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Silver


…Medium-range rocket launcher, rockets deal damage over a large area. Effective against groups of enemies and robots with physical shields… – in-game description



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Purchase Information
In-Game Cost 290,000 Silver
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 2
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png I
Pin.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive


WeaponDamage.png Damage 1,420 per rocket Manual Manual


WeaponRange.png Range 500 meters Volley Volley


WeaponReload.png Reload 12 seconds Icn info for user popup.png Reload While Firing RWF


Capacity 4 rockets Area Damage AOE


Unload 2 seconds



Introduction

The Pin is a mid-range (up to 500 meters) light rocket weapon. It has a medium and 2 heavy counterparts (Tulumbas and Avalanche & Trident respectively) and can be viewed as the non-scorching counterpart to the Scald and medium-range counterpart to the Pinata.

Strategy

The Pin causes splash damage, which enables it to damage and penetrate physical shields, and can damage robots behind the corner of a cover. It cannot, however, splash past energy shields. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

It is quite hard to grasp a difference between the Pin and Pinata for a new player; however the difference is pretty simple.

A Pinata deals more damage, but at less (300 meters) maximum range, all rockets explode, and can deal damage to a target at 310 meters, due to a minor splash radius.

Pins deals less damage, however, rockets fly all the way to 500 meters, and, due to the nature of splash damage, could even damage a robot at around 520 meters.

Therefore, a Pinata does more damage, while a Pin has a longer distance.

This weapon can pair well with the Tulumbas, Avalanche, and Trident, due to all of these rocket weapons dealing the same damage type, range (with the exception of the Trident), and their ability to reload while firing.

Pros and Cons

Pros

  • Burst damage is good
  • Mid-range 
  • Large splash damage radius 
  • Can penetrate physical shields
  • Reload-while-firing

Cons

  • Outclassed by Pinata in close combat 
  • Struggles against energy shields
  • Bad at sustained combat (though could be worse)

Upgrade Cost

Tier 1 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,500,000 16:00
9 3,000,000 20:00
10 5,000,000 24:00
11 8,000,000 26:00
12 13,000,000 28:00
Totals Cost Time [DD:HH:MM]
31,970,000 04:19:35
Tier 1 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 250,000 03:00
3 500,000 05:00
4 1,000,000 08:00
5 3,750,000 15:00
6 3,750,000 15:00
7 3,750,000 15:00
8 3,750,000 15:00
9 3,750,000 15:00
10 3,750,000 15:00
11 3,750,000 15:00
12 3,750,000 15:00
Totals Cost Time [DD:HH:MM]
31,750,000 04:16:00
  • NOTE: base level starts at level 5 cost is 290,000 Silver
  • MK2 Upgrade cost 500 Gold

Weapons data

Pin
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Explosive Explosive


Manual Manual


Volley Volley


Reload While Firing RWF


Area Damage AOE



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 4 2 2 12 .5 1 6.7 Light Explosive Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
1 2760 11040 5520 2760
2 2810 11240 5620 2810
3 2860 11440 5720 2860
4 2910 11640 5820 2910
1420 5680 2840 1420 5 2960 11840 5920 2960
1560 6240 3120 1560 6 3010 12040 6020 3010
1710 6840 3420 1710 7 3060 12240 6120 3060
1880 7520 3760 1880 8 3110 12440 6220 3110
2070 8280 4140 2070 9 3160 12640 6320 3160
2280 9120 4560 2280 10 3210 12840 6420 3210
2510 10040 5020 2510 11 3260 13040 6520 3260
2760 11040 5520 2760 12 3310 13240 6620 3310


Update History

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
3.1.0 Damage reduced by 5%
2.9.3 RPS decreased from 2.5 to 2
2.9.0 New design
Damage increased
New "reloads while firing" mechanism added
0.1.0 Weapon was added to the game

Design prior to version 2.9.0

Trivia

  • The shape of the weapon similarly replicates a clothing pin.
  • The word Pin also is from a real-life object that is used to fasten cloths or soft objects by piercing through the object.
  • After the Pin fires a rocket, it appears to clip off the stopper on the top and bottom and when it fires, the Two parts appear to open almost instantly.
  • At one moment in time, the pin's single rocket damage was bugged at level nine, dealing 7930 damage per shot. This allowed people to use bots with light hard points to exploit the bug since it had even greater firepower than the Trident at the time. It was quickly patched and anyone that had level 9 Pins received a free upgrade to level 10.

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