War Robots Wiki
m (Reverted edits by Ballzez178 (talk) to last version by Icefirephoenix)
(Updated upgrade cost/time and workshop costs.)
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{{Protection}}
 
{{Protection}}
{{Currency|Type = "Cp"}}
+
{{Currency|Type = "Au/Cp"}}
{{Quote|Small and brisk, but surprisingly durable, thanks to its hunt ability}}
+
{{Quote|Small and brisk, but surprisingly durable, thanks to its ability. In capable hands, Pursuer can cause chaos behind enemy lines and swiftly capture beacons. Stealth allows it to escape the line of fire}}
  +
<br />
{{Infobox robot
 
  +
|robot = Pursuer
 
  +
{{Unit Page Top
|image = Pursuer.png
 
  +
|Prev Unit = Phantom
|imagecaption =
 
 
|Unit Name = Pursuer
|price = 10,000 [[Components]]
 
  +
|Next Unit = Raven
|value = $75
 
  +
|Mainpic = PursuerInfobox.png
|levelreq = 19
 
  +
|Cost = 10,000 {{Cp icon}} or<br>9,750 {{Au icon}}
 
|Value = $75
  +
|Rlevel = 19
  +
|Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]]
  +
|Ability = [[File:Huntinfobox.png|34px|link=]]<br>[[Abilities#Hunt|Hunt]] {{Info-Tooltip|Ability Tooltip}}
  +
|Faction = [[File:Yan-diVenturesinfobox.png|36px|link=]]<br>[[New_Factions#Yan-di Ventures|Yan-di Ventures]]
 
|Level = 1
  +
|Hit Points = 68,000
  +
|Speed = 50 kph
 
|Hardpoints = 3x [[Light]]
  +
|Tier = III
 
|WikiClass = [[Light Robot|Light]]
  +
|Paint = [[File:Pursuer DEFAULT.png|60px|Default]]
  +
|Paint2 = [[File:Pursuer QUANTUM.png|60px|Quantum|link=Paint_Jobs#Quantum]]
  +
|Paint3 = [[File:Pursuer CROW.png|60px|Crow|link=Paint_Jobs#Crow]]
  +
|Paint4 =
  +
|Paint5 =
  +
|LegendPaint = N/A
  +
|ActiveModule = Yes
  +
|PassiveModule = 3
  +
|Pilot = [[File:Pilot_legend_ariadneshaw_mini.png|Ariadne Shaw|50px|link=War_Robots_Wiki:Legendary_Pilot_List#Ariadne_Shaw]]
 
|Weapons = 3x [[Punisher]]
  +
|Currency = {{Cp}}
 
}}
  +
{{Workshopbox
 
|ws1cost=200,000
 
|ws1cost=200,000
|ws1comps=60
+
|ws1comps=80
|ws3cost=660,000
+
|ws3cost=690,000
|ws3comps=170
+
|ws3comps=230
|class = [[Medium Robot|Medium]]
 
|wikiclass = [[Light Robot|Light]]
 
|hp =68,000
 
|speed = 50
 
|hardpoints =3x [[Light]]
 
|active= Yes
 
|passive= 3
 
|ability = [[abilities#Hunt|Hunt]]:<br>Duration: 10 seconds<br>Cooldown: 20 seconds
 
|level = 1
 
|faction = [[Factions#Unaffiliated|Unaffiliated]]
 
|weapons =3x [[Punisher]]
 
 
}}
 
}}
   
 
==Introduction==
 
==Introduction==
 
 
The '''Pursuer''' is a [[Medium Robot|medium robot]] with 3 [[Light Weapon|light]] hardpoints. It is unofficially classified as a [[Light Robot|light robot]] based on wiki [[War Robots Wiki:Robot Classification Criteria|criteria]].
 
The '''Pursuer''' is a [[Medium Robot|medium robot]] with 3 [[Light Weapon|light]] hardpoints. It is unofficially classified as a [[Light Robot|light robot]] based on wiki [[War Robots Wiki:Robot Classification Criteria|criteria]].
   
 
==Ability==
 
==Ability==
This robot has the '''Hunt''' [[Abilities#Hunt|ability]], which when activated (10 second duration) gives the Pursuer a 33% speed increase, and becomes cloaked (stealth), in turn, making it impossible for enemies to target it. This gives the Pursuer a top speed of 88 km/h (rounded up), making it one of the 3 fastest robots in the game. This robot can reach up to 88 km/h when it's ability is used, gaining 33% more speed.
+
The Pursuer's [[Abilities#Hunt|ability]] is called '''Hunt''' which when activated gives the Pursuer stealth and a 33% speed increase (88 km/h) for 10 seconds. 
   
