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Nucleon   Futuristic Nucleon   Biomechanoid Nucleon

Components



Heavy energy machine gun with unlimited ammo. High accuracy makes it effective at medium range, but the gun overheats and becomes less accurate after long bursts
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 6,000 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Nucleon.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 660 per energy round Manual
WeaponRange.png Range 500 meters Icn info for user popup.png Automatic
WeaponReload.png Reload None Unlimited Ammo
Capacity ∞ energy rounds Instability
Unload 0.15 seconds Icn info for user popup.png Blank
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170

Introduction

The Nucleon is a close to mid-range (up to 500 meters, with an optimal range that is dependent on what overheating phase the weapon is in) heavy energy weapon. It has unlimited ammo, but its accuracy drops as it fires continuously because of its overheating mechanic. It has a light and medium counterpart (Quarker and Atomizer respectively).

Strategy

The Nucleon is an energy machine gun without a reload time, so it can fire indefinitely, quickly dealing damage to enemies.

However, it does have a drawback. After 5 seconds of being continuously fired the projectile dispersion increases (essentially making the weapon less accurate from a distance), this is due to the weapon overheating mechanic, to the point of becoming wildly inaccurate when firing on full overheat, even when firing from closer than its maximum range of 500 meters. Firing must be discontinued for a certain amount of time (depending on how much overheat) to allow the weapon's heat to dissipate, thus allowing the Nucleon to fire with more accuracy. So it is important to fire in short bursts when engaging targets, to maximize its damage potential at a range near 500 meters.

At point-blank, it still remains effective even if it has overheated. It also does a poor job of destroying physical shields as it is an energy weapon, which can act as a counter to the Nucleon. Like other machine guns, you need to stay out of cover to do high damage. This exposes the robot to enemy fire and can be fatal to robots with low health or a lack of shielding. It can be used in long term firefights due to its unlimited ammo, but also effective with quick skirmishes. Robots with more health are advised using this weapon, like the falcon.

The damage per projectile is similar when compared to other medium machine guns like Tempest, but the firing rate is faster than the auto-cannons, and the perk of unlimited ammo makes it outshine the kinetic machine guns. It can quickly destroy enemies due to its quick bursts, and the unlimited ammo allows you to take out many enemies quickly without worrying about reloading.

Pros and Cons

Pros

  • Infinite ammo-never need to reload
  • Energy shells allow penetration of energy shields
  • Considerable damage in extended combat
  • Great at sustained fighting
  • 500-meter range allows mid-range shootdowns (when not overheated)
  • When brawling, all shells will hit target
  • when overheated, it can hit robots in stealth

Cons

  • Weapon overheats when continuously fired, making it lose accuracy
  • To maximize damage potential, robot needs to expose itself for a very long time
  • Very close optimal range when at full overheat
  • Ineffective against physical shields

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Nucleon
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
70 4 Heavy Energy 500 WorkshopYes.png Workshop
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
1 0 0 0 0.15 6.67
4,400
Cycle DPS
15,820 20k
Attributes Energy Energy Manual Manual Unlimited Ammo Unlimited ammo Instability Instability Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
660 660 ~ 4,400 1 1,890 1,890 ~ 12,600
720 720 ~ 4,800 2 1,920 1,920 ~ 12,800
810 810 ~ 5,400 3 1,950 1,950 ~ 13,000
880 880 ~ 5,867 4 1,970 1,970 ~ 13,133
970 970 ~ 6,467 5 2,020 2,020 ~ 13,467
1,060 1,060 ~ 7,067 6 2,050 2,050 ~ 13,667
1,160 1,160 ~ 7,733 7 2,080 2,080 ~ 13,867
1,270 1,270 ~ 8,467 8 2,110 2,110 ~ 14,067
1,420 1,420 ~ 9,467 9 2,150 2,150 ~ 14,333
1,550 1,550 ~ 10,333 10 2,180 2,180 ~ 14,533
1,710 1,710 ~ 11,400 11 2,210 2,210 ~ 14,733
1,890 1,890 ~ 12,600 12 2,260 2,260 ~ 15,067
MK 3 Level 1 2,373 2,373 ~ 15,820
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Accuracy By Distance/Overheat

Below is the average percentage (%) of projectiles that hit an enemy robot (if aimed directly at) at specific ranges, when not overheated (5 seconds or less of continuous firing) compared to being fully overheated (9 seconds or more of continuous firing).

Range Non-Overheat Accuracy % Max Overheat Accuracy %
50 meters or less 100% 100%
100 meters 100% 96%
150 meters 100% 44%
200 meters 100% 27%
250 meters 100% 18%
300 meters 100% 16%
350 meters 100% 7%
400 meters 100% 4%
450 meters 100% 2%
500 meters 100% 1%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Update History

Version Changes
6.8.0 Shot interval: 0.1s → 0.15s
6.7.0 Now available in Workshop 2.0
New Limited Edition Model: Biomechanoid Nucleon (Serious Christmas)
6.3.0 targeting issues fixed
6.2.0 Particle spread begins to increase after 5 seconds (was previously 2)
Damage increased by 20%
6.0.0 Weapon was added to the game

Poll

Trivia

  • Nucleon is seen as an upgraded Avenger, due to their handling similarities.
  • One of its Limited Edition versions, the Nucleon/Biomechanoid Nucleon, has a different firing sound.


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