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Ptnn
Gold



Close-range rocket launcher. Impressive rate range and increased ammo capacity lets you unleash a whole storm of rockets on enemies
— in-game description



<< PREV 20 Orkan NEXT >>
Purchase Information
In-Game Cost 1,500 Gold

IRL Cost?

None

Experience?

6
Type

Hardpoint?

Medium

Tier?

II

Faction?

TBA
Base Statistics Attributes
PilotRankPrivate icon Level 1

Explosive

WeaponDamage Damage 946 per rocket

Manual

WeaponRange Range 300 meters

Volley

WeaponReload Reload 20 seconds Icn info for user popup

Reload While Firing

Capacity 25 rockets Icn info for user popup

Area Damage

Unload 2.88 seconds Icn info for user popup

Introduction[]

The Orkan is a close-range (up to 300 meters) medium rocket weapon. It has a light and heavy counterpart (Pinata and Exodus respectively) and can be viewed as the close-range, and non-freezing counterpart to the Tulumbas and Cryo.

Strategy[]

This rocket launcher is similar to the Pinata in terms of fire rate, damage type, damage radius, and the reloading mechanism; however it has more ammunition (25 rockets).

The rockets explode upon impact causing splash damage. Splash damage allows rockets to damage nearby enemy robots, robots protected by a physical shield, and robots behind cover. However, while very similar to the Pinata, the Orkan does more damage per rocket.

Due to "smart reload" mechanism, it is able to unleash a single rocket or the entire volley of rockets on a target, and also it can continue to be fired while it is reloading. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Firing a small part of your salvo is good against a weak or wounded target - a pilot can fire only as many rockets as necessary to destroy it. This leaves the weapon ready for the next engagement with a shorter reload time to completely refill. This characteristic was added to Pinata, Tulumbas and Pins in update 2.9.0

The Orkan has one of the shortest effective ranges of any weapon and a lower damage per minute than its most common competitor, the Taran. Another consideration is that the rockets have a relatively slow speed and small splash radius, and faster robots can avoid taking damage entirely at longer ranges by outrunning its rockets. The weapon is best used at a very short range where the rockets are more likely to hit. This weapon also has difficulty in aiming at targets when the enemy is in mid-air, causing most rockets to miss. However, this is not a problem at close range.

One could fire a short burst of rockets when corner-shooting against a more powerful opponent to deter them, giving them the impression that your weapons are fully reloaded when they are in fact almost empty. Firing only a small burst is crucial as firing all your rockets defeats the purpose of this tactic, which is to deter enemies until your weapons have fully reloaded. One can also fire rockets at the sides of obstacles to damage enemies hiding behind cover, due to the Orkan's splash damage.

Pros and Cons[]

Pros

  • Good burst damage
  • Aoe damage
  • Penetrates physical shields
  • Reloads while firing
  • Ridiculously large clip

Cons

  • Low range (300 meters)
  • Sluggish reload time (for full clip)
  • Horrible at sustained brawling
  • Small splash damage radius


Upgrade Cost[]

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • NOTE: base level starts at level 5 cost is 1,200 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Orkan
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
20 2 Medium Explosive 300 (AOE: 10) AuIcon Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
25 1 4 20 0.12 8.33
1182
Cycle DPS
2888 20k
Attributes Explosive Explosive Manual Manual Volley Volley Reload While Firing Reloads while firing Area Damage Area damage Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 1,837 55,110 13,778 2,296
~ ~ ~ ~ 2 1,870 56,100 14,025 2,338
~ ~ ~ ~ 3 1,903 57,090 14,272 2,379
~ ~ ~ ~ 4 1,936 58,080 14,520 2,420
946 28,380 7,095 1,182 5 1,969 59,070 14,768 2,461
1,045 31,350 7,838 1,306 6 2,002 60,060 15,015 2,502
1,144 34,320 8,580 1,430 7 2,035 61,050 15,262 2,544
1,265 37,950 9,488 1,581 8 2,068 62,040 15,510 2,585
1,386 41,580 10,395 1,732 9 2,101 63,030 15,758 2,626
1,529 45,870 11,468 1,911 10 2,134 64,020 16,005 2,668
1,672 50,160 12,540 2,090 11 2,167 65,010 16,252 2,709
1,837 55,110 13,778 2,296 12 2,200 66,000 16,500 2,750
MK 3 Level 1 2,310 69,300 17,325 2,888
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Update History[]

Version Changes
9.1.0 New ULTIMATE edition: ULTIMATE Orkan
8.7.0 Damage increased by 10%
5.3.0 Clip size decreased from 32 rockets → 25 rockets
Full reload time decreased from 23 seconds → 20 seconds
Reload rocket per second decreased from 1.39/s → 1.25/s
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5.0 Now available for 1,200 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 12%
Fire rate decreased by 20%
New design
4.2.0 Price changed from 1,200 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 56,220,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 15 days 1 hour⟶16 days 16 hours 12 minutes
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 15%
Firing rate decreased by 17%
2.5.0 Bug fix: Reload now starts right after the first shot
0.8.0 Reload time reduced
0.6.3 Weapon was added to the game

Poll[]


Trivia[]

  • Orkan translates to hurricane or storm in German, which describes this weapon's nature well, as it can launch a “hurricane” of rockets.
  • The name may be a reference to the M-87 Orkan, a Yugoslav multiple rocket launcher.
  • Prior to 2.9 update Orkan was using same rockets as Pinata, only x2 capacity (Pinata was 16 rockets, and Orkan was 32)
  • There is a possible bug that causes some rockets to explode upon launching. It appears to happen when the robot is in motion, especially when it's falling or jumping. (This bug is fixed according to Pixonic.)

Navigation[]

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