m (→Update History: fixed link) |
(→Trivia) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 18: | Line 18: | ||
|Hit Points = 76,000 |
|Hit Points = 76,000 |
||
|Speed = 46 kph |
|Speed = 46 kph |
||
− | |3DModel = Link [https://sketchfab.com/3d-models/rogatka-3d-a517b0f1eaa74de08267e9e1464a86c0 here] (external site) |
||
|Hardpoints = 2× [[Medium]] |
|Hardpoints = 2× [[Medium]] |
||
+ | |Tier = I |
||
|WikiClass = Medium |
|WikiClass = Medium |
||
+ | |Paint = [[File:Rogatka_DEFAULT.png|60px|Default]] |
||
− | |Paint = |
||
− | |Paint2 = [[File:Rogatka ANARCHY.png|60px| |
+ | |Paint2 = [[File:Rogatka ANARCHY.png|60px|Anarchy|link=Paint_Jobs#Anarchy]] |
− | |Paint3 = [[File:Rogatka GHOSTFLAME.png|60px| |
+ | |Paint3 = [[File:Rogatka GHOSTFLAME.png|60px|Ghostflame|link=Paint_Jobs#Ghostflame]] |
|Paint4 = |
|Paint4 = |
||
|Paint5 = |
|Paint5 = |
||
+ | |LegendPaint = N/A |
||
|ActiveModule = Yes |
|ActiveModule = Yes |
||
|PassiveModule = 0 |
|PassiveModule = 0 |
||
Line 37: | Line 38: | ||
==Ability== |
==Ability== |
||
− | This |
+ | This Rogatka has the '''Jump''' [[Abilities#Jump|ability]] which is capable of jumping slightly higher than the [[Cossack]] but covers a little less distance and has a longer ability cooldown. |
− | Due to having 2 medium hardpoints, a maximum health pool of 150,000 hitpoints, and a maximum speed of 60 km/h |
+ | Due to having 2 medium hardpoints, a maximum health pool of 150,000 hitpoints, and a maximum speed of 60 km/h the Rogatka has the same firepower, health, and speed as the [[Kumiho]]. The differences in how to use them tactically lie in their abilities, as the Kumiho can [[Abilities#Dash|Dash]] in and out of cover but the Rogatka can use its Jump to avoid [[rocket]]s and clear obstacles. |
==Strategy== |
==Strategy== |
||
− | The Rogatka |
+ | The Rogatka is highly agile and fills the beacon runner role extremely well in the lower leagues. It can capture beacons then jump safely into cover, taking minimal to no damage. It is more agile than other silver medium robots ([[Golem]], [[Boa]] and [[Vityaz]]) and due to its high ground speed can outrun several component medium robots. |
+ | In addition to beacon capping the Rogatka performs well as a skirmisher and an ambusher, using its jump to either dodge enemy fire or surprise a target. For ambushing a high burst Damage Per Second (DPS) load out is recommended, such as the [[Orkan]] or [[Cryo]]. For sustained DPS as a skirmisher [[Punisher T]] or [[Taran]] is a good choice. |
||
− | It also performs extremely well at skirmishing. Fighting enemies one-on-one in up to Gold League often results in Rogatka's victory, especially when equipped with sustained-fighting weapons like [[Pulsar]], [[Punisher T]], [[Taran]] and [[Atomizer]]. When maximizing the use of its jump drive to dodge enemy fire, you can easily pummel them with your decent firepower and also sustain minimum damage in the process. |
||
− | Rogatka is very good at ambushing when using burst-damage weapons, namely the [[Orkan]], [[Cryo]] and [[Shocktrain]], as it is fairly agile and can avoid retaliation easily with cover at hand. It is much more fragile then its silver counterparts though, even the Golem, so extreme care should be taken when commanding the Rogatka. |
||
− | As a sniper, Rogatka is extremely mobile, although its ability is wasted trying to snipe center beacon from the edge of the map. If you insist on this form of attack, the best choices are [[Ballista]] and a very upgraded [[Molot T]] to snipe. These weapons are both extremely different from one another so there are chances that you will prefer one over another. |
||
− | |||
