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Introduction

Pilots are equip-able human soldiers, that can be trained to give particular robot configurations special bonuses that can give players an edge on the battlefield. This was one of 3 major features of 2019. This feature was introduced in Update 5.1.

Pilots can be trained to learn certain skills that provides bonuses to the robot he/she pilots. All pilots start with an initial skill slot when equipped to a robot with full weapons. Every 10th pilot level (after level 1) the pilot gains a new rank, and can learn a new skill, that gives a bonus to either the robot it is piloting, or any specific equipment mounted on it. A pilot can learn up to 7 skills and can reach a maximum level of 70, with each individual level up increasing the effectiveness of the skill that is currently being trained (only one skill can be trained at a time).

Types

There are two types of pilots in the game: Standard and Legendary.

Standard Pilots

Example of a standard pilot

Pilots of this type have a blue colored background behind them. They can be hired at any level within a certain range (according to current levels of other pilots you hired), with different amounts of gold. They have a maximum skill tier cap of Tier 3.

These pilots have randomly generated names, a random avatar and corresponding story, chosen from an exhaustive list in the game.

List of Regular Pilots

Icarus Male1.png Icarus Male2.png Icarus Female1.png Yandi Male1.png Yandi Female1.png
Icarus Male1 Icarus Male2 Icarus Female1 Yandi Male1 Yandi Female1
Yandi Female2.png Spacetech Male1.png Spacetech Male2.png Spacetech Male3.png Spacetech Female1.png
Yandi Female2 Spacetech Male1 Spacetech Male2 Spacetech Male3 Spacetech Female1
Spacetech Female2.png Evo Male1.png Evo Male2.png Evo Female1.png DSC Male1.png
Spacetech Female2 Evo Male1 Evo Male2 Evo Female1 DSC Male1
DSC Female1.png DSC Female2.png BlankPilot.png BlankPilot.png BlankPilot.png
DSC Female1 DSC Female2

Legendary Pilots

Pilots of this type have a significant edge compared to standard pilots. They can be identified by their gold background. Apart from the free initial skill, they come with a unique Legendary skill that is limited to a certain robot, weapon class, or module, which can provide a significant boost. In addition, their skills can be improved to Tier 4, which is stronger than standard pilots. This gives them a unique advantage when piloting the robot they are specialized for.

The cost of hiring legendary pilots are all 2500 Gold, with only one exception of Adam O’Leary (Griffin pilot), that costs 1000 Gold.

A very useful list of all current legendary pilots can be found here.


Training Center (Hiring Pilots)

Pilots are purchased for gold Gold in the Training Center, located in the Offers section, under the "Pilots" tab. Pilots appear randomly in the training center, in batches of 3 every 12 hours. An update can be forced by spending 50 gold or watching an ad (only once per day).

Standard pilots can be hired at any level within a range. The highest possible level increases as the player trains his pilots. A new player will see only pilots at level 1-10. Legendary pilots can only appear at level 1.

Training center

Example: Standard pilot Barbara Noel is at level and can immediately learn 4 skills. However, changing a skill at random will cost 150 gold. Raj Esfahani can learn 3 skills (100 gold for a random roll) and the promotion from level 30 to level 31 is free (instead of 1,500 gold).


Levelling Up & Tiering Up

Levelling up can be done in 3 different ways; by using the robot(s) equipped with a pilot(s) in battle to gain experience (for the pilot[s]), using the "boost" feature by spending gold to immediately advance the pilot a level, or watching ads to advance the pilot by around 90 XP per ad.

The better the player performs in battle, the more experience the pilot(s) will gain. The higher the pilot's rank the more experience it requires to level up, as well as costing more gold to boost a level. You can keep track of your progress by looking at a pilot's experience bar.

Pilot skills have tiers (T1 to T4) that increase the bonus of the pilot, however only legendary pilots can achieve T4 (standard pilots are unable to progress past Tier 3). Tiers can be increased for an amount of gold. Skills that are randomly rolled can come in different tiers, mostly T1 but T4 is possible. Emergency once-per-battle skills like Foolhardy Quartermaster are fixed at Tier 3.

