m (Reverted edits by Ballzez178 (talk) to last version by Icefirephoenix) |
(Updated upgrade cost/time and workshop costs.) |
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{{Protection}} |
{{Protection}} |
||
− | {{Currency|Type = "Cp"}} |
+ | {{Currency|Type = "Au/Cp"}} |
− | {{Quote|Small and brisk, but surprisingly durable, thanks to its |
+ | {{Quote|Small and brisk, but surprisingly durable, thanks to its ability. In capable hands, Pursuer can cause chaos behind enemy lines and swiftly capture beacons. Stealth allows it to escape the line of fire}} |
+ | <br /> |
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− | {{Infobox robot |
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+ | |||
⚫ | |||
+ | {{Unit Page Top |
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− | |image = Pursuer.png |
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+ | |Prev Unit = Phantom |
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− | |imagecaption = |
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⚫ | |||
− | |price = 10,000 [[Components]] |
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+ | |Next Unit = Raven |
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⚫ | |||
+ | |Mainpic = PursuerInfobox.png |
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− | |levelreq = 19 |
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+ | |Cost = 10,000 {{Cp icon}} or<br>9,750 {{Au icon}} |
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⚫ | |||
+ | |Rlevel = 19 |
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+ | |Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]] |
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+ | |Ability = [[File:Huntinfobox.png|34px|link=]]<br>[[Abilities#Hunt|Hunt]] {{Info-Tooltip|Ability Tooltip}} |
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+ | |Faction = [[File:Yan-diVenturesinfobox.png|36px|link=]]<br>[[New_Factions#Yan-di Ventures|Yan-di Ventures]] |
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⚫ | |||
+ | |Hit Points = 68,000 |
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+ | |Speed = 50 kph |
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⚫ | |||
+ | |Tier = III |
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⚫ | |||
+ | |Paint = [[File:Pursuer DEFAULT.png|60px|Default]] |
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+ | |Paint2 = [[File:Pursuer QUANTUM.png|60px|Quantum|link=Paint_Jobs#Quantum]] |
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+ | |Paint3 = [[File:Pursuer CROW.png|60px|Crow|link=Paint_Jobs#Crow]] |
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+ | |Paint4 = |
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+ | |Paint5 = |
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+ | |LegendPaint = N/A |
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+ | |ActiveModule = Yes |
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+ | |PassiveModule = 3 |
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+ | |Pilot = [[File:Pilot_legend_ariadneshaw_mini.png|Ariadne Shaw|50px|link=War_Robots_Wiki:Legendary_Pilot_List#Ariadne_Shaw]] |
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⚫ | |||
+ | |Currency = {{Cp}} |
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⚫ | |||
+ | {{Workshopbox |
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|ws1cost=200,000 |
|ws1cost=200,000 |
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− | |ws1comps= |
+ | |ws1comps=80 |
− | |ws3cost= |
+ | |ws3cost=690,000 |
− | |ws3comps= |
+ | |ws3comps=230 |
− | |class = [[Medium Robot|Medium]] |
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⚫ | |||
⚫ | |||
− | |speed = 50 |
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⚫ | |||
− | |active= Yes |
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− | |passive= 3 |
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− | |ability = [[abilities#Hunt|Hunt]]:<br>Duration: 10 seconds<br>Cooldown: 20 seconds |
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− | |level = 1 |
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− | |faction = [[Factions#Unaffiliated|Unaffiliated]] |
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⚫ | |||
}} |
}} |
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==Introduction== |
==Introduction== |
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− | |||
The '''Pursuer''' is a [[Medium Robot|medium robot]] with 3 [[Light Weapon|light]] hardpoints. It is unofficially classified as a [[Light Robot|light robot]] based on wiki [[War Robots Wiki:Robot Classification Criteria|criteria]]. |
The '''Pursuer''' is a [[Medium Robot|medium robot]] with 3 [[Light Weapon|light]] hardpoints. It is unofficially classified as a [[Light Robot|light robot]] based on wiki [[War Robots Wiki:Robot Classification Criteria|criteria]]. |
||
==Ability== |
==Ability== |
||
− | + | The Pursuer's [[Abilities#Hunt|ability]] is called '''Hunt''' which when activated gives the Pursuer stealth and a 33% speed increase (88 km/h) for 10 seconds. |
|
==Strategy== |