− | If Rogatka is unboxed from the [[Black Market]] early on in the game, when the only real robots around are [[Cossack]], [[Destrier]] and the occasional [[Stalker]], it is extremely strong. Its two medium hardpoints are essentially two Cossacks' worth of firepower, and it is extremely strong at brawling. Weapons of choice are [[Punisher T]] and [[Tulumbas]], although the only real way to get ''those ''in this league are by the Black Market too. The best playstyle is to jump to center beacon, shred any robots trying to capture it and then liberate it for yourself. The very minimum you can take on is literally five enemy robots if you play your robot carefully. |
||
− | |||
− | When the silver medium bots appear, [[Vityaz]], [[Golem]] and [[Boa]], Rogatka still triumphs, as its nimble speed will easily drive the enemy around in circles while they take hit after hit from your weapons. The best bets here for survival are still Punisher T and Tulumbas, although [[Molot T]]s can also be used to take out enemies from range. Here Rogatka begins its long journey of being an ambusher, as it can leap out of cover, deal irreparable damage to the enemy and then simply glide back in again. |
||
− | Another step up is around when the [[Gareth]] and [[Jesse]](which can be called the 'premium light bots') appear, alongside the first heavy robots like [[Leo]], [[Griffin]] and [[Natasha]]. This increase in threat diversity poses a problematic situation for Rogatka pilots. However, it is still possible to counter both with the same loadout. |
||
− | |||
− | Two [[Tulumbas]] on a Rogatka can essentially destroy the enemy in one volley if you have levelled your weapons decently (it might be a bit extravagant, but try getting them to level 8). If you play your cards right, you can surprise ambush a Gareth with their shield open by jumping up, unloading and then lowering down. Jesse is even more fragile, and exchanges the shield for more weaponry, so that shouldn't be much of a problem either. |
||
− | |||
− | Meanwhile, the heavy bots can be countered by the same Tulumbas loadout. This requires a lot more caution, as the superior firepower of heavy robots force the Rogatka to only expose itself when it can maximize its burst damage. This tactic can grind a Natasha onto its knees in around 6-7 volleys, while Leos take around 8 to deal with. Regardless, they can still be destroyed with Tulumbas. |
||
− | |||
− | Taking another step up should be where the premium medium bots appear ([[Doc]] and [[Galahad]]), and Rogatka should be counted as one of those. Not only that, the heavy bot meta develops further into the [[Lancelot]], [[Fury]] and [[Butch]], which generally marks the downfall of a inexperienced Rogatka. However, experienced Rogatka pilots can survive for quite a while longer. From here, Rogatkas should be equipped with [[Taran]]s or [[Orkan]]s to maximize close-range damage. The Tarannosaurus Rog can easily destroy a [[Fujin]] (which is yet again a premium medium robot) as it can penetrate its main defense system (the energy shield), but it struggles against the [[Galahad]], who wields a physical shield. An Orkan Rogatka will easily destroy the Galahad behind its physical shield, but then the setup would struggles against the [[Fujin]]'s energy barrier. All in all, this league is a bit like rock-paper-scissors. The same can be said for the debuting heavies, although with much more health, so take caution when using the Rogatka. |
||
− | |||
− | One more step up and the first component robots appear. These include examples like [[Hover]], [[Kumiho]] and [[Inquisitor]]. Kumiho is extremely similar to the Rogatka, so if you can outplay the Rogatkas in the previous league step you can probably deal with them efficiently. However, Inquisitor and Hover both sport threatening firepower and both sport variations of Rogatka's jump-we will cover them one by one. Inquisitor can activate stealth while jumping, so you should counter by jumping out of range from the weapons, running away until stealth is over and then attacking. Hover can track you down with its Glide ability, so the best bet is to jump, try to lock-on with manual lock-on and then finally attack in sustained comvat. |
