Gold


Introduction

Pilots are equip-able human soldiers, that can be trained to give particular robot configurations special bonuses that can give players an edge on the battlefield. This was one of 3 major features of 2019. This feature was introduced in update 5.1.

Pilot Types

There are two types of pilots in the game; Standard and Legendary.


Standard Pilots

Pilots of this type have a blue colored background behind them. All standard pilots start with an initial skill (these give bonuses in battle) when equipped to a robot. This skill is specially tailored to the robot and equipment configuration it is currently using. Every 10th pilot level (after level 1) the pilot gains a new rank, and can learn a new skill, that either gives the robot it is piloting, or any specific equip mounted on it, a bonus. A pilot can learn up to 7 skills and can reach a maximum level of 70, with each individual level up increasing the effectiveness of the skill that is currently being trained (only one skill can be trained at a time).


Example of a standard pilot


List of Regular Pilots


Icarus Male1.png Icarus Male2.png Icarus Female1.png Yandi Male1.png Yandi Female1.png
Icarus Male1 Icarus Male2 Icarus Female1 Yandi Male1 Yandi Female1
Yandi Female2.png Spacetech Male1.png Spacetech Male2.png Spacetech Male3.png Spacetech Female1.png
Yandi Female2 Spacetech Male1 Spacetech Male2 Spacetech Male3 Spacetech Female1
Spacetech Female2.png Evo Male1.png Evo Male2.png Evo Female1.png DSC Male1.png
Spacetech Female2 Evo Male1 Evo Male2 Evo Female1 DSC Male1
DSC Female1.png DSC Female2.png BlankPilot.png BlankPilot.png BlankPilot.png
DSC Female1 DSC Female2

Notes: Skills can not be duplicated (similar bonus types can be stacked however). Each pilot of this type has their unique story (below their skills).



Legendary Pilots

This type of pilot shares everything a standard pilot is capable of (see above), but with three exceptions; the first being it has a gold colored background, and second, the initial skill is for a particular robot, and this special skill is not available for standard pilots. The third bonus is that unlike other common Pilots, skills on a Legendary Pilot can be upgraded to Tier 4 (a common Pilot can only upgrade to Tier 3). This gives them a unique advantage when piloting the robot they are specialized for.

List of the game's current Legendary Pilots


Training Center (How to Acquire)

Pilots are purchased for gold in the Training Center; located in the "offers" screen, under the "Pilots" tab. Pilots appear randomly in the training center. They change every 12 hours. An update can be forced by spending 50 gold. On Android, players may watch one ad per day to get a free update.

Legendary pilots start at level 1, most cost 2,500 gold in the training center. (Currently Adam O'Leary costs only 1,000 gold.) Other pilots may appear at higher levels and sometimes include future promotions. The highest possible level increases as the player trains his pilots. A new player will see only pilots at level 1-10.

Training center

Example: Barbara Noel is at the maximal level and can immediately learn 4 skills. However, changing a skill at random will cost 150 gold. Raj Esfahani can learn 3 skills (100 gold for a random roll) and the promotion from level 30 to level 31 is free (instead of 1,500 gold).



Leveling Up

Leveling up can be done in 2 different ways; by using the robot(s) equipped with a pilot(s) in battle to gain experience (for the pilot[s]), or using the "boost" feature by spending gold to immediately advance the pilot a level. The better the player performs in battle the more experience his/her pilot(s) will gain The higher the pilot's rank the more experience it requires to level up, as well as costing more gold to boost a level. You can keep track of your progress by looking at a pilot's experience bar.

Pilot skills have tiers (T1 to T4) that increase the bonus of the pilot. Tiers can be increased for gold. Only legendary pilots can achieve T4. Skills that are randomly rolled have a small chance to be higher than T1. The effects listed in the Wiki (as per pre-6.2) are now T3. All existing skills pre-update became T3 in the new system. Example: Master Gunsmith on an Ao Jun at T1 gives 1.25% damage if the level is maxed. At T2, the bonus increases to 1.9%. For T3 it's 2.5%.  Some skills like Foolhardy Quartermaster do not change if their tier is increased.

