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Platinum



Super-heavy artillery system. It's high rate of fire makes it a good choice for combat at close and medium range. Kinetic projectiles deal increased damage to physical shields.
— in-game description




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Purchase Information
In-Game Cost 500 Platinum
Real Value Icn info for user popup.png $86
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Beta
Tier Icn info for user popup.png 3
Rupture.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive
WeaponDamage.png Damage 2,430 per rocket Manual
WeaponRange.png Range 500m Volley
WeaponReload.png Reload 30 seconds Icn info for user popup.png Reload While Firing
Capacity Clip: 16 rockets
Burst: 18 rockets
Area Damage
Unload Clip: 4 seconds
Burst: 4.5 seconds
Defense Mitigation


Introduction

The Rupture is a mid-range (up to 500 meters) beta rocket weapon.


Pros and Cons

Pros

  • Ridiculously good burst damage
  • Small splash damage radius
  • Penetrates physical shields
  • Reloads while firing
  • Ridiculously large clip
  • Good range of 500m
  • Defense Mitiagtion allows partial to full negation of damage resistance

Cons

  • Sluggish reload (for full clip)
  • Horrible at sustained fighting
  • Adapted for hit-and-run tactics, which Titans aren’t good at

Strategy

The Rupture is a beta Titan rocket launcher, however unlike its normal counterparts, the Rupture has a range of 500m, allowing it to strike enemies down from a considerable distance. The weapon has splash damage, which means that it can hit enemy robots through their physical shields, and thus whichever Titan is utilizing the Rupture should always pick targets with physical shields active, as they may prove as nuisances to the rest of your team.

Statistics

        67 Rupture        
Range Slot Type Unload Reload Rate of Fire Shot Interval AOE Ammo Particles per Shot
500 Beta RWF 4 30 4 0.25 16 1
Titan Stats
Damage per shot Damage per magazine DPS Cycle DPS Defence Mitigation Damage per shot Damage per magazine DPS Cycle DPS Defence Mitigation
1 2,430 38,880 9,720 1,144 50% 13 3,030 48,480 12,120 1,426 63%
2 2,480 39,680 9,920 1,167 52% 14 3,080 49,280 12,320 1,449 64%
3 2,530 40,480 10,120 1,191 53% 15 3,130 50,080 12,520 1,473 65%
4 2,580 41,280 10,320 1,214 54% 16 3,180 50,880 12,720 1,496 66%
5 2,630 42,080 10,520 1,238 55% 17 3,230 51,680 12,920 1,520 67%
6 2,680 42,880 10,720 1,261 56% 18 3,280 52,480 13,120 1,544 68%
7 2,730 43,680 10,920 1,285 57% 19 3,330 53,280 13,320 1,567 69%
8 2,780 44,480 11,120 1,308 58% 20 3,380 54,080 13,520 1,591 70%
9 2,830 45,280 11,320 1,332 59% 21 3,430 54,880 13,720 1,614 71%
10 2,880 46,080 11,520 1,355 60% 22 3,480 55,680 13,920 1,638 72%
11 2,930 46,880 11,720 1,379 61% 23 3,530 56,480 14,120 1,661 73%
12 2,980 47,680 11,920 1,402 62% 24 3,590 57,440 14,360 1,689 74%
25 3,650 58,400 14,600 1,718 75%
  • The damage column shows the damage of each individual rocket (out of 18 rockets)

Defense Mitigation (%)

Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot\titan's overall damage resistance.

Level Defense Mitigation
1 50%
2 52%
3 53%
4 54%
5 55%
6 56%
7 57%
8 58%
9 59%
10 60%
11 61%
12 62%
13 63%
14 64%
15 65%
16 66%
17 67%
18 68%
19 69%
20 70%
21 71%
22 72%
23 73%
24 74%
25 75%

3D Model


Update History

Version Changes
5.6.1 Defense mitigation attribute added (maximum from 0% → 75%)
5.6.0 Weapon was added to the game

Poll


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