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Scatter   Tiger Scatter



A light sonic weapon that fires directional sound waves. The damage caused by this weapon can't be repaired on the field
— in-game description



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Purchase Information
In-Game Cost 10,000 Components
Real Value Icn info for user popup.png
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Scatter.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Sonic
WeaponDamage.png Damage 2600 per shockwave Manual
WeaponRange.png Range Optimal: 100m
Maximum: 200m
Volley
WeaponReload.png Reload 11.25 sec Reload While Firing
Capacity Clip: 9 rounds
Burst: 14 rounds
Blank
Unload Clip: 4.5 seconds
Burst: 7 seconds
Blank


Introduction

The Scatter is a close-range (up to 200 meters, with a 100m optimal range) light sonic weapon. It has a medium and heavy counterpart (Havoc and Devastator respectively) and can be viewed as the sonic counterpart to the Halo and Gust.

Strategy

The Scatter is an extremely situational but powerful sonic shotgun with 200m range, which gives it a unique use and playstyle. Since it is outranged by any other weapon besides it and its family, it requires a method to get up close in order to unleash its hellish salvo of sonic waves on an enemy. There are numerous ways to do this, but the best things to mount it on are a Scorpion along with its medium counterparts Havoc, a Phantom with Havocs, a Hellburner with its heavy counterpart Devastator, a Shell with a Devastator, a Pursuer, a Loki and finally a Blitz.

On a Scorpion, playing the Scatter is fairly simple: wait for the enemy to get within range of Backstab, teleport, unload and retreat. However, there are things to look out for. The main thing to watch out for is to make sure you don't expose yourself. Make sure no enemy knows who you are until you teleport, as well-informed enemies may know to dump you into an Environmental Hazard.

Pros and Cons

Pros

  • Critical damage at any functional range
  • Can easily deplete Ancile and Aegis shields due to its huge damage and spread
  • Is effective at prolonged combat
  • Deals unhealable damage
  • Reloads while firing

Cons

  • Extremely short range
  • Is a shotgun weapon, meaning it has an even shorter optimal range
  • Is a sonic weapon, meaning it cannot penetrate any shield

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Weapons data

Scatter
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
77 4 Light Sonic 200 WorkshopYes.png Workshop
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
9 5 6 13.5 0.5 2
1,567
Cycle DPS
5,862 20k
Attributes Sonic Sonic Manual Manual Volley Volley Reload While Firing Reloads while firing Durability Damage Durability damage Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
2,350 30,550 5,092 1,567 1 6,725 87,425 14,571 4,483
2,600 33,800 5,633 1,733 2 6,875 89,375 14,896 4,583
2,850 37,050 6,175 1,900 3 7,000 91,000 15,167 4,667
3,125 40,625 6,771 2,083 4 7,150 92,950 15,492 4,767
3,425 44,525 7,421 2,283 5 7,275 94,575 15,762 4,850
3,775 49,075 8,179 2,517 6 7,425 96,525 16,088 4,950
4,175 54,275 9,046 2,783 7 7,575 98,475 16,412 5,050
4,600 59,800 9,967 3,067 8 7,725 100,425 16,738 5,150
5,050 65,650 10,942 3,367 9 7,900 102,700 17,117 5,267
5,575 72,475 12,079 3,717 10 8,050 104,650 17,442 5,367
6,100 79,300 13,217 4,067 11 8,200 106,600 17,767 5,467
6,725 87,425 14,571 4,483 12 8,375 108,875 18,146 5,583
MK 3 Level 1 8,793 114,318 19,053 5,862
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

Scatter plot.png


Update History

Version Changes
7.0.0 Reload interval: 1.25 → 1.5 sec
Damage: -10%
6.8.0 New special edition model: Tiger Scatter (Lunar New Year 2021)
6.6.0 Weapon was added to the game

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