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…Small and brisk, but surprisingly durable, thanks to its ability. In capable hands, Pursuer can cause chaos behind enemy lines and swiftly capture beacons. Stealth allows it to escape the line of fire… – in-game description

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Purchase Information PursuerInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
9,750 Gold
$75 19
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
Hunt Icn info for user popup.png
Yan-di Ventures
Base Statistics
PilotRankPrivate icon.png
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
1 68,000 50 kph
Armaments Standard Paint Jobs
Hardpoints 3x Light Default Quantum Crow
Default Weapons 3x Punisher
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Ariadne Shaw
Wiki Class Icn info for user popup.png Light
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 690,000
Components Components Components Components
80 230


The Pursuer is a medium robot with 3 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.


The Pursuer's ability is called Hunt which when activated gives Pursuer stealth and a 33% speed increase (88 km/h) for 10 seconds. 


The Pursuer has the same speed and cloaking ability as the Stalker and should be piloted in a similar manner, using hit-and-run and ambush tactics, along with flanking and capturing beacons.  Certain combinations of modules and pilot skills can further enhance the Pursuer's capability by allowing it to escape dangerous situations (i.e. Phase Shift) or provide a one-time extra ability charge (Deft Survivor).

The Pursuer's survivability isn't particularly effective if the enemy has the Quantum Radar module, so the commander should always take extra measures to ensure the longest possible survival time. Last Stand and Phase Shift are advised for extended survivability despite the Pursuer's Hunt ability, as an extra layer of defense should the enemy come with Quantum Radar. Cloaking Unit is not advised as the main purpose of Pursuer's modules are to provide emergency defense if the enemy can bypass the Hunt ability's stealth, and Cloaking Unit's literal only use is to provide the user with stealth.

If Pursuer is flanking, then there are major factors to take into account: the status of the battlefield and the presence of enemy snipers. If there is a major battle going on at the center beacon or any area that does not correspond with the Pursuer's flanking route, then it is advised to go on with the procedure. However, be aware of enemy snipers even if factor 1 is checked, as they will likely be at a vantage point which they can clearly see your robot from. While flanking, be sure not to use stealth unless an enemy turns your way, as you will likely need it when you actually join the battle you were flanking for. However, it is probably a good idea to activate Hunt if an enemy seems to be watching you, as you will have a chance of not being noticed if thy only see your nametag for a split-second.

Threat Measure

The Pursuer is similar to the Stalker when it activates its ability but is far more dangerous since it has three light hardpoints.  When equipped with high burst Damage Per Second weapons the Pursuer can close in on a target, inflict significant damage, then escape within the 10 second duration of its ability.  In the middle leagues the Pursuer is a high threat, but in the higher leagues experienced pilots and bots equipped with Quantum Radar make the Pursuer a moderate threat.

Pursuer is a cheaper alternative to the better and more common Loki.

Possible Setups

These setups are recommended for the Pursuer:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot
#Slots x3 Name (If Applicable)
Setup 1
Mini-Death Button
Setup 2
Setup 3
Setup 4
Setup 5
Energy Shotgun
Setup 5
Mini-Plasma Death Button
Setup 6
Setup 7

Mid-Range (500-600m)

Slot Types Light Slot
#Slots x3 Name (If Applicable)
Setup 1
Mini-Russian Death Button
Setup 1
Setup 2
Mini-Lightning Death Button


There are multiple effective builds for the Pursuer.  Ones that deal high burst DPS is recommended to compliment the Pursuer's hit-and-run tactics. Gusts, Halos, Pinatas, Shredders, and Rimes deal considerable burst damage that quickly cripples or eliminates enemies during the Pursuer's Hunt ability activation. 

For cheaper builds Magnums can provided sustained energy DPS.

Not Recommended

  • The use of long range weaponry, as they don't fit the Pursuer's role very well as a beacon capturer and ambush unit.

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Shield icon.png
Speed icon.png
1 68,000 50 10,000 Components or 9,750 Gold

Upgrade Information

PilotRankPrivate icon.png
Shield icon.png
Speed icon.png
2 72,000 52 100,000 2 hours
3 77,000 54 200,000 5 hours
4 82,000 56 400,000 14 hours
5 87,000 58 2,000,000 1 day 4 hours
6 93,000 60 3,000,000 2 days 4 hours
7 99,000 62 4,000,000 2 days 18 hours
8 105,000 64 8,000,000 3 days 18 hours
9 112,000 66 13,000,000 4 days 10 hours
10 119,000 66 25,000,000 4 days 20 hours
11 127,000 66 35,000,000 5 days 4 hours
12 135,000 66 45,000,000 5 days 10 hours
Cost Time
Totals 135,700,000 30 days 13 hours

Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Shield icon.png
Speed icon.png
1 135,000 66 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Shield icon.png
Speed icon.png
2 137,500 66 1,500,000 1 day
3 140,000 66 2,000,000 2 days
4 142,500 66 4,000,000 3 days
5 145,000 66 16,000,000 3 days
6 147,500 66 16,000,000 3 days
7 150,000 66 16,000,000 3 days
8 152,500 66 16,000,000 3 days
9 155,000 66 16,000,000 3 days
10 157,500 66 16,000,000 3 days
11 160,000 66 16,000,000 3 days
12 162,500 66 16,000,000 3 days
Cost Time
Totals 135,000,000 30 days


3D Model

Update History

Version Changes
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶200,000/80
3 day; 660,000/170⟶690,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 9,750 gold (can still be produced via Workshop 2.0)
5.2.0 New skin: Crow (Above the Stars event)
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
4.0.0 Value (USD): $300⟶$75
Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 30 days, 15 hours, 30 minutes⟶58 days, 17 hours
New skin: Quantum (Star Invasion)
3.7.1 Robot was added to the game



  • The Pursuer can be seen as an upgraded Stalker or Gepard. It has firepower equal to a Gepard's, a superior ability to the Stalker's, and more health than both robots.
  • Upon entering its Hunt ability, two flaps lift up from its upper torso, revealing a light blue color underneath (possible cloaking device).
  • Following (someone or something) in order to catch or attack them is the definition of pursue.
  • This is the only light bot to have a slow tower rotation, possibly to balance it.
  • This robot's stats have never changed (except upgrade stats) when it came to live server.
  • This robot was added on March 15, 2018.


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