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Platinum


…Auxilary machine gun, ideal for close and medium-range combat. Possesses impressive rate of fire and deals increased damage to physical sheilds.… – in-game description



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Purchase Information
In-Game Cost 400 Platinum-icon.png
Real Value Icn info for user popup.png $65
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Beta
Tier Icn info for user popup.png coming soon
Retaliator.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 780 per round Manual Manual


WeaponRange.png Range 500m Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload 12 seconds Magazine Magazine


Capacity 220 rounds Mode Acceleration Mode


Unload 15.2 seconds Freeze Defense Mitigation



Introduction

The Retaliator is a close to mid-range (up to 500 meters, with a 250-meter optimal range) beta kinetic weapon.

Pros and Cons

Pros

  • High DPS in close range (300m or less)
  • Double damage to physical shields
  • If it fires for 3 seconds straight, it begins to fire at 1.5x the speed
  • Painful damage, even at max range
  • 500m range allows engagement at mid-ranges
  • Defense Mitigation allows partial to full negation of damage resistance

Cons

  • Cannot penetrate any shield
  • Less damage at long range (although it's not bad)
  • The whole magazine needs to be empty in order to reload
  • Beta weapon-unable to be mounted on standard robots, forcing it to lose its versatility

Strategy

The Retaliator is the starter Beta weapon for Titans, as it is the default weapon for the starter Titan Kid. Thanks to its resemblance to the Punisher, the Retaliator is relatively simple to use, at the cost of effectiveness against smaller bots.

The Retaliator can be subpar when used against smaller bots, but in general can maintain effectiveness. The Retaliator's kinetic property lets it deal double damage to shields, and shooting at enemy Titans recompenses for its lack of accuracy at long ranges.

Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 400 Platinum-icon.png 780 171600 8057 12090

Upgrade Information

Level Cost Pt Icon.png Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 20 Instant 797 175340 8233 12354
3 24 Instant 814 179080 8409 12617
4 26 Instant 831 182820 8584 12881
5 28 Instant 848 186560 8760 13144
6 30 Instant 865 190300 8935 13408
7 32 Instant 882 194040 9111 13671
8 34 Instant 899 197780 9287 13935
9 36 Instant 916 201520 9462 14198
10 38 Instant 933 205260 9638 14462
11 40 Instant 950 209000 9814 14725
12 42 Instant 967 212740 9989 14989
13 44 Instant 984 216480 10165 15252
14 46 Instant 1001 220220 10340 15516
15 48 Instant 1018 223960 10516 15779
16 50 Instant 1035 227700 10692 16043
17 52 Instant 1052 231440 10867 16306
18 54 Instant 1069 235180 11043 16570
19 56 Instant 1086 238920 11218 16833
20 58 Instant 1103 242660 11394 17097
21 60 Instant 1120 246400 11570 17360
22 62 Instant 1137 250140 11745 17624
23 64 Instant 1154 253880 11921 17887
24 66 Instant 1171 257620 12096 18151
25 68 Instant 1188 261360 12272 18414
Cost Time
Totals 1,078 Instant


  • The damage column shows the damage for each individual round (out of 220 rounds)

Defense Mitigation (%)

Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot\titan's overall damage resistance.

Level Defense Mitigation
1 50%
2 52%
3 53%
4 54%
5 55%
6 56%
7 57%
8 58%
9 59%
10 60%
11 61%
12 62%
13 63%
14 64%
15 65%
16 66%
17 67%
18 68%
19 69%
20 70%
21 71%
22 72%
23 73%
24 74%
25 75%

Accuracy By Distance

Range Accuracy %
150 meters or less 100%
200 meters 99%
250 meters 94%
300 meters 67%
350 meters 54%
400 meters 37%
450 meters 31%
500 meters 26%

Update History

Version Changes
5.6.1 Defense mitigation attribute added (maximum from 0% → 75%)
5.6.0 Weapon was added to the game

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