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Considerably outperforms any opponent at close-ranged battles. Rhino is a mechanical embodiment of indomitable rage, a true berserker of the future
— in-game description



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Rhino
Purchase Information Rhino
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
1,500 Gold $15 9
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
HeavyRobotinfobox
Heavy
Assaultmodeinfobox
Assault Mode Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 95,000 28 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2× Medium Default Avalanche Guerilla Vector
Default Weapons Punisher + 2× Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes N/A
Passive 1
Other Legendary Pilots
Tier Icn info for user popup II N/A
Wiki Class Icn info for user popup Heavy
Potential Role Brawler


Introduction[]

The Rhino is a heavy robot with 2 medium and 2 light hardpoints.

Ability[]

The Rhino's ability is called Assault Mode. When activated a physical shield deploys in front of the Rhino disabling its medium weapons and increasing its forward speed by 100%. In Assault mode the Rhino's upper torso rotation is limited to about 5 degrees and has a rotation speed of 5 degrees per second, while its lower part also has a rotation speed of 5 degrees per second but without any limits. Similar to the Écu, the Rhino's shield offers protection against energy and kinetic type weapons but does not block rocket (splash) type weapons.

Occasionally two Rhinos will charge headfirst into each other to bypass each other's shield reminiscent of actual rhinos fighting in real life.

Strategy[]

The Rhino's health and firepower are impressively high for a Tier 2 robot. This allows the Rhino's commander to adapt it for a variety of roles, including aggressive beacon capping, assaulting, brawling or leading strike teams.

The Rhino is excellent for leading a charge to capture a beacon or engage a group of enemies, especially in short-range maps such as Shenzhen and Dead City. Capturing center beacon and continuing the assault straight into the enemy's home spawn area usually leads to the enemy being confused and having to change tactics. However, make sure your teammates have your sides and flanks guarded as the Rhino is only effective against enemies on its front - on the other sides it has no shielding to defend itself from incoming fire and it cannot turn its torso fast enough to face the shield at them.

The Rhino can make a great assault unit, yet it requires a different strategy to most other assault-role robots. By hiding behind cover until enemies get near, the Rhino can effectively bait the enemy to try and engage with it. However, once they get within roughly 300m of the Rhino, simply walk out of cover, turn your torso in the direction of the enemy while unloading, then engage Assault Mode the moment your medium weapons run out of ammo. Following this, charge the enemy, firing your light weapons until your medium weapons reload and then repeat until the enemy has been obliterated. This playstyle requires two sets of weapons - the light weapons must have the capability to deal high sustained damage while the medium weapons must specialise in burst damage. This playstyle minimizes the time your Rhino spends without its physical shield, prolonging its time on the battlefield.

The Rhino is also suitable for brawling, but it, like in ambushing, requires a different playstyle to most brawlers. Commanders performing this role must carefully moderate the time spent in each of its modes - Assault Mode should be engaged to close the distance to the target and to provide protection while reloading the weapons. However, for raw damage-dealing, Assault Mode must be disengaged as otherwise the Rhino cannot access its full arsenal of weapons, but be wary of the time spent in this mode as the Rhino will be left without protection.

The Rhino is vulnerable to medium-range splash weapons since the enemy can fire from safety and bypass its physical shield. Something to note while being engaged by splash weapons is to disengage Assault Mode. This is because Assault Mode offers nothing except a speed boost against splash weaponry, and having the physical shield up does not do anything - you are effectively taking double damage by having it active as the physical shield still takes damage too.

Something for Rhino commanders to note is that if the Rhino wishes to rotate its shield in Assault Mode over (roughly) 70 degrees, disengaging Assault Mode, turning the torso and then re-engaging it is actually faster than waiting for the Rhino to turn its shield while staying in Assault Mode. Be warned that this tactic offers less protection than turning the torso exclusively in Assault Mode as the shield will not be up for a period of time.

Counterplay: The Rhino has two obvious gaping flaws - its inability to defend its squishy sides and flanks in Assault Mode means any agile enemy that can quickly flank the Rhino even in a brawl can deal huge damage to it, forcing it to either disengage Assault Mode (and consequently its physical shield) or tank out the damage with its mediocre hull health pool. In addition, its reliance on the physical shield means that explosive and special weaponry can bypass the main source of its defense.

Threat Measure: The Rhino's charge is similar to actual rhinos and is a powerful force when engaging head on making it a high threat against slow-moving enemies. However, due to its slow torso rotation speed and weakness on its flanks, the Rhino poses only a mediocre or even low threat against nimble, mobile Tier 2 robots.

