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Components


…Needs info… – in-game description


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Purchase Information Orochi Portrait.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components $100 27
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Viper Strike.png
Viper Strike
Spacetechinfobox.png
SpaceTech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 ? ?
Armaments Standard Paint Jobs
Hardpoints 2x Heavy Default
Default Weapons 2x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Orochi NEXTGEN.png
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV
Wiki Class Icn info for user popup.png Medium

Introduction

The Orochi is a Medium Robot with 2x heavy hardpoints.

Abilities

Orochi's ability is named Viper Strike. Upon activation of the ability the Orochi switches from walking to rolling on wheels mounted in its feet, giving it a sudden dash forward and increasing its speed by [info needed%] for the rest of the ability duration while also activating stealth, preventing enemies from being able to target it automatically. While Viper Strike is active the Orochi activates its built-in missile launcher, which inflicts corrosion damage on enemies and is able to pathfind its way past obstacles. However, its missile launcher will only fire if the locked-on enemy is within 350m, otherwise it will not launch missiles.

Viper Strike is a charge-based ability, meaning that using the ability will only consume one 'charge', however each of these 'charges' have their individual reloads. Viper Strike can be active for 5 seconds per charge and the Orochi can store two charges. Each charge has a [info needed] second cooldown phase, which begins upon activation of the charge instead of after the charge is complete. Unlike certain robots, Viper Strike's charges cannot be used at the same time.

Strategy

The Orochi is a powerful ambush robot. Due to its two ability charges, the Orochi can engage enemies for a considerable amount of time with its two heavy weapons. However, due to its extremely weak health pool, being caught in the open without your ability ready usually results in death.

Due to its low frame, stealth, and high speed, the Orochi functions well as an unnoticed beacon capper, an infiltrator, a saboteur, an assassin and a hit-and-run robot, making it extremely useful at causing chaos.

Possible Setups

Inaccurate, please add info

These setups are effective for the Orochi:


Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)

Slot Types  Heavy Slot 
#Slots  x2 Name 
Setup 1 
Exodus.png
Death Button
Setup 2 
Redeemer.png
Plasma Death Button
Setup 3
Glacier.png
Freezing Death Button
Setup 4
Devastator.png
Sonic Shotgun
Setup 5
Glory.png
Energy Shotgun
Setup 6
Ember.png
Inferno

Mid-Range (500-600m)

Slot Types  Heavy Slot 
#Slots  x2 Name (If Applicable) 
Setup 1 
Nucleon.png
Energy Machine Gun
Setup 2 
Calamity.png
Bugzapper
Setup 3 
Incinerator.png
Hellfire
Setup 6
Hornet.png
Stinger

Overview

WIP

Not Recommended

Upgrade Cost

Innacurate, please add info

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 00:10
3 200,000 01:00
4 400,000 02:00
5 2,000,000 08:00
6 4,000,000 12:00
7 6,000,000 24:00
8 11,000,000 32:00
9 17,000,000 40:00
10 32,000,000 44:00
11 43,000,000 52:00
12 55,000,000 60:00
Totals Cost Time [DD:HH:MM]
170,700,000 29:11:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,000,000 05:00
3 4,000,000 10:00
4 8,000,000 20:00
5 19,500,000 30:00
6 19,500,000 30:00
7 19,500,000 30:00
8 19,500,000 30:00
9 19,500,000 30:00
10 19,500,000 30:00
11 19,500,000 30:00
12 19,500,000 30:00
Totals Cost Time [DD:HH:MM]
170,000,000 29:00:00
  • NOTE: base level starts at level 1 cost is unknown
  • MK2 Upgrade cost is 500 Gold

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
ComponentIcon.png
Cost
1 67900 54 10,000 Components

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 82,910 55 100,000 2 hours
3 88,210 57 200,000 5 hours
4 93,850 59 400,000 14 hours
5 85,800 60 2,000,000 1 day 4 hours
6 90900 62 3,000,000 2 days 4 hours
7 96400 63 4,000,000 2 days 18 hours
8 102200 65 8,000,000 5 days 4 hours
9 108,300 66 17,000,000 5 days 10 hours
10 136,070 66 25,000,000 4 days 20 hours
11 144,760 66 35,000,000 5 days 4 hours
12 154,000 66 45,000,000 5 days 10 hours
Cost Time
Totals 170,700,000 29 days 11 hours


Mark II Statistics


Built-in missle weapons

can fire up to (unknown) missles (3 at a time) within a 5 second span at a maximum range of 350m. The built-in missles also inflict corrosion damage upon striking a target.

Note: cannot bypass any type of shield.

Mark I Statistics

Level Damage Cycle Damage Burst DPS Cycle DPS
1
2
3
4
5
6
7
8 4800
9 5280
10
11
12

Mark II Statistics

Level Damage Cycle Damage Burst DPS Cycle DPS
1
2
3
4
5
6
7
8
9
10
11
12

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History

Version Changes
7.0.0 Robot added to the game.

Trivia

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