“…A light sonic weapon that fires directional sound waves. The damage caused by this weapon can't be repaired on the field…” – in-game description
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|Damage||2600 per shockwave|| Manual
|Reload||11.25 sec|| RWF
|Capacity||Clip: 9 rounds
Burst: 14 rounds
| Durability Damage
|Unload||Clip: 4.5 seconds
Burst: 7 seconds
The Scatter is a close-range (up to 200 meters, with a 100m optimal range) light sonic weapon. It has a medium and heavy counterpart (Havoc and Devastator respectively) and can be viewed as the sonic counterpart to the Halo and Gust.
The Scatter is an extremely situational but powerful sonic shotgun with 200m range, which gives it a unique use and playstyle. Since it is outranged by any other weapon besides it and its family, it requires a method to get up close in order to unleash its hellish salvo of sonic waves on an enemy. There are numerous ways to do this, but the best things to mount it on are a Scorpion along with its medium counterparts Havoc, a Phantom with Havocs, a Hellburner with its heavy counterpart Devastator, a Shell with a Devastator, a Pursuer, a Loki and finally a Blitz.
On a Scorpion, playing the Scatter is fairly simple: wait for the enemy to get within range of Backstab, teleport, unload and retreat. However, there are things to look out for. The main thing to watch out for is to make sure you don't expose yourself. Make sure no enemy knows who you are until you teleport, as well-informed enemies may know to dump you into an Environmental Hazard.
Pros and Cons
- Critical damage at any functional range
- Can easily deplete Ancile and Aegis shields due to its huge damage and spread
- Is effective at prolonged combat
- Deals unhealable damage
- Reloads while firing
- Extremely short range
- Is a shotgun weapon, meaning it has an even shorter optimal range
- Is a sonic weapon, meaning it cannot penetrate any shield
|6.8.0||New special edition model: Tiger Scatter (Lunar New Year 2021)|
|6.6.0||Weapon was added to the game|