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High speed, jump engines, and 2 medium slots make Rogatka a highly mobile and dangerous enemy
— in-game description

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Purchase Information RogatkaInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
1,000 Gold $10 6
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
Jump Icn info for user popup.png
Base Statistics
PilotRankPrivate icon.png
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
1 76,000 46 kph
Armaments Standard Paint Jobs
Hardpoints Medium Default Anarchy Ghostflame Fox Red
Default Weapons Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 0
Other Legendary Pilots
Tier Icn info for user popup.png I N/A
Wiki Class Icn info for user popup.png Light


The Rogatka is a medium robot with 2 medium hardpoints.


This Rogatka has the Jump ability which is capable of jumping slightly higher than the Cossack but covers a little less distance and has a longer ability cooldown.

Due to having 2 medium hardpoints, a maximum health pool of 150,000 hitpoints, and a maximum speed of 60 km/h the Rogatka has the same firepower, health, and speed as the Kumiho. The differences in how to use them tactically lie in their abilities, as the Kumiho can Dash in and out of cover but the Rogatka can use its Jump to avoid rockets and clear obstacles.

Pros and Cons


  • High HP
  • Excellent speed
  • Decent firepower
  • Can traverse ground obstacles or gain a vantage point using Jump
  • No distinct 'advantage period' for hit-and-run enemies to exploit, although there is one
  • Quick Jump cooldown


  • Lack of shielding
  • Exposed to fire from all sides while Jump is active
  • Vulnerable to lock-on weapons


The Rogatka is highly agile and fills the beacon runner role extremely well in the lower leagues. It can capture beacons then jump safely into cover, taking minimal to no damage. It is more agile than most other Tier 1 robots and and due to its high ground speed can even outrun several Tier 2s.

The Rogatka can also engage in flanking manoeuvres, and is one of the best-equipped Tier 1 robots to be able to do so. Its high speed, high HP, decent firepower and mobility-enhancing Jump ability allow it to conduct assaults on unprepared robots without the assistance of any allies.

In addition to beacon capping the Rogatka performs well as a skirmisher and an ambusher, using its Jump to either dodge enemy fire or surprise a target. For ambushing a high burst Damage Per Second (DPS) load out is recommended. Jump can be used to suddenly appear next to the opponent and to unload the Rogatka's weapons, and then quickly leap out again once the salvo completes, if the enemy has not been shredded to pieces yet. Repeating this a number of times is enough to severely damage or destroy any target the Rogatka's commander has set their eyes on.

For sustained DPS as a skirmisher long-unload weapons are a good choice. The Rogatka is also well-geared for this, as its high health, agility and firepower allow it to stay in the ring for a long time, using its speed and ability to evade enemy fire. The Rogatka can come out as the winner of most 1v1 duels with Tier 1 robots.

A useful trick while skirmishing with the Rogatka is to Jump straight over the enemy robot. They will be unable to target you while you are above them and they will also have to rotate their torso 180 degrees, which is a process that can buy the Rogatka one or two seconds of time.

Counterplay: The Rogatka is one of the strongest bots in Tier 1, but its main gimmick is its lightning speed and quick-reloading Jump. As such, weapons with the lock-on attribute (especially ones with the homing attribute in addition) can severely undermine the Rogatka as neither its speed nor Jump will help evade the shots. Circling the Rogatka and using movement-enhancing abilities whenever possible can help in stopping it from locking on to you, but facehugging the Rogatka does not work as well as with other medium robots as the Rogatka's hardpoints are placed much farther back on its hull then its nose.

Threat Measure: The Rogatka is one of the most versatile robots in the entire Tier, lacking in none of the three basic factors of HP, speed and firepower. Therefore, if commanded correctly, the Rogatka is an extremely high threat as a Tier 1 robot and can very well be used in Tier 2 gameplay.


Family: Russian Empire
Cossack, Vityaz, Natasha, Murometz

Tiered-down downgrades: N/A

Downgrades: Cossack
The Cossack is slightly slower, much less durable and has half the firepower of the Rogatka, proving better only in Jump cooldown, but the Cossack's Jump is much smaller than that of the Rogatka anyways.

Alternatives: Kumiho (T2)
The Kumiho and the Rogatka are extremely similar. While the Kumiho does have slightly more HP, they have the exact same speed, exact same firepower and mobility-enhancing abilities with quick cooldowns.

