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“ | Super-heavy artillery system. It's high rate of fire makes it a good choice for combat at close and medium range. Kinetic projectiles deal increased damage to physical shields.
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- — in-game description
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Purchase Information | |
---|---|
In-Game Cost | 500 ![]() |
Real Value ![]() |
$86 |
Exp Level ![]() |
30 |
Type | |
Hardpoint ![]() |
Beta |
Tier ![]() |
3 |
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Base Statistics | Attributes | ||
---|---|---|---|
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1 | ![]() | |
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2,430 per rocket | ![]() | |
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500m | ![]() | |
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30 seconds ![]() |
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Capacity | Clip: 16 rockets Burst: 18 rockets |
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Unload | Clip: 4 seconds Burst: 4.5 seconds |
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Introduction
The Rupture is a mid-range (up to 500 meters) beta rocket weapon.
Pros and Cons
Pros
- Ridiculously good burst damage
- Small splash damage radius
- Penetrates physical shields
- Reloads while firing
- Ridiculously large clip
- Good range of 500m
- Defense Mitiagtion allows partial to full negation of damage resistance
Cons
- Sluggish reload (for full clip)
- Horrible at sustained fighting
- Adapted for hit-and-run tactics, which Titans aren’t good at
Strategy
The Rupture is a beta Titan rocket launcher, however unlike its normal counterparts, the Rupture has a range of 500m, allowing it to strike enemies down from a considerable distance. The weapon has splash damage, which means that it can hit enemy robots through their physical shields, and thus whichever Titan is utilizing the Rupture should always pick targets with physical shields active, as they may prove as nuisances to the rest of your team.
Statistics
67 | Rupture | ||||||||||
Range | Slot | Type | Unload | Reload | Rate of Fire | Shot Interval | AOE | Ammo | Particles per Shot | ||
---|---|---|---|---|---|---|---|---|---|---|---|
500 | Beta | RWF | 4 | 30 | 4 | 0.25 | 16 | 1 |
Titan Stats | |||||||||||
Damage per shot | Damage per magazine | DPS | Cycle DPS | Defence Mitigation | Damage per shot | Damage per magazine | DPS | Cycle DPS | Defence Mitigation | ||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2,430 | 38,880 | 9,720 | 1,144 | 50% | 13 | 3,030 | 48,480 | 12,120 | 1,426 | 63% |
2 | 2,480 | 39,680 | 9,920 | 1,167 | 52% | 14 | 3,080 | 49,280 | 12,320 | 1,449 | 64% |
3 | 2,530 | 40,480 | 10,120 | 1,191 | 53% | 15 | 3,130 | 50,080 | 12,520 | 1,473 | 65% |
4 | 2,580 | 41,280 | 10,320 | 1,214 | 54% | 16 | 3,180 | 50,880 | 12,720 | 1,496 | 66% |
5 | 2,630 | 42,080 | 10,520 | 1,238 | 55% | 17 | 3,230 | 51,680 | 12,920 | 1,520 | 67% |
6 | 2,680 | 42,880 | 10,720 | 1,261 | 56% | 18 | 3,280 | 52,480 | 13,120 | 1,544 | 68% |
7 | 2,730 | 43,680 | 10,920 | 1,285 | 57% | 19 | 3,330 | 53,280 | 13,320 | 1,567 | 69% |
8 | 2,780 | 44,480 | 11,120 | 1,308 | 58% | 20 | 3,380 | 54,080 | 13,520 | 1,591 | 70% |
9 | 2,830 | 45,280 | 11,320 | 1,332 | 59% | 21 | 3,430 | 54,880 | 13,720 | 1,614 | 71% |
10 | 2,880 | 46,080 | 11,520 | 1,355 | 60% | 22 | 3,480 | 55,680 | 13,920 | 1,638 | 72% |
11 | 2,930 | 46,880 | 11,720 | 1,379 | 61% | 23 | 3,530 | 56,480 | 14,120 | 1,661 | 73% |
12 | 2,980 | 47,680 | 11,920 | 1,402 | 62% | 24 | 3,590 | 57,440 | 14,360 | 1,689 | 74% |
25 | 3,650 | 58,400 | 14,600 | 1,718 | 75% |
- The damage column shows the damage of each individual rocket (out of 18 rockets)
Defense Mitigation (%)
Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot\titan's overall damage resistance.
Level | Defense Mitigation |
---|---|
1 | 50% |
2 | 52% |
3 | 53% |
4 | 54% |
5 | 55% |
6 | 56% |
7 | 57% |
8 | 58% |
9 | 59% |
10 | 60% |
11 | 61% |
12 | 62% |
13 | 63% |
14 | 64% |
15 | 65% |
16 | 66% |
17 | 67% |
18 | 68% |
19 | 69% |
20 | 70% |
21 | 71% |
22 | 72% |
23 | 73% |
24 | 74% |
25 | 75% |
3D Model
Update History
Version | Changes |
---|---|
5.6.1 | Defense mitigation attribute added (maximum from 0% → 75%) |
5.6.0 | Weapon was added to the game |
Poll