 
==Strategy==
 
==Strategy==
The Pursuer has the same speed as the [[Stalker]], and both have an ability that allows them to become cloaked, thus, it is advisable to play this robot like one, using hit-and-run, and ambush tactics, along with capturing beacons. Some people would consider this to be an upgraded version of the Stalker, due to having more firepower (an extra light hardpoint), durability, and a speed boost while going into stealth.
+
The Pursuer has the same speed and cloaking ability as the [[Stalker]] and should be piloted in a similar manner, using hit-and-run and ambush tactics, along with flanking and capturing beacons.  Certain combinations of modules and pilot skills can further enhance the Pursuer's capability by allowing it to escape dangerous situations (i.e. Phase Shift) or provide a one-time extra ability charge (Deft Survivor).
 
   
 
{{R|'''Threat Measure'''}}
 
{{R|'''Threat Measure'''}}
   
Pursuer is similar to Stalker when it activates its ability, but it is far more dangerous than the small, white robot. It has three light hardpoints, making Pursuer dealing strong damages if equipped with Gusts. It is also shown that Pursuer can speed up when in Stealth mode, proving this tiny bot as a huge threat to slow, tough robots. Unfortunately, Pursuer lacks endurance, lasting only seconds if an Orkan Spectre hits the bot after its ability shortened out. Pursuer, of course, is a high threat to big robots, but a moderate threat to small and medium bots, due to their abilities, speed, and firepower.
+
The Pursuer is similar to the Stalker when it activates its ability but is far more dangerous since it has three light hardpoints When equipped with high burst Damage Per Second weapons the Pursuer can close in on a target, inflict significant damage, then escape within the 10 second duration of its ability.  In the middle leagues the Pursuer is a high threat, but in the higher leagues experienced pilots and bots equipped with Quantum Radar make the Pursuer a moderate threat.
  +
  +
The Pursuer is a great bot for pilots to learn hit-and-run tactics, utilize stealth, and hone beacon capping skills.  It is a good bot for transition to more powerful bots in a similar role in the higher leagues.
   
   
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These setups are recommended for the Pursuer:
 
These setups are recommended for the Pursuer:
   
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
+
'''Note''': Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
   
 
===Close Range (350m or less)===
 
===Close Range (350m or less)===
  +
{{CollapseBeginClosed}}
 
<div class="mw-collapsible" style="width:80%" data-expandtext="Open" data-collapsetext="Close">
+
<div style="width:80%" data-expandtext="Open" data-collapsetext="Close">
 
{|border="1"
 
{|border="1"
 
|-
 
|-
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|'''Setup 6 '''→
 
|'''Setup 6 '''→
 
|{{Setup|"Shredder"}}
 
|{{Setup|"Shredder"}}
  +
|Roothose
|
 
 
|-
 
|-
 
|'''Setup 7 '''→
 
|'''Setup 7 '''→
 
|{{Setup|"Blaze"}}
 
|{{Setup|"Blaze"}}
  +
|Mini-Inferno
|
 
 
|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
   
   
 
===Mid-Range (500-600m)===
 
===Mid-Range (500-600m)===
  +
{{CollapseBeginClosed}}
 
<div class="mw-collapsible" style="width:80%" data-expandtext="Open" data-collapsetext="Close">
+
<div style="width:80%" data-expandtext="Open" data-collapsetext="Close">
 
{|border="1"
 
{|border="1"
 
|-
 
|-
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|{{Setup|"Pin"}}
 
|{{Setup|"Pin"}}
 
|Mini-Russian Death Button
 
|Mini-Russian Death Button
 
|-
  +
|'''Setup 1 '''→
  +
|{{Setup|"Marquess"}}
 
|
 
|-
 
|-
 
|'''Setup 2 '''→
 
|'''Setup 2 '''→
 
|{{Setup|"Spark"}}
 
|{{Setup|"Spark"}}
  +
|Mini-Lightning Death Button
|
 
 
|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
   
   
 
===Overview===
 
===Overview===
There are multiple builds that can work effectively with this robot. Triple [[Gust]]s can deal considerable burst damage, which fits the hit-and-run style perfectly, allowing it to quickly cripple or eliminate enemies while its Hunt ability is active.
+
There are multiple effective builds for the Pursuer.  Ones that deal high burst DPS is recommended to compliment the Pursuer's hit-and-run tactics.
  +
[[Gust]]s, [[Halo|Halos, ]][[Pinata|Pinatas,]] [[Shredder]]s, and [[Rime]]s deal considerable burst damage that quickly cripples or eliminates enemies during the Pursuer's Hunt ability activation. 
 
