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Nucleon | Futuristic Nucleon | Biomechanoid Nucleon |
“ | Heavy energy machine gun with unlimited ammo. High accuracy makes it effective at medium range, but the gun overheats and becomes less accurate after long bursts
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- — in-game description
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Purchase Information | |
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In-Game Cost | 10,000 ![]() ![]() |
Real Value ![]() |
$60 |
Exp Level ![]() |
19 |
Type | |
Hardpoint ![]() |
Heavy |
Tier ![]() |
IV |
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Base Statistics | Attributes | ||
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1 | ![]() | |
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660 per energy round | ![]() | |
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500 meters ![]() |
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None | ![]() | |
Capacity | ∞ energy rounds | ![]() | |
Unload | 0.15 seconds ![]() |
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Workshop Production Information | |
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1 Day Cost ![]() |
3 Day Cost ![]() |
160,000 | 530,000 |
Components ![]() |
Components ![]() |
60 | 170 |
Introduction
The Nucleon is a close to mid-range (up to 500 meters, with an optimal range that is dependent on what overheating phase the weapon is in) heavy energy weapon. It has unlimited ammo, but its accuracy drops as it fires continuously because of its overheating mechanic. It has a light and medium counterpart (Quarker and Atomizer respectively).
Strategy
The Nucleon is an energy machine gun without a reload time, so it can fire indefinitely, quickly dealing damage to enemies.
However, it does have a drawback. After 5 seconds of being continuously fired the projectile dispersion increases (essentially making the weapon less accurate from a distance), this is due to the weapon overheating mechanic, to the point of becoming wildly inaccurate when firing on full overheat, even when firing from closer than its maximum range of 500 meters. Firing must be discontinued for a certain amount of time (depending on how much overheat) to allow the weapon's heat to dissipate, thus allowing the Nucleon to fire with more accuracy. So it is important to fire in short bursts when engaging targets, to maximize its damage potential at a range near 500 meters.
At point-blank, it still remains effective even if it has overheated. It also does a poor job of destroying physical shields as it is an energy weapon, which can act as a counter to the Nucleon. Like other machine guns, you need to stay out of cover to do high damage. This exposes the robot to enemy fire and can be fatal to robots with low health or a lack of shielding. It can be used in long term firefights due to its unlimited ammo, but also effective with quick skirmishes. Robots with more health are advised using this weapon, like the falcon.
The damage per projectile is similar when compared to other medium machine guns like Tempest, but the firing rate is faster than the auto-cannons, and the perk of unlimited ammo makes it outshine the kinetic machine guns. It can quickly destroy enemies due to its quick bursts, and the unlimited ammo allows you to take out many enemies quickly without worrying about reloading.
Pros and Cons
Pros
- Infinite ammo-never need to reload
- Energy shells allow penetration of energy shields
- Considerable damage in extended combat
- Great at sustained fighting
- 500-meter range allows mid-range shootdowns (when not overheated)
- When brawling, all shells will hit target
- when overheated, it can hit robots in stealth
Cons
- Weapon overheats when continuously fired, making it lose accuracy
- To maximize damage potential, robot needs to expose itself for a very long time
- Very close optimal range when at full overheat
- Ineffective against physical shields
Upgrade Cost
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Weapons data
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
660 | 660 | ~ | 4,400 | 1 | 1,890 | 1,890 | ~ | 12,600 |
720 | 720 | ~ | 4,800 | 2 | 1,920 | 1,920 | ~ | 12,800 |
810 | 810 | ~ | 5,400 | 3 | 1,950 | 1,950 | ~ | 13,000 |
880 | 880 | ~ | 5,867 | 4 | 1,970 | 1,970 | ~ | 13,133 |
970 | 970 | ~ | 6,467 | 5 | 2,020 | 2,020 | ~ | 13,467 |
1,060 | 1,060 | ~ | 7,067 | 6 | 2,050 | 2,050 | ~ | 13,667 |
1,160 | 1,160 | ~ | 7,733 | 7 | 2,080 | 2,080 | ~ | 13,867 |
1,270 | 1,270 | ~ | 8,467 | 8 | 2,110 | 2,110 | ~ | 14,067 |
1,420 | 1,420 | ~ | 9,467 | 9 | 2,150 | 2,150 | ~ | 14,333 |
1,550 | 1,550 | ~ | 10,333 | 10 | 2,180 | 2,180 | ~ | 14,533 |
1,710 | 1,710 | ~ | 11,400 | 11 | 2,210 | 2,210 | ~ | 14,733 |
1,890 | 1,890 | ~ | 12,600 | 12 | 2,260 | 2,260 | ~ | 15,067 |
MK 3 Level 1 | 2,373 | 2,373 | ~ | 15,820 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. |
Accuracy By Distance/Overheat
Below is the average percentage (%) of projectiles that hit an enemy robot (if aimed directly at) at specific ranges, when not overheated (5 seconds or less of continuous firing) compared to being fully overheated (9 seconds or more of continuous firing).
