“…Considerably outperforms any opponent at close-ranged battles. Rhino is a mechanical embodiment of indomitable rage, a true berserker of the future…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Hardpoints||2× Light + 2× Medium|
|Default Weapons||2× Punisher + 2× Tulumbas|
|Module Slots||Legendary Paint Jobs|
This Rhino's ability is called Assault Mode. When activated a physical shield deploys in front of the Rhino disabling its medium weapons and increasing its forward speed by 100%. In Assault mode the Rhino's upper torso rotation is limited to about 5 degrees and has a rotation speed of 5 degrees per second, while its lower part also has a rotation speed of 5 degrees per second but without any limits. Similar to the Écu, the Rhino's shield offers protection against energy and kinetic type weapons but does not block rocket (splash) type weapons.
Occasionally two Rhinos will charge headfirst into each other to bypass each other's shield reminiscent of actual rhinos fighting in real life.
The Rhino is a strong robot in the lower leagues when using its ability and engaging an opponent face on, however its slow traverse speed makes it extremely vulnerable to small, fast robots, such as the Stalker. When the Rhino deactivates its ability it still has a large health pool, and with two medium and two light hardpoints it can inflict significant damage.
The Rhino is excellent for leading a charge to capture a beacon or engage a group of Reds, especially in short-range maps such as Shenzhen and Dead City. Capturing center beacon and continuing the assault straight into the enemy's home spawn area usually leads to the enemy being confused and having to change tactics.
Since the Rhino will likely conduct close-range engagement and brawling it is recommended to use weapons with high burst Damage Per Second, such as Pinatas and Orkans, or weapons with strong skirmishing capabilities such as Magnums and Tarans.
The Rhino's charge is similar to actual rhinos and is a powerful force when engaging head on making it a high threat in the lower leagues. However due to its slow traverse speed and vulnerability to splash damage the Rhino is a low threat in the middle-leagues.
Some effective builds for the Rhino are:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
The Rhino is usually used as a brawler and beacon capper, and is seldom equipped with mid-long range weapons. The use for long-range fire isn't recommended as it is outclassed by robots such as the Butch and Fury in this role.
- The use of Punishers and Punisher T weapons on the Rhino is not advised due to it being outclassed and outgunned by all the combinations listed above. However, one can use these as a cheap and relatively effective setup before they can purchase the recommended weapons.
- The use of the Tulumbas and Pin isn't recommended due to the relatively low damage output and the Rhino's inability to jump.
- Using long-range setups isn't advised due to the Rhino being best used as a close-range brawler and beacon capper. Long-range Rhino builds are often, if not always, outgunned by dedicated range robots such as the Fury.
Mark I Statistics
|8||146,000||212,000||29||3,000,000||1 day 8 hours|
|9||155,000||226,000||30||6,000,000||1 day 16 hours|
|10||165,000||240,000||30||10,000,000||1 day 20 hours|
|11||176,000||255,000||30||16,000,000||2 days 4 hours|
|12||187,000||271,000||30||26,000,000||2 days 12 hours|
|Totals||63,940,000||11 days 11 hours 10 minutes|
Mark II Statistics
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
|5||200,600||291,000||30||7,500,000||1 day 6 hours|
|6||204,000||296,000||30||7,500,000||1 day 6 hours|
|7||207,400||301,000||30||7,500,000||1 day 6 hours|
|8||210,800||306,000||30||7,500,000||1 day 6 hours|
|9||214,200||311,000||30||7,500,000||1 day 6 hours|
|10||217,600||316,000||30||7,500,000||1 day 6 hours|
|11||221,000||321,000||30||7,500,000||1 day 6 hours|
|12||224,400||326,000||30||7,500,000||1 day 6 hours|
|Totals||63,500,000||11 days 11 hours|
|4.8.0||Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes|
|4.7.0||Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes|
|4.5.0||Price changed from 4,000 gold to 3,000 gold (can no longer be produced via Workshop 2.0)|
|4.3.0||Durability increased by 9%|
|Shield durability increased by 12%|
|4.2||Price changed from 15,000 WP to 10,000 Components (valued at 4,000 gold)|
|4.0.0||Economy Changes (July 5):|
|Total Upgrade Cost: 54,870,000 Ag⟶63,940,000 Ag|
|Total Upgrade Time: 19 days 23 hours 51 minutes 40 seconds⟶17 days 3 hours 22 minutes|
|3.0.1||Speed increased by 20%|
|2.9.1||New skin: Guerrilla (4th of July 2017)|
|2.4.0||New skins: Avalanche, Vector (Christmas 2016)|
|1.0.0||Robot was added to the game|
- This robot has a visible horn on its head, just like the rhino animal.
- It has been noted that the heavy weapon, Nashorn, translates to 'Rhino'. As a result, some refer to the weapon by its old name, Kwk 448mm, to prevent confusion.
- Despite previous claims of the Fury being the tallest bot, it has been disproven in Pixonic's height comparison chart, with the Rhino being the tallest (excluding the RoboDuck).
- This robot, along with the Lancelot, are the slowest heavy robots in the whole game, at a maximum of 30 km/h, when no ability is taken into account.
- However, the Rhino is also the fastest heavy robot, coming in at 60kph when in Assault Mode.
- This robot is one of the 2 heavy robots that can deploy a shield, the other being the Raijin. (Britbots' shields are always active).
- This robot was added on August 21, 2015.