Every 10th level after level 1 (11, 21, 31, 41, 51, and 61) the pilot needs to be promoted to a new rank. In order to promote a pilot, 500 gold must be spent (same location as the boost button) for the first rank (at level 11). Each subsequent promotion costs more gold than the previous rank up. Each promotion allows the pilot to learn a new random skill (a maximum of 7) that fits the current robot configuration. Legendary pilots have an extra skill. That is, a pilot like Yang Lee (Quantum Radar when Ao Jun is in flight) learns an additional skill at level 1.


Tier upgrade costs

Upgrade Cost
T1->T2 500  AU
T2->T3 1,000 AU
T3->T4 2,000 AU (legendary pilots only)

Promotion Costs

Pilot Level Rank Promotion Cost (Au) Random skill cost Skill select cost Skill Total AU total (T1) AU total (T2) AU total (T3) AU total (T4)
1 Private - 50 1000 1 1,000 1,500 2,500 4,500
11 Corporal 500 75 1100 2 1,600 2,100 3,100 5,100
21 Sergeant 1,000 100 1250 3 2,250 2,750 3,750 5,750
31 Lieutenant 1,500 150 1400 4 2,900 3,400 4,400 6,400
41 Captain 2,000 200 1500 5 3,500 4,000 5,000 7,000
51 Major 2,500 350 1750 6 4,250 4,750 5,750 7,750
61 Colonel 3,000 500 2000 7 5,000 5,500 6,500 8,500
Sum 10,500 10,000 20,500 24,000 31,000 45,000

Total costs assume skill selection. Costs may be higher or lower when random rolling is used.

Skill total is for non-legendary pilots. Legendary pilots have their special skill on top of these.

Ranks

Pilot update costs

Replacing Skills

If for any reason the random skill your robot configuration acquires isn't to your liking, you can get it replaced in two different ways; the first and most simple way is to "re-roll" for a new skill. The gold cost for this increases with the level of the pilot. Note that the cost changes for all skills. Therefore it costs more gold to re-train a pilot to different weapons or a different robot than to assign skills for a new robot. It is also more expensive to change skills after the pilot was promoted. Example: A level 41-50 pilot will pay 200 gold to roll a random skill for all 5 skills. For a new pilot, it costs 50 gold to roll at level 1-10, 75 gold to roll at level 11-20 and so on.


Skill replacement is done by pressing the "Change a skill" button in the pilot screen. A list of all skills appears, and the skill to be replaced must be selected. The next step is pressing the "Random Skill" button (for a certain amount of gold, depending on the pilot level) it will randomly select a new skill. The other (more expensive way) is to choose your own skill. This is done by pressing the "Skills List" button on the retraining page. Here, you have a choice between all available robot or weapon skills (again gold cost depends on pilot level, see table above) for the current robot setup your pilot is equipped to.

As per Pixonic, the user interface will change in a future version as players may accidentally replace a wrong skill with the new interface. Please take care to select the correct skill before replacing it.

Note: Whatever level the replaced skill was, the new skill will be of the same level. You will however lose the skill Tier

Skill list

Replacing a skill


Skill List

For Robots

There are two different types of skills: Standard, which are available for all robots; and Unique, which are available to either a specific robot, or a group of robots.

Standard


Weapon Damage

Master Gunsmith: The robot deals increased weapon damage.

  • Max: 2.5% (for robots with more firepower than 2 heavy weapons)
  • Max: 5% (for robots with firepower of 2 heavy weapons or less)

Adamant Gunsmith: If the enemy team controls 3 or more beacons, the robot deals increased weapon damage.

  • Max: 5% (for robots with more firepower than 2 heavy weapons)
  • Max: 7.5% (for robots with firepower of 2 heavy weapons or less)

Raider Gunsmith: After capturing a beacon, the robot deal increase weapon damage for 30 seconds.

