War Robots Wiki
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{{Quote|Long-range multiple rocket launcher for indirect fire. Noricum fires all its rockets in a short burst and deals area damage. Effective against groups of slow enemies, but cannot fire at targets closer than 300 meters}}
 
{{Quote|Long-range multiple rocket launcher for indirect fire. Noricum fires all its rockets in a short burst and deals area damage. Effective against groups of slow enemies, but cannot fire at targets closer than 300 meters}}
 
<br />
 
<br />
  +
 
{{Weapon Page Top
 
{{Weapon Page Top
|Prev Unit = Magnum
+
|Prev Unit = Pin
 
|Name = Noricum
 
|Name = Noricum
|Next Unit = Shocktrain
+
|Next Unit = Aphid
 
|Cost = 290,000
 
|Cost = 290,000
 
|Costicon = {{Ag icon}}
 
|Costicon = {{Ag icon}}
 
|Value = None
 
|Value = None
 
|Level = 5
 
|Level = 5
  +
|Weapon Number = 27
|Img = [[File:Noricum.png|240px]]
+
|Img = [[File:Noricum New.png|350px]]
|WeaponLevel = 1
+
|WeaponLevel = 5
 
|Damage = 610 per rocket
 
|Damage = 610 per rocket
 
|Range = Minimum: 300m<br>Maximum: 1100m
 
|Range = Minimum: 300m<br>Maximum: 1100m
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==Introduction==
 
==Introduction==
 
The '''Noricum ''' is a long-range (300-1,100 meters) [[light]] [[rocket]] weapon.
 
The '''Noricum ''' is a long-range (300-1,100 meters) [[light]] [[rocket]] weapon.
  +
==Pros and Cons==
  +
'''Pros'''
  +
  +
- Can fire from up to 1100m away, chipping away at the enemy's health from afar
  +
  +
- Wide spread means it is hard for weapon to miss and can hit multiple robots at once
  +
  +
- A nightmare for slow robots as they cannot evade it (even better against stationary robots like Raijin)
  +
  +
- Can hit enemies hiding behind cover as missiles land vertically
  +
  +
'''Cons'''
  +
  +
- Can't hit enemies that are 300m away or closer 
  +
  +
- Missiles might miss as they spread too much (especially in very long range combat), decreasing damage
  +
  +
- Useless against energy shields as the shields regenerate their health by the time the Noricum reloads to fire again
  +
  +
- Hard to aim in very long range combat (700m+) as missiles take time to land
  +
  +
- Overall DPS isn't good
  +
  +
- Very hard to aim when fighting medium to fast moving robots
   
 
==Strategy==
 
==Strategy==
This is an artillery weapon designed for long to medium-ranged combat. Most common on [[heavy robots]], the Noricum fires a spread of 14 rounds at 25 meter radius point area marked by the cross-hairs on the game screen. Although its maximum range is 1,100 meters, the spread of the shots (25m radius) is generally similar regardless of what distance it is fired at. Due to the spread, the Noricum doesn't do full damage to light, medium or some heavy bots.
+
This is an artillery weapon designed for long to medium-ranged combat. Most common on [[Heavy Robot|heavy robots]], the Noricum fires a spread of 14 rounds at 25 meter radius point area marked by the cross-hairs on the game screen. Although its maximum range is 1,100 meters, the spread of the shots (25 meter radius) is generally similar regardless of what distance it is fired at. Due to the spread, the Noricum doesn't do full damage to light, medium or some heavy bots.
   
 
For accuracy, 600–300 meters is the suggested firing distance. Equipped with several units, a robot can become a mobile artillery platform, capable of long range bombardment. Because of how it fires, the Noricum can hit most enemies behind cover, unless they are both behind cover and underneath an obstacle.
 
For accuracy, 600–300 meters is the suggested firing distance. Equipped with several units, a robot can become a mobile artillery platform, capable of long range bombardment. Because of how it fires, the Noricum can hit most enemies behind cover, unless they are both behind cover and underneath an obstacle.
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|reload-time = 16
 
|reload-time = 16
   
|level-05-cost = 290,000 [[Ag]]
+
|level-05-cost = 290,000 {{Ag icon}}
 
|level-05-time =
 
|level-05-time =
 
|level-05-damage = 610
 
|level-05-damage = 610
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|reload-time = 16
 
