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Redeemer   Cryptic Redeemer

Components



Heavy close-range energy weapon which strikes enemies with bursts of plasma. High damage and moderate rate of fire, quite dangerous for any target within range
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Redeemer.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 1,420 per plasmoid Manual
WeaponRange.png Range 350 meters Automatic
WeaponReload.png Reload 5 seconds Magazine
Capacity 32 plasmoids Blank
Unload 4.8 seconds Blank
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Redeemer is a close-range (up to 350 meters) heavy energy weapon.

Strategy

The Redeemer is very similar to the Taran, but has more than twice the power in a single burst at the cost of less ammunition per clip and a slower rate of fire. The Redeemer has a 5-second reload time and a clip that depletes in around 5 seconds. Like the Taran, the Redeemer has a high DPS (Damage per Second), a range of 350 meters, and being a plasma (energy) weapon it bypasses built-in or mounted Ancile shields. Lastly, it features very fast and accurate projectiles.

Good options for this weapon include mounting them on a Fury, Lancelot, Inquisitor, Ao Jun, or the Raijin. The Fury can fire with 3 of them which allows for destructive energy damage. However, the Fury’s large size, slow speed and lack of shielding makes it vulnerable as a brawler.

The Lancelot or Inquisitor along with 2 Tarans are also viable setups due to the synergy between the two types of weapons. The former using it's Rush ability to get in range, along with its built-in physical frontal shield giving it staying power. The latter using Descend to close in quickly and deal tremendous plasma damage without fear of retaliation.

Recent meta builds are Behemoth and Ao Jun, since the former has unparalleled firepower of 4 heavy hardpoints, and the latter has stealth and mobility while its abiity is active, avoiding most of the cons of the Redeemer.

Finally, the Raijin, which receives a damage increase of 30% while in Bastion mode, gives the bot the firepower equivalent of 2.6 Redeemers along with a physical shield at the cost of being stationary. Mounting 4 of them on a Butch is not recommended as the Quick Draw ability cooldown is much slower than the Redeemer's unload time, as well as the fact that its large size and average health make it unsuitable as a brawler. Although it does less damage than the Ember and cannot ignore physical shields, it does deal damage in significantly less time per barrage, and is cheaper to obtain. However, pilots must be aware of its slow firing speed which can lead to poor accuracy, especially when being circled or against fast-moving targets (e.g Pursuer)

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy shields
  • High accuracy-damage doesn't decrease the further the target is from the robot
  • Extreme damage per clip (slightly lower than Ember)
  • Extremely good at sustained fighting
  • Short reload
  • Very effective against light robots

Cons

  • Ineffective against physical shields
  • 350-meter range is relatively short
  • Must expose robot for a long time to maximize damage potential
  • Must empty clip before reloading

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Redeemer
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
34 4 Heavy Energy 350 Goldcomponents.png Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
32 4 8.92 5.56 1.21 (sub: 0.15) 0.83
3,138
Cycle DPS
11,243 20k
Attributes Energy Energy Manual Manual Automatic Automatic Magazine Magazine Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
5,680 45,440 5,094 3,138 1 16,140 129,120 14,475 8,917
6,240 49,920 5,596 3,448 2 16,400 131,200 14,709 9,061
6,880 55,040 6,170 3,801 3 16,660 133,280 14,942 9,204
7,560 60,480 6,780 4,177 4 16,920 135,360 15,175 9,348
8,340 66,720 7,480 4,608 5 17,200 137,600 15,426 9,503
9,140 73,120 8,197 5,050 6 17,480 139,840 15,677 9,657
10,040 80,320 9,004 5,547 7 17,780 142,240 15,946 9,823
11,040 88,320 9,901 6,099 8 18,100 144,800 16,233 10,000
12,140 97,120 10,888 6,707 9 18,420 147,360 16,520 10,177
13,340 106,720 11,964 7,370 10 18,740 149,920 16,807 10,354
14,680 117,440 13,166 8,110 11 19,060 152,480 17,094 10,530
16,140 129,120 14,475 8,917 12 19,380 155,040 17,381 10,707
MK 3 Level 1 20,349 162,792 18,250 11,243
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

3D Model

Update History

Version Changes
6.8.0 Damage increased by 7%
6.6.0 New limited edition model: Cryptic Redeemer (Operation: Cryptic Fall (Part 2))
6.3.0 Ammo: 21 → 32
Plasmoids per burst: 3 → 4
Damage per particle: ↓ 45%
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶150,000/60
3 day; 660,000/170⟶510,000/170
Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.3.0 Clip size increased from 18 plasmoids → 21 plasmoids
5.0.0 Clip size increased from 12 plasmoids → 18 plasmoids
Plasmoids per shot increased from 2 → 3
Delay between plasmoids decreased from 0.2 seconds → 0.15 seconds
Delay between shots 1.5 seconds → 1.3 seconds
Damage per plasmoid decreased by 29%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Damage increased by 5%
Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
4.3.0 Damage increased by 14%
4.1.0 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0.0 Value (USD): $100⟶$75
Total Upgrade Cost: 76,308,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶45 days 17 hours
3.7.0 Delay between shots reduced from 2 to 1.5 seconds
Damage per shot reduced by 13% (level 12 from 9770 to 8500 per plasmoid)
Ammo capacity increased from 10 to 12 plasmoids
3.5.0 Weapon was added to the game


Trivia

  • The shape of the Redeemer is similar to the Zeus.
  • It was able to be won through the Halloween 2018 event, but only parts at a time.
  • The definition of "redeem" is to compensate for the faults or bad aspects of something.
  • It has the second slowest unload speed of all energy weapons, falling behind the Ember and Taran, with 9.4 seconds compared to their 10 seconds.
  • Prior to the 5.0 update, Redeemer was the only weapon that fired two shots per burst. In 5.0, it was tweaked so it fired three shots per burst, but the individual projectiles' damage was reduced slightly.
  • The Redeemer's current burst fire (3 plasma bolts per burst) no longer fits with it's "special description" (I always strike twice).
  • The Redeemer is one of the weapons in the game that got no nerfs throughout the years. It used to be an extremely underestimated weapon which was rarely used.
  • Prior to version 5.3, the clip capacity of the Redeemer has been more than doubled, rising from a mere 10 shots to 21.
  • There is a bug, that makes the Redeemer reload much slower (almost double its reload time) and has a glitched reload animation on the test server.
  • Cryptic Redeemer has similar look to Gauss Flayer used by Necrons from Warhammer 40000 Universe.

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