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==For Equipment== |
==For Equipment== |
Revision as of 12:35, 1 May 2020
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
Introduction
Pilots are equip-able human soldiers, that can be trained to give particular robot configurations special bonuses that can give players an edge on the battlefield. This feature was introduced in update 5.1.
Pilot Types
There are two types of pilots in the game; Standard and Legendary.
Standard Pilots
Pilots of this type have a blue colored background behind them. All standard pilots start with an initial skill (these give bonuses in battle) when equipped to a robot. This skill is specially tailored to the robot and equipment configuration it is currently using. Every 10th pilot level (after level 1) the pilot gains a new rank, and can learn a new skill, that either gives the robot it is piloting, or any specific equip mounted on it, a bonus. A pilot can learn up to 7 skills and can reach a maximum level of 70, with each individual level up increasing the effectiveness of the skill that is currently being trained (only one skill can be trained at a time).
List of Regular Pilots
Notes: Skills can not be duplicated (similar bonus types can be stacked however). Each pilot of this type has their unique story (below their skills).
Legendary Pilots
This type of pilot shares everything a standard pilot is capable of (see above), but with two exceptions; the first being it has a gold colored background, and second (more importantly), the initial skill is for a particular robot, and this special skill is not available for standard pilots. This gives them a unique advantage when piloting the robot they are specialized for.
List of the game's current Legendary Pilots:
Adam O'leary | Adrian Chong | Alika Renner | Amalia Itegumo | |
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Adam's Edge: Robot's ability recharges faster
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Adrian's Mastery: All weapons deal increased damage.
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Alika's Temper: Robot deals increased ability damage.
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Amalia's Resilience: Robot has increased defense points.
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Ariadne Shaw | Basil Lapatte | Cormac de Vos | Jad Parkes | |
Ariadne's Thread: Robot's ability lasts longer
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Basil's Eye: Weapons with a range of 800 meters or higher deal increased damage
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Cormac's Ambition: The weapon in slot 2 (middle slot) deals more damage
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Jad's Glee: Robot deals increased ability damage.
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Kang Strong | Kyle Rogers | Linda Cano | Michelle Dubois | |
Kang's Wrath: Robot deals increased ability damage.
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Kyle's Gizmo: The robot repairs a portion of its maximum durability each second.
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Linda's Spirit: Robot's energy shield recharges faster.
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Michelle's Mischief: Robot has increased Defense points for 8 seconds after ability activation.
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Nicolas Wodanson | Olga Minina | Min-ji Novak | Sigrun Valka | |
Nicolas's Miracles: Robot has increased defense points while its ability is active
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Iskra's Devotion: Robot's ability lasts longer
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Min-ji's Courage: Robot deals increased weapon damage for 30 seconds after reaching 50% durability.
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Sigrun's Support: Robot repairs larger amount of durability with its ability. The durability of its physical shield also increases.
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Soren de Vos | Stanislav Chen | Tal Mokri | Thomas Mindread | |
Soren's Tenacity: Robot's ability lasts longer.
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Stanislav's Know How: Robot has increased suppression effect.
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Tal's Neuroenhancements: Robot deals increased weapon damage while its ability is active.
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Thomas's Guile: Robot has increased speed while its ability is active
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Tobias Mwangi | Virginia Walker | Yang Lee | Arnav Poe | |
Tobias' Live Feed: All active modules on robot recharge faster.
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Virginia's Mercy: Robot's ability recharges faster.
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Yang's Discipline: While its ability is active, the robot activates a Quantum Radar
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Arnav's Arms: Ravana's ability gets an additional charge
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Lilian Statera | ||||
Statera's Synergy: The firing range of Hades built-in weapon is increased
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How to Acquire
They are purchased for gold in the Training Center; located in the "offers" screen, under the "Pilots" tab.
Here, once a day (can be sped up with gold) three new pilots are available for recruitment. The higher the pilot's initial level and/or rank, the more gold it costs.
