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Components



Tough yet rather mobile, thanks to its special ability. This robot possesses 2 medium and 2 light slots to offer excellent customization possibilities
— in-game description



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Purchase Information RavenInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
6,500 Gold
$65 13
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Jumpinfobox.png
Double Jump Icn info for user popup.png
Spacetechinfobox.png
SpaceTech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 93,700 40 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2× Medium Default Baihu Goldfinch
Default Weapons Pin + 2× Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Ky Lan
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png III Michelle Dubois
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 690,000
Components Components Components Components
80 230

Introduction

The Raven is a medium robot with 2 medium and 2 light hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

The Raven has a unique Jump ability called Double Jump. The Raven can store two charges (each with a 18-second cooldown), giving the player a choice to either jump, land, then jump again, or use the second stored jump in mid-air. However, the user must wait for about two seconds after the first jump before the second jump is available. When using the jump in mid-air the player can choose the direction which can be very useful in dodging enemy fire. When the ability is activated the Raven gets +20% damage in firepower for 8 seconds.

Strategy

The Raven is similar to the Griffin due to its hardpoint layout and frame, however a key difference between the two is the Raven's Double Jump ability. The Double Jump gives the Raven a second jump making the bot very agile. The Raven can use a second jump in mid-air to dodge enemy fire or to return safely to cover or out of enemy weapons' range after engaging a target. The other difference between the Raven and the Griffin is the +20% boost to damage for 8 seconds once a jump is made, increasing firepower.

Due to the Raven’s boost in firepower when jumping, being on the offensive when jumping in or even out is key to maximizing damage output. Against another robot with the same or roughly same firepower, such as the Tyr or Hover, this 20% damage buff can make all the difference on who survives the engagement.

A Raven is quite tanky for having the same groundspeed as robots such as the Retribution robots. Thus, it is able to expose itself long enough to deal good damage to an enemy - for example, jumping up, exposing itself and unloading a Vortex-Aphid hit with the boosted damage. One of its most notable strategies is the "super-jump" - where you activate jump unit and the ability at the same time, being able to jump incredibly high and escaping a deadly situation.

Raven relies mostly on its sudden directional changes both midair and on the ground to evade damage. Thus, it is wise to not use both jump charges for movement, and instead should be used to change direction rapidly and strafe opponents midair.

Threat Measure

The Raven is good for hit-and-run or ambush tactics, but not for sustained close-range engagement. Because of the Double Jump ability some players use the Raven as a beacon capper since it can quickly move over a large area. The Raven is best equipped with, mid-range weapon loadouts, such as, Tulumbas / Pin or Spark / Scourge. The Raven is a moderate threat in mid-high leagues.

Possible Setups

Some effective setups for the Raven are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Medium Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x2 x2 x2 x2 x2 Name
Setup 1
Orkan.png
Pinata.png
Halo.png
Shredder.png
Aphid.png
Death Button (Opt. 1)
Spec-Ops/Stuka (Opt. 4)
Setup 2
Taran.png
Magnum.png
Halo.png
Shredder.png
Plasma Death Button (Opt. 1)
Ambusher (Opt. 3)
Setup 3
Punisher T.png
Punisher.png
Halo.png
Shredder.png
Leadhose (Opt. 1)
Setup 4
Corona.png
Blaze.png
Halo.png
Shredder.png
Setup 5
Cryo.png
Rime.png
Freeze
Setup 6
Vortex.png
Aphid.png
Nuke


Mid-Range (500-600m)

Slot Types Medium Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x2 x2 x2 x2 x2 Name (If Applicable)
Setup 1
Scourge.png
Spark.png
Sting.png
Halo.png
Shredder.png
Setup 2
Ion.png
Spark.png
Sting.png
Halo.png
Shredder.png
Setup 3
Shocktrain.png
Spark.png
Sting.png
Halo.png
Shredder.png
Setup 4
Tulumbas.png
Pin.png
Russian Death Button


Long Range (800-1,000m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x2 x2 x2 Name
Setup 1
Molot T.png
Molot.png
Gunship
Setup 2
Ballista.png
Arbalest.png
Gekko.png
Sniper


Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 3,000,000 48:00
7 4,000,000 66:00
8 8,000,000 90:00
9 13,000,000 106:00
10 25,000,000 116:00
11 35,000,000 124:00
12 45,000,000 130:00
Total Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Total Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats

Raven
ID 37 Ability Faction
Tier 3
DoubleJumpinfobox.png

Double Jump
Spacetech
SpaceTech
Class Light
Medium
Wiki Class Icn info for user popup.png Heavy
Availability Goldcomponents.png Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
93,700 40 1 178,000 53
99,300 41 2 181,300 53
105,300 43 3 184,600 53
111,600 44 4 187,900 53
118,300 45 5 191,200 53
125,400 46 6 194,500 53
132,900 48 7 197,800 53
140,900 49 8 201,100 53
149,400 50 9 204,400 53
158,400 51 10 207,700 53
167,900 52 11 211,000 53
178,000 53 12 214,300 53
MK 3 Level 1 225,015 53

Gallery

3D Model

Update History

Version Changes
7.0.0 20 → 18 sec ability cooldown
5.7.0 New limited edition skin: Ky Lan (Lunar New Year 2020)
5.3.0 Durability increased by 6%
Speed increased by 6%
Now receives +20% damage for 8 seconds after activating the ability (bonus not stack-able)
5.2.0 New skin: Goldfinch (Above the Stars event)
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 Speed increased by 7%
Durability increased by 6.5%
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours, 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.3.0 New skin: Baihu
3.8.0 Robot was added to the game

Poll


Trivia

  • This is the only robot capable of performing multiple jumps.
  • This is one of two robots to have talons, alongside the Falcon, though the Raven's are much more pronounced.
  • Its weapon layout is shared with multiple robots, including its cousin, the Griffin. It is also shared with the Rhino and Ares.
  • Paint job Baihu (Chinese: 白虎) means "white tiger".
  • This robot was added on April 25, 2018.
  • The paint job Ky Lan (Vietnamese: Kỳ Lân) means unicorn, or specifically chinese unicorn

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