Three [[Halo]]s fill a similar role as three Gusts, but with the ability to immobilize an opponent, allowing Pursuer to close in more easily for a short time while Hunt remains active. However, damage output and immobilization chance reduce at range. While Halos deal more damage than gusts at point blank, they are outperformed at ranges above 50m.
 
 
A trio of [[Pinata]]s could be used in a similar manner, however, it can bypass physical shields, but not as effective at potentially taking down [[Ancile]] shields as the Gusts. Aphids are another possible setup, due to this robots impressive speed and its ability, which can allow it to go out of cover to unload a salvo of missiles, then safely go back into cover without any fear of being targeted.
 
   
  +
For cheaper builds [[Magnum]]s can provided sustained energy DPS.
Lastly, three [[Magnum]]s could do a good job at pressuring robots with energy shields, particularly ones with built-in energy shields, due to them usually having below average health.
 
   
 
===Not Recommended===
 
===Not Recommended===
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==Mark I Statistics==
 
==Mark I Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 0
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:400px;"
 
 
|mark-2 = false
|-
 
  +
|purchase-currency = {{Table Currency|"Au/Cp"}}
!Purchase<br />Level
 
  +
|1|68,000|50|10,000 {{Cp icon}} or 9,750 {{Au icon}}
!Purchase<br />Cost
 
 
|2|72,000|52|100,000|2 hours
!Health
 
 
|3|77,000|54|200,000|5 hours
!Speed (km/h)
 
 
|4|82,000|56|400,000|14 hours
|-
 
 
|5|87,000|58|2,000,000|1 day 4 hours
|1
 
 
|6|93,000|60|3,000,000|2 days 4 hours
|10,000 Components
 
 
|7|99,000|62|4,000,000|2 days 18 hours
|68,000
 
 
|8|105,000|64|8,000,000|3 days 18 hours
|50
 
 
|9|112,000|66|13,000,000|4 days 10 hours
|}
 
 
|10|119,000|66|25,000,000|4 days 20 hours
 
 
|11|127,000|66|35,000,000|5 days 4 hours
{{robot-upgrades|Pursuer
 
|2|52|72,000||100,000|2 hours
+
|12|135,000|66|45,000,000|5 days 10 hours
  +
|total-upgrade-cost = 135,700,000
|3|54|77,000||200,000|5 hours
 
  +
|total-upgrade-time = 30 days 13 hours}}
|4|56|82,000||400,000|14 hours
 
|5|58|87,000||2,000,000|1 day 4 hours
 
|6|60|93,000||4,000,000|2 days 18 hours
 
|7|62|99,000||6,000,000|4 days 6 hours
 
|8|64|105,000||11,000,000|5 days 4 hours
 
|9|66|112,000||17,000,000|5 days 20 hours
 
|10|66|119,000||36,000,000|6 days 4 hours
 
|11|66|127,000||52,000,000|6 days 12 hours
 
|12|66|135,000||70,000,000|6 days 20 hours
 
|Total|+16|+67,000||198,700,000|34 days 1 hour
 
}}
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 0
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
 
 
|mark-2 = true
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
  +
|1|135,000|66|500
|-
 
  +
|2|137,500|66|1,500,000|1 day
!Level
 
 
|3|140,000|66|2,000,000|2 days
!Cost
 
 
|4|142,500|66|4,000,000|3 days
!Health
 
 
|5|145,000|66|16,000,000|3 days
!Speed (km/h)
 
 
|6|147,500|66|16,000,000|3 days
|-
 
 
|7|150,000|66|16,000,000|3 days
|1
 
 
|8|152,500|66|16,000,000|3 days
|500 [[Au]]
 
 
|9|155,000|66|16,000,000|3 days
|81,600
 
 
|10|157,500|66|16,000,000|3 days
|50
 
  +
|11|160,000|66|16,000,000|3 days
|}
 
  +
|12|162,500|66|16,000,000|3 days
 
  +
|total-upgrade-cost = 135,000,000
{{robot-upgrades-mk2|Pursuer
 
  +
|total-upgrade-time = 30 days}}
|2|52|86,400||100,000|2 hours
 
|3|54|92,400||200,000|5 hours
 
|4|56|98,400||400,000|14 hours
 
|5|58|104,400||2,000,000|1 day 4 hours
 
|6|60|111,600||4,000,000|2 days 18 hours
 
|7|62|118,800||6,000,000|4 days 6 hours
 
|8|64|126,000||11,000,000|5 days 4 hours
 
|9|66|134,400||17,000,000|5 days 20 hours
 
|10|66|142,800||36,000,000|6 days 4 hours
 
|11|66|152,400||52,000,000|6 days 12 hours
 
|12|66|162,000||70,000,000|6 days 20 hours
 
|Total|+16|+80,400||198,700,000|34 days 1 hour
 
}}
 
 
   
