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Nucleon   Futuristic Nucleon

Components


…Heavy energy machine gun with unlimited ammo. High accuracy makes it effective at medium range, but the gun overheats and becomes less accurate after long bursts… – in-game description



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Purchase Information
In-Game Cost 10,000 Components
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Nucleon.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy
WeaponDamage.png Damage 660 per energy round Manual Manual
WeaponRange.png Range 500 meters Icn info for user popup.png Automatic Automatic
WeaponReload.png Reload None Unlimited Ammo Unlimited Ammo
Capacity ∞ energy rounds Instability Instability
Unload 0.11 seconds Icn info for user popup.png

Introduction

The Nucleon is a close to mid-range (up to 500 meters, with an optimal range that is dependent on what overheating phase the weapon is in) heavy energy weapon. It has unlimited ammo, but its accuracy drops as it fires continuously because of its overheating mechanic. It has a light and medium counterpart (Quarker and Atomizer respectively).

Strategy

The Nucleon is an energy machine gun without a reload time, so it can fire indefinitely, quickly dealing damage to enemies.

However, it does have a drawback. After 5 seconds of being continuously fired the projectile dispersion increases (essentially making the weapon less accurate from a distance), this is due to the weapon overheating mechanic, to the point of becoming wildly inaccurate when firing on full overheat, even when firing from closer than its maximum range of 500 meters. Firing must be discontinued for a certain amount of time (depending on how much overheat) to allow the weapon's heat to dissipate, thus allowing the Nucleon to fire with more accuracy. So it is important to fire in short bursts when engaging targets, to maximize its damage potential at a range near 500 meters.

At point-blank, it still remains effective even if it has overheated. It also does a poor job of destroying physical shields as it is an energy weapon, which can act as a counter to the Nucleon. Like other machine guns, you need to stay out of cover to do high damage. This exposes the robot to enemy fire and can be fatal to robots with low health or a lack of shielding. It can be used in long term firefights due to its unlimited ammo, but also effective with quick skirmishes. Robots with more health are advised using this weapon, like the falcon.

The damage per projectile is similar when compared to other medium machine guns like Tempest, but the firing rate is faster than the auto-cannons, and the perk of unlimited ammo makes it outshine the kinetic machine guns. It can quickly destroy enemies due to its quick bursts, and the unlimited ammo allows you to take out many enemies quickly without worrying about reloading.

Pros and Cons

Pros

  • Infinite ammo-never need to reload
  • Energy shells allow penetration of energy shields
  • Considerable damage in extended combat
  • Great at sustained fighting
  • 500-meter range allows mid-range shootdowns (when not overheated)
  • When brawling, all shells will hit target
  • when overheated, it can hit robots in stealth

Cons

  • Weapon overheats when continuously fired, making it lose accuracy
  • To maximize damage potential, robot needs to expose itself for a very long time
  • Very close optimal range when at full overheat
  • Ineffective against physical shields


Mark I Statistics

Purchase Information

Level Cost Damage DPS
1 10,000 Components 660 5946

Upgrade Information

Level Cost AgIcon.png Time Damage DPS
2 100,000 2 hours 720 6486
3 200,000 5 hours 810 7297
4 400,000 14 hours 880 7928
5 2,000,000 1 day 970 8739
6 4,000,000 1 day 16 hours 1060 9550
7 6,000,000 2 days 20 hours 1160 10450
8 11,000,000 3 days 14 hours 1270 11441
9 17,000,000 4 days 12 hours 1420 12793
10 32,000,000 5 days 1550 13964
11 43,000,000 5 days 8 hours 1710 15405
12 55,000,000 5 days 16 hours 1890 17027
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual energy round

Mark II Statistics

Purchase Information

Level Cost Damage DPS
1 500 Gold 1890 17027

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage DPS
2 2,000,000 1 day 1920 17297
3 4,000,000 2 days 1950 17568
4 8,000,000 3 days 1970 17748
5 19,500,000 3 days 2020 18198
6 19,500,000 3 days 2050 18468
7 19,500,000 3 days 2080 18739
8 19,500,000 3 days 2110 19009
9 19,500,000 3 days 2150 19369
10 19,500,000 3 days 2180 19640
11 19,500,000 3 days 2210 19910
12 19,500,000 3 days 2260 20360
Cost Time
Totals 170,000,000 30 days

ATTENTION: The table shows amount of damage according to in-game stats. The real DPS is unknown because the real fire rate is unknown. If somebody have the lvl 1 - lvl 3 Nucleon, you are welcome to edit the damage amount. Now it shows the damage before buff. The 1’s in the table are currently unknown, more stats will be added soon.

  • The damage column shows the damage of each individual energy round

Accuracy By Distance/Overheat

Below is the average percentage (%) of projectiles that hit an enemy robot (if aimed directly at) at specific ranges, when not overheated (5 seconds or less of continuous firing) compared to being fully overheated (9 seconds or more of continuous firing).

Range Non-Overheat Accuracy % Max Overheat Accuracy %
50 meters or less 100% 100%
100 meters 100% 96%
150 meters 100% 44%
200 meters 100% 27%
250 meters 100% 18%
300 meters 100% 16%
350 meters 100% 7%
400 meters 100% 4%
450 meters 100% 2%
500 meters 100% 1%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Update History

Version Changes
6.3.0 targeting issues fixed
6.2.0 Particle spread begins to increase after 5 seconds (was previously 2)
Damage increased by 20%
6.0.0 Weapon was added to the game

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