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Gold


…For every 10,000 damage inflicted on the enemy, your robot receives a small damage boost for the entire battle. Upon reaching the maximum possible bonuses, the robot recovers part of its durability, and it's cannons receive additional damage mitigation.

Several modules increase how fast a robot gets bonuses, but not their maximum limit.… – in-game description




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Purchase Information
In-Game Cost 50,000 Silver
Real Value (USD) Icn info for user popup.png None
Required Pilot Level Icn info for user popup.png N/A
Passive Module
Additional Damage .5% per 10,000 dmg dealt
Repairable Durability 50,000 (after 1.6M damage dealt)
Extra Defense Mitigation 2%
Nuclear Amplifier.png
Attributes
AffectsSelf icon.png
BAD IDENTIFIER
Affects Self Effect Limit

Introduction

The Nuclear Amplifier is a mixed-use passive module. Dealing 20,000 damage to enemies gives your robot a damage bonus (up to 80x). Once you reach the 80th level, you regain a set amount of repairable durability, and gain defense mitigation.

Though it should be noted: Multiple modules only increase the rate at which you gain bonuses, not the damage itself.

Strategy

This module has a wide range of versatility. Paired with weapons with high burst damages, the bonuses accumulate very quickly. However, it can also be used for more medium ranged builds. Commanders using weapons with medium to long ranges (600m+) can safely gain bonuses without much fear of retaliation by the enemy; albeit over a much longer period of time. In that case, it's best to drop those bots earlier in the match so that you have the damage mitigation when you need it most. The defense mitigation will become extremely useful in mid to late stages of a match when the enemies begin to deploy their titans. However as mentioned before; more than one module is effectively useless. It is better to utilize your other passive slots for modules like anticontrol, or last stand.

Statistics

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Purchase Information

Level Purchase Cost Gold Damage Increase Defense Mitigation Repairable Durability Total damage dealt at level 80
1 5000 .5% 15% 5,000 40%

Upgrade Information

Level Cost Silver Time Damage Increase Defense Mitigation Repairable Durability
Total Damage Bonus at LVL 80
2 40,000,000 12 hours .6% 16% 60,000 48%
3 40,000,000 12 hours .7% 17% 70,000 56%
4 40,000,000 12 hours .8% 18% 80,000 64%
5 40,000,000 12 hours .9% 19% 90,000 72%
6 40,000,000 12 hours 1% 20% 100,000 80%
Stacks Damage Required Additional

Damage

@LVL 1

Additional

Damage

@LVL 2

Additional

Damage

@LVL3

Additional

Damage

@LVL4

Additional

Damage

@LVL5

Additional

Damage

@LVL6

1                 20,000 0.5 % 0.6% 0.7% 0.8% 0.9% 1%
5               100,000 2.5% 3% 3.5% 4% 4.5% 5%
10               200,000 5% 6% 7% 8% 9% 10%
15               300,000 7.5% 9% 10.5 12% 13.5% 15%
20               400,000 10% 12% 14% 16% 18% 20%
25               500,000 12.5% 15% 17.5% 20% 22.5% 25%
30               600,000 15% 18% 21% 24% 27% 30%
35               700,000 17.5% 21% 24.5% 28% 31.5% 35%
40               800,000 20% 24% 28% 32% 36% 40%
45               900,000 22.5% 27% 31.5% 36% 40.5% 45%
50           1,000,000 25% 30% 35% 40% 45% 50%
55           1,100,000 27.5% 33% 38.5% 44% 49.5% 55%
60           1,200,000 30% 36% 42% 48% 54% 60%
65           1,300,000 32.5% 39% 45.5% 52% 58.5% 65%
70           1,400,000 35% 42% 49% 56% 63% 70%
75           1,500,000 37.5% 45% 52.5% 60% 67.5% 75%
80           1,600,000 40% 48% 56% 64% 72% 80%

Update History

Version Changes
7.2.0 Module was added to the game

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