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Prisma   Stellar Prisma


An energy weapon that fries enemies with a high-intensity laser beam. The further its target, the more damage it deals, so make sure to keep the distance between you and your enemy at all times.
— in-game description



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Purchase Information
In-Game Cost
Real Value Icn info for user popup.png
Exp Level Icn info for user popup.png
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Prisma.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 2940 per charge Manual
WeaponRange.png Range 1,100 meters Automatic
WeaponReload.png Reload 13 seconds Icn info for user popup.png Reload While Firing
Capacity 40 charges Blank
Unload 4s Blank


Introduction

Prisma is a long-range energy weapon used exclusively for sniping. At optimum (max) range, it deals some of the highest damage per second (DPS) of any weapon in the game.

Prisma suffers from some notable drawbacks. First, it is the only weapon in the game that loses damage potential as range decreases (see table below). Second, while the weapon benefits from a relatively short unload time, it suffers from a long reload time. This leaves the operator vulnerable to enemies with the ability to close rapidly before the weapon is fully reloaded. This is offset somewhat by the fact that Prisma is a reload while fire (RWF) weapon, meaning that it does not have to wait for a complete magazine reload before firing again.

Pros and Cons

Pros

  • Very long range weapon (1,100m)
  • Very high damage at long range
  • Quick unload time
  • Reload while firing
  • Energy weapon bypasses Ancile shielding

Cons

  • Damage decreases as range decreases
  • Long reload time
  • Bright solid firing beam immediately alerts enemies to your position

Strategy

The Prisma is a deadly heavy weapon designed solely for long-range firefights. It’s extremely high damage is compensated for by the fact that its damage gets lower when an enemy approaches.

A common misconception of Prisma is that it is effectively worthless inside of long range. This is not entirley the case. While the weapon certainly suffers at closer ranges, it can still perform somewhat adequately at a range of as little as 450m (~60% damage), due to the fact that its base DPS is so high to begin with.

The most concerning element of the weapon's design isn't so much the damage drop at short range as it is the long reload time. The magazine empties fairly quickly and takes a long time to reload. This means that the user will experience extended periods of "weapons down" time. Skilled Prisma snipers understand that the must be patient for targets to present themselves and be willing to "duck and cover" frequently to maximize Prisma's abilities.

The best way to use Prisma is to combine it with the active module Lock-down Ammo. This way, you can safely lock enemies down and simply kill them or wait for them to die. Another good strategy is to mount Prisma on Erebus, a good and deadly choice. When mounting Prisma on Erebus, use Phase Shift to save yourself when you're low.

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Weapons data

Prisma
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
96 4 Heavy Energy 1100 WorkshopNo.png Exclusive
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
40 1 6.2 14 0.1 10
844
Cycle DPS
3,039 20k
Attributes Energy Energy Manual Manual Automatic Automatic Reload While Firing Reloads while firing Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
294 17,052 2,750 844 1 840 48,720 7,858 2,412
324 18,792 3,031 930 2 856 49,648 8,008 2,458
357 20,706 3,340 1,025 3 882 51,156 8,251 2,532
393 22,794 3,676 1,128 4 898 52,084 8,401 2,578
432 25,056 4,041 1,240 5 915 53,070 8,560 2,627
475 27,550 4,444 1,364 6 932 54,056 8,719 2,676
523 30,334 4,893 1,502 7 957 55,506 8,953 2,748
575 33,350 5,379 1,651 8 966 56,028 9,037 2,774
632 36,656 5,912 1,815 9 974 56,492 9,112 2,797
695 40,310 6,502 1,996 10 991 57,478 9,271 2,845
764 44,312 7,147 2,194 11 999 57,942 9,345 2,868
840 48,720 7,858 2,412 12 1,008 58,464 9,430 2,894
MK 3 Level 1 1,058 61,387 9,901 3,039
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

Damage By Distance

Range Damage

Percentage

1100 meters 100%
880 meters 89%
650 meters 72%
430 meters 59%
210 meters 48%
25 meters 40%


  • Note that Damage Percentages are somewhat variable based on target and weapon upgrades.
  • Data from this analysis

Update History

Version Changes
8.0.0 New special edition : Stellar Prisma
7.4.0 Weapon added to game

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