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|Nucleon||Futuristic Nucleon||Biomechanoid Nucleon|
Heavy energy machine gun with unlimited ammo. High accuracy makes it effective at medium range, but the gun overheats and becomes less accurate after long bursts
- — in-game description
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|In-Game Cost||10,000 or 6,000|
|Damage||660 per energy round|
|Capacity||∞ energy rounds|
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Nucleon is a close to mid-range (up to 500 meters, with an optimal range that is dependent on what overheating phase the weapon is in) heavy energy weapon. It has unlimited ammo, but its accuracy drops as it fires continuously because of its overheating mechanic. It has a light and medium counterpart (Quarker and Atomizer respectively).
The Nucleon is an energy machine gun without a reload time, so it can fire indefinitely, quickly dealing damage to enemies.
However, it does have a drawback. After 5 seconds of being continuously fired the projectile dispersion increases (essentially making the weapon less accurate from a distance), this is due to the weapon overheating mechanic, to the point of becoming wildly inaccurate when firing on full overheat, even when firing from closer than its maximum range of 500 meters. Firing must be discontinued for a certain amount of time (depending on how much overheat) to allow the weapon's heat to dissipate, thus allowing the Nucleon to fire with more accuracy. So it is important to fire in short bursts when engaging targets, to maximize its damage potential at a range near 500 meters.
At point-blank, it still remains effective even if it has overheated. It also does a poor job of destroying physical shields as it is an energy weapon, which can act as a counter to the Nucleon. Like other machine guns, you need to stay out of cover to do high damage. This exposes the robot to enemy fire and can be fatal to robots with low health or a lack of shielding. It can be used in long term firefights due to its unlimited ammo, but also effective with quick skirmishes. Robots with more health are advised using this weapon, like the falcon.
The damage per projectile is similar when compared to other medium machine guns like Tempest, but the firing rate is faster than the auto-cannons, and the perk of unlimited ammo makes it outshine the kinetic machine guns. It can quickly destroy enemies due to its quick bursts, and the unlimited ammo allows you to take out many enemies quickly without worrying about reloading.
Pros and Cons
- Infinite ammo-never need to reload
- Energy shells allow penetration of energy shields
- Considerable damage in extended combat
- Great at sustained fighting
- 500-meter range allows mid-range shootdowns (when not overheated)
- When brawling, all shells will hit target
- when overheated, it can hit robots in stealth
- Weapon overheats when continuously fired, making it lose accuracy
- To maximize damage potential, robot needs to expose itself for a very long time
- Very close optimal range when at full overheat
- Ineffective against physical shields
|Unload Time||Reload Time||Shot
|MK 1||Level||MK 2|
|Damage per shot||Damage per burst||Burst DPS||Cycle DPS||Damage per shot||Damage per burst||Burst DPS||Cycle DPS|
|MK 3 Level 1||2,373||2,373||~||15,820|
|Notes||1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).|
|2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.|
Accuracy By Distance/Overheat
Below is the average percentage (%) of projectiles that hit an enemy robot (if aimed directly at) at specific ranges, when not overheated (5 seconds or less of continuous firing) compared to being fully overheated (9 seconds or more of continuous firing).
|Range||Non-Overheat Accuracy %||Max Overheat Accuracy %|
|50 meters or less||100%||100%|
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
|6.8.0||Shot interval: 0.1s → 0.15s|
|6.7.0||Now available in Workshop 2.0|
New Limited Edition Model: Biomechanoid Nucleon (Serious Christmas)
|6.3.0||targeting issues fixed|
|6.2.0||Particle spread begins to increase after 5 seconds (was previously 2)|
Damage increased by 20%
|6.0.0||Weapon was added to the game|
- Nucleon is seen as an upgraded Avenger, due to their handling similarities.
- One of its Limited Edition versions, the Nucleon/Biomechanoid Nucleon, has a different firing sound.
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LIMITED EDITION WEAPONS • Biomechanoid Nucleon