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Rime   Sinister Rime

Components



Compact rapid-firing launcher with close-range freezing rockets. After a certain number of hits, the target freezes. Its movement speed is lowered and incoming damage is increased
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 6,000 Gold
Real Value Icn info for user popup.png ?
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Rime.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive
WeaponDamage.png Damage 336 per freezing rocket Manual
WeaponRange.png Range 300 meters Volley
WeaponReload.png Reload 17 seconds Icn info for user popup.png Reload While Firing
Capacity Clip: 35 freezing rockets
Burst: 43 freezing rockets
Area Damage
Unload Clip: 3.5 seconds
Burst: 4.3 seconds
Freeze
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Rime is a close range (up to 300 meters) cryogenic light rocket weapon. It has a medium and heavy counterpart (Cryo and Glacier respectively) and can be viewed as the freezing counterpart to the Pinata.

Strategy

The Rime's explosive shells works very similar to its medium counterpart Cryo and it's heavy counterpart Glacier, with a freezing effect and the ability to reload while firing.

The Rime is very similar to the Pinata in that the Rime's strength comes from its burst potential, but, like other rocket-based weapons, the Rime suffers in prolonged combat. It increases the damage dealt to the target when it is in a closer range, just like most of the other rocket launchers.

A hit-and-run strategy is advisable due to the Rime's huge burst damage, freezing effect, and poor performance in sustained combat. Each Rime does little damage individually, so they should be used in multiples or with Cryos, Glaciers, and other close range weapons to maximize the weapons' potentials.

The Rime's ability to freeze enemy robots and splash damage, especially when used with its medium and heavy counterparts, makes it very useful at pinning down fast-moving enemy robots which rely on their speed to cause maximum speed and chaos, such as the Kumiho, Strider, or Pursuer. This allows one's teammates to quickly eliminate the threat and buys time for the rest of the team to get into better firing positions.

It can also be used to pin down pursuing enemies, allowing more time for a strategic retreat or repositioning without losing too much health.

Pros and Cons

Pros

  • High burst damage
  • Can freeze enemies
  • Can penetrate physical shields
  • Can reload while firing
  • Small splash radius
  • Large clip
  • Has capability to freeze enemies in one volley

Cons

  • Short range (300 meters)
  • Slow reload (for full clip)
  • Not good for sustained damage

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • NOTE: base level starts at level 1 cost is 10,000 Components
  • MK2 Upgrade cost 500 Gold

Weapons data

Rime
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
62 4 Light Explosive 300 (AOE: 10) Goldcomponents.png Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
35 1 4 17.5 0.09 11.11
672
Cycle DPS
2,600 20k
Attributes Explosive Explosive Manual Manual Volley Volley Reload While Firing Reloads while firing Area Damage Area damage Freeze Freeze
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
336 14,448 3,612 672 1 1,027 44,161 11,040 2,054
374 16,082 4,020 748 2 1,046 44,978 11,244 2,092
413 17,759 4,440 826 3 1,065 45,795 11,449 2,130
460 19,780 4,945 920 4 1,084 46,612 11,653 2,168
508 21,844 5,461 1,016 5 1,104 47,472 11,868 2,208
566 24,338 6,084 1,132 6 1,123 48,289 12,072 2,246
624 26,832 6,708 1,248 7 1,142 49,106 12,276 2,284
691 29,713 7,428 1,382 8 1,161 49,923 12,481 2,322
768 33,024 8,256 1,536 9 1,180 50,740 12,685 2,360
844 36,292 9,073 1,688 10 1,200 51,600 12,900 2,400
931 40,033 10,008 1,862 11 1,219 52,417 13,104 2,438
1,027 44,161 11,040 2,054 12 1,238 53,234 13,308 2,476
MK 3 Level 1 1,299 55,895 13,974 2,600
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Effect Accumulation

The higher the accumulation (%), the faster the Rime is able to inflict the freeze condition to an enemy target with its freeze rockets.

Level Accumulation %
1 100%
2 106%
3 110%
4 112%
5 115%
6 117%
7 120%
8 122%
9 125%
10 127%
11 130%
12 132%

Update History

Version Changes
6.7.0 Fixed reload animations
6.3.0 Damage ↓ 20%
Targeting issues fixed
5.6.1 Damage increased by 20%
5.5.0 New alternative model: Sinister Rime (Halloween 2019)
Weapon was added to the game


Trivia

  • This weapon was added on October 25, 2019.
  • A 'rime' is frost formed on cold objects, such as an ice cube, after water vapor freezes in it.

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