||
− | |||
− | Another step up is where the meta shifts, briefly, to the 'medium-tier component' robots, such as [[Spectre]], [[Hades]], [[Ao Guang]] and [[Pursuer]]. Although there is no real option to combat these robots individually, they all follow the same strategy to counterplay-wait out ability, dodge built-in weapons (if applicable) and finally jump back, let all hell loose, retreat and repeat. If played well, you can still rack up a decent amount of kills before being destroyed yourself. |
||
− | Finally, the meta settles into the best robots in the game, like [[Leech]], [[Phantom]] and [[Ao Jun]]. These robots all sport menacing firepower but have one saving grace for Rogatka-they have virtually NO health. By using [[Cryo]]s, the optimal hit-and-run weapon in higher leagues, in a few reload-and-jumps you can potentially kill a Leech. However, when their abilities are active, prepare to run. This might be hard against a Phantom-when they have their ability active, they can run ridiculously fast to catch you, and can also teleport to a safe zone after leaving you just over 14 seconds to catch them before they're back at you. |
||
− | |||
− | All in all, Rogatka is a vertasile combat unit that if commanded well, like most gold robots in the game, can survive, marginally, in higher leagues. |
||
==Possible Setups== |
==Possible Setups== |
||
These setups are recommended for the Rogatka: |
These setups are recommended for the Rogatka: |
||
− | Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable. |
+ | '''Note''': Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable. |
===Close Range (350m or less)=== |
===Close Range (350m or less)=== |
||
Line 133: | Line 114: | ||
===Overview=== |
===Overview=== |
||
− | Good weapon choices for the Rogatka include |
+ | Good weapon choices for the Rogatka include sustained DPS such as the [[Punisher T]] or [[Taran]]s, or using high burst DPS such as [[Orkan]]s, Cryos, or [[Vortex]]es. Vortexes can be especially devastating if fired at the apex of the Rogatka's jump, giving the Vortex missiles a higher trajectory angle which could hit enemy robots behind cover. |
− | |||
==Mark I Statistics== |
==Mark I Statistics== |
||
Line 220: | Line 200: | ||
==Trivia== |
==Trivia== |
||
− | *The Rogatka is the only robot that can purchased with [[gold]] and can jump. The [[Hover]], which has an ability similar to the [[Abilities#Jump|Jump ]] ability, can |
+ | *The Rogatka is the only robot that can purchased with [[gold]] and can jump. The [[Hover]], which has an ability similar to the [[Abilities#Jump|Jump ]] ability, can be bought with components. |
*Rogatka means "slingshot" in Russian, hence the Rogatka's ability to jump and assault. It is written as "рогатка", also in Russian. |
*Rogatka means "slingshot" in Russian, hence the Rogatka's ability to jump and assault. It is written as "рогатка", also in Russian. |
||
*Due to initial health and speed nerfs, the Rogatka had fallen somewhat out of favor in late 2016 to early 2017. |
*Due to initial health and speed nerfs, the Rogatka had fallen somewhat out of favor in late 2016 to early 2017. |
||
*By spring 2017, Rogatka was buffed heavily, possibly due to the new map [[Moon]] that came out, where this robot excels. |
*By spring 2017, Rogatka was buffed heavily, possibly due to the new map [[Moon]] that came out, where this robot excels. |
||
*It was possible to win a Rogatka for free in 3rd Anniversary event taking place first half of May 2017, by completing a lot of special "Event Task". |
*It was possible to win a Rogatka for free in 3rd Anniversary event taking place first half of May 2017, by completing a lot of special "Event Task". |