==Strategy== |
||
− | The Pursuer has the same speed as the [[Stalker]] |
+ | The Pursuer has the same speed and cloaking ability as the [[Stalker]] and should be piloted in a similar manner, using hit-and-run and ambush tactics, along with flanking and capturing beacons. Certain combinations of modules and pilot skills can further enhance the Pursuer's capability by allowing it to escape dangerous situations (i.e. Phase Shift) or provide a one-time extra ability charge (Deft Survivor). |
− | |||
{{R|'''Threat Measure'''}} |
{{R|'''Threat Measure'''}} |
||
− | Pursuer is similar to Stalker when it activates its ability |
+ | The Pursuer is similar to the Stalker when it activates its ability but is far more dangerous since it has three light hardpoints. When equipped with high burst Damage Per Second weapons the Pursuer can close in on a target, inflict significant damage, then escape within the 10 second duration of its ability. In the middle leagues the Pursuer is a high threat, but in the higher leagues experienced pilots and bots equipped with Quantum Radar make the Pursuer a moderate threat. |
+ | |||
+ | The Pursuer is a great bot for pilots to learn hit-and-run tactics, utilize stealth, and hone beacon capping skills. It is a good bot for transition to more powerful bots in a similar role in the higher leagues. |
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These setups are recommended for the Pursuer: |
These setups are recommended for the Pursuer: |
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− | Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable. |
+ | '''Note''': Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable. |
===Close Range (350m or less)=== |
===Close Range (350m or less)=== |
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+ | {{CollapseBeginClosed}} |
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− | |||
− | <div |
+ | <div style="width:80%" data-expandtext="Open" data-collapsetext="Close"> |
{|border="1" |
{|border="1" |
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|- |
|- |
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Line 85: | Line 99: | ||
|'''Setup 6 '''→ |
|'''Setup 6 '''→ |
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|{{Setup|"Shredder"}} |
|{{Setup|"Shredder"}} |
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+ | |Roothose |
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⚫ | |||
|- |
|- |
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|'''Setup 7 '''→ |
|'''Setup 7 '''→ |
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|{{Setup|"Blaze"}} |
|{{Setup|"Blaze"}} |
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+ | |Mini-Inferno |
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⚫ | |||
|} |
|} |
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</div> |
</div> |
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+ | {{CollapseEnd}} |
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===Mid-Range (500-600m)=== |
===Mid-Range (500-600m)=== |
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+ | {{CollapseBeginClosed}} |
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− | |||
− | <div |
+ | <div style="width:80%" data-expandtext="Open" data-collapsetext="Close"> |
{|border="1" |
{|border="1" |
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|- |
|- |
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Line 109: | Line 124: | ||
|{{Setup|"Pin"}} |
|{{Setup|"Pin"}} |
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|Mini-Russian Death Button |
|Mini-Russian Death Button |
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⚫ | |||
+ | |'''Setup 1 '''→ |
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+ | |{{Setup|"Marquess"}} |
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⚫ | |||
|- |
|- |
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|'''Setup 2 '''→ |
|'''Setup 2 '''→ |
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|{{Setup|"Spark"}} |
|{{Setup|"Spark"}} |
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+ | |Mini-Lightning Death Button |
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⚫ | |||
|} |
|} |
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</div> |
</div> |
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+ | {{CollapseEnd}} |
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===Overview=== |
===Overview=== |
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− | There are multiple builds |
+ | There are multiple effective builds for the Pursuer. Ones that deal high burst DPS is recommended to compliment the Pursuer's hit-and-run tactics. |
+ | [[Gust]]s, [[Halo|Halos, ]][[Pinata|Pinatas,]] [[Shredder]]s, and [[Rime]]s deal considerable burst damage that quickly cripples or eliminates enemies during the Pursuer's Hunt ability activation. |
||
− | |||
− | Three [[Halo]]s fill a similar role as three Gusts, but with the ability to immobilize an opponent, allowing Pursuer to close in more easily for a short time while Hunt remains active. However, damage output and immobilization chance reduce at range. While Halos deal more damage than gusts at point blank, they are outperformed at ranges above 50m. |