 
==Update History==
 
==Update History==
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
+
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
|-
 
|-
 
!Version
 
!Version
 
!Changes
 
!Changes
 
|-
  +
|[[Updates#Update 6.0.1|6.0.1]]
  +
|Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶200,000/80<br>3 day; 660,000/170⟶690,000/230<br>Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours<br>Now available for 9,750 gold (can still be produced via Workshop 2.0)
 
|-
  +
|[[Updates#Update 5.2.0|5.2.0]]
  +
|New skin: [[Paint Jobs#Crow|Crow]] (Above the Stars event)
 
|-
 
|-
 
|[[Updates#Update 4.8.0|4.8.0]]
 
|[[Updates#Update 4.8.0|4.8.0]]
|Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
+
|Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
 
|-
 
|-
 
|[[Updates#Update 4.7.0|4.7.0]]
 
|[[Updates#Update 4.7.0|4.7.0]]
 
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
 
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
 
|-
 
|-
|[[Updates#Update 4.5|4.5]]
+
|[[Updates#Update 4.5.0|4.5.0]]
|Economy Changes:
 
|-
 
|
 
 
|Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
 
|Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
 
|-
 
|-
|[[Updates#Update 4.0|4.0]]
+
|[[Updates#Update 4.0.0|4.0.0]]
  +
|Value (USD): $300⟶$75<br>Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag<br>Total Upgrade Time: 30 days, 15 hours, 30 minutes⟶58 days, 17 hours<br>New skin: [[Paint Jobs#Quantum|Quantum]] (Star Invasion)
|Economy Changes (July 5):
 
|-
 
|
 
|
 
Value (USD): $300⟶$75
 
|-
 
|
 
|Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
 
|-
 
|
 
|Total Upgrade Time: 30 days, 15 hours, 30 minutes⟶58 days, 17 hours
 
|-
 
|
 
|New skin: Quantum (Star Invasion)
 
 
|-
 
|-
 
|[[Updates#Update 3.7.1|3.7.1]]
 
|[[Updates#Update 3.7.1|3.7.1]]
 
|Robot was added to the game
 
|Robot was added to the game
 
|}
 
|}
 
 
==Paint Jobs Available For Purchase==
 
<gallery hideaddbutton="true" orientation="none" widths="180" columns="4" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true">
 
PursuerQuantum.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Quantum
 
</gallery>
 
 
   
 
==Poll==
 
==Poll==
Line 244: Line 221:
 
*Following (someone or something) in order to catch or attack them is the definition of pursue.
 
*Following (someone or something) in order to catch or attack them is the definition of pursue.
 
*This is the only light bot to have a slow tower rotation, possibly to balance it.
 
*This is the only light bot to have a slow tower rotation, possibly to balance it.
*This robot's stats have never changed (except upgrade stats) when it came to live server
+
*This robot's stats have never changed (except upgrade stats) when it came to live server.
  +
*This robot was added on March 15, 2018.
*Click [https://sketchfab.com/3d-models/pursuer-3d-b5f875b74a7a4e6fa9a7772c843d2348 here] for a 3D image of this robot
 
  +
  +
==Navigation==
  +
{{Units}}
  +
[[Category:A to Z]]

Revision as of 12:50, 17 June 2020

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Components



Small and brisk, but surprisingly durable, thanks to its ability. In capable hands, Pursuer can cause chaos behind enemy lines and swiftly capture beacons. Stealth allows it to escape the line of fire
— in-game description



{{{ID}}}
Pursuer
Purchase Information PursuerInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
9,750 Gold
$75 19
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Huntinfobox
Hunt Icn info for user popup
Yan-diVenturesinfobox
Yan-di Ventures
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 68,000 50 kph
Armaments Standard Paint Jobs
Hardpoints 3x Light Default Quantum Crow
Default Weapons 3x Punisher
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup III Ariadne Shaw
Wiki Class Icn info for user popup Light
Potential Role ~
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 690,000
Components Components Components Components
80 230

Introduction

The Pursuer is a medium robot with 3 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.

Ability

The Pursuer's ability is called Hunt which when activated gives the Pursuer stealth and a 33% speed increase (88 km/h) for 10 seconds. 

