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Quarker   Futuristic Quarker

Components



Compact energy machine gun with unlimited ammo. High accuracy makes it effective at medium range, but the gun overheats and becomes less accurate after long bursts
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 6,000 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Quarker.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 360 per energy round Manual
WeaponRange.png Range 500 meters Icn info for user popup.png Automatic
WeaponReload.png Reload None Instability
Capacity ∞ energy rounds Unlimited Ammo
Unload 0.15 seconds Icn info for user popup.png Blank
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170

Introduction

The Quarker is a close to mid-range (up to 500 meters, with an optimal range that is dependent on what overheating phase the weapon is in) light energy weapon. It has unlimited ammo, but its accuracy drops as it fires continuously because of its overheating mechanic. It has a medium and heavy conterpart (Atomizer and Nucleon respectively).

Strategy

This energy machine gun is the light version of the medium Atomizer and heavy Nucleon. Because it is mostly based on the two aforementioned weapons it should be used like one. Because it does not have a reload time it can fire indefinitely, quickly dealing damage to enemies.

The drawback to the Quarker is that after 5 seconds of being continuously fired, the projectile dispersion increases (essentially making the weapon less accurate from a distance). This is due to the weapon overheating mechanic, to the point of becoming wildly inaccurate when firing on full overheat, even when firing from closer than its maximum range of 500 meters. Firing must be discontinued for a certain amount of time (depending on how much overheat) to allow the weapon's heat to dissipate, thus allowing the Quarker to fire with more accuracy again. It is important to fire in moderate bursts when engaging targets to maximize its damage potential at a range near 500 meters.

At point-blank, it still remains effective even if it has overheated. It also does a poor job of destroying physical shields as it is an energy weapon, which can act as a counter to the Quarker. Like other machine guns, you need to stay out of cover to do high damage. This exposes the robot to enemy fire and can be fatal to robots with low health or a lack of shielding. It can be used in long term firefights due to its unlimited ammo, but also effective with quick skirmishes.

Pros and Cons

Pros

  • Infinite ammo-never need to reload
  • Energy shells allow penetration of energy shields
  • Considerable damage in extended combat
  • Great at sustained fighting
  • 500-meter range allows mid-range shootdowns (when not overheated)
  • Inaccuracy while overheated allows it to hit enemy robots in stealth (side effect)

Cons

  • Weapon overheats when continuously fired, making it lose accuracy
  • To maximize damage potential, robot needs to expose itself for a very long time
  • Very close optimal range when at full overheat
  • Ineffective against physical shields

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Quarker
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
71 4 Light Energy 500 WorkshopYes.png Workshop
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
1 0 0 0 0.15 6.67
2,400
Cycle DPS
8,820 20k
Attributes Energy Energy Manual Manual Unlimited Ammo Unlimited ammo Instability Instability Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
360 360 ~ 2,400 1 1,050 1,050 ~ 7,000
400 400 ~ 2,667 2 1,060 1,060 ~ 7,067
450 450 ~ 3,000 3 1,080 1,080 ~ 7,200
490 490 ~ 3,267 4 1,090 1,090 ~ 7,267
540 540 ~ 3,600 5 1,120 1,120 ~ 7,467
590 590 ~ 3,933 6 1,140 1,140 ~ 7,600
640 640 ~ 4,267 7 1,150 1,150 ~ 7,667
700 700 ~ 4,667 8 1,170 1,170 ~ 7,800
790 790 ~ 5,267 9 1,190 1,190 ~ 7,933
860 860 ~ 5,733 10 1,210 1,210 ~ 8,067
950 950 ~ 6,333 11 1,230 1,230 ~ 8,200
1,050 1,050 ~ 7,000 12 1,260 1,260 ~ 8,400
MK 3 Level 1 1,323 1,323 ~ 8,820
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Accuracy By Distance/Overheat

Below is the average percentage (%) of projectiles that hit an enemy robot (if aimed directly at) at specific ranges, when not overheated (5 seconds or less of continuous firing) compared to being fully overheated (9 seconds or more of continuous firing).

Range Non-Overheat Accuracy % Max Overheat Accuracy %
50 meters or less 100% 100%
100 meters 100% 96%
150 meters 100% 44%
200 meters 100% 27%
250 meters 100% 18%
300 meters 100% 16%
350 meters 100% 7%
400 meters 100% 4%
450 meters 100% 2%
500 meters 100% 1%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio

Update History

Version Changes
6.8.0 Shot interval: 0.1s → 0.15s
6.7.0 Now available in Workshop 2.0
6.3.0 targeting issues fixed
6.2.0 Particle spread begins to increase after 5 seconds (was previously 2)
Damage per particle increased by 25%
6.0.0 Weapon was added to the game

Poll


Trivia

  • This weapon was added on April 22, 2020.
  • Quarker is usually grouped with Atomizer and Nucleon, and its name is a reference to how a quark is smaller than an atom.

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