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Scorcher   Warrior Scorcher



…A compact hybrid of a flamethrower and a rocket launcher which shoots projectiles burning with scorching flames. After a certain number of hits, the enemy explodes causing additional damage to themselves and nearby targets… – in-game description



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Purchase Information
In-Game Cost 10,000
Real Value Icn info for user popup.png N/A
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Scorcher.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 514 per rocket Manual Manual


WeaponRange.png Range 500 meters Volley Volley


WeaponReload.png Reload 12 Reload While Firing RWF


Capacity 16 Area Damage AOE


Unload 5.6



Introduction

The Scorcher is a medium-range (up to 500 meters) scorching medium rocket weapon. It has a light and heavy counterpart (Scald and Incinerator respectively) and can be viewed as the scorching counterpart to the Tulumbas.

Strategy

Scorcher is a BLASTCHARGE-type weapon. Upon a certain number of hits, the BLASTCHARGE effect explodes, dealing 20,000 damage in an AoE (Area of Effect) of100m (needs verification) around the target, bypassing any shields or damage resistance in the process. If a shield in the radius happens to be a physical shield, the Scorcher will not only bypass it but also deal damage to it.

The Scorcher is best used against groups of enemies, especially strike teams with great co-ordination, as the Scorcher's AoE blast radius will discourage the enemies from getting close to each other to avoid taking unnecessary damage while also disorganizing their team effort, unless of course they have an anti-Scorcher contingency plan in place.

The Scorcher also proves as a good counter to enemies with shields, especially physical shields, as not only does the splash damage of the weapon's initial shots bypass them, but also its explosion deals damage to it. However, as the Scorcher does not charge its blast effect through energy, Aegis or Absorber shields, when faced against these enemies the Scorcher must always target an enemy outside the shield, but nevertheless close to it. In doing this, that enemy will explode and thus deal damage to the enemy within the shield, despite the shield normally protecting them from the Scorcher. The Scorcher also counters enemies with damage resistance effectively, as the blast bypasses the defense system. Note that it does not bypass Reflector.

The Scorcher itself is best used in hit-and-run tactics, as its long reload, short unload and considerable burst damage allows it to deal maximum damage in minimal time. As an extra bonus, the Scorcher boasts a 500m range, allowing the user to stay unharmed (for the most part) by close-range plasma, rockets or sonic weapons, and even if they do manage to get within range the Scorcher will most likely have dealt critical damage to the enemy.

Pros and Cons

Pros

  • High burst damage
  • Can cause enemies to explode (usually in one clip)
  • Can penetrate physical shields
  • Can reload while firing
  • Can penetrate energy shields
  • Explosion bypasses damage resistance
  • Capable of brawling despite being a mid range weapon

Cons

  • Slow fire rate
  • Slow reload (for full clip)
  • Small area damage (explosion)
  • Not good for sustained damage
  • Relatively small clip for burst weapons
  • Very weak against aegis shields

Upgrade Cost

Tier color
Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 01:30
2 200,000 02:30
3 400,000 06:00
4 2,000,000 12:00
5 3,000,000 20:00
6 4,000,000 36:00
7 8,000,000 60:00
8 13,000,000 72:00
9 25,000,000 80:00
10 35,000,000 90:00
11 45,000,000 96:00
12 0 00:00
Totals Cost Time [DD:HH:MM]
135.700.000 19:20:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 1,000,000 06:00
2 2,000,000 12:00
3 4,000,000 18:00
4 8,000,000 24:00
5 16,000,000 24:00
6 16,000,000 24:00
7 16,000,000 24:00
8 16,000,000 24:00
9 16,000,000 24:00
10 16,000,000 24:00
11 16,000,000 24:00
12 0 00:00
Totals Cost Time [DD:HH:MM]
135.000.000 9:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data

85 4 Scorcher
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png FWR32.png RWF Manual32.png Manual Volley32.png Volley Energy32.png Energy Blankbot.png Blankbot.png
Range Slot Type Min DPS Max DPS Unload Reload Rate of Fire Shot Interval AOE Ammo Particles per Shot
500 Medium Energy 734 2514 5.6 12 N/A 0.35 N/D 16 1
MK 1 MK 2
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
1 257 4112 734 {{{cycle1}}} 1 733 11728 2094 {{{mk2cycle1}}}
2 283 4528 808 {{{cycle2}}} 2 746 11936 2131 {{{mk2cycle2}}}
3 311 4976 888 {{{cycle3}}} 3 760 12160 2171 {{{mk2cycle3}}}
4 342 5472 977 {{{cycle4}}} 4 773 12368 2208 {{{mk2cycle4}}}
5 376 6016 1074 {{{cycle5}}} 5 786 12576 2245 {{{mk2cycle5}}}
6 414 6624 1182 {{{cycle6}}} 6 800 12800 2285 {{{mk2cycle6}}}
7 455 7280 1300 {{{cycle7}}} 7 813 13008 2322 {{{mk2cycle7}}}
8 500 8000 1428 {{{cycle8}}} 8 826 13216 2360 {{{mk2cycle8}}}
9 550 8800 1571 {{{cycle9}}} 9 840 13440 2400 {{{mk2cycle9}}}
10 605 9680 1728 {{{cycle10}}} 10 853 13648 2437 {{{mk2cycle10}}}
11 666 10656 1902 {{{cycle11}}} 11 866 13856 2474 {{{mk2cycle11}}}
12 733 11728 2094 {{{cycle12}}} 12 880 14080 2514 {{{mk2cycle12}}}
Mark 3 Level 1 {{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3cycle1}}}


Update History

Version Changes
7.0.0 New limited edition model: Warrior Scorcher
6.9.0 Weapon was added to the game

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