FANDOM


Wiki-wordmark
TextN
Avtn
Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress
ComponentIcon


…Heavy energy machine gun with unlimited ammo. High accuracy makes it effective at medium range, but the gun overheats and becomes less accurate after long bursts… – in-game description


<< PREV Nucleon NEXT >>
Purchase Information
In-Game Cost 10,000 ComponentIcon
Real Value Icn info for user popup  ?
Exp Level Icn info for user popup 19
Type
Hardpoint Icn info for user popup Heavy
Nucleon
Base Statistics Attributes
PilotRankPrivate icon Level 1 Icn damage energy Energy
WeaponDamage Damage 525 per energy round Icn aiming manual Manual
WeaponRange Range 500m Icn info for user popup Icn shooting automatic Automatic
WeaponReload Reload None Icn endless ammo Unlimited Ammo
Capacity ∞ energy rounds Icn instability Instability
Unload


Introduction

The Nucleon is a close to mid-range (up to 500 meters, with an optimal range that is dependent on what overheating phase the weapon is in) heavy energy weapon. It has unlimited ammo, but its accuracy drops as it fires continuously because of its overheating.

Pros and Cons

Pros

  • Infinite ammo-never need to reload
  • Energy shells allow penetration of energy shields
  • Considerable damage in extended combat
  • Great at sustained fighting
  • 500m range allows mid-range shootdowns (when not overheated)
  • When brawling, all shells will hit target

Cons

  • Weapon overheats when continuously fired, making it lose accuracy
  • To maximize damage potential, robot needs to expose itself for a very long time
  • Very close optimal range when at full overheat
  • Ineffective against physical shields

Strategy

This energy machine gun is the heavy version of the light Quarker and medium Atomizer. Because it is mostly based on the two aforementioned weapons, it should be used like one. Because it does not have a reload time, it can fire indefinitely, quickly dealing damage to enemies.

However, it does have a drawback. Every 3 seconds the Nucleon is continuously fired it enters an overheating phase (up to 3 phases) which increases the projectile dispersion with each subsequent phase (essentially making the weapon less accurate from a distance), to the point of becoming wildly inaccurate when firing from its maximum range of 500 meters. Firing must be discontinued for a certain amount of time (depending on the phase of overheating) to allow the weapon's heat to dissipate, thus allowing the Nucleon to fire with more accuracy. So it is important to fire in short bursts when engaging targets, to maximize its damage potential at a range near 500 meters.

At point-blank, it still remains effective even if it has overheated. It also does a poor job of destroying physical shields as it is an energy weapon, which can act as a counter to the Nucleon. Like other machine guns, you need to stay out of cover to do high damage. This exposes the robot to enemy fire and can be fatal to robots with low health or a lack of shielding. It can be used in long term firefights due to its unlimited ammo, but also effective with quick skirmishes. Robots with more health are advised using this weapon, like the falcon.

The damage per projectile is similar when compared to other medium machine guns like Tempest, but the firing rate is faster than the auto-cannons, and the perk of unlimited ammo makes it outshine the kinetic machine guns. It can quickly destroy enemies due to its quick bursts, and the unlimited ammo allows you to take out many enemies quickly without worrying about reloading.

Mark I Statistics

Purchase Information

Level Cost Damage DPS
1 10,000 ComponentIcon 525 5250

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 100,000 2 hours 580 5800
3 200,000 5 hours 640 6400
4 400,000 14 hours 705 7050
5 2,000,000 1 day 765 7650
6 4,000,000 1 day 16 hours 850 8500
7 6,000,000 2 days 20 hours 930 9300
8 11,000,000 3 days 14 hours 1015 10150
9 17,000,000 4 days 12 hours 1125 11250
10 32,000,000 5 days 1235 12350
11 43,000,000 5 days 8 hours 1360 13600
12 55,000,000 5 days 16 hours 1495 14950
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual energy round

Mark II Statistics

Purchase Information

Level Cost Damage DPS
1 500 AuIcon 1495 14950

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 2,000,000 1 day 1525 15250
3 4,000,000 2 days 1550 15500
4 8,000,000 3 days 1570 15700
5 19,500,000 3 days 1595 15950
6 19,500,000 3 days 1625 16250
7 19,500,000 3 days 1660 16600
8 19,500,000 3 days 1685 16850
9 19,500,000 3 days 1705 17050
10 19,500,000 5 days 1730 17300
11 19,500,000 3 days 1760 17600
12 19,500,000 3 days 1795 17950
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual energy round

Accuracy By Distance/Overheat

Below is the average percentage (%) of projectiles that hit an enemy robot (if aimed directly at) at specific ranges. Also factored in is the weapon's increased dispersion (decreased accuracy) once it reaches higher phases (3 phases) of overheating.

Range Non-Overheat Accuracy % Phase 1 Overheat Accuracy % Phase 2 Overheat Accuracy % Phase 3 Overheat Accuracy %
50 meters or less 100% 100% 100% 100%
100 meters 100% 100% 100% 98%
150 meters 100% 99% 90% 57%
200 meters 100% 92% 52% 27%
250 meters 100% 86% 40% 19%
300 meters 100% 57% 27% 11%
350 meters 100% 46% 20% 7%
400 meters 96% 33% 18% 7%
450 meters 87% 22% 14% 3%
500 meters 71% 19% 7% 3%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Update History

Version Changes
6.0.0 Weapon was added to the game

Poll

What balance change does the Nucleon need?
 
40
 
3
 
11
 
2
 
2
 

The poll was created at 11:31 on April 25, 2020, and so far 58 people voted.

Navigation

Community content is available under CC-BY-SA unless otherwise noted.