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…Twin machine gun with a high rate of fire. Most effective at close range and against enemies with physical shields… – in-game description


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PURCHASE INFORMATION
In-Game Cost 30,000 AgIcon
Real Value Icn info for user popup None
Player Level Icn info for user popup 4
TYPE
Hardpoint Medium
Punisher T
BASE STATISTICS ATTRIBUTES
Level 1 Kinetic32 Kinetic
WeaponDamage Damage 260 per round Manual32 Manual
WeaponRange Range 500m Automatic32 Automatic
WeaponReload Reload 10 seconds Magazine32 Magazine
Capacity 220 rounds Acceleration Mode32 Acceleration Mode
Unload 15.6 seconds

Introduction

The Punisher T is a close to mid-range (up to 500 meters, with a 250-meter optimal range) medium kinetic weapon.

Strategy

This machine gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters, very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range, but it becomes increasingly inaccurate as the range increases due to bullet spread.

It has a light and heavy counterpart, Punisher and Avenger, respectively.

All machine guns (Punisher, Punisher T and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate fire rate up to 1.5x usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

The Punisher T can do an excellent job at depleting an energy shield due to the large area covered by the shield it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon, it can achieve this quickly. The Punisher T is also extremely powerful against physical shields, due to physical shields taking double damage from kinetic weaponry.

The Punisher T is best used for close-range combat, and is most effective when equipped in pairs, such as on the Rogatka, or combined with a pair of Punishers, such as on the Griffin. Avengers can also deal massive amounts of damage over time. However, due to low accuracy, and a large bullet spread Punisher T's are more equipped for destroying robots up close; for all other tasks there are better choices of weapons.


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 30,000 AgIcon 260 57200 2600 3900

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 290 63800 2900 4350
3 20,000 30 minutes 320 70400 3200 4800
4 40,000 1 hour 350 77000 3500 5250
5 200,000 4 hours 390 85800 3900 5850
6 400,000 8 hours 430 94600 4300 6450
7 800,000 12 hours 470 103400 4700 7050
8 1,500,000 16 hours 520 114400 5200 7800
9 3,000,000 20 hours 570 125400 5700 8550
10 5,000,000 1 day 630 138600 6300 9450
11 8,000,000 1 day 2 hours 690 151800 6900 10350
12 13,000,000 1 day 4 hours 760 167200 7600 11400
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage for each individual round (out of 220 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 AuIcon 760 167200 7600 11400

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 250,000 3 hours 774 170280 7740 11610
3 500,000 5 hours 788 173360 7880 11820
4 1,000,000 8 hours 802 176440 8020 12030
5 3,750,000 15 hours 816 179520 8160 12240
6 3,750,000 15 hours 830 182600 8300 12450
7 3,750,000 15 hours 844 185680 8440 12660
8 3,750,000 15 hours 858 188760 8580 12870
9 3,750,000 15 hours 872 191840 8720 13080
10 3,750,000 15 hours 886 194920 8860 13290
11 3,750,000 15 hours 900 198000 9000 13500
12 3,750,000 15 hours 914 201080 9140 13710
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage for each individual round (out of 220 rounds)

Accuracy By Distance

Range Accuracy %
200 meters or less 100%
250 meters 88%
300 meters 67%
350 meters 49%
400 meters 36%
450 meters 33%
500 meters 24%


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶8 days 13 hours 35 minutes
3.3 Name changed to Punisher T
3.1.0 Now does double damage to physical shields
2.9.3 Damage increased by 25%
2.9.0 Damage increased by 10%
Firerate decreased by 23%
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
2.5 As part of the name prefix removal, the name of the weapon was changed from GAU Punisher T to Punisher Mk2
0.9.1 Accuracy increased by 14%
0.9.0 Damage decreased by 36%
0.8.0 Damage increased by 10%
0.6.3 Effective range increased from 200 meters to 300 meters
0.6.1 Damage increased by 10%
0.2.1 Weapon was added to the game


Poll

What balance change does the Punisher T need?
 
174
 
26
 
8
 
0
 
3
 

The poll was created at 07:53 on August 18, 2018, and so far 211 people voted.

Trivia

  • As the in-game tooltip says, the Punisher T is two Punishers stacked on top of each other. However, it does only x1.57 the damage of a Punisher.
  • After the 2.5 update, the Punisher T was named the Punisher Mk 2. It was later renamed to Punisher T due to the addition of the Mk2 enhancement.
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