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Mobile four-legged robot. Disrupts enemy weapon systems from distance, which makes it effective at supporting teammates as well as in medium range duels.
— in-game description



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43
Rayker
Purchase Information Rayker
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
5,000 Gold
$50 13
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Glanceinfobox
Glance Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 91,960 48 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 1x Heavy Default Iceberg Energy Spirited
Default Weapons 2x Pin + 1x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Energy
Passive 3
Other Legendary Pilots
Tier Icn info for user popup III N/A
Wiki Class Icn info for user popup Light
Potential Role Support
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction[]

The Rayker is a medium robot with a heavy and 2 light hardpoints. It is unofficially classified as a light robot based on wiki criteria. Before the new Factions were added, Rayker was part of the Alien Faction along with Blitz and Invader.

Ability[]

The Rayker's ability is called Glance. Upon activation, the Rayker fires 5 red beams with a 600-meter range that suppresses an enemy upon hitting them, resulting in a decrease of the enemy's weapon damage by 75% for 5 seconds. The ability has a 10-second cooldown and has 3 charges. The beams can be blocked by physical, Aegis, and ABSORBER shields but not energy shields (Anciles).

Strategy[]

Due to its suppression ability, the Rayker's play-style centers mainly around having an active charge ready since it has relatively low firepower and low durability. The Rayker should be used as a close to mid-range support robot, helping teammates engaged in the front lines or close-in combat.

The use of high ground and cover is essential in keeping the Rayker alive while also providing advantageous angles to target enemies. For this reason the usage of the Jump Unit is recommended to get to otherwise inaccessible areas, and Anticontrol or Heavy Armor Kit for the passive module slots to negate Lockdown and to keep the Rayker in the battle for longer respectively. If the player can easily seek out good spots for cover in many maps, Lock-Down Ammo is recommended instead of Jump Unit to render enemies more useless when hit by Glance.

Hit-and-run strategies are recommended as the Rayker's nimble speed and small frame allow it to suppress enemies from afar while also taking little to no damage in return. This is especially prevalent on the Castle map, as the elevated 'pipe' going across the ravine with the castle turret nearby provides a good elevated position and adequate cover to support targeting enemies in the center of the map (and vice versa).

Threat Measure

Given its moderate firepower and effective suppression capabilities makes the Rayker a good Sharpshooter, Rayker dominates the lower-middle leagues. However, it has relatively low health. but it makes it up with it's ability. The Rayker is a high threat in the lower-middle leagues and a moderate threat in middle-upper leagues. However, it is a low threat in Master-Champion Leagues as most weapons at this point can shred the Rayker and the ability cannot bypass Aegis shields, which are exceptionally common in the aforementioned leagues.

Possible Setups[]

These are the recommended setups for the Rayker:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

600m or less weapons are recommended, since the ability is also 600m and less.

Close Range (350m or less)[]

Slot Types Heavy Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x1 x2 x2 x2 x2 Name (If Applicable)
Setup 1
Exodus
Pinata
Rime
Gust
Halo
Mini-Death Button (Opt. 1)
Setup 2
Ember
Blaze
Magnum
Pinata
Shredder
Mini-Inferno (Opt. 1)
Setup 3
Redeemer
Magnum
Blaze
Halo
Shredder
Mini-Plasma Death Button (Opt. 1)
Setup 4
Avenger
Punisher
Gust
Halo
Shredder
Mini-Leadhose (Opt. 1)
Setup 5
Glory
Halo
Gust
Scatter
Mini-Energy Shotgun (Opt. 1)
Setup 6
Viper
Halo
Shredder
Sting
Pesticide (Opt. 4)
Setup 7
Devastator
Scatter
Halo
Gust
Shredder
Mini-Sonic Shotgun (Opt. 1)

Mid-Range (500-600m)[]

Slot Types Heavy Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x1 x2 x2
Setup 1
Dragoon
Spark
Gekko
Setup 2
Zeus
Spark
Gekko


Long Range (800-1,000m)[]

Slot Types Heavy Slot Light Slot
#Slots x1 x2 Name (If Applicable)
Setup 1
Flux
Gekko
Deathstar
Setup 2
Tempest
Molot
Gunship


