Wiki-wordmark.png
TextN.png
Avtn.png
Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress
Components


…Mobile four-legged robot. Disrupts enemy weapon systems from distance, which makes it effective at supporting teammates as well as in medium range duels… – in-game description


<< PREV Rayker NEXT >>
Purchase Information RaykerInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
6,500 Gold
$50 13
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Glanceinfobox.png
Glance Icn info for user popup.png
DSCinfobox.png
DSC
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 76,000 48 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 1x Heavy Default Iceberg Energy
Default Weapons 2x Pin + 1x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Energy
Passive 2
Other Legendary Pilots
Tier Icn info for user popup.png III N/A
Wiki Class Icn info for user popup.png Light
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
180,000 600,000
Components Components Components Components
80 230


Introduction

The Rayker is a medium robot with a heavy and 2 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.

Ability

The Rayker's ability is called Glance. Upon activation Rayker fires 5 red beams with up to 600 meters range that decreases the weapon damage of enemy robots hit by 75% for 5 seconds. The ability has a 10-second cooldown and has 3 charges.

Strategy

The Rayker is a spider-like robot that has a tactical ability known as Glance. Glance is an ability that suppresses and decreases any weapon's power, making the opponent harder to kill someone. For one, Rayker's ability, Glance, is highly effective on robots that are tough to eliminate, especially those with powerful weapons capable of high damage output. Rayker activates its ability by sending red beams toward the opponent, which, if it hits, inflicts decent damage on the target, and decreases the target's damage by 75%, which can make them vulnerable. The beams can be blocked by physical shields.

Due to its ability, the Rayker's play-style centers mainly around its ability, as it can decrease enemy weapon damage to almost zero and has both inadequate health and below-average firepower for knife-fighting. The Rayker should be used as a close to mid-range support robot, used to help heavier teammates in mobile attack groups.

Threat Measure

Rayker may be the weakest bot in the Alien Faction, with Blitz and Invader. Despite its ability and speed, Rayker misses its endurance. Although it can decrease the enemy's power, it still misses accuracy and firepower as it moves fast away from its target to avoid any damages. Its threat measure is highly moderate, but it can be destroyed by robots with higher firepower than itself.

Possible Setups

These are the recommended setups for the Rayker:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types  Heavy Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x1 x2 x2 x2 x2 Name (If Applicable)
Setup 1
Exodus.png
Pinata.png
Gust.png
Shredder.png
Halo.png
Mini-Death Button
Setup 2
Ember.png
Magnum.png
Pinata.png
Halo.png
Shredder.png
Setup 3
Redeemer.png
Magnum.png
Halo.png
Shredder.png
Mini-Plasma Death Button
Setup 4
Avenger.png
Punisher.png
Gust.png
Halo.png
Shredder.png
Mini-Leadhose
Setup 5
Glory.png
Halo.png
Shredder.png
Setup 6
Viper.png
Halo.png
Shredder.png


Mid-Range (500-600m)

Slot Types Heavy Slot   Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x1 x2 x2
Setup 1
Dragoon.png
Spark.png
Gekko.png
Setup 2
Zeus.png
Spark.png
Gekko.png


Long Range (800-1,000m)

Slot Types Heavy Slot Light Slot
#Slots  x1 x2 Name (If Applicable)
Setup 1
Flux.png
Gekko.png
Deathstar
Setup 2
Tempest.png
Molot.png
Gunship

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Goldcomponents.png
Cost
1 76,000 48 10,000 Components or 6,500 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 81,000 50 100,000 2 hours
3 86,000 51 200,000 5 hours
4 92,000 53 400,000 14 hours
5 98,000 54 2,000,000 1 day 4 hours
6 104,000 56 3,000,000 2 days 4 hours
7 111,000 57 4,000,000 2 days 18 hours
8 118,000 59 8,000,000 3 days 18 hours
9 125,000 60 13,000,000 4 days 10 hours
10 133,000 60 25,000,000 4 days 20 hours
11 141,000 60 35,000,000 5 days 4 hours
12 150,000 60 45,000,000 5 days 10 hours
Cost Time
Totals 135,700,000 30 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 150,000 60 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 152,800 60 1,000,000 1 day
3 155,600 60 2,000,000 2 days
4 158,400 60 4,000,000 3 days
5 161,200 60 16,000,000 3 days
6 164,000 60 16,000,000 3 days
7 166,800 60 16,000,000 3 days
8 169,600 60 16,000,000 3 days
9 172,400 60 16,000,000 3 days
10 175,200 60 16,000,000 3 days
11 178,000 60 16,000,000 3 days
12 180,800 60 16,000,000 3 days
Cost Time
Totals 135,000,000 30 days


Built-in Suppression Beam Weapon

The Rayker's built-in weapon system fires 5 beams in 1 second (per ability charge [up to 3]), with a maximum range of 600 meters.

Each beam is guaranteed to suppress the enemy's weapons. It is worth noting that the beams can bypass Ancile shields.

Mark I Statistics

Level Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 1081 16215 5405 541
2 1188 17820 5940 594
3 1305 19575 6525 653
4 1434 21510 7170 717
5 1576 23640 7880 788
6 1732 25980 8660 866
7 1903 28545 9515 952
8 2092 31380 10460 1046
9 2298 34470 11490 1149
10 2526 37890 12630 1263
11 2776 41640 13880 1388
12 3050 45750 15250 1525


  • The damage column shows the damage of each individual beam (out of 5 beams)

Mark II Statistics

Level Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 3050 45750 15250 1525
2 3110 46650 15550 1555
3 3170 47550 15850 1585
4 3230 48450 16150 1615
5 3290 49350 16450 1645
6 3350 50250 16750 1675
7 3410 51150 17050 1705
8 3470 52050 17350 1735
9 3530 52950 17650 1765
10 3590 53850 17950 1795
11 3650 54750 18250 1825
12 3710 55650 18550 1855


  • The damage column shows the damage of each individual beam (out of 5 beams)

Gallery

Update History

Version Changes
6.0.1 New limited edtion skin: Energy (Operation: Iron Phoenix (Part 2))
New skin: Energy
5.0.0 Ability damage increased by 19% (per projectile)
Projectiles per ability use 1 → 5
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 Ability charges: 2 → 3
Ability cooldown: 8 seconds → 10 seconds
Bug fix: No longer gets stuck in random places
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5.0 New skin: Iceberg (Christmas 2018)
4.3.0 Robot was added to the game

Poll


Trivia

  • The Rayker is the fastest four-legged robot in the game.
  • The Rayker is one of the robots that are able to reduce damage done to them, the others being the Invader and the Blitz, Nightingale and Cerberus.
  • Rayker's ability icon will flash when you are shooting at an enemy with weapons you equipped. This might suggest that you should suppress that enemy.
  • At anytime during battle, the Rayker's ability Icon will flash whenever there is a kill made by it, the enemy team or its teammates. Though, oftentimes it flashes at random intervals whenever there is a kill or not, this occurs only when the ability is not on its cooldown.
  • It takes 24 days & 28.8 million silver to acquire the Rayker (Using all 6 Slots creating packs of 230 components that take 3 days to complete). However, you can get it in only 21 days & 22.68 million silver using 6 slots of 1-day packs of 80 components.
  • This robot was added on August 28, 2018.

Navigation

Community content is available under CC-BY-SA unless otherwise noted.