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…Medium-range rocket launcher, rockets deal damage over a large area. Effective against groups of enemies and robots with physical shields… – in-game description


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Purchase Information
In-Game Cost 290,000 AgIcon
Real Value Icn info for user popup None
Exp Level Icn info for user popup 2
Type
Hardpoint Icn info for user popup Light
Tier Icn info for user popup I
Pin
Base Statistics Attributes
PilotRankPrivate icon Level 1 Icn damage explosive Explosive
WeaponDamage Damage 1,420 per rocket Icn aiming manual Manual
WeaponRange Range 500 meters Icn shooting volley Volley
WeaponReload Reload 12 seconds Icn info for user popup Icn reload RWF RWF
Capacity 4 rockets Icn spec AOE AOE
Unload 2 seconds


Introduction

The Pin is a mid-range (up to 500 meters) light rocket weapon.

Strategy

This rocket launcher is considered the light version of the medium Tulumbas, and the heavy Avalanche. It causes splash damage, which enables it to damage and penetrate physical shields, and can damage robots behind the corner of a cover. It cannot, however, splash past energy shields. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

It is quite hard to grasp a difference between the Pin and Pinata for a new player; however the difference is pretty simple.

A Pinata deals more damage, but at less (300 meters) maximum range, all rockets explode, and can deal damage to a target at 310 meters, due to a minor splash radius.

Pins deals less damage, however, rockets fly all the way to 500 meters, and, due to the nature of splash damage, could even damage a robot at around 520 meters.

Therefore, a Pinata does more damage, while a Pin has a longer distance.

This weapon can pair well with the Tulumbas, Avalanche, and Trident, due to all of these rocket weapons dealing the same damage type, range (with the exception of the Trident), and their ability to reload while firing.

Pros and Cons

Pros

  • Burst damage is good
  • Mid-range 
  • Large splash damage radius 
  • Can penetrate physical shields
  • Reload-while-firing

Cons

  • Outclassed by Pinata in close combat 
  • Struggles against energy shields
  • Bad at sustained combat (though could be worse)

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 290,000 AgIcon 1420 5680 2840 473

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 400,000 8 hours 1560 6240 3120 520
7 800,000 12 hours 1710 6840 3420 570
8 1,500,000 16 hours 1880 7520 3760 627
9 3,000,000 20 hours 2070 8280 4140 690
10 5,000,000 1 day 2280 9120 4560 760
11 8,000,000 1 day 2 hours 2510 10040 5020 837
12 13,000,000 1 day 4 hours 2760 11040 5520 920
Cost Time
Totals 31,700,000 5 days 14 hours


  • The damage column shows the damage of each individual rocket (out of 4 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 2760 11040 5520 920

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 250,000 3 hours 2810 11240 5620 937
3 500,000 5 hours 2860 11440 5720 953
4 1,000,000 8 hours 2910 11640 5820 970
5 3,750,000 15 hours 2960 11840 5920 987
6 3,750,000 15 hours 3010 12040 6020 1003
7 3,750,000 15 hours 3060 12240 6120 1020
8 3,750,000 15 hours 3110 12440 6220 1037
9 3,750,000 15 hours 3160 12640 6320 1053
10 3,750,000 15 hours 3210 12840 6420 1070
11 3,750,000 15 hours 3260 13040 6520 1087
12 3,750,000 15 hours 3310 13240 6620 1103
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage of each individual rocket (out of 4 rockets)

Update History

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
3.1.0 Damage reduced by 5%
2.9.3 RPS decreased from 2.5 to 2
2.9.0 New design
Damage increased
New "reloads while firing" mechanism added
0.1.0 Weapon was added to the game
Pin-old-design

Design prior to version 2.9.0

Poll

What balance change does the Pin need?
 
150
 
22
 
2
 
2
 
1
 

The poll was created at 07:35 on August 18, 2018, and so far 177 people voted.

Trivia

  • The shape of the weapon similarly replicates a clothing pin.
  • The word Pin also is from a real-life object that is used to fasten cloths or soft objects by piercing through the object.
  • After the Pin fires a rocket, it appears to clip off the stopper on the top and bottom and when it fires, the Two parts appear to open almost instantly.
  • At one moment in time, the pin's single rocket damage was bugged at level nine, dealing 7930 damage per shot. This allowed people to use bots with light hard points to exploit the bug since it had even greater firepower than the Trident at the time. It was quickly patched and anyone that had level 9 Pins received a free upgrade to level 10.

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