Strategy

The Pursuer has the same speed and cloaking ability as the Stalker and should be piloted in a similar manner, using hit-and-run and ambush tactics, along with flanking and capturing beacons.  Certain combinations of modules and pilot skills can further enhance the Pursuer's capability by allowing it to escape dangerous situations (i.e. Phase Shift) or provide a one-time extra ability charge (Deft Survivor).

Threat Measure

The Pursuer is similar to the Stalker when it activates its ability but is far more dangerous since it has three light hardpoints.  When equipped with high burst Damage Per Second weapons the Pursuer can close in on a target, inflict significant damage, then escape within the 10 second duration of its ability.  In the middle leagues the Pursuer is a high threat, but in the higher leagues experienced pilots and bots equipped with Quantum Radar make the Pursuer a moderate threat.

The Pursuer is a great bot for pilots to learn hit-and-run tactics, utilize stealth, and hone beacon capping skills.  It is a good bot for transition to more powerful bots in a similar role in the higher leagues.


Possible Setups

These setups are recommended for the Pursuer:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot
#Slots x3 Name (If Applicable)
Setup 1
Pinata
Mini-Death Button
Setup 2
Punisher
Mini-Leadhose
Setup 3
Aphid
Mini-Nuke
Setup 4
Gust
Shotgun
Setup 5
Halo
Energy Shotgun
Setup 5
Magnum
Mini-Plasma Death Button
Setup 6
Shredder
Roothose
Setup 7
Blaze
Mini-Inferno


Mid-Range (500-600m)

Slot Types Light Slot
#Slots x3 Name (If Applicable)
Setup 1
Pin
Mini-Russian Death Button
Setup 1
Marquess
Setup 2
Spark
Mini-Lightning Death Button


Overview

There are multiple effective builds for the Pursuer.  Ones that deal high burst DPS is recommended to compliment the Pursuer's hit-and-run tactics. Gusts, Halos, Pinatas, Shredders, and Rimes deal considerable burst damage that quickly cripples or eliminates enemies during the Pursuer's Hunt ability activation. 

For cheaper builds Magnums can provided sustained energy DPS.

Not Recommended

  • The use of long range weaponry, as they don't fit the Pursuer's role very well as a beacon capturer and ambush unit.

Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Goldcomponents
Cost
1 68,000 50 10,000 Components or 9,750 Gold

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 72,000 52 100,000 2 hours
3 77,000 54 200,000 5 hours
4 82,000 56 400,000 14 hours
5 87,000 58 2,000,000 1 day 4 hours
6 93,000 60 3,000,000 2 days 4 hours
7 99,000 62 4,000,000 2 days 18 hours
8 105,000 64 8,000,000 3 days 18 hours
9 112,000 66 13,000,000 4 days 10 hours
10 119,000 66 25,000,000 4 days 20 hours
11 127,000 66 35,000,000 5 days 4 hours
12 135,000 66 45,000,000 5 days 10 hours
Cost Time
Totals 135,700,000 30 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 135,000 66 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 137,500 66 1,500,000 1 day
3 140,000 66 2,000,000 2 days
4 142,500 66 4,000,000 3 days
5 145,000 66 16,000,000 3 days
6 147,500 66 16,000,000 3 days
7 150,000 66 16,000,000 3 days
8 152,500 66 16,000,000 3 days
9 155,000 66 16,000,000 3 days
10 157,500 66 16,000,000 3 days
11 160,000 66 16,000,000 3 days
12 162,500 66 16,000,000 3 days
Cost Time
Totals 135,000,000 30 days


Update History

Version Changes
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶200,000/80
3 day; 660,000/170⟶690,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 9,750 gold (can still be produced via Workshop 2.0)
5.2.0 New skin: Crow (Above the Stars event)
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
4.0.0 Value (USD): $300⟶$75
Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 30 days, 15 hours, 30 minutes⟶58 days, 17 hours
New skin: Quantum (Star Invasion)
3.7.1 Robot was added to the game

Poll


Trivia

  • The Pursuer can be seen as an upgraded Stalker or Gepard. It has firepower equal to a Gepard's, a superior ability to the Stalker's, and more health than both robots.
  • Upon entering its Hunt ability, two flaps lift up from its upper torso, revealing a light blue color underneath (possible cloaking device).
  • Following (someone or something) in order to catch or attack them is the definition of pursue.
  • This is the only light bot to have a slow tower rotation, possibly to balance it.
  • This robot's stats have never changed (except upgrade stats) when it came to live server.
  • This robot was added on March 15, 2018.

Navigation