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…Close-range rocket launcher with a high rate of fire. Rockets deal area damage. Effective against groups of enemies and robots with physical shields… – in-game description


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PURCHASE INFORMATION
In-Game Cost 290,000 AgIcon
Real Value Icn info for user popup None
Player Level Icn info for user popup 5
TYPE
Hardpoint Light
Pinata
BASE STATISTICS ATTRIBUTES
Level 5 Explosive32 Explosive
WeaponDamage Damage 690 per rocket Manual32 Manual
WeaponRange Range 300m Volley32 Volley
WeaponReload Reload 15 seconds FWR32 RWF
Capacity Clip 17 rockets
Burst 19 rockets
AOE32 AOE
Unload Clip 1.7 seconds
Burst 1.9 seconds

Introduction

The Pinata is a close-range (up to 300 meters) light rocket weapon.

Strategy

This rocket launcher has a maximum range of 300 meters. It delivers a massive amount of damage over a very short period of time, making two fully upgraded Pinata's fairly dangerous at close range. It uses the reload mechanism that allows it to fire at the same time as it reloads.

The Pinata is similar to the Orkan and Exodus, both have the same range and are capable of penetrating physical shields, and while the splash radius is not as great as the Pin, it can still damage robots partially behind cover. The missiles will only explode if they either touch a robot, or are within 10m of the targeted bot. Otherwise they will fly to their maximum distance.

It is common to see three Pinatas on a Leo, or four on a Jesse or Gl. Patton, as three or four of these can cause crippling damage. They are also frequently mounted in pairs on a variety of robots including, the Destrier, Stalker, Gepard, and Vityaz in lower leagues, the Rhino and Griffin can be seen with these even up into the higher leagues. They are also frequently paired up with two Orkans on a Griffin or Rhino, called "Death Button" (DB for short) for the devastating damage that could be dealt in one salvo.


Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 290,000 AgIcon 690 13110 7712 782

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 12 hours 760 14440 8494 861
7 1,600,000 1 day 830 15770 9276 941
8 3,000,000 1 day 8 hours 910 17290 10171 1031
9 6,000,000 1 day 16 hours 1010 19190 11288 1145
10 10,000,000 1 day 20 hours 1110 21090 12406 1258
11 16,000,000 2 days 4 hours 1220 23180 13635 1383
12 26,000,000 2 days 12 hours 1335 25365 14921 1513
Cost Time
Totals 63,400,000 11 days


  • The damage column shows the damage of each individual rocket (out of 19 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 1335 25365 14921 1513

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 500,000 5 hours 1360 25840 15200 1541
3 1,000,000 10 hours 1385 26315 15479 1570
4 2,000,000 20 hours 1410 26790 15759 1598
5 7,500,000 1 day 6 hours 1435 27265 16038 1626
6 7,500,000 1 day 6 hours 1460 27740 16318 1655
7 7,500,000 1 day 6 hours 1485 28215 16597 1683
8 7,500,000 1 day 6 hours 1510 28690 16876 1711
9 7,500,000 1 day 6 hours 1535 29165 17156 1740
10 7,500,000 1 day 6 hours 1560 29640 17435 1768
11 7,500,000 1 day 6 hours 1585 30115 17715 1796
12 7,500,000 1 day 6 hours 1610 30590 17994 1825
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual rocket (out of 19 rockets)

Update History

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5 Economy Changes:
Total Upgrade Cost: 31,700,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 8 days 9 hours⟶16 days 16 hours 12 minutes
4.3 Damage decreased by 9%
3.1 Damage increased by 5%
2.9.3 Damage increased by 5%
2.9.0 New design
Damage decreased
1 more shot in clip added
RPS decreased from 10 to 8.3
New "reloads while firing" mechanism added
2.5 Prefix "SURA-F" removed
0.1.0 Weapon was added to the game
Pinata-old-design

Design prior to version 2.9.0


Poll

What balance change does the Pinata need after the 4.3 balance update?
 
81
 
70
 
13
 
1
 
4
 

The poll was created at 10:41 on November 3, 2018, and so far 169 people voted.

Trivia

  • The weapon name Pinata sounds like a Piñata (Where a large, decorated and fashioned container is repeatedly hit by a stick until it opens, spilling all of the contents out. This event usually occurs at parties.).
  • Its successor, the Orkan, is like a bigger version of the Pinata, having a lot of similarities. The differences are that it has more rockets (25 vs 17), and each rocket deals slightly more damage.
  • The Pinata used to have the prefix "SURA-F", making it the "SURA-F Pinata". This was later removed to avoid confusion, along with other weapons that had a prefix.

Navigation

        ( C ) .....ROBOTS ( EDIT )        
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        ( C ) .....TITANS ( EDIT )        
 Ao Ming    Arthur    Kid
        ( C ) .....EQUIPMENT ( EDIT )        
 Aphid    Arbalest    Avalanche    Avenger    Ballista    Blaze    Calamity    Chimera    Corona    Cryo    Dragoon    Ember    Exodus    Flux    Gekko    Glacier    Glory    Gust    Halo    Hussar    Hydra    Igniter    Ion    Kang Dae    Magnum    Marquess    Molot    Molot T    Nashorn    Noricum    Orkan    Pin    Pinata    Pulsar    Punisher    Punisher T    Redeemer    Rime    Scourge    Shocktrain    Shredder    Spark    Spiral    Sting    Storm    Taran    Tempest    Thermite    Thunder    Trebuchet    Trident    Tulumbas    Viper    Vortex    Wasp    Zenit    Zeus
        ( C ) .....ACTIVE MODULES ( EDIT )        
 Advanced Repair Unit    Death Mark    Lock-Down Ammo    Phase Shift    Quantum Radar    Repair Unit    Shieldbreaker
        ( C ) .....PASSIVE MODULES ( EDIT )        
 Anticontrol    Armor Kit    Battle Born    Fortifier    Heavy Armor Kit    Last Stand    Nuclear Reactor    Thermonuclear Reactor
        ( C ) .....RETIRED UNRELEASED ( EDIT )        
 Boa    Golem    Schutze
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