||
− | |||
− | A trio of [[Pinata]]s could be used in a similar manner, however, it can bypass physical shields, but not as effective at potentially taking down [[Ancile]] shields as the Gusts. Aphids are another possible setup, due to this robots impressive speed and its ability, which can allow it to go out of cover to unload a salvo of missiles, then safely go back into cover without any fear of being targeted. |
||
+ | For cheaper builds [[Magnum]]s can provided sustained energy DPS. |
||
− | Lastly, three [[Magnum]]s could do a good job at pressuring robots with energy shields, particularly ones with built-in energy shields, due to them usually having below average health. |
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===Not Recommended=== |
===Not Recommended=== |
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==Mark I Statistics== |
==Mark I Statistics== |
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+ | {{Robot Upgrades |
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− | ===Purchase Information=== |
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+ | |additional-columns = 0 |
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− | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:400px;" |
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⚫ | |||
⚫ | |||
+ | |purchase-currency = {{Table Currency|"Au/Cp"}} |
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− | !Purchase<br />Level |
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+ | |1|68,000|50|10,000 {{Cp icon}} or 9,750 {{Au icon}} |
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− | !Purchase<br />Cost |
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⚫ | |||
− | !Health |
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⚫ | |||
− | !Speed (km/h) |
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⚫ | |||
− | |- |
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⚫ | |||
− | |1 |
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⚫ | |||
− | |10,000 Components |
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⚫ | |||
− | |68,000 |
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⚫ | |||
− | |50 |
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⚫ | |||
− | |} |
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⚫ | |||
− | |||
⚫ | |||
− | {{robot-upgrades|Pursuer |
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− | | |
+ | |12|135,000|66|45,000,000|5 days 10 hours |
+ | |total-upgrade-cost = 135,700,000 |
||
⚫ | |||
+ | |total-upgrade-time = 30 days 13 hours}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Total|+16|+67,000||198,700,000|34 days 1 hour |
||
⚫ | |||
==Mark II Statistics== |
==Mark II Statistics== |
||
+ | {{Robot Upgrades |
||
− | ===Purchase Information=== |
||
+ | |additional-columns = 0 |
||
− | Note: Level 12 Mark I is required to upgrade (purchase) to Mark II. |
||
⚫ | |||
− | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;" |
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+ | |1|135,000|66|500 |
||
− | |- |
||
+ | |2|137,500|66|1,500,000|1 day |
||
⚫ | |||
⚫ | |||
− | !Cost |
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⚫ | |||
− | !Health |
||
⚫ | |||
− | !Speed (km/h) |
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⚫ | |||
− | |- |
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⚫ | |||
− | |1 |
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⚫ | |||
− | |500 [[Au]] |
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⚫ | |||
− | |81,600 |
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⚫ | |||
− | |50 |
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+ | |11|160,000|66|16,000,000|3 days |
||
− | |} |
||
+ | |12|162,500|66|16,000,000|3 days |
||
− | |||
+ | |total-upgrade-cost = 135,000,000 |
||
− | {{robot-upgrades-mk2|Pursuer |
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+ | |total-upgrade-time = 30 days}} |
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⚫ | |||
− | |3|54|92,400||200,000|5 hours |
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− | |4|56|98,400||400,000|14 hours |
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− | |5|58|104,400||2,000,000|1 day 4 hours |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Total|+16|+80,400||198,700,000|34 days 1 hour |
||
− | }} |
||
− | |||
==Update History== |
==Update History== |
||
− | {| class=" |
+ | {| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;" |
|- |
|- |
||
!Version |
!Version |
||
!Changes |
!Changes |
||
⚫ | |||
+ | |[[Updates#Update 6.0.1|6.0.1]] |
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+ | |Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶200,000/80<br>3 day; 660,000/170⟶690,000/230<br>Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours<br>Now available for 9,750 gold (can still be produced via Workshop 2.0) |
||
⚫ | |||
+ | |[[Updates#Update 5.2.0|5.2.0]] |
||
+ | |New skin: [[Paint Jobs#Crow|Crow]] (Above the Stars event) |
