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Prisma   Stellar Prisma


An energy weapon that fries enemies with a high-intensity laser beam. The further its target, the more damage it deals, so make sure to keep the distance between you and your enemy at all times.
— in-game description



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Purchase Information
In-Game Cost

IRL Cost?

Experience?

Type

Hardpoint?

Heavy

Tier?

IV

Faction?

TBA
Prisma
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 309 per charge Icn info for user popup

Manual

WeaponRange Range 1,100 meters

Automatic

WeaponReload Reload 17 seconds Icn info for user popup

Reload While Firing

Capacity 50 charges Icn info for user popup
Unload 4.9 seconds Icn info for user popup

Introduction[]

Prisma is a long-range energy weapon used exclusively for sniping. At optimum (max) range, it deals some of the highest damage per second (DPS) of any weapon in the game.


Pros and Cons[]

Pros[]

  • Very long range weapon (1,100m)
  • Very high damage at long range
  • Quick unload time
  • Reload while firing
  • Energy weapon bypasses Ancile shielding

Cons[]

  • Damage decreases as range decreases
  • Long reload time
  • Bright solid firing beam immediately alerts enemies to your position

Strategy[]

The Prisma is a deadly heavy weapon designed solely for long-range firefights. It’s extremely high damage is compensated for by the fact that its damage gets lower when an enemy approaches.

The Prisma suffers from some notable drawbacks. First, it is the only weapon in the game that loses damage potential as range decreases (see table below). Second, while the weapon benefits from a relatively short unload time, it suffers from a long reload time. This leaves the operator vulnerable to enemies with the ability to close rapidly before the weapon is fully reloaded. This is offset somewhat by the fact that Prisma is a reload while fire (RWF) weapon, meaning that it does not have to wait for a complete magazine reload before firing again.

A common misconception of the Prisma is that it is effectively worthless inside of long range. This is not entirely the case. While the weapon certainly suffers at closer ranges, it can still perform somewhat adequately at a range of as little as 250m (~50% damage), due to the fact that its base DPS is so high to begin with.

The most concerning element of the weapon's design isn't so much the damage drop at short range as it is the long reload time. The magazine empties fairly quickly and takes a long time to reload. This means that the user will experience extended periods of "weapons down" time. Skilled Prisma snipers understand that they must be patient for targets to present themselves and be willing to 'duck and cover' frequently to maximize Prisma's damage potential.

The best way to use the Prisma is to combine it with the active module Lock-Down Ammo. This way, you can safely lock enemies down and simply kill them or wait for them to be killed by your allies. Another good strategy is to mount the Prisma on the Crisis or Erebus, a deadly choice. When mounting Prisma on the aforementioned robots, use Phase Shift to save yourself when a high-damaging projectile is approaching.

Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 24:00
6 4,000,000 40:00
7 6,000,000 68:00
8 8,000,000 86:00
9 10,000,000 108:00
10 12,000,000 120:00
11 15,000,000 128:00
12 20,000,000 136:00
Total Cost Time [DD:HH:MM]
77,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 22,000,000 12:00
3 24,000,000 24:00
4 26,000,000 36:00
5 28,000,000 36:00
6 30,000,000 36:00
7 32,000,000 36:00
8 34,000,000 36:00
9 36,000,000 36:00
10 38,000,000 36:00
11 40,000,000 36:00
12 42,000,000 36:00
Total Cost Time [DD:HH:MM]
352,000,000 15:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Prisma
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
96 4 Heavy Energy 1100 WorkshopYes Workshop
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
50 1 7.2 17 0.1 10
907
Cycle DPS
3260 20k
Attributes Energy Energy Manual Manual Automatic Automatic Reload While Firing Reloads while firing Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
309 21,939 3,047 907 1 882 62,622 8,698 2,588
340 24,140 3,353 998 2 899 63,829 8,865 2,638
375 26,625 3,698 1,100 3 926 65,746 9,131 2,717
413 29,323 4,073 1,212 4 943 66,953 9,299 2,767
454 32,234 4,477 1,332 5 961 68,231 9,477 2,819
499 35,429 4,921 1,464 6 979 69,509 9,654 2,872
549 38,979 5,414 1,611 7 1,005 71,355 9,910 2,949
604 42,884 5,956 1,772 8 1,014 71,994 9,999 2,975
664 47,144 6,548 1,948 9 1,023 72,633 10,088 3,001
730 51,830 7,199 2,142 10 1,041 73,911 10,265 3,054
802 56,942 7,909 2,353 11 1,049 74,479 10,344 3,078
882 62,622 8,698 2,588 12 1,058 75,118 10,433 3,104
MK 3 Level 1 1,111 78,881 10,956 3,260
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.

Damage By Distance[]

Range Damage

Percentage

1100 meters 100%
880 meters 89%
650 meters 72%
430 meters 59%
210 meters 48%
25 meters 40%


  • Note that Damage Percentages are somewhat variable based on target and weapon upgrades.
  • Data from this analysis

Update History[]

Version Changes
9.2.0 Damage decreased by 25%
Increased ammo capacity (40 → 50)
INDIRECT NERF: Increased reload time (13 sec → 17 sec)
8.7.0 Damage increased by 40%
8.0.0 New special edition : Stellar Prisma
7.4.0 Weapon added to game

Trivia[]

  • The strength of Prisma can be noticed by the color of its laser beam.
    • When the Prisma is firing at a close object (also includes robots), it fires a weak laser beam that is orange in color.
    • When the Prisma is firing at a far away object, it fires a strong laser beam that is bright purple in color.

Navigation[]

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