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Silver


…Multi-barreled machine gun with a high rate of fire. Most effective at close range and against enemies with physical shields… – in-game description



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Purchase Information
In-Game Cost 20,000 Silver
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 3
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png I
Punisher.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic
WeaponDamage.png Damage 160 per round Manual Manual
WeaponRange.png Range 500 meters Icn info for user popup.png Automatic Automatic
WeaponReload.png Reload 10 seconds Magazine Magazine
Capacity 220 rounds Acceleration Mode Acceleration Mode
Unload 15.6 seconds


Introduction

The Punisher is a close to mid-range (up to 500 meters, with a 250-meter optimal range) light kinetic weapon.

Strategy

This machine gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range but it becomes increasingly inaccurate as the range increases due to bullet spread.

It has a medium and heavy counterpart, the Punisher T and the Avenger, respectively.

All machine guns (Punisher, Punisher T and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate fire rate up to 1.5x its usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

Being one of the first weapons available to new players, it is a very common early game weapon and remains useful throughout the game. Best when used in sets, a Patton equipped with four Punishers is a very effective sustained damage dealer early in the game.

Many players eventually replace the Punishers with Magnums later on when they become available, as they can fire continuously without reload (2 shots per second), have no spread at longer ranges and can penetrate Ancile shields. However, Punishers have a longer range and a faster firing rate, which means that the weapon can still compete with Magnums should they be used. Punishers are usable in higher tiers for disabling an Ancile - due to the large area covered by the Ancile it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon the Ancile is quickly disabled. Many players still use the Punisher in the higher leagues as it is an effective shield-breaker, dealing double damage to physical shields which are very commonly seen in the higher leagues on robots such as the Bulgasari.

Pros and Cons

Pros

  • High DPS in close range (300 meters or less)
  • Double damage to physical shields
  • If it fires for 3 seconds straight, it begins to fire at 1.5x the speed

Cons

  • Cannot penetrate any shield
  • Less damage at long range (although it's not bad)
  • The whole magazine needs to be empty in order to reload

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 20,000 Silver 160 35200 1600 2400

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 180 39600 1800 2700
3 20,000 30 minutes 200 44000 2000 3000
4 40,000 1 hour 220 48400 2200 3300
5 200,000 4 hours 240 52800 2400 3600
6 400,000 8 hours 260 57200 2600 3900
7 800,000 12 hours 290 63800 2900 4350
8 1,500,000 26 hours 320 70400 3200 4800
9 3,000,000 20 hours 350 77000 3500 5250
10 5,000,000 1 day 390 85800 3900 5850
11 8,000,000 1 day 2 hours 430 94600 4300 6450
12 13,000,000 1 day 4 hours 470 103400 4700 7050
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage for each individual round (out of 220 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 Gold 470 103400 4700 7050

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 250,000 3 hours 479 105380 4790 7185
3 500,000 5 hours 488 107360 4880 7320
4 1,000,000 8 hours 497 109340 4970 7455
5 3,750,000 15 hours 506 111320 5060 7590
6 3,750,000 15 hours 515 113300 5150 7725
7 3,750,000 15 hours 524 115280 5240 7860
8 3,750,000 15 hours 533 117260 5330 7995
9 3,750,000 15 hours 542 119240 5420 8130
10 3,750,000 15 hours 551 121220 5510 8265
11 3,750,000 15 hours 560 123200 5600 8400
12 3,750,000 15 hours 569 125180 5690 8535
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage for each individual round (out of 220 rounds)

Accuracy By Distance

Below is the average percentage (%) of projectiles (out of 220 rounds) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
200 meters or less 100%
250 meters 90%
300 meters 69%
350 meters 51%
400 meters 38%
450 meters 35%
500 meters 25%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio

Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.3.0 New design
3.1.0 Now deals double damage to physical shields
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 10%
Firing rate decreased by 23%
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
2.5.0 As part of the name prefix removal, the name of the weapon was changed from GAU Punisher to Punisher
0.9.1 Damage decreased by 24.5%
0.8.0 Damage increased by 10%
0.6.3 Effective range decreased from 300 meters → 200 meters
0.6.1 Damage increased by 10%
0.1.0 Weapon was added to the game

Design prior to version 4.3

Poll


Trivia

  • The Punisher could have been inspired by the GAU 8 Avenger, a Gatling gun similar to the Punisher that was equipped on an A-10 Thunderbolt, or "Warthogs" – it fires 30mm rounds. This theory is supported by the fact that the Punisher used to have the GAU prefix, although this was later removed.
  • In some of the test versions the Punisher, along with the other firearm weapons, do x2.6 the amount of damage on physical shields.

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