…High speed, jump engines, and 2 medium slots make Rogatka a highly mobile and dangerous enemy… – in-game description


The Rogatka is a medium robot with 2 medium hardpoints.


This robot has the Jump ability. It is capable of jumping slightly higher than the Cossack, however, it covers a little less distance and has a longer ability cooldown.

Due to having 2 medium hardpoints, a maximum health pool of 150,000 hitpoints, and a maximum speed of 60 km/h, the Rogatka has the same firepower, health, and speed as the Kumiho. The differences in how to use them strategically lie in their abilities, as the Kumiho can Dash in and out of cover, but the Rogatka can use its Jump to avoid rockets and clear obstacles.


The Rogatka fills the skirmisher/beacon capture role in combat. It also performs well as an ambush unit when equipped with Orkans or Tarans. It has the speed to keep up with even the fastest robots, thus allowing it to have an advantage against less maneuverable robots. Care should be taken as the Rogatka's firepower is somewhat low for its class. Using its jump ability to try and avoid enemy fire, such as rockets, is recommended due to its low cooldown.

Possible Setups

These setups are recommended for the Rogatka:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Medium Slot 
#Slots x2 Names (If Applicable) 
Setup 1 
Setup 2 
Taransaurus Rog
Setup 3 
Punisher T
Setup 4 
Energy Shotgun
Setup 5

Mid-Range (500-600m)

Slot Types Medium Slot 
#Slots x2
Setup 1 
Setup 2 
Setup 3 


Good weapon choices for the Rogatka include; laying down suppressive fire in the form of bullets from the Punisher T, or using rockets such as Orkans. Arguably even more terrifying is equipping two Tarans or Shocktrains. Mounting Vortexes can also be potent, especially if fired at the apex of its jump. This gives the Vortex missiles a higher trajectory angle, allowing it to more effective hit enemy robots behind cover.

Mark I Statistics

Purchase Information

Health Speed (km/h)
1 1,500 Au 76,000 46

For Robots purchased before Version 4.0, upgrade times may be found here.

Upgrade Information

LevelCost AgHealthSpeedTime
2 10,000 81,000 47 5 minutes
3 20,00086,00049 30 minutes
440,00092,000511 hour
5200,00098,000534 hours
6400,000104,000558 hours
7800,000111,0005612 hours
81,500,000118,0005816 hours
93,000,000125,0006020 hours
105,000,000133,000601 day
118,000,000141,000601 day 2 hours
1213,000,000150,000601 day 4 hours
Total31,970,000+74,000+145 days 19 hours 35 minutes

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 91,200 46

Upgrade Information

LevelCost AgHealthSpeedTime
2 10,000 97,200 47 5 minutes
3 20,000103,20049 30 minutes
440,000110,400511 hour
5200,000117,600534 hours
6400,000124,800558 hours
7800,000133,2005612 hours
81,500,000141,6005816 hours
93,000,000150,0006020 hours
105,000,000159,600601 day
118,000,000169,200601 day 2 hours
1213,000,000180,000601 day 4 hours
Total31,970,000+88,800+145 days 19 hours 35 minutes

Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5 Economy Changes:
Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes
4.5 Price changed from 2,500 gold to 1,500 gold (can no longer be produced via Workshop 2.0)
4.2 Price changed from 2,500 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 64,350,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 17 days 13 hours 20 minutes⟶17 days 3 hours 22 minutes
3.3.0 New skin
2.8.0 New design
New skin
Increased speed (from 48km/h to 60 km/h)
Increased durability (from 135K to 150K hit points)
Jump cooldown reduced (from 10s to 7s)
2.5 Increased speed
0.8.0 Improved jump
0.6.1 Robot was added to the game
Imageedit 31 3175394020

Original design

Paint Jobs Available For Purchase


Best setup for the Rogatka is?

The poll was created at 07:14 on August 18, 2018, and so far 112 people voted.


  • The Rogatka is the only robot that can purchased with gold and can jump. The Hover, which has an ability similar to the Jump ability, can also be bought with gold.
  • Rogatka means "slingshot" in Russian, hence the Rogatka's ability to jump and assault. It is written as "рогатка", also in Russian.
  • Due to initial health and speed nerfs, the Rogatka had fallen somewhat out of favor in late 2016 to early 2017.
  • By spring 2017, Rogatka was buffed heavily, possibly due to the new map Moon that came out, where this robot excels.
  • It was possible to win a Rogatka for free in 3rd Anniversary event taking place first half of May 2017, by completing a lot of special "Event Task".
  • The Rogatka model was redesigned due to unknown reasons by the developers. Old, soviet-hydroplane and square appearance was replaced by a new, sleek model; same was done to the Schutze and, some time ago, to the Golem.
  • The previous Rogatka model and design was described by Pixonic's content moderator in these words: take Be-12 and A-90 aircrafts, stick Mi-28’s nose on it — voila, you’ve got Rogatka.
  • A Rogatka with dual Tarans is sometimes known as a "Taranosaurus Rog", resembling the extinct dinosaur Tyrannosaurus Rex.
  • Click here for a 3D image of this robot.
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