Possible Setups[]

Some effective builds for the Rhino are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)[]

Slot Types Medium Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x2 x2 x2 x2 x2 Name
Setup 1
Orkan
Pinata
Magnum
Halo
Shredder
Death Button (Opt.1)
Hellfire (Opt.2)
Setup 2
Taran
Magnum
Halo
Shredder
Plasma Death Button (Opt. 1)
Setup 3
Storm
Gust
Halo
Shredder
Shotgun (Opt. 1)
Setup 3
Corona
Halo
Shredder
Gust
Plasma Shotgun (Opt. 1)


Mid-Range (500-600m)[]

Slot Types Medium Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x2 x2 x2 x2 x2
Setup 1
Scourge
Spark
Sting
Halo
Shredder
Setup 2
Ion
Spark
Sting
Halo
Shredder


Overview[]

The Rhino is usually used as a brawler and beacon capper, and is seldom equipped with mid-long range weapons. The use for long-range fire isn't recommended as it is outclassed by robots such as the Butch and Fury in this role.

Not Recommended[]

  • The use of Punishers and Punisher T weapons on the Rhino is not advised due to it being outclassed and outgunned by all the combinations listed above. However, one can use these as a cheap and relatively effective setup before they can purchase the recommended weapons.
  • The use of the Tulumbas and Pin isn't recommended due to the relatively low damage output and the Rhino's inability to jump.
  • Using long-range setups isn't advised due to the Rhino being best used as a close-range brawler and beacon capper. Long-range Rhino builds are often, if not always, outgunned by dedicated range robots such as the Fury.

Upgrade Cost[]

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • NOTE: base level starts at level 1 cost is 3000 Gold
  • MK2 Upgrade cost is 500 Gold

Statistics[]

Rhino
ID 28 Ability Faction
Tier 2
AssaultModeinfobox

Assault Mode
DSC
DSC
Class Heavy
Heavy
Wiki Class Icn info for user popup Heavy
Availability AuIcon Gold
MK 1 Level MK 2
Durability Speed Durability Speed
95,000 28 1 187,000 38
101,000 29 2 190,400 38
107,000 30 3 193,800 38
114,000 31 4 197,200 38
121,000 31 5 200,600 38
129,000 32 6 204,000 38
137,000 33 7 207,400 38
146,000 34 8 210,800 38
155,000 35 9 214,200 38
165,000 36 10 217,600 38
176,000 37 11 221,000 38
187,000 38 12 224,400 38
MK 3 Level 1 235,600 38

Shield Stats[]

Rhino Physical Shield
MK 1 Level MK 2
Durability Durability
137,000 1 271,000
146,000 2 276,000
155,000 3 281,000
165,000 4 286,000
176,000 5 291,000
187,000 6 296,000
199,000 7 301,000
212,000 8 306,000
226,000 9 311,000
240,000 10 316,000
255,000 11 321,000
271,000 12 326,000
MK 3 Level 1 342,300

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History[]

Version Changes
6.8.0 Movement speed increased by 5km/h
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Price changed from 4,000 gold to 3,000 gold (can no longer be produced via Workshop 2.0)
4.3.0 Durability increased by 9%
Shield durability increased by 12%
4.2 Price changed from 15,000 WP to 10,000 Components (valued at 4,000 gold)
4.0.0 Economy Changes (July 5):
Total Upgrade Cost: 54,870,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 19 days 23 hours 51 minutes 40 seconds⟶17 days 3 hours 22 minutes
3.0.1 Speed increased by 20%
2.9.1 New skin: Guerrilla (4th of July 2017)
2.4.0 New skins: Avalanche, Vector (Christmas 2016)
1.0.0 Robot was added to the game

Poll[]


Trivia[]

  • This robot has a visible horn on its head, just like the rhino animal.
  • It has been noted that the heavy weapon, Nashorn, translates to 'Rhino'. As a result, some refer to the weapon by its old name, Kwk 448mm, to prevent confusion.
  • Despite previous claims of the Fury being the tallest bot, it has been disproven in Pixonic's height comparison chart, with the Rhino being the tallest (excluding the RoboDuck).
  • This robot, along with the Lancelot, are the slowest heavy robots in the whole game, at a maximum of 30 km/h, when no ability is taken into account.
  • However, the Rhino is also the fastest heavy robot, coming in at 60kph when in Assault Mode.
  • This robot is one of the 2 heavy robots that can deploy a shield, the other being the Raijin. (Britbots' shields are always active).
  • This robot was added on August 21, 2015.
  • When activating its ability, it's tower rotation is extremely slow.
  • Rhino is a few heavy robot that does not have heavy weapon slot
  • The robot appearance has not been changed, prior to its addition.

Navigation[]

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