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…Compact rapid-firing launcher with close-range freezing rockets. After a certain number of hits, the target freezes. Its movement speed is lowered and incoming damage is increased… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon
Real Value Icn info for user popup  ?
Player Level Icn info for user popup 20
TYPE
Hardpoint Light
Rime
BASE STATISTICS ATTRIBUTES
Level 1 Explosive32 Explosive
WeaponDamage Damage 350 per freezing rocket Manual32 Manual
WeaponRange Range 300m Volley32 Volley
WeaponReload Reload Per rocket: 0.49 seconds
Full: 17 seconds
FWR32 RWF
Capacity Clip: 35 freezing rockets
Burst: 43 freezing rockets
AOE32 AOE
Unload Clip: 3.5 seconds
Burst: 4.3 seconds

Introduction

The Rime is a close range (up to 300 meters) light rocket weapon.

Strategy

The explosive shells works very similar to it's medium counterpart Cryo and it's heavy counterpart Glacier, due to the freeze ability and the reload while firing mechanic.

It is very similar to the Pinata. When unloading and quickly went to cover once it's empty, it also has good synergy with other close range weapons as well. It increases the damage dealt to the target when it is in a closer range, just like most of the other rocket launchers.

Though, the Rime does little damage by itself, therefore it should be used with multiple Rimes or with Cryos, Glaciers or other close range weapons to maximize it's potential.

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 ComponentIcon 350 15050 3500 721

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 390 16770 3900 803
3 200,000 5 hours 430 18490 4300 885
4 400,000 14 hours 480 20640 4800 988
5 2,000,000 1 day 530 22790 5300 1091
6 4,000,000 1 day 16 hours 590 25370 5900 1215
7 6,000,000 2 days 20 hours 650 27950 6500 1338
8 11,000,000 3 days 14 hours 720 30960 7200 1482
9 17,000,000 4 days 12 hours 800 34400 8000 1647
10 32,000,000 5 days 880 37840 8800 1812
11 43,000,000 5 days 8 hours 970 41710 9700 1997
12 55,000,000 5 days 16 hours 1070 46010 10700 2203
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual freezing rocket (out of 35 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 1070 46010 10700 2203

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 2,000,000 1 day 1090 46870 10900 2244
3 4,000,000 2 days 1110 47730 11100 2285
4 8,000,000 3 days 1130 48590 11300 2326
5 19,500,000 3 days 1150 49450 11500 2368
6 19,500,000 3 days 1170 50310 11700 2409
7 19,500,000 3 days 1190 51170 11900 2450
8 19,500,000 3 days 1210 52030 12100 2491
9 19,500,000 3 days 1230 52890 12300 2532
10 19,500,000 3 days 1250 53750 12500 2574
11 19,500,000 3 days 1270 54610 12700 2615
12 19,500,000 3 days 1290 55470 12900 2656
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual freezing rocket (out of 35 rockets)

Effect Accumulation

The higher the accumulation (%), the faster the Rime is able to inflict the freeze condition to an enemy target with its freeze rockets.

Level Accumulation %
1 130%
2 137%
3 143%
4 146%
5 149%
6

152%

7 156%
8 159%
9 162%
10 165%
11 168%
12 172%

Update History

Version Changes
5.5 Alternative Sinister version available only during the 2019 Halloween event (Special Delivery)
Weapon was added to the game
SinisterRime

2019 Halloween Sinister Rime

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