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…Mobile four-legged robot. Disrupts enemy weapon systems from distance, which makes it effective at supporting teammates as well as in medium range duels… – in-game description


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PURCHASE INFORMATION RaykerInfobox
In-Game Cost Real Value Icn info for user popup Player Level Icn info for user popup
10,000 ComponentIcon or
6,500 AuIcon
$50 13
ROBOT INFORMATION
Class Icn info for user popup Ability Faction Icn info for user popup
MediumRobotinfobox
Medium
Glanceinfobox
Glance Icn info for user popup
DSCinfobox
DSC
BASE STATISTICS
PilotRankPrivate icon Level Shield icon Durability Icn info for user popup Speed icon Speed
1 76,000 48 kph
ARMAMENTS PAINT JOBS
Hardpoints 2x Light
1x Heavy
Rayker DEFAULT Rayker ICEBERG
Default Weapons 2x Pin Icn info for user popup
1x Thunder Icn info for user popup
MODULE SLOTS LEGENDARY PILOTS
Active Yes N/A
Passive 2
OTHER 3D ROBOT MODEL
Wiki Class Icn info for user popup Light Link here (external site)
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
180,000 600,000
Components ComponentIcon Components ComponentIcon
80 230

Introduction

The Rayker is a medium robot with a heavy and 2 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.

Ability

The Rayker's ability is called Glance. Upon activation, Rayker can fire 5 red beams with up to 600 meters range that decreases the weapon damage of enemy robots hit by 75% for 5 seconds. The ability has a 10-second cooldown and has 3 charges.

Strategy

The Rayker is a spider-like robot that has a tactical ability known as Glance. Glance is an ability that suppresses and decreases any weapon's power, making the opponent harder to kill someone. For one, Rayker's ability, Glance, is highly effective on robots that are tough to eliminate, especially those with powerful weapons capable of high damage output. Rayker activates its ability by sending red beams toward the opponent, which, if it hits, inflicts decent damage on the target, and decreases the target's damage by 75%, which can make them vulnerable. The beams can be blocked by physical shields.

Due to its ability, the Rayker's play-style centers mainly around its ability, as it can decrease enemy weapon damage to almost zero and has both inadequate health and below-average firepower for knife-fighting. The Rayker should be used as a close to mid-range support robot, used to help heavier teammates in mobile attack groups.


Threat Measure

Rayker may be the weakest bot in the Alien Faction, with Blitz and Invader. Despite its ability and speed, Rayker misses its endurance. Although it can decrease the enemy's power, it still misses accuracy and firepower as it moves fast away from its target to avoid any damages. Its threat measure is highly moderate, but it can be destroyed by robots with higher firepower than itself.

Possible Setups

These are the recommended setups for the Rayker:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types Heavy SlotLight Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slotsx1 x2 x2 x2 x2 Name (If Applicable)
Setup 1
Exodus
Pinata
Gust
Shredder
Halo
Mini-Death Button
Setup 2
Ember
Magnum
Pinata
Halo
Shredder
Setup 3
Redeemer
Magnum
Halo
Shredder
Mini-Plasma Death Button
Setup 4
Avenger
Punisher
Gust
Halo
Shredder
Mini-Leadhose
Setup 5
Glory
Halo
Shredder
Setup 6
Viper
Halo
Shredder


Mid-Range (500-600m)

Slot Types Heavy Slot  Light Slot (Opt. 1)Light Slot (Opt. 2)
#Slots x1 x2 x2
Setup 1
Dragoon
Spark
Gekko
Setup 2
Zeus
Spark
Gekko


Long Range (800-1,000m)

Slot TypesHeavy SlotLight Slot
#Slots x1 x2 Name (If Applicable)
Setup 1
Flux
Gekko
Deathstar
Setup 2
Tempest
Molot
Gunship


Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Cost Shield icon
Durability
Speed icon
Speed (kph)
1 10,000 ComponentIcon/
6,500 AuIcon
76,000 48


Upgrade Information

PilotRankPrivate icon
Level
AgIcon
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 100,000 81,000 50 2 hours
3 200,00086,00051 5 hours
4400,00092,0005314 hours
52,000,00098,000541 day 4 hours
63,000,000104,000562 days 4 hours
74,000,000111,000572 days 18 hours
88,000,000118,000593 days 18 hours
913,000,000125,000604 days 10 hours
1025,000,000133,000604 days 20 hours
1135,000,000141,000605 days 4 hours
1245,000,000150,000605 days 10 hours
Total135,700,000+74,000+1230 days 9 hours


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

PilotRankPrivate icon
Level
Cost Shield icon
Durability
Speed icon
Speed (kph)
1 500 AuIcon 150,000 60


Upgrade Information

PilotRankPrivate icon
Level
AgIcon
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 1,000,000 152,800 60 1 day
3 2,000,000155,60060 2 days
44,000,000158,400603 days
516,000,000161,200603 days
616,000,000164,000603 days
716,000,000166,800603 days
816,000,000169,600603 days
916,000,000172,400603 days
1016,000,000175,200603 days
1116,000,000178,000603 days
1216,000,000180,800603 days
Total135,000,000+30,800+030 days


Built-in Suppression Beam Weapon

The Rayker's built-in weapon system fires 5 beams in 1 second (per ability charge [up to 3]), with a maximum range of 600 meters.

Each beam is guaranteed to suppress the enemy's weapons. It is worth noting that the beams can bypass Ancile shields.

Mark I Statistics

|mark-2 = missing

  • The damage column shows the damage of each individual beam (out of 5 beams)

Mark II Statistics

|mark-2 = missing

  • The damage column shows the damage of each individual beam (out of 5 beams)

Update History

Version Changes
5.0 Ability damage increased by 19% (per projectile)
Projectiles per ability use 1 → 5
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 9 hours
4.7.0 Ability charges: 2 → 3
Ability cooldown: 8 → 10 sec
Bug fix: No longer gets stuck in random places
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5 New skin: Iceberg (Christmas)
4.3 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Rayker is?
 
13
 
15
 
3
 
9
 
4
 
8
 
3
 
50
 
3
 
63
 

The poll was created at 10:04 on November 3, 2018, and so far 171 people voted.

Trivia

  • The Rayker is the fastest four-legged robot in the game.
  • The Rayker is one of three robots that are able to reduce damage done to them, the others being the Invader and the Blitz.
  • Rayker's ability icon will flash when you are shooting at an enemy with weapons you equipped. This might suggest that you should suppress that enemy.
  • At anytime during battle, the Rayker's ability Icon will flash whenever there is a kill made by it, the enemy team or its teammates. Though, oftentimes it flashes at random intervals whenever there is a kill or not, this occurs only when the ability is not on its cooldown.
  • It takes 24 Days & 28.8 Million Silver to acquire the Rayker (Using all 6 Slots creating packs of 230 components that take 3 Days to complete).
  • Because the size of this robot and the hitbox was weirdly placed, plasma weapons (Redeemer, taran, magnum) miss hits very often even if robot is moving slowly.
  • Click here for a 3D image of this robot.

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