“…Tough yet rather mobile, thanks to its special ability. This robot possesses 2 medium and 2 light slots to offer excellent customization possibilities…” – in-game description
The robot can store two charges (each with a 20-second cooldown), giving the player a choice to either jump, land, then jump again, or use the second stored jump in mid-air. However, the user must wait for about two seconds after the first jump. When using the jump in mid-air the player can choose the direction, which can be very useful in dodging enemy fire, especially rockets. Note the initial jump of the raven can also be triggered mid air such as when it fall from a high place. Raven gets +20% damage for 8 seconds after activating the ability. Secondary jump refreshes the effect.
Previously, players on the ground could lead their rockets, but the Raven can change direction in mid-air. This means that players on the ground will have to improve their accuracy and awareness in order to successfully hit the Raven in the air. Lastly, the mid-air jump gives the robot unparalleled soaring speed, allowing it to very quickly close in and ambush on targets.
The Raven is almost identical to the Griffin due to its hardpoint layout and its very similar frame. However, a key difference between the two is that the Raven's Jump ability can hold two charges, each of which charges one after the other after a two-second delay. This means that the Raven can jump in mid-air to dodge enemy fire, therefore increasing its already superior agility. The other difference is the +20% boost to damage for 8 seconds once a jump is made, increasing firepower.
It is recommended that players use the Raven as they would use the Griffin, as both robots have similar health and identical firepower. Players are advised to use hit-and-run or ambush tactics, due to the Raven's unique Double Jump ability and low health when compared to brawlers. The storage for two Jump abilities is extremely effective with this tactic, as players can catch their opponents by surprise by jumping over obstacles whilst firing, before jumping back behind cover when they are on low health or if they have run out of ammunition.
Raven is particularly similar to Griffin, whose weapons match, though the Raven has more durability, but this robot possesses a unique ability that allows it to double jump, making a huge advantage to offensive and getaway modes for Raven. If equipped with the Death Button weapons, it can unleashes 'bombs' from the sky and plummet enemies with thundering rockets, just like in World War II, when military planes releases bombs to hit their target. Raven is a highly moderate threat to small, medium, and large robots, since it has average health and lumbering speed in foot. This white fiend earned its nickname, "Raptor Bot". It can also assemble into "RapBot". Using the Double Jump accurately will allow the Raven to rapidly close in on enemies and get into prime firing positions for maximum damage.
Some effective setups for the Raven are:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
|Slot Types →||Medium Slot ↓||Light Slot|
(Opt. 1) ↓
(Opt. 2) ↓
(Opt. 3) ↓
(Opt. 4) ↓
(Opt. 5) ↓
|#Slots →||x2||x2||x2||x2||x2||x2||Name ↓|
|Setup 1 →||Death Button (Opt. 1)|
Spec-Ops/Stuka (Opt. 5)
|Setup 2 →||Plasma Death Button (Opt. 1)|
Ambusher (Opt. 4)
|Setup 3 →||Leadhose (Opt. 1)|
|Setup 4 →|
|Setup 5 →||Freeze|
|Slot Types →||Medium Slot↓||Light Slot|
(Opt. 1) ↓
(Opt. 2) ↓
(Opt. 3) ↓
(Opt. 4) ↓
|#Slots →||x2||x2||x2||x2||x2||Name (If Applicable) ↓|
|Setup 1 →|
|Setup 2 →|
|Setup 3 →|
|Setup 4 →||Russian Death Button|
Long Range (800-1,000m)
|Slot Types →||Medium Slot ↓||Light Slot (Opt. 1)↓||Light Slot (Opt. 2)↓|
|#Slots →||x2||x2||x2||Name ↓|
|Setup 1 →||Gunship|
|Setup 2 →|
Mark I Statistics
Mark II Statistics
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
|5.3.0||Durability increased by 6%|
|Speed increased by 6%|
|Now receives +20% damage for 8 seconds after activating the ability (bonus not stack-able)|
|5.2.0||New skin: Goldfinch (Above the Stars event)|
|4.8.0||Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 9 hours|
|4.7.0||Speed increased by 7%|
|Durability increased by 6.5%|
|Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours, 30 minutes|
|Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag|
|Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours|
|Now available for 7,500 gold (can still be produced via Workshop 2.0)|
|4.3||New skin: Baihu|
|3.8||Robot was added to the game|
Paint Jobs Available For Purchase
- This is the only robot with multiple jumps.
- This is one of two robots to have talons, alongside the Falcon, though the Raven's are much more pronounced.
- Its weapon layout is shared with multiple robots, including its cousin, the Griffin. It is also shared with the Rhino.
- Paint job Baihu (Chinese: 白虎) means "white tiger".
- Click here for a 3D image of this robot.