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Rime   Sinister Rime

Components


…Compact rapid-firing launcher with close-range freezing rockets. After a certain number of hits, the target freezes. Its movement speed is lowered and incoming damage is increased… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png ?
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Rime.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive


WeaponDamage.png Damage 336 per freezing rocket Manual Manual


WeaponRange.png Range 300 meters Volley Volley


WeaponReload.png Reload 17 seconds Icn info for user popup.png Reload While Firing RWF


Capacity Clip: 35 freezing rockets
Burst: 43 freezing rockets
Area Damage AOE


Unload Clip: 3.5 seconds
Burst: 4.3 seconds
Freeze Freeze


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Rime is a close range (up to 300 meters) cryogenic light rocket weapon. It has a medium and heavy counterpart (Cryo and Glacier respectively) and can be viewed as the freezing counterpart to the Pinata.

Strategy

The Rime's explosive shells works very similar to its medium counterpart Cryo and it's heavy counterpart Glacier, with a freezing effect and the ability to reload while firing.

The Rime is very similar to the Pinata in that the Rime's strength comes from its burst potential, but, like other rocket-based weapons, the Rime suffers in prolonged combat. It increases the damage dealt to the target when it is in a closer range, just like most of the other rocket launchers.

A hit-and-run strategy is advisable due to the Rime's huge burst damage, freezing effect, and poor performance in sustained combat. Each Rime does little damage individually, so they should be used in multiples or with CryosGlaciers, and other close range weapons to maximize the weapons' potentials.

The Rime's ability to freeze enemy robots and splash damage, especially when used with its medium and heavy counterparts, makes it very useful at pinning down fast-moving enemy robots which rely on their speed to cause maximum speed and chaos, such as the KumihoStrider, or Pursuer. This allows one's teammates to quickly eliminate the threat and buys time for the rest of the team to get into better firing positions.

It can also be used to pin down pursuing enemies, allowing more time for a strategic retreat or repositioning without losing too much health.

Pros and Cons

Pros

  • High burst damage
  • Can freeze enemies
  • Can penetrate physical shields
  • Can reload while firing
  • Small splash radius
  • Large clip
  • Has capability to freeze enemies in one volley

Cons

  • Short range (300 meters)
  • Slow reload (for full clip)
  • Not good for sustained damage

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 00:10
3 200,000 01:00
4 400,000 02:00
5 2,000,000 08:00
6 4,000,000 12:00
7 6,000,000 24:00
8 11,000,000 32:00
9 17,000,000 40:00
10 32,000,000 44:00
11 43,000,000 52:00
12 55,000,000 60:00
Totals Cost Time [DD:HH:MM]
170,700,000 29:11:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,000,000 05:00
3 4,000,000 10:00
4 8,000,000 20:00
5 19,500,000 30:00
6 19,500,000 30:00
7 19,500,000 30:00
8 19,500,000 30:00
9 19,500,000 30:00
10 19,500,000 30:00
11 19,500,000 30:00
12 19,500,000 30:00
Totals Cost Time [DD:HH:MM]
170,000,000 29:00:00
  • NOTE: base level starts at level 1 cost is 10,000 Components
  • MK2 Upgrade cost 500 Gold

Weapons data

Rime
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Explosive Explosive


Manual Manual


Volley Volley


Reload While Firing RWF


Area Damage AOE


Freeze Freeze


Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 35 N/A 4.3 17 0.09 4 6.7 Light Explosive Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
336 11760 3733 336 1 1027 35945 11411 1027
374 13090 4156 374 2 1046 36610 1122 1046
413 14455 4589 413 3 1065 37275 11833 1065
460 16100 5111 460 4 1084 37940 12044 1084
508 17780 5644 508 5 1104 38640 12267 1104
566 19810 6289 566 6 1123 39305 12478 1123
624 21840 6933 624 7 1142 39970 12689 1142
691 24185 7678 691 8 1161 40635 12900 1161
768 26880 8533 768 9 1180 41300 13111 1180
844 29540 9378 844 10 1200 42000 13333 1200
931 32585 10344 931 11 1219 42665 13544 1219
1027 35945 11411 1027 12 1238 43330 13756 1238


Effect Accumulation

The higher the accumulation (%), the faster the Rime is able to inflict the freeze condition to an enemy target with its freeze rockets.

Level Accumulation %
1 100%
2 106%
3 110%
4 112%
5 115%
6 117%
7 120%
8 122%
9 125%
10 127%
11 130%
12 132%

Update History

Version Changes
6.7.0 Fixed reload animations
6.3.0 Damage ↓ 20%
Targeting issues fixed
5.6.1 Damage increased by 20%
5.5.0 New alternative model: Sinister Rime (Halloween 2019)
Weapon was added to the game


Trivia

  • This weapon was added on October 25, 2019.
  • A 'rime' is frost formed on cold objects, such as an ice cube, after water vapor freezes in it.

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