||
− | *The Rogatka model was redesigned due to unknown reasons by the developers. Old, soviet-hydroplane and square appearance was replaced by a new, sleek model; same was done to the [[Schutze]] and, some time ago, to the [[Golem]]. |
+ | *The Rogatka model was redesigned due to unknown reasons by the developers. Old, soviet-hydroplane and square appearance was replaced by a new, sleek model; same was done to the [[Schutze]] and, some time ago, to the [[Golem]]. Schutze is now out of the game for some reason but still can be used if you own one. |
*The previous Rogatka model and design was described by Pixonic's content moderator in these words: ''take Be-12 and A-90 aircrafts, stick Mi-28’s nose on it — voila, you’ve got Rogatka.'' |
*The previous Rogatka model and design was described by Pixonic's content moderator in these words: ''take Be-12 and A-90 aircrafts, stick Mi-28’s nose on it — voila, you’ve got Rogatka.'' |
||
*A Rogatka with dual [[Taran]]s is sometimes known as a "Taranosaurus Rog", resembling the extinct dinosaur Tyrannosaurus Rex. |
*A Rogatka with dual [[Taran]]s is sometimes known as a "Taranosaurus Rog", resembling the extinct dinosaur Tyrannosaurus Rex. |
||
+ | *This robot was added on September 6, 2014. |
||
==Navigation== |
==Navigation== |
Revision as of 22:10, 15 June 2020
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | High speed, jump engines, and 2 medium slots make Rogatka a highly mobile and dangerous enemy
|
” |
- — in-game description
{{{ID}}} | Rogatka
|
Purchase Information | |||||
---|---|---|---|---|---|
In-Game Cost | Real Value | Exp Level | |||
1,500 | $15 | 6 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
Jump |
SpaceTech | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 76,000 | 46 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2× Medium | ||||
Default Weapons | 2× Punisher T | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | N/A | |||
Passive | 0 | ||||
Other | Legendary Pilots | ||||
Tier | I | N/A | |||
Wiki Class | Medium | ||||
Potential Role | ~ |
Introduction
The Rogatka is a medium robot with 2 medium hardpoints.
Ability
This Rogatka has the Jump ability which is capable of jumping slightly higher than the Cossack but covers a little less distance and has a longer ability cooldown.
Due to having 2 medium hardpoints, a maximum health pool of 150,000 hitpoints, and a maximum speed of 60 km/h the Rogatka has the same firepower, health, and speed as the Kumiho. The differences in how to use them tactically lie in their abilities, as the Kumiho can Dash in and out of cover but the Rogatka can use its Jump to avoid rockets and clear obstacles.
Strategy
The Rogatka is highly agile and fills the beacon runner role extremely well in the lower leagues. It can capture beacons then jump safely into cover, taking minimal to no damage. It is more agile than other silver medium robots (Golem, Boa and Vityaz) and due to its high ground speed can outrun several component medium robots.
In addition to beacon capping the Rogatka performs well as a skirmisher and an ambusher, using its jump to either dodge enemy fire or surprise a target. For ambushing a high burst Damage Per Second (DPS) load out is recommended, such as the Orkan or Cryo. For sustained DPS as a skirmisher Punisher T or Taran is a good choice.
Possible Setups
These setups are recommended for the Rogatka:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
Mid-Range (500-600m)
Overview
Good weapon choices for the Rogatka include sustained DPS such as the Punisher T or Tarans, or using high burst DPS such as Orkans, Cryos, or Vortexes. Vortexes can be especially devastating if fired at the apex of the Rogatka's jump, giving the Vortex missiles a higher trajectory angle which could hit enemy robots behind cover.
