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Ptnn
Silver



Medium-range rocket launcher, rockets deal damage over a large area. Effective against groups of enemies and robots with physical shields
— in-game description



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Purchase Information
In-Game Cost 290,000 Silver

IRL Cost?

None

Experience?

2
Type

Hardpoint?

Light

Tier?

I

Faction?

TBA
Pin
Base Statistics Attributes
PilotRankPrivate icon Level 1

Explosive

WeaponDamage Damage 1,420 per rocket

Manual

WeaponRange Range 500 meters

Volley

WeaponReload Reload 12 seconds Icn info for user popup

Reload While Firing

Capacity 4 rockets

Area Damage

Unload 2 seconds

Introduction[]

The Pin is a mid-range (up to 500 meters) light rocket weapon. It has a medium and 2 heavy counterparts (Tulumbas and Avalanche & Trident respectively) and can be viewed as the non-scorching counterpart to the Scald and medium-range counterpart to the Pinata.

Strategy[]

The Pin causes splash damage, which enables it to damage and penetrate physical shields, and can damage robots behind the corner of a cover. It cannot, however, splash past energy shields. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

It is quite hard to grasp a difference between the Pin and Pinata for a new player; however the difference is pretty simple.

A Pinata deals more damage, but at less (300 meters) maximum range, all rockets explode, and can deal damage to a target at 310 meters, due to a minor splash radius.

Pins deals less damage, however, rockets fly all the way to 500 meters, and, due to the nature of splash damage, could even damage a robot at around 520 meters.

Therefore, a Pinata does more damage, while a Pin has a longer distance.

This weapon can pair well with the Tulumbas, Avalanche, and Trident, due to all of these rocket weapons dealing the same damage type, range (with the exception of the Trident), and their ability to reload while firing.

Pros and Cons[]

Pros

  • Burst damage is good
  • Mid-range(500 metres)
  • Large splash damage radius
  • Can penetrate physical shields
  • Reload-while-firing

Cons

  • Outclassed by Pinata in close combat
  • Struggles against energy shields
  • Bad at sustained combat (though could be worse)

Upgrade Cost[]

Tier 1 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,000,000 16:00
9 1,500,000 20:00
10 2,000,000 24:00
11 2,500,000 26:00
12 3,000,000 28:00
Total Cost Time [DD:HH:MM]
11,470,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 4,000,000 01:30
3 4,500,000 02:30
4 5,000,000 04:00
5 5,500,000 07:30
6 6,000,000 07:30
7 6,500,000 07:30
8 7,000,000 07:30
9 7,500,000 07:30
10 8,000,000 07:30
11 8,500,000 07:30
12 9,000,000 07:30
Total Cost Time [DD:HH:MM]
71,500,000 02:20:00
  • NOTE: base level starts at level 5 cost is 290,000 Silver
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Pin
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
7 1 Light Explosive 500 (AOE: 19) AgIcon Silver
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
4 1 3 12 0.5 2
473
Cycle DPS
1158 20k
Attributes Explosive Explosive Manual Manual Volley Volley Reload While Firing Reloads while firing Area Damage Area damage Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 2,760 13,800 4,600 920
~ ~ ~ ~ 2 2,810 14,050 4,683 937
~ ~ ~ ~ 3 2,860 14,300 4,767 953
~ ~ ~ ~ 4 2,910 14,550 4,850 970
1,420 7,100 2,367 473 5 2,960 14,800 4,933 987
1,560 7,800 2,600 520 6 3,010 15,050 5,017 1,003
1,710 8,550 2,850 570 7 3,060 15,300 5,100 1,020
1,880 9,400 3,133 627 8 3,110 15,550 5,183 1,037
2,070 10,350 3,450 690 9 3,160 15,800 5,267 1,053
2,280 11,400 3,800 760 10 3,210 16,050 5,350 1,070
2,510 12,550 4,183 837 11 3,260 16,300 5,433 1,087
2,760 13,800 4,600 920 12 3,310 16,550 5,517 1,103
MK 3 Level 1 3,475 17,375 5,792 1,158
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Audio[]

Firing 1[]

Firing 2[]

Firing 3[]

Firing 4[]

Update History[]

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
3.1.0 Damage reduced by 5%
2.9.3 RPS decreased from 2.5 to 2
2.9.0 New design
Damage increased
New "reloads while firing" mechanism added
0.1.0 Weapon was added to the game
Pin-old-design

Design prior to version 2.9.0

Trivia[]

  • The shape of the weapon similarly replicates a clothing pin.
  • The word Pin also is from a real-life object that is used to fasten cloths or soft objects by piercing through the object.
  • After the Pin fires a rocket, it appears to clip off the stopper on the top and bottom and when it fires, the Two parts appear to open almost instantly.
  • At one moment in time, the pin's single rocket damage was bugged at level nine, dealing 7930 damage per shot. This allowed people to use bots with light hard points to exploit the bug since it had even greater firepower than the Trident at the time. It was quickly patched and anyone that had level 9 Pins received a free upgrade to level 10.

Navigation[]

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