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Components


…Tough yet rather mobile, thanks to its special ability. This robot possesses 2 medium and 2 light slots to offer excellent customization possibilities… – in-game description


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Purchase Information RavenInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
7,500 Gold
$60 13
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Jumpinfobox.png
Jump Icn info for user popup.png
Spacetechinfobox.png
SpaceTech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 93,700 40 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2× Medium Default Baihu Goldfinch
Default Weapons Pin + 2× Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Ky Lan
Passive 2
Other Legendary Pilots
Tier Icn info for user popup.png III Michelle Dubois
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 690,000
Components Components Components Components
80 230

Introduction

The Raven is a medium robot with 2 medium and 2 light hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

This Raven has a unique Jump ability called Double Jump.  The Raven can store two charges (each with a 20-second cooldown), giving the player a choice to either jump, land, then jump again, or use the second stored jump in mid-air. However, the user must wait for about two seconds after the first jump before the second jump is available. When using the jump in mid-air the player can choose the direction which can be very useful in dodging enemy fire.  When the ability is activated the Raven gets +20% damage in frepower for 8 seconds. 

Strategy

The Raven is similar to the Griffin due to its hardpoint layout and frame, however a key difference between the two is the Raven's Double Jump ability. The Double Jump gives the Raven a second jump making the bot very agile.  The Raven can use a second jump in mid-air to dodge enemy fire or to return safely to cover or out of enemy weapons' range after engaging a target.  The other difference between the Raven and the Griffin is the +20% boost to damage for 8 seconds once a jump is made, increasing firepower.

Due to the Raven’s boost in firepower when jumping, being on the offensive when jumping in or even out is key to maximizing damage output. Against another robot with the same or roughly same firepower, such as the Tyr or Hover, this 20% damage buff can make all the difference on who survives the engagement.

Threat Measure

The Raven is good for hit-and-run or ambush tactics, but not for sustained close-range engagement.  Because of the Double Jump ability some players use the Raven as a beacon capper since it can quickly move over a large area. The Raven is best equipped with mid-range weapon loadouts, such as Tulumbas Pin or Spark / Scourge. The Raven is a moderate threat in mid-high leagues.

Possible Setups

Some effective setups for the Raven are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types  Medium Slot  Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Light Slot
(Opt. 4) 
#Slots  x2 x2 x2 x2 x2 Name 
Setup 1 
Orkan.png
Pinata.png
Halo.png
Shredder.png
Aphid.png
Death Button (Opt. 1)
Spec-Ops/Stuka (Opt. 4)
Setup 2 
Taran.png
Magnum.png
Halo.png
Shredder.png
Plasma Death Button (Opt. 1)
Ambusher (Opt. 3)
Setup 3 
Punisher T.png
Punisher.png
Halo.png
Shredder.png
Leadhose (Opt. 1)
Setup 4 
Corona.png
Blaze.png
Halo.png
Shredder.png
Setup 5 
Cryo.png
Rime.png
Freeze
Setup 6
Vortex.png
Aphid.png
Nuke


Mid-Range (500-600m)

Slot Types  Medium Slot Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Light Slot
(Opt. 4) 
#Slots  x2 x2 x2 x2 x2 Name (If Applicable) 
Setup 1 
Scourge.png
Spark.png
Sting.png
Halo.png
Shredder.png
Setup 2 
Ion.png
Spark.png
Sting.png
Halo.png
Shredder.png
Setup 3 
Shocktrain.png
Spark.png
Sting.png
Halo.png
Shredder.png
Setup 4 
Tulumbas.png
Pin.png
Russian Death Button


Long Range (800-1,000m)

Slot Types  Medium Slot  Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots  x2 x2 x2 Name 
Setup 1 
Molot T.png
Molot.png
Gunship
Setup 2 
Ballista.png
Arbalest.png
Gekko.png
Sniper

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Goldcomponents.png
Cost
1 93,700 40 10,000 Components or 7,500 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 99,300 41 100,000 2 hours
3 105,300 43 200,000 5 hours
4 111,600 44 400,000 14 hours
5 118,300 45 2,000,000 1 day 4 hours
6 125,400 46 3,000,000 2 days 4 hours
7 132,900 48 4,000,000 2 days 18 hours
8 140,900 49 8,000,000 3 days 18 hours
9 149,400 50 13,000,000 4 days 10 hours
10 158,400 50 25,000,000 4 days 20 hours
11 167,900 50 35,000,000 5 days 4 hours
12 178,000 50 45,000,000 5 days 10 hours
Cost Time
Totals 135,700,000 30 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 178,000 50 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 181,300 50 1,000,000 1 day
3 184,600 50 2,000,000 2 days
4 187,900 50 4,000,000 3 days
5 191,200 50 16,000,000 3 days
6 194,500 50 16,000,000 3 days
7 197,800 50 16,000,000 3 days
8 201,100 50 16,000,000 3 days
9 204,400 50 16,000,000 3 days
10 207,700 50 16,000,000 3 days
11 211,000 50 16,000,000 3 days
12 214,300 50 16,000,000 3 days
Cost Time
Totals 135,000,000 30 days


Gallery

Update History

Version Changes
5.7.0 New limited edition skin: Ky Lan (Lunar New Year 2020)
5.3.0 Durability increased by 6%
Speed increased by 6%
Now receives +20% damage for 8 seconds after activating the ability (bonus not stack-able)
5.2.0 New skin: Goldfinch (Above the Stars event)
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 Speed increased by 7%
Durability increased by 6.5%
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours, 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.3.0 New skin: Baihu
3.8.0 Robot was added to the game

Poll


Trivia

  • This is the only robot capable of performing multiple jumps.
  • This is one of two robots to have talons, alongside the Falcon, though the Raven's are much more pronounced.
  • Its weapon layout is shared with multiple robots, including its cousin, the Griffin. It is also shared with the Rhino.
  • Paint job Baihu (Chinese: 白虎) means "white tiger".
  • This robot was added on April 25, 2018.

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