|reload-time = 16
   
|level-01-cost = 500 [[Au]]
+
|level-01-cost = 500 {{Au icon}}
 
|level-01-time =
 
|level-01-time =
|level-01-damage = 502
+
|level-01-damage = 1180
   
|level-02-cost = 20,000
+
|level-02-cost = 500,000
|level-02-time = 10 minutes
+
|level-02-time = 5 hours
|level-02-damage = 551
+
|level-02-damage = 1202
   
|level-03-cost = 40,000
+
|level-03-cost = 1,000,000
|level-03-time = 1 hour
+
|level-03-time = 10 hours
|level-03-damage = 606
+
|level-03-damage = 1224
   
|level-04-cost = 80,000
+
|level-04-cost = 2,000,000
|level-04-time = 2 hours
+
|level-04-time = 20 hours
|level-04-damage = 666
+
|level-04-damage = 1246
   
|level-05-cost = 400,000
+
|level-05-cost = 7,500,000
|level-05-time = 8 hours
+
|level-05-time = 1 day 6 hours
|level-05-damage = 731
+
|level-05-damage = 1268
   
|level-06-cost = 800,000
+
|level-06-cost = 7,500,000
|level-06-time = 12 hours
+
|level-06-time = 1 day 6 hours
|level-06-damage = 804
+
|level-06-damage = 1290
   
|level-07-cost = 1,600,000
+
|level-07-cost = 7,500,000
|level-07-time = 1 day
+
|level-07-time = 1 day 6 hours
|level-07-damage = 883
+
|level-07-damage = 1312
   
|level-08-cost = 3,000,000
+
|level-08-cost = 7,500,000
|level-08-time = 1 day 8 hours
+
|level-08-time = 1 day 6 hours
|level-08-damage = 971
+
|level-08-damage = 1334
   
|level-09-cost = 6,000,000
+
|level-09-cost = 7,500,000
|level-09-time = 1 day 16 hours
+
|level-09-time = 1 day 6 hours
|level-09-damage = 1067
+
|level-09-damage = 1356
   
|level-10-cost = 10,000,000
+
|level-10-cost = 7,500,000
|level-10-time = 1 day 20 hours
+
|level-10-time = 1 day 6 hours
|level-10-damage = 1172
+
|level-10-damage = 1378
   
|level-11-cost = 16,000,000
+
|level-11-cost = 7,500,000
|level-11-time = 2 days 4 hours
+
|level-11-time = 1 day 6 hours
|level-11-damage = 1288
+
|level-11-damage = 1400
   
|level-12-cost = 26,000,000
+
|level-12-cost = 7,500,000
|level-12-time = 2 days 12 hours
+
|level-12-time = 1 day 6 hours
|level-12-damage = 1416
+
|level-12-damage = 1422
   
|total-upgrade-cost = 63,940,000
+
|total-upgrade-cost = 63,350,000
|total-upgrade-time = 11 days 11 hours 10 minutes
+
|total-upgrade-time = 11 days 11 hours
 
}}
 
}}
   
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|Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
 
|Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
 
|-
 
|-
|[[Updates#Update 4.5|4.5]]
+
|[[Updates#Update 4.5.0|4.5.0]]
 
|Economy Changes:
 
|Economy Changes:
 
|-
 
|-
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|Damage decreased by 5%
 
|Damage decreased by 5%
 
|-
 
|-
|[[Updates#Update 3.1|3.1]]
+
|[[Updates#Update 3.1.0|3.1.0]]
 
|Damage decreased by 31%
 
|Damage decreased by 31%
 
|-
 
|-
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|}
 
|}
 
[[File:Oldnoricum.png|thumb|none|150px|Design prior to version 3.2.0]]
 
[[File:Oldnoricum.png|thumb|none|150px|Design prior to version 3.2.0]]
 
   
 
==Poll==
 
==Poll==
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Major nerf
 
Major nerf
 
</poll>
 
</poll>
 
   
 
==Trivia==
 
==Trivia==
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*Noricum is the Latin name for a Celtic kingdom, or federation of tribes, that included most of modern Austria and part of Slovenia.
 
*Noricum is the Latin name for a Celtic kingdom, or federation of tribes, that included most of modern Austria and part of Slovenia.
 
*This weapon was used very frequently during this game's first few weeks on a Natasha as a sniper weapon, despite their large rocket spread and low rocket speed.
 