Example: The skill Master Gunsmith on an Ao Jun at T1 gives 1.25% damage if the level is maxed. At T2, the bonus increases to 1.9%. For T3 it's 2.5%.

Every 10th level after level 1 (11, 21, 31, 41, 51, and 61) the pilot needs to be promoted to a new rank. In order to promote a pilot, 500 gold must be spent (same location as the boost button) for the first rank (at level 11). Each subsequent promotion costs more gold than the previous rank up. Each promotion allows the pilot to learn a new random skill (a maximum of 7) that fits the current robot configuration.


Tier Upgrade Costs

Upgrade Cost
T1->T2 500 Gold
T2->T3 1,000 Gold
T3->T4 2,000 Gold (legendary pilots only)

Promotion Costs

Pilot Level Rank Promotion Cost (Au) Random skill cost Skill select cost Skill Total Au total (T1) Au total (T2) Au total (T3) Au total (T4)
1 Private - 50 1000 1 1,000 1,500 2,500 4,500
11 Corporal 500 75 1100 2 1,600 2,100 3,100 5,100
21 Sergeant 1,000 100 1250 3 2,250 2,750 3,750 5,750
31 Lieutenant 1,500 150 1400 4 2,900 3,400 4,400 6,400
41 Captain 2,000 200 1500 5 3,500 4,000 5,000 7,000
51 Major 2,500 350 1750 6 4,250 4,750 5,750 7,750
61 Colonel 3,000 500 2000 7 5,000 5,500 6,500 8,500
Sum 10,500 10,000 20,500 24,000 31,000 45,000

Ranks

Pilot update costs

Total costs assume skill selection. Costs may be higher or lower when random rolling is used.

Skill total is for non-legendary pilots. Legendary pilots have their special skill on top of these.

Replacing Skills

You can replace any pilot skill learned by a pilot, either by directly choosing one or by random. Skills can only be changed when the robot is fully equipped with weapons, since the skills pool is dependent on the weapons equipped. The newly replaced skill will retain the level, but the tier depends on the mode.

Skill replacement is done by pressing the "Change a skill" button in the pilot screen. A list of all skills will appear, and the skill to be replaced can be selected. In this list, you can set a skill to another skill for a certain amount of gold, which increases as your pilot ranks up. However, the new skill can only be T1.

You can replace by random as well. To enter this mode, press the "Random Skill" button, and confirm the re-roll. After, the system will randomly select a new skill of any tier. The gold cost for this increases with the level of the pilot, therefore it is more expensive to change skills after the pilot is promoted.

Important! According to calculations and testing, it is strongly recommended to choose a fixed skill for the last 3 skills you unlock, and never use random rolls for them. Rolling skills by random is extremely costly and ineffective for these higher levels!

For the first three or four skills, it is recommended to randomize them until they are good skills and have a tier of at least 3. This can save lots of gold and provide useful skills.

Finally, save emergency once-per-battle skills like Foolhardy Quartermaster for last, since they cannot be upgraded. At level 61, choosing this skill will give your pilot the same strength as level 70, and save you from the long wait.


Skill list

Replacing a skill


Skill List

For Robots

There are two different types of skills: Standard, which are available for all robots; and Unique, which are available to either a specific robot, or a group of robots.

Weapon Damage

Master Gunsmith: The robot deals increased weapon damage.

  • Max: 2.5% (for robots with more firepower than 2 heavy weapons)
  • Max: 5% (for robots with firepower of 2 heavy weapons or less)

Adamant Gunsmith: If the enemy team controls 3 or more beacons, the robot deals increased weapon damage.

  • Max: 5% (for robots with more firepower than 2 heavy weapons)
  • Max: 7.5% (for robots with firepower of 2 heavy weapons or less)

Raider Gunsmith: After capturing a beacon, the robot deal increase weapon damage for 30 seconds.