Range | Non-Overheat Accuracy % | Max Overheat Accuracy % |
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50 meters or less | 100% | 100% |
100 meters | 100% | 96% |
150 meters | 100% | 44% |
200 meters | 100% | 27% |
250 meters | 100% | 18% |
300 meters | 100% | 16% |
350 meters | 100% | 7% |
400 meters | 100% | 4% |
450 meters | 100% | 2% |
500 meters | 100% | 1% |
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
Update History
Version | Changes |
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6.8.0 | Shot interval: 0.1s → 0.15s |
6.7.0 | Now available in Workshop 2.0 New Limited Edition Model: Biomechanoid Nucleon (Serious Christmas) |
6.3.0 | targeting issues fixed |
6.2.0 | Particle spread begins to increase after 5 seconds (was previously 2) Damage increased by 20% |
6.0.0 | Weapon was added to the game |
Poll
Trivia
- Nucleon is seen as an upgraded Avenger, due to their handling similarities.
- One of its Limited Edition versions, the Nucleon/Biomechanoid Nucleon, has a different firing sound.
Robots |
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TIER I • Bolt • Cossack • Destrier • Gareth • Gepard • Jesse • Gl. Patton • Rogatka • Stalker • Vityaz TIER II • Ao Qin • Butch • Carnage • Doc • Fujin • Galahad • Griffin • Hover • Kumiho • Lancelot • Leo • Natasha • Raijin • Rhino TIER III • Ao Guang • Bulgasari • Bulwark • Cerberus • Falcon • Fury • Haechi • Hellburner • Inquisitor • Loki • Nemesis • Mender • Mercury • Pursuer • Raven • Rayker • Spectre • Strider • Weyland • Tyr TIER IV • Ao Jun • Ares • Behemoth • Blitz • Demeter • Erebus • Fafnir • Fenrir • Hades • Hawk • Harpy • Invader • Jaeger • Khepri • Leech • Nightingale • Orochi • Phantom • Ravana • Revenant • Scorpion • Shell • Siren • Skyros • Typhon • |
Equipment |
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LIGHT • Ecu • TIER 1 • Aphid • Gekko • Molot • Pin • Punisher • Spiral • Noricum MEDIUM • Ecu • HEAVY • Ancile • |
Modules |
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ACTIVE • Advanced Repair Unit • Death Mark • Jump Unit • Lock-Down Ammo • Phase Shift • Quantum Radar • Repair Unit • Shieldbreaker PASSIVE • Anticontrol • Armor Kit • Balanced Unit • Battle Born • Cloaking Unit • Fortifier • Heavy Armor Kit • Last Stand • Nitro Unit • Nuclear Amplifier • Nuclear Reactor • Overdrive Unit • Thermonuclear Reactor |
Titans |
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Ao Ming • Arthur • Heimdall • Kid • Luchador • Nodens • Minos • Sharanga • Murometz |
Titan Equipment |
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BETA • Cinder • Cuirassier • Cyclone • Kisten • Krait • Lantern • Retaliator • Rupture • Squall ALPHA • Basilisk • Bulava • Cataclysm • Dazzler • Gendarme • Grom • Striker • Tsar • Vengeance |
Titan Modules |
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Antimatter Reactor • Cannibal Reactor • Plated Armor Kit • Self-fix Unit • Singular Reactor • Titan Accelerator • Titan Armor Kit • Quantum Sensor |
Limited Edition |
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ROBOTS • Ancient Tyr • Arachnid Invader • Ardent Behemoth • Ardent Blitz • Composite Hades • Crimson Hawk • Cryptic Fenrir • Deathwing Ao Jun • Dread Shell • Eldritch Ares • Experimental Loki • Freedom Fafnir • Frozen Leech • Giftbringer Fenrir • Imperial Hades • Ivory Ravana • Kamikaze Hellburner • Megalodon Orochi • Papamobile Hawk • Reaver Bolt • Retro Revenant • Scarab Leech • Scavenger Griffin • Sheriff Demeter • Skydriver Nightingale • Solid Jaeger • Stellar Cerberus • Stellar Phantom • Techno Scorpion • Warrior Typhon EQUIPMENT • Ardent Gust • Ardent Viper • Biomechanoid Nucleon • Boombox Devastator • Candy Viper • Composite Calamity • Composite Spark • Cryptic Redeemer • Dragon Blaze • Dragon Calamity • Dragon Dragoon • Dragon Marquess • Dread Incinerator • Dread Scald • Experimental Spark • Fatal Havoc • Freedom Avalanche • Freedom Hussar • Freedom Igniter • Freedom Skadi • Futuristic Nucleon • Futuristic Quarker • Ivory Atomizer • Ivory Scourge • Sheriff Magnetar • Sinister Cryo • Sinister Glacier • Sinister Rime • Sinister Pulsar • Skydriver Cryo • Solid Gauss • Stellar Halo • Stellar Hornet • Stellar Wasp • Techno Atomizer • Tiger Scatter • Warrior Scorcher • Yan-di Avenger • Yan-di Corona TITANS • Ox Minos TITAN EQUIPMENT • Lunar Grom • Lunar Squall |