Upgrade Cost[]

  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats[]

Rayker
ID 43 Ability Faction
Tier 3
Glanceinfobox

Glance
DSC
DSC
Class Light
Medium
Wiki Class Icn info for user popup Medium
Availability Goldcomponents Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
91,960 48 1 181,500 63
98,010 50 2 184,910 63
104,060 51 3 188,320 63
111,320 53 4 191,620 63
118,580 54 5 195,030 63
125,840 56 6 198,440 63
134,310 57 7 201,850 63
142,780 59 8 205,260 63
151,250 60 9 208,560 63
160,930 61 10 211,970 63
170,610 62 11 215,380 63
181,500 63 12 218,790 63
MK 3 Level 1 229,680 63

Ability Damage[]

Note: "Burst" in this context means firing all 3 ability charges in succession. Each energy beam has a guaranteed Suppression effect.

Glance
ID Robot Type Range Cooldown Duration
8 Rayker Energy 600 10 1
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
15 5 2.4 30 1 (sub: 0.1) 1
861
Cycle DPS
3106 20k
Attributes Energy Energy Manual Manual Automatic Automatic Reload While Firing Reloads while firing Suppression Suppression
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
9,300 27,900 11,625 861 1 26,250 78,750 32,812 2,431
10,200 30,600 12,750 944 2 26,775 80,325 33,469 2,479
11,250 33,750 14,062 1,042 3 27,300 81,900 34,125 2,528
12,300 36,900 15,375 1,139 4 27,825 83,475 34,781 2,576
13,575 40,725 16,969 1,257 5 28,350 85,050 35,438 2,625
14,925 44,775 18,656 1,382 6 28,875 86,625 36,094 2,674
16,350 49,050 20,438 1,514 7 29,400 88,200 36,750 2,722
18,000 54,000 22,500 1,667 8 29,925 89,775 37,406 2,771
19,800 59,400 24,750 1,833 9 30,450 91,350 38,062 2,819
21,750 65,250 27,188 2,014 10 30,900 92,700 38,625 2,861
23,925 71,775 29,906 2,215 11 31,425 94,275 39,281 2,910
26,250 78,750 32,812 2,431 12 31,950 95,850 39,938 2,958
MK 3 Level 1 33,550 100,650 41,938 3,106
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

3D Model[]

Update History[]

Version Changes
8.7.0 Ability's damage is increased by 50%
Durability increased by 10%
7.9.0 Durability increased by 10%
6.8.0 Ability damage increased by 15% (per projectile)
6.0.1 New limited edtion skin: Energy (Operation: Iron Phoenix (Part 2))
New skin: Energy
5.0.0 Ability damage increased by 19% (per projectile)
Projectiles per ability use 1 → 5
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 Ability charges: 2 → 3
Ability cooldown: 8 seconds → 10 seconds
Bug fix: No longer gets stuck in random places
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5.0 New skin: Iceberg (Christmas 2018)
4.3.0 Robot was added to the game

Poll[]


Trivia[]

  • The Rayker is the 2nd fastest four-legged robot in the game. (The fastest one is Skyros)
  • The Rayker is one of the robots that are able to reduce damage done to them, the others being the Invader, Blitz, Nightingale, Cerberus, Typhon, and Erebus
  • The Rayker is one of eight quadrupedal robots, the others being the Raijin, Weyland, Fujin, Invader, Jaeger, Skyros, and Imugi
  • Rayker's ability icon will flash when you are shooting at an enemy with weapons you equipped. This might suggest that you should suppress that enemy.
  • At anytime during battle, the Rayker's ability Icon will flash whenever there is a kill made by it, the enemy team or its teammates. Though, oftentimes it flashes at random intervals whenever there is a kill or not, this occurs only when the ability is not on its cooldown.
  • It takes 24 days & 28.8 million silver to acquire the Rayker (Using all 6 Slots creating packs of 230 components that take 3 days to complete). However, you can get it in only 21 days & 22.68 million silver using 6 slots of 1-day packs of 80 components.
  • This robot was added on August 28, 2018.
  • The Rayker is also the smallest quadrupedal robot in the game

Navigation[]

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