  • Max: 5% (for robots with more firepower than 2 heavy weapons)
  • Max: 7.5% (for robots with firepower of 2 heavy weapons or less)

Bounty Hunter: Destroying an enemy robot increases the robot's weapon damage for 5 seconds.

  • Max: 6%

Durability

Armor Expert: The robot has increased durability.

  • Max: 10% (for robots with a max (Level 12 Mark II) durability of 186,000 or more)
  • Max 15% (for robots with a max (Level 12 Mark II) durability of less than 186,000)

Repair

Mechanic: The robot repairs a portion of its maximum durability each second.

  • Max: 0.5%

Adamant Mechanic: If the enemy team controls 3 or more beacons, the robot repairs a portion of its maximum durability each second.

  • Max 1%

Raider Mechanic: After capturing a beacon, the robot repairs a portion of its maximum durability.

  • Max: 15%

Resistance

Adamant Guardian: If the enemy team controls 3 or more beacons, the robot gets increased damage resistance.

Invulnerable Raider: After capturing a beacon, the robot has increased resistances for 30 seconds.

Speed

Road Hog: Robot has increased speed.

  • Max: 6.5% (for robots with a top speed of 50 km/h or more)
  • Max: 10% (for robot with a top speed of less than 50 km/h)

Adamant Road Hog: If the enemy team controls 3 or more beacons, the robot gets increased speed.

  • Max: 20%

Module

Quartermaster: All active modules on robot cost less power cells to activate.

Modules Expert: All effects on active modules on robot last longer.

Dodger: All active modules on robot recharge faster.

Foolhardy Quartermaster: Upon reaching a certain durability level, instantly recharges any equipped active module.

Miscellaneous

Guidance Operator: The robot locks onto targets faster.

  • Max: 50%

Trade Off

Survivor: The robot deals increased weapon damage, but its speed is lowered by 7.5%

Thrill Seeker: The robot deals increased weapon damage, but its durability is lowered by 5%.

Scout: The robot has increased speed, but its durability is lowered by 5%

Spy: The robot has increased speed, but its weapon damage is lowered by 2.5%.

Cautious Pilot: The robot has increased durability, buts its speed is lowered by 7.5%

Tough Guy: The robot has increased durability, but its weapon damage is lowered by 2.5%.

Ability Enhance

Wonderworker: After activating its ability, the robot repairs a portion of its maximum durability.

Destroyer: The robot deals increased ability damage.

True Ace: The robot repairs more durability with its ability.

Suppressor: The robot has increased suppression effect.

Ferocious Guardian: The robot deals increased weapon damage while its ability is active.

Defense Expert: The robot has increased resistances while its ability is active.

True Cowboy: The robot deals increased weapon damage for 10 seconds after mode change.

Ability Recharge

Deft Survivor: Upon reaching a certain durability level, instantly recharges robot's ability.

Clever Survivor: Upon reaching a certain durability level, instantly adds an ability charge.

Ability Trade Off

Daredevil: The robot's damage increases but its active ability becomes unavailable.

Ghost: The robot's speed increases but its active ability becomes unavailable.

Tradionalist: The robot's durability increases but its active ability becomes unavailable.

Shield

Physical Shield Expert: The robot's physical shield has increased durability.

Energy Shield Expert: The robot's energy shield has increased capacity.

Crazy Electrician: The robot's energy shield recharges faster.

For Equipment

There are two different types of skills: Standard, which is available for all equips; and Unique, which are available to either specific equipment, or a group of equipment.

Weapon

Gunsmith: The weapon deals increased damage.

Special

Sharpshooter: The weapon has increased shot grouping (accuracy).

Speedshooter: The weapon's acceleration mode activates faster.

Powerman: The weapon accumulates charges faster.

Shield

Knight Errant: The shield has increased durability.

  • Max: 30%
  • Equipment: Ecu

Energy Shield Expert: The shield has increased capacity.

Trivia

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