FANDOM


Wiki-wordmark
TextN
Avtn
Components


…Mobile four-legged robot. Disrupts enemy weapon systems from distance, which makes it effective at supporting teammates as well as in medium range duels… – in-game description


Introduction

The Rayker is a medium robot with a heavy and 2 light hardpoints.


Ability

The Rayker's ability is called Glance. Upon activation, Rayker can fire a red beam that decreases the weapon damage of enemy robots hit by 75% for 5 seconds. The ability has a 10-second cooldown and has 3 charges.

Strategy

The Rayker is a spider-like robot that has a tactical ability known as Glance. Glance is an ability that suppresses and decreases any weapon's power, making the opponent harder to kill someone. For one, Rayker's ability, Glance, is highly effective on robots that are tough to eliminate, especially those with powerful weapons capable of high damage output. Rayker activates its ability by sending a red beam toward the opponent, which, if it hits, causing minor damage and decreasing the target's damage by 75%, which can make them vulnerable. The beam can be blocked by physical shields.

Due to its ability, the Rayker's playstyle centres mainly around its ability, as it can decrease enemy weapon damage to almost zero and has both inadequate health and a lack of firepower for knife-fighting. The Rayker should be used as a close- to mid-range support robot, used to help heavier teammates in mobile attack groups.


Threat Measure:

Rayker may be the weakest bot in the Alien Faction, with Blitz and Invader. Despite its ability and speed, Rayker misses its endurance. Although it can decreases the enemy's power, it still misses accuracy and firepower as it moves fast away from its target to avoid any damages. Its threat measure is highly moderate, but it can be destroyed by robots with higher firepower than itself.

Possible Setups

These are the recommended setups for the Rayker:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types Heavy SlotLight Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slotsx1 x2 x2 x2 x2 Name (If Applicable)
Setup 1
Exodus
Pinata
Gust
Shredder
Halo
Mini-Death Button
Setup 2
Ember
Magnum
Pinata
Halo
Shredder
Setup 3
Redeemer
Magnum
Halo
Shredder
Mini-Plasma Death Button
Setup 4
Avenger
Punisher
Gust
Halo
Shredder
Mini-Leadhose
Setup 5
Glory
Halo
Shredder
Setup 6
Viper
Halo
Shredder


Mid-Range (500-600m)

Slot Types Heavy Slot  Light Slot (Opt. 1)Light Slot (Opt. 2)
#Slots x1 x2 x2
Setup 1
Dragoon
Spark
Gekko
Setup 2
Zeus
Spark
Gekko


Long Range (800-1,000m)

Slot TypesHeavy SlotLight Slot
#Slots x1 x2 Name (If Applicable)
Setup 1
Flux
Gekko
Deathstar
Setup 2
Tempest
Molot
Gunship


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Ability Damage Speed (km/h)
1 10,000 Components 76,000 896 48


Upgrade Information

LevelCost (Ag)HealthAbility
Damage
Speed
(km/h)
Time
2 100,000 81,000 987 50 2 hours
3 200,00086,0001,08551 5 hours
4400,00092,0001,1905314 hours
52,000,00098,0001,316541 day 4 hours
63,000,000104,0001,442562 days 4 hours
74,000,000111,0001,589572 days 18 hours
88,000,000118,0001,750593 days 18 hours
913,000,000125,0001,925604 days 10 hours
1025,000,000133,0002,116604 days 20 hours
1135,000,000141,0002,331605 days 4 hours
1245,000,000150,0002,562605 days 10 hours
Total135,700,000+74,000+1,666+1230 days 9 hours


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Purchase
Level
Purchase
Cost
Health Ability Damage Speed (km/h)
1 500 Au 91,200 1,075 48


Upgrade Information

LevelCost (Ag)HealthAbility
Damage
Speed
(km/h)
Time
2 100,000 97,200 1,184 50 2 hours
3 200,000103,2001,30251 5 hours
4400,000110,4001,4285314 hours
52,000,000117,6001,579541 day 4 hours
63,000,000124,8001,730562 days 4 hours
74,000,000133,2001,906572 days 18 hours
88,000,000141,6002,100593 days 18 hours
913,000,000150,0002,310604 days 10 hours
1025,000,000159,6002,540604 days 20 hours
1135,000,000169,2002,797605 days 4 hours
1245,000,000180,0003,074605 days 10 hours
Total135,700,000+88,800+1,999+1230 days 9 hours


Update History

Version Changes
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 9 hours
4.7.0 Ability charges: 2 → 3
Ability cooldown: 8 → 10 sec
Bug fix: No longer gets stuck in random places
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5 New skin: Iceberg (Christmas)
4.3 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Rayker is?
 
6
 
4
 
2
 
7
 
4
 
6
 
3
 
25
 
1
 
16
 

The poll was created at 10:04 on November 3, 2018, and so far 74 people voted.

Trivia

  • The Rayker is the fastest four-legged robot in the game.
  • The Rayker is one of three robots that are able to reduce damage done to them, the others being the Invader and the Blitz