Mark I Statistics
Purchase Information
Level |
Durability |
Speed |
Cost |
---|---|---|---|
1 | 76,000 | 46 | 1,500 |
Upgrade Information
Level |
Durability |
Speed |
Cost |
Time |
---|---|---|---|---|
2 | 81,000 | 47 | 10,000 | 5 minutes |
3 | 86,000 | 49 | 20,000 | 30 minutes |
4 | 92,000 | 51 | 40,000 | 1 hour |
5 | 98,000 | 53 | 200,000 | 4 hours |
6 | 104,000 | 55 | 400,000 | 8 hours |
7 | 111,000 | 56 | 800,000 | 12 hours |
8 | 118,000 | 58 | 1,500,000 | 16 hours |
9 | 125,000 | 60 | 3,000,000 | 20 hours |
10 | 133,000 | 60 | 5,000,000 | 1 day |
11 | 141,000 | 60 | 8,000,000 | 1 day 2 hours |
12 | 150,000 | 60 | 13,000,000 | 1 day 4 hours |
Cost | Time | |
---|---|---|
Totals | 31,970,000 | 5 days 19 hours 35 minutes |
Mark II Statistics
Purchase Information
Level |
Durability |
Speed |
Cost |
---|---|---|---|
1 | 150,000 | 60 | 500 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Level |
Durability |
Speed |
Cost |
Time |
---|---|---|---|---|
2 | 152,800 | 60 | 250,000 | 3 hours |
3 | 155,600 | 60 | 500,000 | 5 hours |
4 | 158,400 | 60 | 1,000,000 | 8 hours |
5 | 161,200 | 60 | 3,750,000 | 15 hours |
6 | 164,000 | 60 | 3,750,000 | 15 hours |
7 | 166,800 | 60 | 3,750,000 | 15 hours |
8 | 169,600 | 60 | 3,750,000 | 15 hours |
9 | 172,400 | 60 | 3,750,000 | 15 hours |
10 | 175,200 | 60 | 3,750,000 | 15 hours |
11 | 178,000 | 60 | 3,750,000 | 15 hours |
12 | 180,800 | 60 | 3,750,000 | 15 hours |
Cost | Time | |
---|---|---|
Totals | 31,750,000 | 5 days 16 hours |
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes |
4.7.0 | Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes |
4.5.0 | Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes |
4.5.0 | Price changed from 2,500 gold to 1,500 gold (can no longer be produced via Workshop 2.0) |
4.2.0 | Price changed from 2,500 gold to 10,000 Components (same value) |
4.0.0 | Total Upgrade Cost: 64,350,000 Ag⟶63,940,000 Ag Total Upgrade Time: 17 days 13 hours 20 minutes⟶17 days 3 hours 22 minutes |
3.3.0 | New skin: Ghostflame (Halloween 2017) |
2.8.0 | New design New skin: Anarchy Increased speed 48 kph → 60 kph Increased maximum durability 135,000 → 150,000 Jump cooldown reduced 10 seconds → 7 seconds |
2.5.0 | Increased speed |
0.8.0 | Improved jump |
0.6.1 | Robot was added to the game |
Poll
Trivia
- The Rogatka is the only robot that can purchased with gold and can jump. The Hover, which has an ability similar to the Jump ability, can be bought with components.
- Rogatka means "slingshot" in Russian, hence the Rogatka's ability to jump and assault. It is written as "рогатка", also in Russian.
- Due to initial health and speed nerfs, the Rogatka had fallen somewhat out of favor in late 2016 to early 2017.
- By spring 2017, Rogatka was buffed heavily, possibly due to the new map Moon that came out, where this robot excels.
- It was possible to win a Rogatka for free in 3rd Anniversary event taking place first half of May 2017, by completing a lot of special "Event Task".
- The Rogatka model was redesigned due to unknown reasons by the developers. Old, soviet-hydroplane and square appearance was replaced by a new, sleek model; same was done to the Schutze and, some time ago, to the Golem. Schutze is now out of the game for some reason but still can be used if you own one.
- The previous Rogatka model and design was described by Pixonic's content moderator in these words: take Be-12 and A-90 aircrafts, stick Mi-28’s nose on it — voila, you’ve got Rogatka.
- A Rogatka with dual Tarans is sometimes known as a "Taranosaurus Rog", resembling the extinct dinosaur Tyrannosaurus Rex.
- This robot was added on September 6, 2014.