5 106,300 55 2,000,000 1 day 4 hours
6 112,700 57 4,000,000 2 days 18 hours
7 119,500 58 6,000,000 4 days 6 hours
8 126,700 60 11,000,000 5 days 4 hours
9 134,300 61 17,000,000 5 days 20 hours
10 142,400 61 36,000,000 6 days 4 hours
11 150,900 61 52,000,000 6 days 12 hours
12 160,000 61 70,000,000 6 days 16 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 160000 61 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 162910 61 2,500,000 1 day
3 113,520 61 5,000,000 2 days
4 168,730 61 10,000,000 3 days
5 171,640 61 22,500,000 4 days
6 135,240 61 22,500,000 4 days
7 143,400 61 22,500,000 4 days
8 152,040 61 22,500,000 4 days
9 161,160 61 22,500,000 4 days
10 ? 61 22,500,000 4 days
11 ? 61 22,500,000 4 days
12 192,000 61 22,500,000 4 days
Cost Time
Totals 197,500,000 38 days


Built In Corrosion Weapon

Can fire up to 12 corrosive rounds in an 12 second span, with a 150-meter maximum range. All projectiles can deal corrosion damage for 5 seconds on the target. Manually aiming (cross-hair on target) is required for the weapon to be fired.

Mark I Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 620 7440 496 225
2 680 8160 544 247
3 750 9000 600 273
4 830 9960 664 302
5 910 10920 728 331
6 1000 12000 800 364
7 1100 13200 880 400
8 1210 14520 968 440
9 1330 15960 1064 484
10 1450 17400 1160 527
11 1600 19200 1280 582
12 1760 21120 1408 640


Mark II Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1760 21120 1408 640
2 1804 21648 1443 656
3 0 0 0 0
4 0 0 0 0
5 0 0 0 0
6 0 0 0 0
7 0 0 0 0
8 0 0 0 0
9 0 0 0 0
10 0 0 0 0
11 0 0 0 0
12 0 0 0 0


Corrosion Damage (Per Second)

Level Mark I Mark II
1 210 580
2 230 595
3 250 ?
4 270 ?
5 300 ?
6 330 ?
7 360 ?
8 400 ?
9 440 ?
10 480 ?
11 530 ?
12 580 745
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Gallery

Update History

Version Changes
6.2.1 New skin: Pharaoh (4th of July 2020)
Robot was added to the game

Trivia

  • During the first few test server sessions of Scorpion, it initially did not have any damage resistance, slightly less health and ability damage, but its teleportation range was 500m and had a slightly longer cooldown. The stats were adjusted based on feedback from test server recipients in later sessions.
  • If an opponent puts themselves in an spot that obstructs the normal teleportation spot for the Scorpion. The Scorpion will teleport to the nearest un-obstructed space, either beside its target or wherever there is available space.
  • In the very rare event that there are no possible spots to teleport within 100m around the target, the Scorpion will default to its normal teleportation spot and bypass any obstruction or barrier that was blocking it in the first place. This is only possible if the target somehow gets inside a structure or outside the map.

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