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Silver


…Multi-barreled machine gun with a high rate of fire. Most effective at close range and against enemies with physical shields… – in-game description



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Purchase Information
In-Game Cost 20,000 Silver
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 3
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png I
Punisher.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 160 per round Manual Manual


WeaponRange.png Range 500 meters Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload 10 seconds Magazine Magazine


Capacity 220 rounds Mode Acceleration Mode


Unload 15.6 seconds



Introduction

The Punisher is a close to mid-range (up to 500 meters, with a 250-meter optimal range) light kinetic weapon.

Strategy

This machine gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range but it becomes increasingly inaccurate as the range increases due to bullet spread.

It has a medium and heavy counterpart, the Punisher T and the Avenger, respectively.

All machine guns (Punisher, Punisher T and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate fire rate up to 1.5x its usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

Being one of the first weapons available to new players, it is a very common early game weapon and remains useful throughout the game. Best when used in sets, a Patton equipped with four Punishers is a very effective sustained damage dealer early in the game.

Many players eventually replace the Punishers with Magnums later on when they become available, as they can fire continuously without reload (2 shots per second), have no spread at longer ranges and can penetrate Ancile shields. However, Punishers have a longer range and a faster firing rate, which means that the weapon can still compete with Magnums should they be used. Punishers are usable in higher tiers for disabling an Ancile - due to the large area covered by the Ancile it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon the Ancile is quickly disabled. Many players still use the Punisher in the higher leagues as it is an effective shield-breaker, dealing double damage to physical shields which are very commonly seen in the higher leagues on robots such as the Bulgasari.

Pros and Cons

Pros

  • High DPS in close range (300 meters or less)
  • Double damage to physical shields
  • If it fires for 3 seconds straight, it begins to fire at 1.5x the speed

Cons

  • Cannot penetrate any shield
  • Less damage at long range (although it's not bad)
  • The whole magazine needs to be empty in order to reload

Upgrade Cost

Tier 1 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,500,000 16:00
9 3,000,000 20:00
10 5,000,000 24:00
11 8,000,000 26:00
12 13,000,000 28:00
Totals Cost Time [DD:HH:MM]
31,970,000 04:19:35
Tier 1 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 250,000 03:00
3 500,000 05:00
4 1,000,000 08:00
5 3,750,000 15:00
6 3,750,000 15:00
7 3,750,000 15:00
8 3,750,000 15:00
9 3,750,000 15:00
10 3,750,000 15:00
11 3,750,000 15:00
12 3,750,000 15:00
Totals Cost Time [DD:HH:MM]
31,750,000 04:16:00
  • NOTE: base level starts at level 1 cost is 20,000 Silver
  • MK2 Upgrade cost 500 Gold

Weapons data

1 Punisher
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Kinetic Kinetic


Manual Manual


Automatic Automatic


Magazine Magazine


Mode Acceleration Mode



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 220 11.11 19.80 10 .09 I 7.5 Light Explosive Homing
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
160 35200 1778 160 1 470 103400 5222 470
180 39600 2000 180 2 479 105380 5322 479
200 44000 2222 200 3 488 107360 5422 488
220 48400 2444 220 4 497 109340 5522 497
240 52800 2667 240 5 506 111320 5622 506
260 57200 2889 260 6 515 113300 5722 515
290 63800 3222 290 7 524 115280 5822 524
320 70400 3556 320 8 533 117260 5922 533
350 77000 3889 350 9 542 119240 6022 542
390 85800 4333 390 10 551 121220 6122 551
430 94600 4778 430 11 560 123200 6222 560
470 103400 5222 470 12 569 125180 6322 569
MK3 Damage per shot Damage per magazine DPS Damage per particle
597 131,340 6633 597


Accuracy By Distance

Below is the average percentage (%) of projectiles (out of 220 rounds) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
200 meters or less 100%
250 meters 90%
300 meters 69%
350 meters 51%
400 meters 38%
450 meters 35%
500 meters 25%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio

Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.3.0 New design
3.1.0 Now deals double damage to physical shields
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 10%
Firing rate decreased by 23%
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
2.5.0 As part of the name prefix removal, the name of the weapon was changed from GAU Punisher to Punisher
0.9.1 Damage decreased by 24.5%
0.8.0 Damage increased by 10%
0.6.3 Effective range decreased from 300 meters → 200 meters
0.6.1 Damage increased by 10%
0.1.0 Weapon was added to the game

Design prior to version 4.3

Poll


Trivia

  • The Punisher could have been inspired by the GAU 8 Avenger, a Gatling gun similar to the Punisher that was equipped on an A-10 Thunderbolt, or "Warthogs" – it fires 30mm rounds. This theory is supported by the fact that the Punisher used to have the GAU prefix, although this was later removed.
  • In some of the test versions the Punisher, along with the other firearm weapons, do x2.6 the amount of damage on physical shields.

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