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Rime   Sinister Rime

Components


…Compact rapid-firing launcher with close-range freezing rockets. After a certain number of hits, the target freezes. Its movement speed is lowered and incoming damage is increased… – in-game description


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Purchase Information
In-Game Cost 10,000 Components
Real Value Icn info for user popup.png ?
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Rime.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive
WeaponDamage.png Damage 420 per freezing rocket Manual Manual
WeaponRange.png Range 300 meters Volley Volley
WeaponReload.png Reload 17 seconds Icn info for user popup.png Reload While Firing RWF
Capacity Clip: 35 freezing rockets
Burst: 43 freezing rockets
Area Damage AOE
Unload Clip: 3.5 seconds
Burst: 4.3 seconds
Freeze Freeze
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Rime is a close range (up to 300 meters) cryogenic light rocket weapon.

Strategy

The Rime's explosive shells works very similar to its medium counterpart Cryo and it's heavy counterpart Glacier, with a freezing effect and the ability to reload while firing.

The Rime is very similar to the Pinata in that the Rime's strength comes from its burst potential, but, like other rocket-based weapons, the Rime suffers in prolonged combat. It increases the damage dealt to the target when it is in a closer range, just like most of the other rocket launchers.

A hit-and-run strategy is advisable due to the Rime's huge burst damage, freezing effect, and poor performance in sustained combat. Each Rime does little damage individually, so they should be used in multiples or with CryosGlaciers, and other close range weapons to maximize the weapons' potentials.

The Rime's ability to freeze enemy robots and splash damage, especially when used with its medium and heavy counterparts, makes it very useful at pinning down fast-moving enemy robots which rely on their speed to cause maximum speed and chaos, such as the KumihoStrider, or Pursuer. This allows one's teammates to quickly eliminate the threat and buys time for the rest of the team to get into better firing positions.

It can also be used to pin down pursuing enemies, allowing more time for a strategic retreat or repositioning without losing too much health.

Pros and Cons

Pros

  • High burst damage
  • Can freeze enemies
  • Can penetrate physical shields
  • Can reload while firing
  • Small splash radius
  • Large clip
  • Has capability to freeze enemies in one volley

Cons

  • Short range (300 meters)
  • Slow reload (for full clip)
  • Not good for sustained damage

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 420 18060 4200 865

Upgrade Information

Level Cost AgIcon.png Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 468 20124 4680 964
3 200,000 5 hours 516 22188 5160 1062
4 400,000 14 hours 576 24768 5760 1186
5 2,000,000 1 day 636 27348 6360 1309
6 4,000,000 1 day 16 hours 708 30444 7080 1458
7 6,000,000 2 days 20 hours 780 33540 7800 1606
8 11,000,000 3 days 14 hours 864 37152 8640 1779
9 17,000,000 4 days 12 hours 960 41280 9600 1976
10 32,000,000 5 days 1056 45408 10560 2174
11 43,000,000 5 days 8 hours 1164 50052 11640 2396
12 55,000,000 5 days 16 hours 1284 55212 12840 2644
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual freezing rocket (out of 43 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Gold 1284 55212 12840 2644

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 2,000,000 1 day 1308 56244 13080 2693
3 4,000,000 2 days 1332 57276 13320 2742
4 8,000,000 3 days 1356 58308 13560 2792
5 19,500,000 3 days 1380 59340 13800 2841
6 19,500,000 3 days 1404 60372 14040 2891
7 19,500,000 3 days 1428 61404 14280 2940
8 19,500,000 3 days 1452 62436 14520 2989
9 19,500,000 3 days 1476 63468 14760 3039
10 19,500,000 3 days 1500 64500 15000 3088
11 19,500,000 3 days 1524 65532 15240 3138
12 19,500,000 3 days 1548 66564 15480 3187
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual freezing rocket (out of 43 rockets)

Effect Accumulation

The higher the accumulation (%), the faster the Rime is able to inflict the freeze condition to an enemy target with its freeze rockets.

Level Accumulation %
1 100%
2 106%
3 110%
4 112%
5 115%
6 117%
7 120%
8 122%
9 125%
10 127%
11 130%
12 132%

Update History

Version Changes
5.6.1 Damage increased by 20%
5.5.0 New alternative model: Sinister Rime (Halloween 2019)
Weapon was added to the game

Poll


Trivia

  • This weapon was added on October 25, 2019.

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