“…Twin machine gun with a high rate of fire. Most effective at close range and against enemies with physical shields…” – in-game description
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|Damage||260 per round|| Manual
|Range||500 meters|| Automatic
|Reload||10 seconds|| Magazine
|Capacity||220 rounds|| Acceleration Mode
|Unload||15.6 seconds|| Energy
This machine gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters, very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range, but it becomes increasingly inaccurate as the range increases due to bullet spread.
All machine guns (Punisher, Punisher T and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate fire rate up to 1.5x usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.
The Punisher T can do an excellent job at depleting an energy shield due to the large area covered by the shield it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon, it can achieve this quickly. The Punisher T is also extremely powerful against physical shields, due to physical shields taking double damage from kinetic weaponry.
The Punisher T is best used for close-range combat, and is most effective when equipped in pairs, such as on the Rogatka, or combined with a pair of Punishers, such as on the Griffin. Avengers can also deal massive amounts of damage over time. However, due to low accuracy, and a large bullet spread Punisher T's are more equipped for destroying robots up close; for all other tasks there are better choices of weapons.
Pros and Cons
- High DPS in close range (300m or less)
- Double damage to physical shields
- If it fires for 3 seconds straight, it begins to fire at 1.5x the speed
- Large clip
- Most bullets will catch on to energy shields even from maximum range.
- Cannot penetrate any shield
- Less damage at long range (although it's not bad)
- The whole magazine needs to be empty in order to reload
Accuracy By Distance
Below is the average percentage (%) of projectiles (out of 220 rounds) that hit an enemy robot (if aimed directly at) at specific ranges.
|200 meters or less||100%|
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
|4.8.0||Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes|
|4.7.0||Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes|
|4.0.0||Total Upgrade Cost: 48,005,000 Ag⟶31,970,000 Ag|
Total Upgrade Time: 12 days 21 hours 23 minutes⟶8 days 13 hours 35 minutes
|3.3.0||Name changed to Punisher T|
|3.1.0||Now does double damage to physical shields|
|2.9.3||Damage increased by 25%|
|2.9.0||Damage increased by 10%|
Firing rate decreased by 23%
|2.7.0||Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)|
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
|2.5.0||As part of the name prefix removal, the name of the weapon was changed from GAU Punisher T to Punisher Mk2|
|0.9.1||Accuracy increased by 14%|
|0.9.0||Damage decreased by 36%|
|0.8.0||Damage increased by 10%|
|0.6.3||Effective range increased from 200 meters to 300 meters|
|0.6.1||Damage increased by 10%|
|0.2.1||Weapon was added to the game|
- As the in-game tooltip says, the Punisher T is two Punishers stacked on top of each other. However, it does only x1.57 the damage of a Punisher.
- After the 2.5 update, the Punisher T was named the Punisher Mk 2. It was later renamed to Punisher T due to the addition of the Mk2 enhancement.
- After the 6.9 update, the Punisher T along with the Punisher had their firing sound effects changed to reflect a more realistic machine gun firing sound.