This is also where you can acquire Legendary Pilots, when one appears, it will cost 2,500 gold and start at level 1.
Note: The more experienced the pilots you own become, the better the recruitment choices are (higher leveled recruits).
Leveling Up
Leveling up can be done in two different ways; by using the robot(s) equipped with a pilot(s) in battle to gain experience (for the pilot[s]), or using the "boost" feature by spending gold to immediately advance the pilot a level. The better the player performs in battle the more experience his/her pilot(s) will gain The higher the pilot's level the more experience it requires to level up, as well as costing more gold to boost a level. You can keep track of your progress by looking at a pilot's experience bar.
Every 10th level after level 1 (11, 21, 31, 41, 51, and 61) the pilot needs to be promoted to a new rank. In order to promote a pilot, 500 gold must be spent (same location as the boost button) for the first rank (at level 11). Each subsequent promotion costs more gold than the previous rank up. Each promotion allows the pilot to learn a new random skill (a maximum of 7) that fits the current robot configuration.
Promotion Costs
Pilot Level | Rank | Promotion Cost (Au) | Skill Total |
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1 | Private | - | 1 |
11 | Corporal | 500 | 2 |
21 | Sergeant | 1,000 | 3 |
31 | Lieutenant | 1,500 | 4 |
41 | Captain | 2,500 | 5 |
51 | Major | 5,000 | 6 |
61 | Colonel | 7,500 | 7 |
Replacing Skills
If for any reason the random skill your robot configuration acquires isn't to your liking, you can get it replaced in two different ways; the first and most simple way is to "re-roll" for a new skill. This is done by pressing the "Retrain" button near the skill you want to replace, and then by pressing the "Random Skill" button (for 50 gold) it will randomly select a new skill. The other (more expensive way) is to choose your own skill. This is done by pressing the "Skills List" button on the retraining page. Here, you have a choice between all available robot or weapon skills (all cost 1,000 gold) for the current robot setup your pilot is equipped to.
Note: Whatever level the replaced skill was, the new skill will be of the same level, this means you will not lose any progress towards your skills.
Skill List
For Robots
There are two different types of skills: Standard, which are available for all robots; and Unique, which are available to either a specific robot, or a group of robots.
Standard
Weapon Damage
Master Gunsmith: The robot deals increased weapon damage.
- Max: 2.5% (for robots with more firepower than 2 heavy weapons)
- Max: 5% (for robots with firepower of 2 heavy weapons or less)
Adamant Gunsmith: If the enemy team controls 3 or more beacons, the robot deals increased weapon damage.
- Max: 5% (for robots with more firepower than 2 heavy weapons)
- Max: 7.5% (for robots with firepower of 2 heavy weapons or less)
Raider Gunsmith: After capturing a beacon, the robot deal increase weapon damage for 30 seconds.
- Max: 5% (for robots with more firepower than 2 heavy weapons)
- Max: 7.5% (for robots with firepower of 2 heavy weapons or less)
Bounty Hunter: Destroying an enemy robot increases the robot's weapon damage for 5 seconds.
- Max: 6%
Durability
Armor Expert: The robot has increased durability.
- Max: 10% (for robots with a max (Level 12 Mark II) durability of 186,000 or more)
- Max 15% (for robots with a max (Level 12 Mark II) durability of less than 186,000)
Repair
Mechanic: The robot repairs a portion of its maximum durability each second.
- Max: 0.5%
Adamant Mechanic: If the enemy team controls 3 or more beacons, the robot repairs a portion of its maximum durability each second.
- Max 1%
Raider Mechanic: After capturing a beacon, the robot repairs a portion of its maximum durability.
- Max: 15%
Resistance
Adamant Guardian: If the enemy team controls 3 or more beacons, the robot gets increased damage resistance.
- Max: 25 defense points
Invulnerable Raider: After capturing a beacon, the robot has increased resistances for 30 seconds.
- Max: 25 defense points
Speed
Road Hog: Robot has increased speed.
