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Razdor   Spirit Razdor


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Purchase Information
In-Game Cost
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png 4
Razdor.png
Base Statistics Attributes
PilotRankPrivate icon.png Level Kinetic
WeaponDamage.png Damage 280 Manual
WeaponRange.png Range Automatic
WeaponReload.png Reload 12 Reload While Firing
Capacity Blank
Unload Blank

Introduction

The Razdor is a close to mid-range (up to 500 meters) Heavy kinetic weapon. It has a medium and heavy counterpart, Kramola and Smuta, respectively.

Strategy

The Razdor is in a class of weapons called homing machine guns. These weapons will track a target even if line of sight is broken, landing hits on targets behind cover. While the homing aspect is not universally effective (targets far enough away from a building corner will still avoid the bullet curve), the homing machine guns represent a fundementally new weapon type - that is, a non-explosive, rapid fire tracking weapon.

Unlike standard machine guns (Punisher, Punisher-T and Avenger) or standard auto-cannons (Molot, Molot-T, and Tempest), homing machine guns do not enter an accelerateed fire rate if fired continuously. However, like standard machine guns or autocannons, the Razdor will do an excellent job at depleting an energy shield due to the large area covered by the shield it catches almost every bullet up to 500 meters. The Razdor is also very effective against physical shields, due to physical shields taking double damage from kinetic weaponry. Due to iys high rate of fire, both shield types can be brought down quickly.

The Razdor is most effective when equipped in pairs, or combined with Kramola or Smuta weapons. As is the case with most weapons, mixing seperate weapon types is usually less effective than matching like weapon types.

Pros and Cons

Pros

  • Very high DPS (on par with heavy weapons Tempest and Prisma)
  • Double damage to physical shields
  • Large clip (8.1 second unload time)
  • Reload while firing mechanic

Cons

  • Long full reload time (13 seconds)
  • Cannot penetrate any shield

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Razdor
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
102 4 Medium Kinetic 500 WorkshopNo.png Exclusive
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
90 2 10.36 13 0.09 11.11
1,877
Cycle DPS
6,671 20k
Attributes Kinetic Kinetic Manual Manual Automatic Automatic Reload While Firing Reloads while firing Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
274 43,840 4,232 1,877 1 774 123,840 11,954 5,301
300 48,000 4,633 2,055 2 790 126,400 12,201 5,411
330 52,800 5,097 2,260 3 812 129,920 12,541 5,562
362 57,920 5,591 2,479 4 828 132,480 12,788 5,671
398 63,680 6,147 2,726 5 844 135,040 13,035 5,781
438 70,080 6,764 3,000 6 860 137,600 13,282 5,890
482 77,120 7,444 3,301 7 882 141,120 13,622 6,041
530 84,800 8,185 3,630 8 890 142,400 13,745 6,096
582 93,120 8,988 3,986 9 898 143,680 13,869 6,151
640 102,400 9,884 4,384 10 914 146,240 14,116 6,260
704 112,640 10,873 4,822 11 922 147,520 14,239 6,315
774 123,840 11,954 5,301 12 928 148,480 14,332 6,356
MK 3 Level 1 974 155,840 15,042 6,671
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

Update History

Version Changes
7.9.0 Weapon Added

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