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Ptnn
Gold



Close-range rocket launcher. Impressive rate range and increased ammo capacity lets you unleash a whole storm of rockets on enemies
— in-game description



Explosive


Introduction

The Orkan is a close-range (up to 300 meters) medium rocket weapon.

Strategy

This rocket launcher is similar to the Pinata in terms of fire rate, damage type, damage radius, and the reloading mechanism; however it has more ammunition (25 rockets).

The rockets explode upon impact causing splash damage. Splash damage allows rockets to damage nearby enemy robots, robots protected by a physical shield, and robots behind cover. However, while very similar to the Pinata, the Orkan does more damage per rocket.

Due to "smart reload" mechanism, it is able to unleash a single rocket or the entire volley of rockets on a target, and also it can continue to be fired while it is reloading. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Firing a small part of your salvo is good against a weak or wounded target - a pilot can fire only as many rockets as necessary to destroy it. This leaves the weapon ready for the next engagement with a shorter reload time to completely refill. This characteristic was added to Pinata, Tulumbas and Pins in update 2.9.0

The Orkan has one of the shortest effective ranges of any weapon and a lower damage per minute than its most common competitor, the Taran. Another consideration is that the rockets have a relatively slow speed and small splash radius, and faster robots can avoid taking damage entirely at longer ranges by outrunning its rockets. The weapon is best used at a very short range where the rockets are more likely to hit. This weapon also has difficulty in aiming at targets when the enemy is in mid-air, causing most rockets to miss. However, this is not a problem at close range.

One could fire a short burst of rockets when corner-shooting against a more powerful opponent to deter them, giving them the impression that your weapons are fully reloaded when they are in fact almost empty. Firing only a small burst is crucial as firing all your rockets defeats the purpose of this tactic, which is to deter enemies until your weapons have fully reloaded. One can also fire rockets at the sides of obstacles to damage enemies hiding behind cover, due to the Orkan's splash damage. 

Because of its ability to deliver heavy damage in a very short amount of time, reload while firing, and ignoring the physical shields of robots like the Rhino or the Lancelot, it is one of the most popular weapons in the game.

There is a possible bug that causes some rockets to explode upon launching. It appears to happen when the robot is in motion, especially when it's falling or jumping. (This bug is fixed according to Pixonic.)


Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 1,200 Au 860 24940 6741 1075

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 12 hours 950 27550 7446 1188
7 1,600,000 1 day 1040 30160 8151 1300
8 3,000,000 1 day 8 hours 1150 33350 9014 1438
9 6,000,000 1 day 16 hours 1260 36540 9876 1575
10 10,000,000 1 day 20 hours 1390 40310 10895 1738
11 16,000,000 2 days 4 hours 1520 44080 11914 1900
12 26,000,000 2 days 12 hours 1670 48430 13089 2088
Cost Time
Totals 63,400,000 11 days


  • The damage column shows the damage of each individual rocket (out of 25 rockets)
  • The burst damage column shows the damage for 29 rockets (clip of 25 plus 4 reloads) 


Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 700 20300 5486 875

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 770 22330 6035 963
3 40,000 1 hour 850 24650 6662 1063
4 80,000 2 hours 940 27260 7368 1175
5 400,000 8 hours 1030 29870 8073 1288
6 800,000 12 hours 1130 32770 8857 1413
7 1,600,000 1 day 1250 36250 9797 1563
8 3,000,000 1 day 8 hours 1380 40020 10816 1725
9 6,000,000 1 day 16 hours 1520 44080 11914 1900
10 10,000,000 1 day 20 hours 1660 48140 13011 2075
11 16,000,000 2 days 4 hours 1820 52780 14265 2275
12 26,000,000 2 days 12 hours 2000 58000 15676 2500
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage of each individual rocket (out of 25 rockets)
  • The burst damage column shows the damage for 29 rockets (clip of 25 plus 4 reloads) 

Update History

Version Changes
5.3 Clip size decreased from 32 rockets → 25 rockets
Reload time decreased from 23 seconds → 20 seconds
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5 Now available for 1,200 gold (can no longer be produced via Workshop 2.0)
4.3 Damage decreased by 12%
Fire rate decreased by 20%
New design
4.2 Price changed from 1,200 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 56,220,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 15 days 1 hour⟶16 days 16 hours 12 minutes
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 15%
Firing rate decreased by 17%
2.5 Bug fix: Reload now starts right after the first shot
0.8.0 Reload time reduced
0.6.3 Weapon was added to the game


Poll


Trivia

  • Orkan translates to hurricane or storm in German, which describes this weapon's nature well, as it can launch a “hurricane” of rockets.
  • The name may be a reference to the M-87 Orkan, a Yugoslav multiple rocket launcher.
  • Prior to 2.9 update Orkan was using same rockets as Pinata, only x2 capacity (Pinata was 16 rockets, and Orkan was 32)
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