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“ | One of the most effective weapons at distances up to 500m. High rate of fire and capacity. Low accuracy makes this weapon ineffective at longer distances
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- — in-game description
Introduction
The Punisher T is a close to mid-range (up to 500 meters, with a 200 meter optimal range) medium kinetic weapon.
Strategy
This machine gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters, very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range, but it becomes increasingly inaccurate as the range increases due to bullet spread.
It has a light and heavy counterpart, Punisher and Avenger, respectively.
All machine guns (Punisher, Punisher T and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate fire rate up to 1.5x usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.
The Avenger can do an excellent job at depleting an energy shield due to the large area covered by the shield it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon, it can achieve this quickly. The Avenger is also extremely powerful against physical shields, due to physical shields taking double damage from kinetic weaponry.
Mounting Options
The Punisher T is best used for close range combat, and is most effective when equipped in pairs, such as on the Rogatka, or combined with a pair of Punishers, such as on the Griffin. However, due to low accuracy, and a large bullet spread Punisher T's are more equipped for destroying robots up close; for all other tasks there are better choices of weapons.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Intial DPS |
Max DPS |
---|---|---|---|---|---|
1 | 30,000 Ag | 260 | 57200 | 2600 | 3900 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,970,000 | 8 days 13 hours 35 minutes |
- This table shows the damage for each individual round.
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Intial DPS |
Max DPS |
---|---|---|---|---|---|
1 | 500 Au | 312 | 68640 | 3120 | 4680 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,970,000 | 8 days 13 hours 35 minutes |
- This table shows the damage for each individual round.
Update History
Version | Changes |
---|---|
4.0 | Economy Changes (July 5): |
Total Upgrade Cost: 48,005,000 Ag⟶31,970,000 Ag | |
Total Upgrade Time: 12 days 21 hours 23 minutes⟶8 days 13 hours 35 minutes | |
3.3 | Name changed to Punisher T |
3.1.0 | Now does double damage to physical shields |
2.9.3 | Damage increased by 25% |
2.9.0 | Damage increased by 10% |
Firerate decreased by 23% | |
2.7.0 | Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5) |
Accelerated firing shuts down when firing is stopped for 1 second | |
The gun barrels glow orange-yellow during accelerated state | |
2.5 | As part of the name prefix removal, the name of the weapon was changed from GAU Punisher T to Punisher Mk2 |
0.9.1 | Accuracy increased by 14% |
0.9.0 | Damage decreased by 36% |
0.8.0 | Damage increased by 10% |
0.6.3 | Effective range increased from 200 meters to 300 meters |
0.6.1 | Damage increased by 10% |
0.2.1 | Weapon was added to the game |
Trivia
- As the in-game tooltip says, the Punisher T is two Punishers stacked on top of each other. However, it does only x1.57 the damage of a Punisher.
- Before the 2.5 update, the Punisher Mk2 was called the Punisher T. It was later renamed to Punisher T due to the addition of Mk2 enhancement