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Components



Tough yet rather mobile, thanks to its special ability. This robot possesses 2 medium and 2 light slots to offer excellent customization possibilities
— in-game description



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37
Raven
Purchase Information Raven
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
6,500 Gold
$65 13
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Jumpinfobox
Double Jump Icn info for user popup
Spacetechinfobox
SpaceTech
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 93,700 40 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2× Medium Default Baihu Goldfinch
Default Weapons Pin + 2× Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Ky Lan
Passive 3
Other Legendary Pilots
Tier Icn info for user popup III Michelle Dubois Nessa Riggs
Wiki Class Icn info for user popup Medium
Potential Role Attacker
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 690,000
Components Components Components Components
80 230

Introduction[]

The Raven is a medium robot with 2 medium and 2 light hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability[]

The Raven has a unique Jump ability called Double Jump. The Raven can store two charges (each with a 18-second cooldown), giving the player a choice to either jump, land, then jump again, or use the second stored jump in mid-air. However, the user must wait for about two seconds after the first jump before the second jump is available. When using the jump in mid-air the player can choose the direction which can be very useful in dodging enemy fire. When the ability is activated the Raven gets +20% damage in firepower for 8 seconds.

Strategy[]

The Raven is similar to the Griffin due to its hardpoint layout and frame, however a key difference between the two is the Raven's Double Jump ability. The Double Jump gives the Raven a second jump making the bot very agile. The Raven can use a second jump in mid-air to dodge enemy fire or to return safely to cover or out of enemy weapons' range after engaging a target. The other difference between the Raven and the Griffin is the +20% boost to damage for 8 seconds once a jump is made, increasing firepower.

Due to the Raven’s boost in firepower when jumping, being on the offensive when jumping in or even out is key to maximizing damage output. Against another robot with the same or roughly same firepower, such as the Tyr or Hover, this 20% damage buff can make all the difference on who survives the engagement.

A Raven is quite tanky for having the same groundspeed as robots such as the Retribution robots. Thus, it is able to expose itself long enough to deal good damage to an enemy - for example, jumping up, exposing itself and unloading a Vortex-Aphid hit with the boosted damage. One of its most notable strategies is the "super-jump" - where you activate jump unit and the ability at the same time, being able to jump incredibly high and escaping a deadly situation.

Raven relies mostly on its sudden directional changes both midair and on the ground to evade damage. Thus, it is wise to not use both jump charges for movement, and instead should be used to change direction rapidly and strafe opponents midair. To hop from beacon to beacon, install a jump unit so that 1 ability charge still remains if required.

Threat Measure

The Raven is good for hit-and-run or ambush tactics, but not for sustained close-range engagement. Because of the Double Jump ability some players use the Raven as a beacon capper since it can quickly move over a large area. The Raven is best equipped with, mid-range weapon loadouts, such as, Tulumbas / Pin or Spark / Scourge. The Raven is a moderate threat in mid-high leagues.

Possible Setups[]

Some effective setups for the Raven are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)[]

Slot Types Medium Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x2 x2 x2 x2 x2 Name
Setup 1
Orkan
Pinata
Halo
Shredder
Aphid
Death Button (Opt. 1)
Spec-Ops/Stuka (Opt. 4)
Setup 2
Taran
Magnum
Halo
Shredder
Plasma Death Button (Opt. 1)
Ambusher (Opt. 3)
Setup 3
Punisher T
Punisher
Halo
Shredder
Leadhose (Opt. 1)
Setup 4
Corona
Blaze
Halo
Shredder
Setup 5
Cryo
Rime
Freeze
Setup 6
Vortex
Aphid
Nuke


Mid-Range (500-600m)[]

Slot Types Medium Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x2 x2 x2 x2 x2 Name (If Applicable)
Setup 1
Scourge
Spark
Sting
Halo
Shredder
Setup 2
Ion
Spark
Sting
Halo
Shredder
Setup 3
Shocktrain
Spark
Sting
Halo
Shredder
Setup 4
Tulumbas
Pin
Russian Death Button


Long Range (800-1,000m)[]

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x2 x2 x2 Name
Setup 1
Molot T
Molot
Gunship
Setup 2
Ballista
Arbalest
Gekko
Sniper


Upgrade Cost[]

  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats[]

Raven
ID 37 Ability Faction
Tier 3
DoubleJumpinfobox

Double Jump
Spacetech
SpaceTech
Class Light
Medium
Wiki Class Icn info for user popup Heavy
Availability Goldcomponents Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
93,700 40 1 178,000 53
99,300 41 2 181,300 53
105,300 43 3 184,600 53
111,600 44 4 187,900 53
118,300 45 5 191,200 53
125,400 46 6 194,500 53
132,900 48 7 197,800 53
140,900 49 8 201,100 53
149,400 50 9 204,400 53
158,400 51 10 207,700 53
167,900 52 11 211,000 53
178,000 53 12 214,300 53
MK 3 Level 1 225,000 53

Gallery[]

3D Model[]

Update History[]

Version Changes
7.0.0 20 → 18 sec ability cooldown
5.7.0 New limited edition skin: Ky Lan (Lunar New Year 2020)
5.3.0 Durability increased by 6%
Speed increased by 6%
Now receives +20% damage for 8 seconds after activating the ability (bonus not stack-able)
5.2.0 New skin: Goldfinch (Above the Stars event)
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 Speed increased by 7%
Durability increased by 6.5%
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours, 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.3.0 New skin: Baihu
3.8.0 Robot was added to the game

Poll[]


Trivia[]

  • This is the only robot capable of performing multiple jumps.
  • This is one of two robots to have talons, alongside the Falcon, though the Raven's are much more pronounced.
  • Its weapon layout is shared with multiple robots, including its cousin, the Griffin. It is also shared with the Rhino and Ares.
  • Paint job Baihu (Chinese: 白虎) means "white tiger".
  • This robot was added on April 25, 2018.
  • The paint job Ky Lan (Vietnamese: Kỳ Lân) means unicorn, or specifically chinese unicorn
  • If you use Raven with Jump Unit, now you can jump 3 times at once!

Navigation[]

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