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Gold



Close-range rocket launcher. Impressive rate range and increased ammo capacity lets you unleash a whole storm of rockets on enemies
— in-game description



<< PREV 20 Orkan NEXT >>
Purchase Information
In-Game Cost 1,500 Gold
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 6
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png II
Orkan.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive


WeaponDamage.png Damage 854 per rocket Manual Manual


WeaponRange.png Range 300 meters Volley Volley


WeaponReload.png Reload 20 seconds Icn info for user popup.png Reload While Firing RWF


Capacity Clip: 25 rockets
Burst: 30 rockets
Area Damage AOE


Unload Clip: 4.1 seconds
Burst: 5 seconds


Introduction

The Orkan is a close-range (up to 300 meters) medium rocket weapon. It has a light and heavy counterpart (Pinata and Exodus respectively) and can be viewed as the close-range, and non-freezing counterpart to the Tulumbas and Cryo.

Strategy

This rocket launcher is similar to the Pinata in terms of fire rate, damage type, damage radius, and the reloading mechanism; however it has more ammunition (25 rockets).

The rockets explode upon impact causing splash damage. Splash damage allows rockets to damage nearby enemy robots, robots protected by a physical shield, and robots behind cover. However, while very similar to the Pinata, the Orkan does more damage per rocket.

Due to "smart reload" mechanism, it is able to unleash a single rocket or the entire volley of rockets on a target, and also it can continue to be fired while it is reloading. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Firing a small part of your salvo is good against a weak or wounded target - a pilot can fire only as many rockets as necessary to destroy it. This leaves the weapon ready for the next engagement with a shorter reload time to completely refill. This characteristic was added to Pinata, Tulumbas and Pins in update 2.9.0

The Orkan has one of the shortest effective ranges of any weapon and a lower damage per minute than its most common competitor, the Taran. Another consideration is that the rockets have a relatively slow speed and small splash radius, and faster robots can avoid taking damage entirely at longer ranges by outrunning its rockets. The weapon is best used at a very short range where the rockets are more likely to hit. This weapon also has difficulty in aiming at targets when the enemy is in mid-air, causing most rockets to miss. However, this is not a problem at close range.

One could fire a short burst of rockets when corner-shooting against a more powerful opponent to deter them, giving them the impression that your weapons are fully reloaded when they are in fact almost empty. Firing only a small burst is crucial as firing all your rockets defeats the purpose of this tactic, which is to deter enemies until your weapons have fully reloaded. One can also fire rockets at the sides of obstacles to damage enemies hiding behind cover, due to the Orkan's splash damage.

Pros and Cons

Pros

  • Good burst damage
  • Aoe damage
  • Penetrates physical shields
  • Reloads while firing
  • Ridiculously large clip

Cons

  • Low range (300 meters)
  • Sluggish reload time (for full clip)
  • Horrible at sustained brawling
  • Small splash damage radius


Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 20,000 00:10
2 40,000 01:00
3 80,000 02:00
4 400,000 08:00
5 800,000 12:00
6 1,600,000 24:00
7 3,000,000 32:00
8 6,000,000 40:00
9 10,000,000 44:00
10 16,000,000 52:00
11 26,000,000 60:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 500,000 02:30
2 1,000,000 05:00
3 2,000,000 10:00
4 7,500,000 15:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • NOTE: base level starts at level 5 cost is 1,200 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

Orkan
ID Tier Slot Type Range Reload In Workshop
20 2 Medium Explosive 300
(AOE: N/D)
20 WorkshopNo.pngNo
Ammo Shot
Interval
Rate
of Fire
Particles
per Shot
Unload Min DPS Max DPS
25 .12 8.33 1 3 7167 17500
Attributes Explosive32.png Explosive Manual32.png Manual Volley32.png Volley FWR32.png RWF AOE32.png AOE Blankbot.png
MK 1 Level MK 2
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
1 1670 41750 13917 1815
2 1700 42500 14167 1847
3 1730 43250 14417 1880
4 1760 44000 14667 1913
860 21500 7167 934 5 1790 44750 14917 1945
950 23750 7917 1032 6 1820 45500 15167 1978
1040 26000 8667 1130 7 1850 46250 15417 2010
1150 28750 9583 1250 8 1880 47000 15667 2043
1260 31500 10500 1369 9 1910 47750 15917 2076
1390 34750 11583 1510 10 1940 48500 16167 2108
1520 38000 12667 1652 11 1970 49250 16417 2141
1670 41750 13917 1815 12 2000 50000 16667 2173
MK 3 Level 1 2100 52500 17500 2282


Update History

Version Changes
5.3.0 Clip size decreased from 32 rockets → 25 rockets
Full reload time decreased from 23 seconds → 20 seconds
Reload rocket per second decreased from 1.39/s → 1.25/s
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5.0 Now available for 1,200 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 12%
Fire rate decreased by 20%
New design
4.2.0 Price changed from 1,200 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 56,220,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 15 days 1 hour⟶16 days 16 hours 12 minutes
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 15%
Firing rate decreased by 17%
2.5.0 Bug fix: Reload now starts right after the first shot
0.8.0 Reload time reduced
0.6.3 Weapon was added to the game

Poll


Trivia

  • Orkan translates to hurricane or storm in German, which describes this weapon's nature well, as it can launch a “hurricane” of rockets.
  • The name may be a reference to the M-87 Orkan, a Yugoslav multiple rocket launcher.
  • Prior to 2.9 update Orkan was using same rockets as Pinata, only x2 capacity (Pinata was 16 rockets, and Orkan was 32)

There is a possible bug that causes some rockets to explode upon launching. It appears to happen when the robot is in motion, especially when it's falling or jumping. (This bug is fixed according to Pixonic.)

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