“…Close-range rocket launcher. Impressive rate range and increased ammo capacity lets you unleash a whole storm of rockets on enemies…” – in-game description
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|Damage||854 per rocket|| Manual
|Range||300 meters|| Volley
|Reload||20 seconds|| RWF
|Capacity||Clip: 25 rockets
Burst: 30 rockets
|Unload||Clip: 4.1 seconds
Burst: 5 seconds
The Orkan is a close-range (up to 300 meters) medium rocket weapon. It has a light and heavy counterpart (Pinata and Exodus respectively) and can be viewed as the close-range, and non-freezing counterpart to the Tulumbas and Cryo.
This rocket launcher is similar to the Pinata in terms of fire rate, damage type, damage radius, and the reloading mechanism; however it has more ammunition (25 rockets).
The rockets explode upon impact causing splash damage. Splash damage allows rockets to damage nearby enemy robots, robots protected by a physical shield, and robots behind cover. However, while very similar to the Pinata, the Orkan does more damage per rocket.
Due to "smart reload" mechanism, it is able to unleash a single rocket or the entire volley of rockets on a target, and also it can continue to be fired while it is reloading. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.
Firing a small part of your salvo is good against a weak or wounded target - a pilot can fire only as many rockets as necessary to destroy it. This leaves the weapon ready for the next engagement with a shorter reload time to completely refill. This characteristic was added to Pinata, Tulumbas and Pins in update 2.9.0
The Orkan has one of the shortest effective ranges of any weapon and a lower damage per minute than its most common competitor, the Taran. Another consideration is that the rockets have a relatively slow speed and small splash radius, and faster robots can avoid taking damage entirely at longer ranges by outrunning its rockets. The weapon is best used at a very short range where the rockets are more likely to hit. This weapon also has difficulty in aiming at targets when the enemy is in mid-air, causing most rockets to miss. However, this is not a problem at close range.
One could fire a short burst of rockets when corner-shooting against a more powerful opponent to deter them, giving them the impression that your weapons are fully reloaded when they are in fact almost empty. Firing only a small burst is crucial as firing all your rockets defeats the purpose of this tactic, which is to deter enemies until your weapons have fully reloaded. One can also fire rockets at the sides of obstacles to damage enemies hiding behind cover, due to the Orkan's splash damage.
Pros and Cons
- Good burst damage
- Aoe damage
- Penetrates physical shields
- Reloads while firing
- Ridiculously large clip
- Low range (300 meters)
- Sluggish reload time (for full clip)
- Horrible at sustained brawling
- Small splash damage radius
|5.3.0||Clip size decreased from 32 rockets → 25 rockets|
Full reload time decreased from 23 seconds → 20 seconds
Reload rocket per second decreased from 1.39/s → 1.25/s
|4.8.0||Total Upgrade Time: 13 days 16 hours⟶11 days|
|4.7.0||Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours|
|4.5.0||Now available for 1,200 gold (can no longer be produced via Workshop 2.0)|
|4.3.0||Damage decreased by 12%|
Fire rate decreased by 20%
|4.2.0||Price changed from 1,200 gold to 10,000 Components (same value)|
|4.0.0||Total Upgrade Cost: 56,220,000 Ag⟶63,400,000 Ag|
Total Upgrade Time: 15 days 1 hour⟶16 days 16 hours 12 minutes
|2.9.3||Damage increased by 15%|
|2.9.0||Damage increased by 15%|
Firing rate decreased by 17%
|2.5.0||Bug fix: Reload now starts right after the first shot|
|0.8.0||Reload time reduced|
|0.6.3||Weapon was added to the game|
- Orkan translates to hurricane or storm in German, which describes this weapon's nature well, as it can launch a “hurricane” of rockets.
- The name may be a reference to the M-87 Orkan, a Yugoslav multiple rocket launcher.
- Prior to 2.9 update Orkan was using same rockets as Pinata, only x2 capacity (Pinata was 16 rockets, and Orkan was 32)
There is a possible bug that causes some rockets to explode upon launching. It appears to happen when the robot is in motion, especially when it's falling or jumping. (This bug is fixed according to Pixonic.)