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…Compact rapid-firing launcher with close-range freezing rockets. After a certain number of hits, the target freezes. Its movement speed is lowered and incoming damage is increased… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon
Real Value Icn info for user popup  ?
Player Level Icn info for user popup 20
TYPE
Hardpoint Light
Rime
BASE STATISTICS ATTRIBUTES
Level 1 Explosive32 Explosive
WeaponDamage Damage 420 per freezing rocket Manual32 Manual
WeaponRange Range 300m Volley32 Volley
WeaponReload Reload Per rocket: 0.49 seconds
Full: 17 seconds
FWR32 RWF
Capacity Clip: 35 freezing rockets
Burst: 43 freezing rockets
AOE32 AOE
Unload Clip: 3.5 seconds
Burst: 4.3 seconds

Introduction

The Rime is a close range (up to 300 meters) light rocket weapon.

Strategy

The explosive shells works very similar to it's medium counterpart Cryo and it's heavy counterpart Glacier, due to the freeze ability and the reload while firing mechanic.

It is very similar to the Pinata. When unloading and quickly went to cover once it's empty, it also has good synergy with other close range weapons as well. It increases the damage dealt to the target when it is in a closer range, just like most of the other rocket launchers.

Though, the Rime does little damage by itself, therefore it should be used with multiple Rimes or with Cryos, Glaciers or other close range weapons to maximize it's potential.

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 ComponentIcon 420 18060 4200 865

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 468 20124 4680 964
3 200,000 5 hours 516 22188 5160 1062
4 400,000 14 hours 576 24768 5760 1186
5 2,000,000 1 day 636 27348 6360 1309
6 4,000,000 1 day 16 hours 708 30444 7080 1458
7 6,000,000 2 days 20 hours 780 33540 7800 1606
8 11,000,000 3 days 14 hours 864 37152 8640 1779
9 17,000,000 4 days 12 hours 960 41280 9600 1976
10 32,000,000 5 days 1056 45408 10560 2174
11 43,000,000 5 days 8 hours 1164 50052 11640 2396
12 55,000,000 5 days 16 hours 1284 55212 12840 2644
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual freezing rocket (out of 35 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 1284 55212 12840 2644

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 2,000,000 1 day 1308 56244 13080 2693
3 4,000,000 2 days 1332 57276 13320 2742
4 8,000,000 3 days 1356 58308 13560 2792
5 19,500,000 3 days 1380 59340 13800 2841
6 19,500,000 3 days 1404 60372 14040 2891
7 19,500,000 3 days 1428 61404 14280 2940
8 19,500,000 3 days 1452 62436 14520 2989
9 19,500,000 3 days 1476 63468 14760 3039
10 19,500,000 3 days 1500 64500 15000 3088
11 19,500,000 3 days 1524 65532 15240 3138
12 19,500,000 3 days 1548 66564 15480 3187
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual freezing rocket (out of 35 rockets)

Effect Accumulation

The higher the accumulation (%), the faster the Rime is able to inflict the freeze condition to an enemy target with its freeze rockets.

Level Accumulation %
1 130%
2 137%
3 143%
4 146%
5 149%
6 152%
7 156%
8 159%
9 162%
10 165%
11 168%
12 172%

Update History

Version Changes
5.6.1 Damage increased by 20%
5.5 Alternative Sinister version available only during the 2019 Halloween event (Special Delivery)
Weapon was added to the game
SinisterRime

2019 Halloween Sinister Rime

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