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Small and brisk, but surprisingly durable, thanks to its ability. In capable hands, Pursuer can cause chaos behind enemy lines and swiftly capture beacons. Stealth allows it to escape the line of fire
- — in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Default Weapons||3x Punisher|
|Module Slots||Legendary Paint Jobs|
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Pursuer's ability is called Hunt which when activated gives Pursuer stealth and a 33% speed increase (88 km/h) for 10 seconds.
The Pursuer has the same speed and cloaking ability as the Stalker and should be piloted in a similar manner, using hit-and-run and ambush tactics, along with flanking and capturing beacons. Certain combinations of modules and pilot skills can further enhance the Pursuer's capability by allowing it to escape dangerous situations (i.e. Phase Shift) or provide a one-time extra ability charge (Deft Survivor).
The Pursuer's survivability isn't particularly effective if the enemy has the Quantum Radar module, so the commander should always take extra measures to ensure the longest possible survival time. Last Stand and Phase Shift are advised for extended survivability despite the Pursuer's Hunt ability, as an extra layer of defense should the enemy come with Quantum Radar. Cloaking Unit is not advised as the main purpose of Pursuer's modules are to provide emergency defense if the enemy can bypass the Hunt ability's stealth, and Cloaking Unit's literal only use is to provide the user with stealth.
If Pursuer is flanking, then there are major factors to take into account: the status of the battlefield and the presence of enemy snipers. If there is a major battle going on at the center beacon or any area that does not correspond with the Pursuer's flanking route, then it is advised to go on with the procedure. However, be aware of enemy snipers even if factor 1 is checked, as they will likely be at a vantage point which they can clearly see your robot from. While flanking, be sure not to use stealth unless an enemy turns your way, as you will likely need it when you actually join the battle you were flanking for. However, it is probably a good idea to activate Hunt if an enemy seems to be watching you, as you will have a chance of not being noticed if they only see your nametag for a split-second.
The Pursuer is similar to the Stalker when it activates its ability but is far more dangerous since it has three light hardpoints instead of two, as well as much longer stealth and a speed boost. When equipped with high burst DPS weapons the Pursuer can close in on a target, inflict significant damage, then escape within the 10 second duration of its ability. In the middle leagues the Pursuer is a high threat, but in the higher leagues experienced pilots and bots equipped with Quantum Radar make the Pursuer a moderate threat. Furthermore, robots such as Fenrir, Orochi and Shell can simply outlast the mediocre firepower output by Pursuer's mere three light weapons and destroy it with ease.
Pursuer is a cheaper alternative to the better and more common Loki.
These setups are recommended for the Pursuer:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
There are multiple effective builds for the Pursuer. Ones that deal high burst DPS is recommended to compliment the Pursuer's hit-and-run tactics. Gusts, Halos, Pinatas, Shredders, and Rimes deal considerable burst damage that quickly cripples or eliminates enemies during the Pursuer's Hunt ability activation.
For cheaper builds Magnums can provided sustained energy DPS.
- The use of long range weaponry, as they don't fit the Pursuer's role very well as a beacon capturer and ambush unit.
|6.0.1||Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶200,000/80|
3 day; 660,000/170⟶690,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 9,750 gold (can still be produced via Workshop 2.0)
|5.2.0||New skin: Crow (Above the Stars event)|
|4.8.0||Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours|
|4.7.0||Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes|
|4.5.0||Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag|
|4.0.0||Value (USD): $300⟶$75|
Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 30 days, 15 hours, 30 minutes⟶58 days, 17 hours
New skin: Quantum (Star Invasion)
|3.7.1||Robot was added to the game|
- The Pursuer can be seen as an upgraded Stalker or Gepard. It has firepower equal to a Gepard's, a superior ability to the Stalker's, and more health than both robots.
- Upon entering its Hunt ability, two flaps lift up from its upper torso, revealing a light blue color underneath (possible cloaking device).
- Following (someone or something) in order to catch or attack them is the definition of pursue.
- This is the only light bot to have a slow tower rotation, possibly to balance it.
- This robot's stats have never changed (except upgrade stats) when it came to live server.
- This robot was added on March 15, 2018.