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“ | Mobile four-legged robot. Disrupts enemy weapon systems from distance, which makes it effective at supporting teammates as well as in medium range duels
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- — in-game description
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Purchase Information | ![]() | ||||
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In-Game Cost | Real Value ![]() |
Exp Level ![]() | |||
10,000 ![]() 5,000 ![]() |
$50 | 13 | |||
Robot Information | |||||
Class ![]() |
Ability ![]() |
Faction ![]() | |||
![]() Medium |
![]() Glance ![]() |
![]() DSC | |||
Base Statistics | |||||
![]() Level |
![]() Durability ![]() |
![]() Speed | |||
1 | 76,000 | 48 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2x Light + 1x Heavy | ![]() ![]() ![]() ![]() | |||
Default Weapons | 2x Pin + 1x Thunder | ||||
Module Slots | Legendary Paint Jobs ![]() | ||||
Active | Yes | ![]() | |||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier ![]() |
III | N/A | |||
Wiki Class ![]() |
Light |
Workshop Production Information | |
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1 Day Cost ![]() |
3 Day Cost ![]() |
180,000 | 600,000 |
Components ![]() |
Components ![]() |
80 | 230 |
Introduction
The Rayker is a medium robot with a heavy and 2 light hardpoints. It is unofficially classified as a light robot based on wiki criteria. It is part of the Alien Faction along with Blitz and Invader.
Ability
The Rayker's ability is called Glance. Upon activation Rayker fires 5 red beams with up to 600 meters range that suppresses a bot, resulting in a decrease of the bot's weapon damage by 75% for 5 seconds. The ability has a 10-second cooldown and has 3 charges. The beams can be blocked by physical, aegis, and absorber shields but not ancile.
Strategy
Due to its suppression ability the Rayker's play-style centers mainly around having an active charge ready since the Rayker has relatively low firepower and low hit points. The Rayker should be used as a close to mid-range support robot, helping teammates engaged in the front lines or close-in combat.
The use of high ground and cover is essential in keeping the Rayker alive while also providing advantageous angles to target enemies. For this reason the usage of the Jump Unit is recommended to get to otherwise inaccessible areas, and Anticontrol or Heavy Armor Kits for the passive module slots to negate lockdown and to keep the Rayker in the battle for longer respectively. If you can easily seek out good spots for cover in many maps, Lock-Down Ammo is recommended instead of Jump Unit to render enemies more useless when hit by Glance.
Hit-and-run strategies are recommended as Rayker's nimble speed and small frame allow it to suppress enemies from afar while also taking little to no damage in return. This is especially prevalent on the Castle map, as the elevated 'pipe' going across the ravine with the castle turret nearby provides a good elevated position and adequate cover to support targeting enemies in the center of the map (and vice versa).
Threat Measure
Given its moderate firepower and effective suppression capabilities makes Rayker a good Sharpshooter, Rayker can be a high threat in middle leagues. However, it has relatively low health. but it makes it up with it's ability. it is a medium threat in the upper leagues.
Possible Setups
These are the recommended setups for the Rayker:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
600m or less weapons are recommended, since the ability is also 600m and less.
Close Range (350m or less)
Slot Types → | Heavy Slot↓ | Light Slot (Opt. 1)↓ |
Light Slot (Opt. 2)↓ |
Light Slot (Opt. 3)↓ |
Light Slot (Opt. 4)↓ | |
#Slots→ | x1 | x2 | x2 | x2 | x2 | Name (If Applicable)↓ |
Setup 1→ | Mini-Death Button (Opt. 1) | |||||
Setup 2→ | Mini-Inferno (Opt. 1) | |||||
Setup 3→ | Mini-Plasma Death Button (Opt. 1) | |||||
Setup 4→ | Mini-Leadhose (Opt. 1) | |||||
Setup 5→ | Mini-Energy Shotgun (Opt. 1) | |||||
Setup 6→ | Pesticide (Opt. 4) | |||||
Setup 7 | Mini-Sonic Shotgun (Opt. 1) |
Mid-Range (500-600m)
Long Range (800-1,000m)
Upgrade Cost
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Stats
ID | 43 | Ability | Faction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tier | 3 | ![]() Glance |
![]() DSC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class | ![]() Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wiki Class ![]() |
Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Availability | ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ability Damage
Note: "Burst" in this context means firing all 3 ability charges in succession. Each energy beam has a guaranteed Suppression effect.
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
3D Model
Update History
Version | Changes |
---|---|
7.9.0 | Durability increased by 10% |
6.8.0 | Ability damage increased by 15% (per projectile) |
6.0.1 | New limited edtion skin: Energy (Operation: Iron Phoenix (Part 2)) New skin: Energy |
5.0.0 | Ability damage increased by 19% (per projectile) Projectiles per ability use 1 → 5 |
4.8.0 | Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours |
4.7.0 | Ability charges: 2 → 3 Ability cooldown: 8 seconds → 10 seconds Bug fix: No longer gets stuck in random places Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes |
4.5.0 | New skin: Iceberg (Christmas 2018) |
4.3.0 | Robot was added to the game |
Poll
Trivia
- The Rayker is the fastest four-legged robot in the game.
- The Rayker is one of the robots that are able to reduce damage done to them, the others being the Invader and the Blitz, Nightingale, Cerberus, and the upcoming Typhon.
- Rayker's ability icon will flash when you are shooting at an enemy with weapons you equipped. This might suggest that you should suppress that enemy.
- At anytime during battle, the Rayker's ability Icon will flash whenever there is a kill made by it, the enemy team or its teammates. Though, oftentimes it flashes at random intervals whenever there is a kill or not, this occurs only when the ability is not on its cooldown.
- It takes 24 days & 28.8 million silver to acquire the Rayker (Using all 6 Slots creating packs of 230 components that take 3 days to complete). However, you can get it in only 21 days & 22.68 million silver using 6 slots of 1-day packs of 80 components.
- This robot was added on August 28, 2018.
- The Rayker is also the smallest quadrupedal robot in the game
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