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Redeemer   Cryptic Redeemer

Components



Heavy close-range energy weapon which strikes enemies with bursts of plasma. High damage and moderate rate of fire, quite dangerous for any target within range.
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold

IRL Cost?

$60

Experience?

20
Type

Hardpoint?

Heavy

Tier?

IV

Faction?

TBA
Redeemer
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 1,988 per plasmoid

Manual

WeaponRange Range 350 meters

Automatic

WeaponReload Reload 5.56 seconds

Magazine

Capacity 32 plasmoids
Unload 8.92 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction[]

The Redeemer is a close-range (up to 350 meters) heavy energy weapon.

Strategy[]

The Redeemer is very similar to the Taran, but has more than twice the power in a single burst at the cost of less ammunition per clip and a slower rate of fire. The Redeemer has a 5-second reload time and a clip that depletes in around 9 seconds. Like the Taran, the Redeemer has a high DPS (Damage per Second), a range of 350 meters, and being a plasma (energy) weapon it bypasses built-in or mounted Anciles. Lastly, it features very fast and accurate projectiles.

Good options for this weapon include mounting them on an Erebus, Behemoth Fury, Lancelot, Inquisitor, Ao Jun or Raijin. The Behemoth and Fury can fire with 4 and 3 of them respectively which allows for destructive damage. However, their large size, slow speed and lack of shielding make them vulnerable as a brawler. The Erebus acts as a better Fury in the higher leagues.

Mounting the weapon on the Lancelot or Fenrir along with 2 Tarans are also viable setups due to the synergy between two types of weapons. The former using it's Rush ability to get in range, along with its built-in physical frontal shield giving it staying power and the latter having 50% damage reduction, which allows it to tank damage while dishing out huge damage.

Recent meta builds are Crisis and Lynx, since the former has unparalleled firepower of 4 heavy hardpoints with an ability that gives a damage boost and a Shieldbreaker effect, and the latter has stealth and mobility while its abiity is active, avoiding most of the cons of the Redeemer.

Finally, the Raijin, which receives a damage increase of 40% while in Bastion Mode, gives the robot the firepower equivalent of 2.8 Redeemers along with a physical shield at the cost of being stationary. Mounting 4 of them on a Butch is not recommended as the Quick Draw ability cooldown is much slower than the Redeemer's unload time, as well as the fact that its large size and average health make it unsuitable as a brawler. Although it does less damage than the Ember and cannot ignore physical shields, it does deal damage in a significantly less time per barrage. However, players must be aware of the Redeemer's short range (only 350 meters) and slow unload speed, which can make the robot it is equipped on vulnerable.

Pros and Cons[]

Pros

  • Energy attribute allows it to penetrate energy shields
  • High accuracy-damage doesn't decrease the further the target is from the robot
  • Extreme damage per clip (slightly lower than Ember)
  • Extremely good at sustained fighting
  • Short reload
  • Very effective against light robots

Cons

  • Ineffective against physical shields
  • 350-meter range is relatively short
  • Must expose robot for a long time to maximize damage potential
  • Must empty full clip before reloading

Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 24:00
6 4,000,000 40:00
7 6,000,000 68:00
8 8,000,000 86:00
9 10,000,000 108:00
10 12,000,000 120:00
11 15,000,000 128:00
12 20,000,000 136:00
Total Cost Time [DD:HH:MM]
77,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 22,000,000 12:00
3 24,000,000 24:00
4 26,000,000 36:00
5 28,000,000 36:00
6 30,000,000 36:00
7 32,000,000 36:00
8 34,000,000 36:00
9 36,000,000 36:00
10 38,000,000 36:00
11 40,000,000 36:00
12 42,000,000 36:00
Total Cost Time [DD:HH:MM]
352,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Redeemer
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
34 4 Heavy Energy 350 Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
32 4 8.85 5.68 1.2 (sub: 0.15) 0.83
4378
Cycle DPS
15685 20k
Attributes Energy Energy Manual Manual Automatic Automatic Magazine Magazine Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
7,952 63,616 7,188 4,378 1 22,596 180,768 20,426 12,441
8,736 69,888 7,897 4,810 2 22,960 183,680 20,755 12,641
9,632 77,056 8,707 5,303 3 23,324 186,592 21,084 12,842
10,584 84,672 9,567 5,827 4 23,688 189,504 21,413 13,042
11,676 93,408 10,555 6,429 5 24,080 192,640 21,767 13,258
12,796 102,368 11,567 7,045 6 24,472 195,776 22,122 13,474
14,056 112,448 12,706 7,739 7 24,892 199,136 22,501 13,705
15,456 123,648 13,972 8,510 8 25,340 202,720 22,906 13,952
16,996 135,968 15,364 9,358 9 25,788 206,304 23,311 14,198
18,676 149,408 16,882 10,283 10 26,236 209,888 23,716 14,445
20,552 164,416 18,578 11,316 11 26,684 213,472 24,121 14,692
22,596 180,768 20,426 12,441 12 27,132 217,056 24,526 14,938
MK 3 Level 1 28,488 227,904 25,752 15,685
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.

3D Model[]

Update History[]

Version Changes
8.7.0 Damage increased by 40%
6.8.0 Damage increased by 7%
6.6.0 New limited edition model: Cryptic Redeemer (Operation: Cryptic Fall (Part 2))
6.3.0 Ammo: 21 → 32
Plasmoids per burst: 3 → 4
Damage per particle: ↓ 45%
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶150,000/60
3 day; 660,000/170⟶510,000/170
Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.3.0 Clip size increased from 18 plasmoids → 21 plasmoids
5.0.0 Clip size increased from 12 plasmoids → 18 plasmoids
Plasmoids per shot increased from 2 → 3
Delay between plasmoids decreased from 0.2 seconds → 0.15 seconds
Delay between shots 1.5 seconds → 1.3 seconds
Damage per plasmoid decreased by 29%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Damage increased by 5%
Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
4.3.0 Damage increased by 14%
4.1.0 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0.0 Value (USD): $100⟶$75
Total Upgrade Cost: 76,308,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶45 days 17 hours
3.7.0 Delay between shots reduced from 2 to 1.5 seconds
Damage per shot reduced by 13% (level 12 from 9770 to 8500 per plasmoid)
Ammo capacity increased from 10 to 12 plasmoids
3.5.0 Weapon was added to the game


Trivia[]

  • The shape of the Redeemer is similar to the Zeus.
  • It was able to be won through the Halloween 2018 event, but only parts at a time.
  • The definition of "redeem" is to compensate for the faults or bad aspects of something.
  • It has the second slowest unload speed of all energy weapons, falling behind the Ember and Taran, with 9.4 seconds compared to their 10 seconds.
  • Prior to the 5.0 update, Redeemer was the only weapon that fired two shots per burst. In 5.0, it was tweaked so it fired three shots per burst, but the individual projectiles' damage was reduced slightly.
  • The Redeemer is one of the weapons in the game that got no nerfs throughout the years. It used to be an extremely underestimated weapon which was rarely used.
  • Prior to version 5.3, the clip capacity of the Redeemer has been more than doubled, rising from a mere 10 shots to 21.
  • There is a bug, that makes the Redeemer reload much slower (almost double its reload time) and has a glitched reload animation on the test server.
  • Cryptic Redeemer has similar look to Gauss Flayer used by Necrons from Warhammer 40000 Universe.

Navigation[]

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