||
|- |
|- |
||
|[[Updates#Update 4.8.0|4.8.0]] |
|[[Updates#Update 4.8.0|4.8.0]] |
||
− | |Total Upgrade Time: 49 days 8 hours 30 |
+ | |Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours |
|- |
|- |
||
|[[Updates#Update 4.7.0|4.7.0]] |
|[[Updates#Update 4.7.0|4.7.0]] |
||
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
||
|- |
|- |
||
− | |[[Updates#Update 4.5|4.5]] |
+ | |[[Updates#Update 4.5.0|4.5.0]] |
− | |Economy Changes: |
||
− | |- |
||
− | | |
||
|Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag |
|Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag |
||
|- |
|- |
||
− | |[[Updates#Update 4.0|4.0]] |
+ | |[[Updates#Update 4.0.0|4.0.0]] |
+ | |Value (USD): $300⟶$75<br>Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag<br>Total Upgrade Time: 30 days, 15 hours, 30 minutes⟶58 days, 17 hours<br>New skin: [[Paint Jobs#Quantum|Quantum]] (Star Invasion) |
||
− | |Economy Changes (July 5): |
||
− | |- |
||
− | | |
||
− | | |
||
⚫ | |||
− | |- |
||
− | | |
||
− | |Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag |
||
− | |- |
||
− | | |
||
− | |Total Upgrade Time: 30 days, 15 hours, 30 minutes⟶58 days, 17 hours |
||
− | |- |
||
− | | |
||
− | |New skin: Quantum (Star Invasion) |
||
|- |
|- |
||
|[[Updates#Update 3.7.1|3.7.1]] |
|[[Updates#Update 3.7.1|3.7.1]] |
||
|Robot was added to the game |
|Robot was added to the game |
||
|} |
|} |
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− | |||
− | |||
− | ==Paint Jobs Available For Purchase== |
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− | <gallery hideaddbutton="true" orientation="none" widths="180" columns="4" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true"> |
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− | PursuerQuantum.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Quantum |
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− | </gallery> |
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− | |||
==Poll== |
==Poll== |
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*Following (someone or something) in order to catch or attack them is the definition of pursue. |
*Following (someone or something) in order to catch or attack them is the definition of pursue. |
||
*This is the only light bot to have a slow tower rotation, possibly to balance it. |
*This is the only light bot to have a slow tower rotation, possibly to balance it. |
||
− | *This robot's stats have never changed (except upgrade stats) when it came to live server |
+ | *This robot's stats have never changed (except upgrade stats) when it came to live server. |
+ | *This robot was added on March 15, 2018. |
||
− | *Click [https://sketchfab.com/3d-models/pursuer-3d-b5f875b74a7a4e6fa9a7772c843d2348 here] for a 3D image of this robot |
||
+ | |||
+ | ==Navigation== |
||
+ | {{Units}} |
||
+ | [[Category:A to Z]] |
Revision as of 12:50, 17 June 2020
THIS PAGE HAS BEEN LOCKED ONLY REGISTERED MEMBERS MAY ADD CONTENT TO THIS PAGE |
“ | Small and brisk, but surprisingly durable, thanks to its ability. In capable hands, Pursuer can cause chaos behind enemy lines and swiftly capture beacons. Stealth allows it to escape the line of fire
|
” |
- — in-game description
{{{ID}}} | Pursuer
|
Purchase Information | |||||
---|---|---|---|---|---|
In-Game Cost | Real Value | Exp Level | |||
10,000 or 9,750 |
$75 | 19 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
Hunt |
Yan-di Ventures | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 68,000 | 50 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 3x Light | ||||
Default Weapons | 3x Punisher | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | N/A | |||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier | III | ||||
Wiki Class | Light | ||||
Potential Role | ~ |
Workshop Production Information | |
---|---|
1 Day Cost | 3 Day Cost |
200,000 | 690,000 |
Components | Components |
80 | 230 |
Introduction
The Pursuer is a medium robot with 3 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.
Ability
The Pursuer's ability is called Hunt which when activated gives the Pursuer stealth and a 33% speed increase (88 km/h) for 10 seconds.
Strategy
The Pursuer has the same speed and cloaking ability as the Stalker and should be piloted in a similar manner, using hit-and-run and ambush tactics, along with flanking and capturing beacons. Certain combinations of modules and pilot skills can further enhance the Pursuer's capability by allowing it to escape dangerous situations (i.e. Phase Shift) or provide a one-time extra ability charge (Deft Survivor).
Threat Measure
The Pursuer is similar to the Stalker when it activates its ability but is far more dangerous since it has three light hardpoints. When equipped with high burst Damage Per Second weapons the Pursuer can close in on a target, inflict significant damage, then escape within the 10 second duration of its ability. In the middle leagues the Pursuer is a high threat, but in the higher leagues experienced pilots and bots equipped with Quantum Radar make the Pursuer a moderate threat.
