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“…Multi-barreled machine gun with a high rate of fire. Most effective at close range and against enemies with physical shields…” – in-game description
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|Damage||160 per round|| Manual
|Range||500 meters|| Automatic
|Reload||10 seconds|| Magazine
|Capacity||220 rounds|| Acceleration Mode
This machine gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range but it becomes increasingly inaccurate as the range increases due to bullet spread.
All machine guns (Punisher, Punisher T and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate fire rate up to 1.5x its usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.
Being one of the first weapons available to new players, it is a very common early game weapon and remains useful throughout the game. Best when used in sets, a Patton equipped with four Punishers is a very effective sustained damage dealer early in the game.
Many players eventually replace the Punishers with Magnums later on when they become available, as they can fire continuously without reload (2 shots per second), have no spread at longer ranges and can penetrate Ancile shields. However, Punishers have a longer range and a faster firing rate, which means that the weapon can still compete with Magnums should they be used. Punishers are usable in higher tiers for disabling an Ancile - due to the large area covered by the Ancile it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon the Ancile is quickly disabled. Many players still use the Punisher in the higher leagues as it is an effective shield-breaker, dealing double damage to physical shields which are very commonly seen in the higher leagues on robots such as the Bulgasari.
Pros and Cons
- High DPS in close range (300 meters or less)
- Double damage to physical shields
- If it fires for 3 seconds straight, it begins to fire at 1.5x the speed
- Cannot penetrate any shield
- Less damage at long range (although it's not bad)
- The whole magazine needs to be empty in order to reload
|MK3||Damage per shot||Damage per magazine||DPS||Damage per particle|
Accuracy By Distance
Below is the average percentage (%) of projectiles (out of 220 rounds) that hit an enemy robot (if aimed directly at) at specific ranges.
|200 meters or less||100%|
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
|4.8.0||Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes|
|4.7.0||Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes|
|3.1.0||Now deals double damage to physical shields|
|2.9.3||Damage increased by 15%|
|2.9.0||Damage increased by 10%|
Firing rate decreased by 23%
|2.7.0||Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)|
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
|2.5.0||As part of the name prefix removal, the name of the weapon was changed from GAU Punisher to Punisher|
|0.9.1||Damage decreased by 24.5%|
|0.8.0||Damage increased by 10%|
|0.6.3||Effective range decreased from 300 meters → 200 meters|
|0.6.1||Damage increased by 10%|
|0.1.0||Weapon was added to the game|
- The Punisher could have been inspired by the GAU 8 Avenger, a Gatling gun similar to the Punisher that was equipped on an A-10 Thunderbolt, or "Warthogs" – it fires 30mm rounds. This theory is supported by the fact that the Punisher used to have the GAU prefix, although this was later removed.
- In some of the test versions the Punisher, along with the other firearm weapons, do x2.6 the amount of damage on physical shields.