  • Max: 5% (for robots with more firepower than 2 heavy weapons)
  • Max: 7.5% (for robots with firepower of 2 heavy weapons or less)

Bounty Hunter: Destroying an enemy robot increases the robot's weapon damage for 5 seconds.

  • Max: 6%

Durability

Armor Expert: The robot has increased durability.

  • Max: 10% (for robots with a max (Level 12 Mark II) durability of 186,000 or more)
  • Max 15% (for robots with a max (Level 12 Mark II) durability of less than 186,000)

Repair

Mechanic: The robot repairs a portion of its maximum durability each second.

  • Max: 0.5%

Adamant Mechanic: If the enemy team controls 3 or more beacons, the robot repairs a portion of its maximum durability each second.

  • Max 1%

Raider Mechanic: After capturing a beacon, the robot repairs a portion of its maximum durability.

  • Max: 15%

Resistance

Adamant Guardian: If the enemy team controls 3 or more beacons, the robot gets increased damage resistance.

Invulnerable Raider: After capturing a beacon, the robot has increased resistances for 30 seconds.


Speed

Road Hog: Robot has increased speed.

  • Max: 6.5% (for robots with a top speed of 50 km/h or more)
  • Max: 10% (for robot with a top speed of less than 50 km/h)

Adamant Road Hog: If the enemy team controls 3 or more beacons, the robot gets increased speed.

  • Max: 20%

Module

Quartermaster: All active modules on robot cost less power cells to activate.

Modules Expert: All effects on active modules on robot last longer.

Dodger: All active modules on robot recharge faster.

Foolhardy Quartermaster: Upon reaching a certain durability level, instantly recharges any equipped active module.


Miscellaneous

Guidance Operator: The robot locks onto targets faster.

  • Max: 50%

Unique


Trade Off

Survivor: The robot deals increased weapon damage, but its speed is lowered by 7.5%

Thrill Seeker: The robot deals increased weapon damage, but its durability is lowered by 5%.

Scout: The robot has increased speed, but its durability is lowered by 5%

Spy: The robot has increased speed, but its weapon damage is lowered by 2.5%.

Cautious Pilot: The robot has increased durability, buts its speed is lowered by 7.5%

Tough Guy: The robot has increased durability, but its weapon damage is lowered by 2.5%.


Ability Based

Wonderworker: After activating its ability, the robot repairs a portion of its maximum durability.

Destroyer: The robot deals increased ability damage.

True Ace: The robot repairs more durability with its ability.

Suppressor: The robot has increased suppression effect.

Ferocious Guardian: The robot deals increased weapon damage while its ability is active.

Defense Expert: The robot has increased resistances while its ability is active.

True Cowboy: The robot deals increased weapon damage for 10 seconds after mode change.


Ability Recharge

Deft Survivor: Upon reaching a certain durability level, instantly recharges robot's ability.

Clever Survivor: Upon reaching a certain durability level, instantly adds an ability charge.


Ability Trade Off

Daredevil: The robot's damage increases but its active ability becomes unavailable.

Ghost: The robot's speed increases but its active ability becomes unavailable.

Tradionalist: The robot's durability increases but its active ability becomes unavailable.


Shield

Physical Shield Expert: The robot's physical shield has increased durability.

Energy Shield Expert: The robot's energy shield has increased capacity.

Crazy Electrician: The robot's energy shield recharges faster.

For Equipment

There are two different types of skills: Standard, which is available for all equips; and Unique, which are available to either specific equipment, or a group of equipment.

Standard

Gunsmith: The weapon deals increased damage.

Unique


Weapon

Sharpshooter: The weapon has increased shot grouping (accuracy).

Speedshooter: The weapon's acceleration mode activates faster.

Powerman: The weapon accumulates charges faster.


Shield

Knight Errant: The shield has increased durability.

  • Max: 30%
  • Equipment: Ecu

Energy Shield Expert: The shield has increased capacity.



Skill Upgrades

Following update 6.2, pilot skills can be upgraded to the max of either tier 3 or tier 4 depending on the skill. Upgrading a skill increases its capability, but gold costs increase per tier.

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