Drones |
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Armadillo • Beak • Defender • Discus • Fly • Glider • Good guy • Ironhearth • Nebula • Octanian • Paralysis • Persephone • Reviver • Sharpshooter • Sidekick • Starter • The Eye • Wasp • Whiteout |
Legendary Pilots |
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Adam O'Leary • Adrian Chong • Alexander Frost • Alex Werner • Alika Renner • Amalia Itegumo • Andrey Kvasov • APPM-3TR • Ariadne Shaw • Arnav Poe • Ash Skarsgard • Basil Lapatte • Bernadette Wolff • Boris Crow • Chester Coen • Clive Vicious • Cormac de Vos • Damned Johnny • Drew Tompkins • "GHOST" • Isabella Porter • Iskra • Jad Parkes • Jack Moore • Jerry Fortune • Johanna Flynn • Kang Strong • Kyle Rogers • Lilian Statera • Linda Cano • Louis Duncan • Manni • Maya Patel • Michelle Dubois • Midea Nerium • Min-ji Novak • Nicolas Wodanson • Olga Minina • Rafael Petit • Rose Lin • Sam Stone • Sigrun Valka • Soren de Vos • Stanislav Chen • Svyatogor Belov • Tal Mokri • Thomas Mindread • Tobias Mwangi • Vasilisa Maximova • Virginia Walker • Yang Lee |
Microchips |
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AC TYPE • Imitating Rifle Shooter • Imitating Rocket Shooter • Target-seeking Cannon Shooter • Target-seeking Freezer • Target-seeking Minigun Shooter A TYPE • Acid Sprayer • Anti-Acid • Control Resistor • Defense Mitigator • Freezer • Lockdowner • Suppressor B TYPE • After Suppression: Damage • On Battleborn: Damage • On Damage Dealt: Damage • On Freeze Immune: Damage • On Last Stand: Damage • On Lock-Down Immune: Damage • On Module Use: Damage • On Repair Unit: Damage • On Suppression Immune: Damage • While Lock-Down: Damage C TYPE • On Half Durability: Defense • On Half Freeze: Defense • On Half Lock-Down: Defense • On Low Durability: Defense • On Repair Unit: Defense • While Lock-Down: Defense • While Suppression: Defense D TYPE • After Phase Shift: Fix • On High Damage: Fix% • On High Damage: Fix • On Low Durabilty: Fix% • On Low Durability: Fix • On Mild Damage: Fix% • On Mild Damage: Fix • On Repair: Fix% • On Repair: Fix F TYPE • On First Hit: Aegis • On First Hit: Ancile • On High Damage: Absorber • On High Damage: Aegis • On High Damage: Ancile • On Low Durability: Absorber • On Low Durability: Aegis • On Low Durability: Ancile • On Mild Damage: Absorber • On Mild Damage: Aegis • On Mild Damage: Ancile |
Motherships |
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Dreadnought A42 • Mantis • Monarch • Orion • Northlight |
Turrets |
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Laser Blast Cannon • Repair Blast Station • Target Ray Cannon • Periodic Fix Station • Aegis Blast System • Aegis Self System • Gravity Amplifier |
Maps |
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Abyss • Canyon • Carrier • Castle • Dead City • Dreadnought • Factory • Moon • Power Plant • Rome • Shenzhen • Springfield • Valley • Yamantau |
Special Events |
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Lunar New Year • Christmas • Halloween • Icarus Cyber Show • Icarus Pre Season • Sixth Anniversary • Yan-di Showdown • Gladiator Championship |
Operations |
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Gathering Storm • Raging Typhoon • Cold Snap • Dark Nebula • Icarus Pre Season • Raging Typhoon (Pre-Season) • Iron Phoenix (Part 1) • Iron Phoenix (Part 2) • Preseason 6 • Thunderous Roar (Part 1) • Thunderous Roar (Part 2) • Flying Bastion (Part1) • Flying Bastion (Part 2) • Cryptic Fall (Part 1) • Cryptic Fall (Part 2 ) • Tactical Superiority (Part 1) • Tactical Superiority (Part 2) |
Unavailable |
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STANDARD • Boa • Golem • Schutze LIMITED EDITION ROBOTS • Papamobile Hawk • Kamikaze Hellburner LIMITED EDITION WEAPONS • Biomechanoid Nucleon |
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