Upgrades: N/A

Tiered-up upgrades: Griffin, Hover
The Griffin could be considered by some as an alternative to the Rogatka, but it is generally superior to it. It adds an additional 2 light weapons, considerably more health and a much longer & higher Jump, but falls short of the Rogatka in terms of speed and Jump cooldown. The Hover is however superior to the Rogatka in every aspect, with an additional light hardpoint, more health, more speed and a higher jump with the ability to drift across the map as well. Its Glide cooldown is the same as the Rogatka's Jump, but the fuel takes much longer to fully recharge.

Possible Setups

These setups are recommended for the Rogatka:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Medium Slot
#Slots x2 Names (If Applicable)
Setup 1
Setup 2
Taransaurus Rog
Setup 3
Punisher T.png
Setup 4
Energy Shotgun
Setup 5

Mid-Range (500-600m)

Slot Types Medium Slot
#Slots x2
Setup 1
Setup 2
Setup 3


Good weapon choices for the Rogatka include sustained DPS such as the Punisher T or Tarans, or using high burst DPS such as Orkans, Cryos, or Vortexes. Vortexes can be especially devastating if fired at the apex of the Rogatka's jump, giving the Vortex missiles a higher trajectory angle which could hit enemy robots behind cover.

Upgrade Cost

Tier 1 MK 1
Level Upgrade cost Upgrade time
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,500,000 16:00
9 3,000,000 20:00
10 5,000,000 24:00
11 8,000,000 26:00
12 13,000,000 28:00
Total Cost Time [DD:HH:MM]
31,970,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
1 0 00:00
2 250,000 01:30
3 500,000 02:30
4 1,000,000 04:00
5 3,750,000 07:30
6 3,750,000 07:30
7 3,750,000 07:30
8 3,750,000 07:30
9 3,750,000 07:30
10 3,750,000 07:30
11 3,750,000 07:30
12 3,750,000 07:30
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold


ID 17 Ability Faction
Tier 1

Class Light
Wiki Class Icn info for user popup.png Medium
Availability AuIcon.png Gold
MK 1 Level MK 2
Durability Speed Durability Speed
76,000 46 1 150,000 63
81,000 47 2 152,800 63
86,000 49 3 155,600 63
92,000 51 4 158,400 63
98,000 53 5 161,200 63
104,000 55 6 164,000 63
111,000 56 7 166,800 63
118,000 58 8 169,600 63
125,000 60 9 172,400 63
133,000 61 10 175,200 63
141,000 62 11 178,000 63
150,000 63 12 180,800 63
MK 3 Level 1 189,840 63


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5.0 Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes
4.5.0 Price changed from 2,500 gold to 1,500 gold (can no longer be produced via Workshop 2.0)
4.2.0 Price changed from 2,500 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 64,350,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 17 days 13 hours 20 minutes⟶17 days 3 hours 22 minutes
3.3.0 New skin: Ghostflame (Halloween 2017)
2.8.0 New design
New skin: Anarchy
Increased speed 48 kph → 60 kph
Increased maximum durability 135,000 → 150,000
Jump cooldown reduced 10 seconds → 7 seconds
2.5.0 Increased speed
0.8.0 Improved jump
0.6.1 Robot was added to the game

Original design



  • Rogatka means "slingshot" in Russian, hence the Rogatka's ability to jump and assault. It is written as "рогатка", also in Russian.
  • Due to initial health and speed nerfs, the Rogatka had fallen somewhat out of favor in late 2016 to early 2017.
  • By spring 2017, Rogatka was buffed heavily, possibly due to the new map Moon that came out, where this robot excels.
  • It was possible to win a Rogatka for free in 3rd Anniversary event taking place first half of May 2017, by completing a lot of special "Event Tasks".
  • The Rogatka model was redesigned due to unknown reasons by the developers. Old, soviet-hydroplane and square appearance was replaced by a new, sleek model; same was done to the Schutze and, some time ago, to the Golem. Schutze is now out of the game for some reason but still can be used if you own one.
  • The previous Rogatka model and design was described by Pixonic's content moderator in these words: take Be-12 and A-90 aircrafts, stick Mi-28’s nose on it — voilà, you’ve got Rogatka.
  • A Rogatka with dual Tarans is sometimes known as a "Taranosaurus Rog", resembling the extinct dinosaur Tyrannosaurus Rex.
  • Known by few players, Rogatka and Cossack have a unique pilot skill called "Ghost", making the jump drive unavailable but significantly increases its ground speed (up to 67.5%), making it one of the fastest robots in the game.
  • This robot was added on September 6, 2014.