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…An energy weapon that fries enemies with a high-intensity laser beam. The further its target, the more damage it deals, so make sure to keep the distance between you and your enemy at all times.… – in-game description


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Purchase Information
In-Game Cost
Real Value Icn info for user popup.png
Exp Level Icn info for user popup.png
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Prisma.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 2940 per charge Manual Manual


WeaponRange.png Range 1,100 meters Automatic Automatic


WeaponReload.png Reload 13 seconds Icn info for user popup.png Reload While Firing RWF


Capacity 40


Unload 4



Introduction

Prisma is a long-range energy weapon used exclusively for sniping. At optimum (max) range, it deals some of the highest damage per second (DPS) of any weapon in the game.

Prisma suffers from some notable drawbacks. First, it is the only weapon in the game that loses damage potential as range decreases (see table below). Second, while the weapon benefits from a relatively short unload time, it suffers from a long reload time. This leaves the operator vulnerable to enemies with the ability to close rapidly before the weapon is fully reloaded. This is offset somewhat by the fact that Prisma is a reload while fire (RWF) weapon, meaning that it does not have to wait for a complete magazine reload before firing again.

Pros and Cons

Pros

  • Very long range weapon (1,100m)
  • Very high damage at long range
  • Quick unload time
  • Reload while firing
  • Energy weapon bypasses Ancile shielding

Cons

  • Damage decreases as range decreases
  • Long reload time
  • Bright solid firing beam immediatley alerts enemies to your position

Strategy

The Prisma is a deadly heavy weapon designed solely for long-range firefights. It’s extremely high damage is compensated for by the fact that its damage gets lower when an enemy approaches.

A common misconception of Prisma is that it is effectively worthless inside of long range. This is not entirley the case. While the weapon certainly suffers at closer ranges, it can still perform somewhat adequately at a range of as little as 450m (~60% damage), due to the fact that its base DPS is so high to begin with.

The most concerning element of the weapon's design isn't so much the damage drop at short range as it is the long reload time. The magazine empties fairly quickly and takes a long time to reload. This means that the user will experience extended periods of "weapons down" time. Skilled Prisma snipers understand that the must be patient for targets to present themselves and be willing to "duck and cover" frequently to maximize Prisma's abilities.

The best way to use Prisma is to combine it with the active module Lock-down Ammo. This way, you can safely lock enemies down and simply kill them or wait for them to die. Another good strategy is to mount Prisma on Erebus, a good and deadly choice. When mounting Prisma on Erebus, use Phase Shift to save yourself when you're low.

Upgrade Cost

Tier color
Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 01:30
2 200,000 02:30
3 400,000 06:00
4 2,000,000 12:00
5 3,000,000 20:00
6 4,000,000 36:00
7 8,000,000 60:00
8 13,000,000 72:00
9 25,000,000 80:00
10 35,000,000 90:00
11 45,000,000 96:00
12 0 00:00
Totals Cost Time [DD:HH:MM]
135.700.000 19:20:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 1,000,000 06:00
2 2,000,000 12:00
3 4,000,000 18:00
4 8,000,000 24:00
5 16,000,000 24:00
6 16,000,000 24:00
7 16,000,000 24:00
8 16,000,000 24:00
9 16,000,000 24:00
10 16,000,000 24:00
11 16,000,000 24:00
12 0 00:00
Totals Cost Time [DD:HH:MM]
135.000.000 9:12:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Weapons data

96 4 Prisma
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png FWR32.png RWF Manual32.png Manual Automatic32.png Automatic Energy32.png Energy Blankbot.png Blankbot.png
Range Slot Type Min DPS Max DPS Unload Reload Rate of Fire Shot Interval AOE Ammo Particles per Shot
1100 Heavy Energy 29400 100800 4 13 N/A 0.10 N/D 40 1
MK 1 MK 2
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
1 2,940 117600 29400 {{{cycle1}}} 1 8,400 336000 84000 {{{mk2cycle1}}}
2 3,240 129600 32400 {{{cycle2}}} 2 8,560 342400 85600 {{{mk2cycle2}}}
3 3,570 142800 35700 {{{cycle3}}} 3 8,820 352800 88200 {{{mk2cycle3}}}
4 3,930 157200 39300 {{{cycle4}}} 4 8,980 359200 89800 {{{mk2cycle4}}}
5 4,320 172800 43200 {{{cycle5}}} 5 9,150 366000 91500 {{{mk2cycle5}}}
6 4,750 190000 47500 {{{cycle6}}} 6 9,320 372800 93200 {{{mk2cycle6}}}
7 5,230 209200 52300 {{{cycle7}}} 7 9,570 382800 95700 {{{mk2cycle7}}}
8 5,750 230000 57500 {{{cycle8}}} 8 9,660 386400 96600 {{{mk2cycle8}}}
9 6,320 252800 63200 {{{cycle9}}} 9 9,740 389600 97400 {{{mk2cycle9}}}
10 6,950 278000 69500 {{{cycle10}}} 10 9,910 396400 99100 {{{mk2cycle10}}}
11 7,640 305600 76400 {{{cycle11}}} 11 9,990 399600 99900 {{{mk2cycle11}}}
12 8,400 336000 84000 {{{cycle12}}} 12 10,080 403200 100800 {{{mk2cycle12}}}
Mark 3 Level 1 {{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3cycle1}}}

Damage By Distance

Range Damage

Percentage

1100 meters 100%
880 meters 89%
650 meters 72%
430 meters 59%
210 meters 48%
25 meters 40%


  • Note that Damage Percentages are somewhat variable based on target and weapon upgrades.
  • Data from this analysis

Update History

Version Changes
7.4.0 Weapon added to game

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