The Pursuer is a great bot for pilots to learn hit-and-run tactics, utilize stealth, and hone beacon capping skills. It is a good bot for transition to more powerful bots in a similar role in the higher leagues.
Possible Setups
These setups are recommended for the Pursuer:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
Mid-Range (500-600m)
Overview
There are multiple effective builds for the Pursuer. Ones that deal high burst DPS is recommended to compliment the Pursuer's hit-and-run tactics. Gusts, Halos, Pinatas, Shredders, and Rimes deal considerable burst damage that quickly cripples or eliminates enemies during the Pursuer's Hunt ability activation.
For cheaper builds Magnums can provided sustained energy DPS.
Not Recommended
- The use of long range weaponry, as they don't fit the Pursuer's role very well as a beacon capturer and ambush unit.
Mark I Statistics
Purchase Information
Level |
Durability |
Speed |
Cost |
---|---|---|---|
1 | 68,000 | 50 | 10,000 or 9,750 |
Upgrade Information
Level |
Durability |
Speed |
Cost |
Time |
---|---|---|---|---|
2 | 72,000 | 52 | 100,000 | 2 hours |
3 | 77,000 | 54 | 200,000 | 5 hours |
4 | 82,000 | 56 | 400,000 | 14 hours |
5 | 87,000 | 58 | 2,000,000 | 1 day 4 hours |
6 | 93,000 | 60 | 3,000,000 | 2 days 4 hours |
7 | 99,000 | 62 | 4,000,000 | 2 days 18 hours |
8 | 105,000 | 64 | 8,000,000 | 3 days 18 hours |
9 | 112,000 | 66 | 13,000,000 | 4 days 10 hours |
10 | 119,000 | 66 | 25,000,000 | 4 days 20 hours |
11 | 127,000 | 66 | 35,000,000 | 5 days 4 hours |
12 | 135,000 | 66 | 45,000,000 | 5 days 10 hours |
Cost | Time | |
---|---|---|
Totals | 135,700,000 | 30 days 13 hours |
Mark II Statistics
Purchase Information
Level |
Durability |
Speed |
Cost |
---|---|---|---|
1 | 135,000 | 66 | 500 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Level |
Durability |
Speed |
Cost |
Time |
---|---|---|---|---|
2 | 137,500 | 66 | 1,500,000 | 1 day |
3 | 140,000 | 66 | 2,000,000 | 2 days |
4 | 142,500 | 66 | 4,000,000 | 3 days |
5 | 145,000 | 66 | 16,000,000 | 3 days |
6 | 147,500 | 66 | 16,000,000 | 3 days |
7 | 150,000 | 66 | 16,000,000 | 3 days |
8 | 152,500 | 66 | 16,000,000 | 3 days |
9 | 155,000 | 66 | 16,000,000 | 3 days |
10 | 157,500 | 66 | 16,000,000 | 3 days |
11 | 160,000 | 66 | 16,000,000 | 3 days |
12 | 162,500 | 66 | 16,000,000 | 3 days |
Cost | Time | |
---|---|---|
Totals | 135,000,000 | 30 days |
Update History
Version | Changes |
---|---|
6.0.1 | Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶200,000/80 3 day; 660,000/170⟶690,000/230 Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours Now available for 9,750 gold (can still be produced via Workshop 2.0) |
5.2.0 | New skin: Crow (Above the Stars event) |
4.8.0 | Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours |
4.7.0 | Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
4.5.0 | Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag |
4.0.0 | Value (USD): $300⟶$75 Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag Total Upgrade Time: 30 days, 15 hours, 30 minutes⟶58 days, 17 hours New skin: Quantum (Star Invasion) |
3.7.1 | Robot was added to the game |
Poll
Trivia
- The Pursuer can be seen as an upgraded Stalker or Gepard. It has firepower equal to a Gepard's, a superior ability to the Stalker's, and more health than both robots.
- Upon entering its Hunt ability, two flaps lift up from its upper torso, revealing a light blue color underneath (possible cloaking device).
- Following (someone or something) in order to catch or attack them is the definition of pursue.
- This is the only light bot to have a slow tower rotation, possibly to balance it.
- This robot's stats have never changed (except upgrade stats) when it came to live server.
- This robot was added on March 15, 2018.