- Max: 6.5% (for robots with a top speed of 50 km/h or more)
- Max: 10% (for robot with a top speed of less than 50 km/h)
Adamant Road Hog: If the enemy team controls 3 or more beacons, the robot gets increased speed.
- Max: 20%
Module
Quartermaster: All active modules on robot cost less power cells to activate.
Modules Expert: All effects on active modules on robot last longer.
Dodger: All active modules on robot recharge faster.
Foolhardy Quartermaster: Upon reaching a certain durability level, instantly recharges any equipped active module.
Miscellaneous
Guidance Operator: The robot locks onto targets faster.
- Max: 50%
Unique
Trade Off
Survivor: The robot deals increased weapon damage, but its speed is lowered by 7.5%
- Max: 5%
- Robots: Ares, Boa, Butch, Falcon, Fujin, Fury, Hades, Haechi, Inquisitor, Loki, Mercury, Rayker, Schutze, Strider
Thrill Seeker: The robot deals increased weapon damage, but its durability is lowered by 5%.
- Max: 5%
- Robots: Blitz, Bulgasari, Carnage, Destrier, Doc, Hover, Kumiho, Natasha, Patton, Pursuer, Rogatka, Spectre
Scout: The robot has increased speed, but its durability is lowered by 5%
Spy: The robot has increased speed, but its weapon damage is lowered by 2.5%.
Cautious Pilot: The robot has increased durability, buts its speed is lowered by 7.5%
Tough Guy: The robot has increased durability, but its weapon damage is lowered by 2.5%.
Ability Based
Wonderworker: After activating its ability, the robot repairs a portion of its maximum durability.
- Max: 7.5%
- Robots: Ao Guang, Ao Jun, Ao Qin, Ares, Blitz, Butch, Carnage, Doc, Falcon, Griffin, Hades, Inquisitor, Invader, Jesse, Lancelot, Mercury, Pursuer, Raven, Rogatka, Spectre, Stalker
Destroyer: The robot deals increased ability damage.
True Ace: The robot repairs more durability with its ability.
Suppressor: The robot has increased suppression effect.
Weapon Damage With Active Ability: The robot deals increased weapon damage while its ability is active.
Defense Expert: The robot has increased resistances while its ability is active.
- Max: 20 defense points
- Max: 35 defense points (Fujin)
- Robots: Fujin, Raijin, Weyland
True Cowboy: The robot deals increased weapon damage for 10 seconds after mode change.
Ability Recharge
Deft Survivor: Upon reaching a certain durability level, instantly recharges robot's ability.
- Max: 50%
- Robots: Blitz, Butch, Carnage, Doc, Falcon, Griffin, Hellburner, Invader, Lancelot, Mender, Pursuer, Rogatka, Stalker
Clever Survivor: Upon reaching a certain durability level, instantly adds an ability charge.
Ability Trade Off
Daredevil: The robot's damage increases but its active ability becomes unavailable.
Ghost: The robot's speed increases but its active ability becomes unavailable.
Tradionalist: The robot's durability increases but its active ability becomes unavailable.
- Max: 50%
- Robots: Falcon
Shield
Physical Shield Expert: The robot's physical shield has increased durability.
Energy Shield Expert: The robot's energy shield has increased capacity.
Crazy Electrician: The robot's energy shield recharges faster.
For Equipment
There are two different types of skills: Standard, which is available for all equips; and Unique, which are available to either specific equipment, or a group of equipment.
Standard
Unique
Weapon
Sharpshooter: The weapon has increased shot grouping (accuracy).
- Max: 20% (Halo, Corona, Glory)
- Max: 30%
- Equipment: Gust, Storm, Thunder, Punisher, Punisher T, Avenger, Molot, Molot T, Tempest, Halo, Corona, Glory
Speedshooter: The weapon's acceleration mode activates faster.
Powerman: The weapon accumulates charges faster.
- Max: 20%
- Equipment: Shocktrain, Arbalest, Ballista, Trebuchet