“…A new milestone in the history of teleporting robot saboteurs. An aggressive robot created by Yan-di Ventures, capable of instantly teleporting behind an enemy, causing panic and destruction, and returning to safety just as quickly…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Hardpoints||1× Light + 2x Medium|
|Default Weapons||1× Pin + 2x Tulumbas|
|Module Slots||Legendary Paint Jobs|
Scorpion's ability is called Backstab. When activated the robot teleports behind an enemy, activates resistance, gains a 37% speed boost (83 km/h at max speed) and starts firing a built in weapon that deals damage over time (DOT effect). If the ability is activated a second time the robot will teleport back to the point where it originally activated its ability.
The Scorpion is intended to quickly ambush and eliminate enemies and is thus best suited for weapons with high burst Damage Per Second (DPS) in a short amount of time. Good armaments for the Scorpion include Cryo and Rime setups, Orkan and Pinata, and Storm and Gust. As it will teleport very close behind an enemy, making use of the minimal distance can be achieved by mounting Igniter and Blaze or Atomizer and Quarker.
The Scorpion struggles in prolonged combat due to its relatively low health and average firepower, so pilots must be careful to minimize time spent exposed outside of resistance. Pilots should not teleport haphazardly. For the tactical Scorpion it is necessary to gather intel carefully before striking. The Scorpion pilot should prioritize targets. In particular, the ones listed below are top priority for assassination, not only because they proliferate, but because they are higher level threats to your team due to their unique abilities.
To increase your efficiency, you could memorize the ability cooldowns. Although the numbers will be slightly different if the solo target runs an ability cooldown booster, and more so if a full squad stacks that booster, a rough approximation is usually sufficient for achieving your objective when timing an ambush.
- Blitz (17s)
- Ao Jun (22s)
- Scorpion (18s)
- Phantom (14s)
- Nightingale (18s)
- Leech (18s)
Picking hit-and-run targets that have just unloaded and have used their ability are easy prey for the Scorpion and will prove extremely helpful to your team at the same time. Good examples include Ares, Ao Jun, Ao Guang, Leech and even Hades, as their ability reloads and 'gun-and-run' playstyles can both be exploited by the Scorpion's Backstab ability.
Mark I Statistics
|5||106,300||55||2,000,000||1 day 4 hours|
|6||112,700||57||4,000,000||2 days 18 hours|
|7||119,500||58||6,000,000||4 days 6 hours|
|8||126,700||60||11,000,000||5 days 4 hours|
|9||134,300||61||17,000,000||5 days 20 hours|
|10||?||61||36,000,000||6 days 4 hours|
|11||?||61||52,000,000||6 days 12 hours|
|12||?||61||70,000,000||6 days 20 hours|
|Totals||198,700,000||39 days 13 hours|
Mark II Statistics
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Built In Corrosion Weapon
Can fire up to 12 corrosive rounds in an 12 second span, with a 150-meter maximum range. All projectiles can deal corrosion damage for 5 seconds on the target. Manually aiming (cross-hair on target) is required for the weapon to be fired.
Mark I Statistics
Mark II Statistics
Corrosion Damage (Per Second)
|Level||Mark I||Mark II|
- This table shows the corrosion damage (per second for 5 seconds) of each individual round.
|6.2.1||New skin: Pharaoh (4th of July 2020)|
Robot was added to the game