*This weapon was used very frequently during this game's first few weeks on a Natasha as a sniper weapon, despite their large rocket spread and low rocket speed.
  +
  +
==Navigation==
  +
{{Units}}
 
[[Category:Artillery]]
 
[[Category:Artillery]]
  +
[[Category:A to Z]]

Revision as of 00:23, 27 May 2020

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Ptnn
Silver



Long-range multiple rocket launcher for indirect fire. Noricum fires all its rockets in a short burst and deals area damage. Effective against groups of slow enemies, but cannot fire at targets closer than 300 meters
— in-game description




<< PREV {{{ID}}} Noricum NEXT >>
Purchase Information
In-Game Cost 290,000 Silver

IRL Cost?

None

Experience?

5
Type

Hardpoint?

Light

Tier?

1

Faction?

TBA
Noricum New
Base Statistics Attributes
PilotRankPrivate icon Level 5 Explosive
WeaponDamage Damage 610 per rocket Manual
WeaponRange Range Minimum: 300m
Maximum: 1100m
Volley
WeaponReload Reload 15 seconds Magazine
Capacity 14 rockets AOE
Unload 1 second Artillery

Introduction

The Noricum is a long-range (300-1,100 meters) light rocket weapon.

Pros and Cons

Pros

- Can fire from up to 1100m away, chipping away at the enemy's health from afar

- Wide spread means it is hard for weapon to miss and can hit multiple robots at once

- A nightmare for slow robots as they cannot evade it (even better against stationary robots like Raijin)

- Can hit enemies hiding behind cover as missiles land vertically

Cons

- Can't hit enemies that are 300m away or closer 

- Missiles might miss as they spread too much (especially in very long range combat), decreasing damage

- Useless against energy shields as the shields regenerate their health by the time the Noricum reloads to fire again

- Hard to aim in very long range combat (700m+) as missiles take time to land

- Overall DPS isn't good

- Very hard to aim when fighting medium to fast moving robots

Strategy

This is an artillery weapon designed for long to medium-ranged combat. Most common on heavy robots, the Noricum fires a spread of 14 rounds at 25 meter radius point area marked by the cross-hairs on the game screen. Although its maximum range is 1,100 meters, the spread of the shots (25 meter radius) is generally similar regardless of what distance it is fired at. Due to the spread, the Noricum doesn't do full damage to light, medium or some heavy bots.

For accuracy, 600–300 meters is the suggested firing distance. Equipped with several units, a robot can become a mobile artillery platform, capable of long range bombardment. Because of how it fires, the Noricum can hit most enemies behind cover, unless they are both behind cover and underneath an obstacle.

Within 600 meters and less, the Noricum becomes more powerful as the rockets hit the target only shortly after firing, as the arc's height decreases as the target is closer to the bot carrying it. Inside of 300 meters, the Noricum becomes useless unless the robot manages to place the Noricum unit directly under an enemy robot, the two robots are directly next to the same wall, or the robot firing the Noricum is directly under a thin walkway the enemy robot is on. The Noricum's splash damage properties can cause large damage in a very short amount of time. However, it is much more difficult to utilize and does less damage than the Pinata or Orkan. It is not recommended to be used in that way.

This weapon's best use is on a Patton or Leo and used as a mid-ranged artillery ambusher. This weapon will do lots of damage if used correctly. However, If an enemy moves directly towards you, the Noricums will miss some of their missiles, making this weapon only useful against slow or large bots without using prediction and target leading. On a Natasha, it may be useful for launching sudden attacks on enemy robots.


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
5 290,000 Silver 610 8540 534

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
6 800,000 12 hours 670 9380 586
7 1,600,000 1 day 736 10304 644
8 3,000,000 1 day 8 hours 809 11326 708
9 6,000,000 1 day 16 hours 889 12446 778
10 10,000,000 1 day 20 hours 977 13678 855
11 16,000,000 2 days 4 hours 1074 15036 940
12 26,000,000 2 days 12 hours 1180 16520 1033
Cost Time
Totals 63,400,000 11 days


  • The damage column shows the damage of each individual rocket (out of 14 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 500 Gold 1180 16520 1033

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
2 500,000 5 hours 1202 16828 1052
3 1,000,000 10 hours 1224 17136 1071
4 2,000,000 20 hours 1246 17444 1090
5 7,500,000 1 day 6 hours 1268 17752 1110
6 7,500,000 1 day 6 hours 1290 18060 1129
7 7,500,000 1 day 6 hours 1312 18368 1148
8 7,500,000 1 day 6 hours 1334 18676 1167
9 7,500,000 1 day 6 hours 1356 18984 1187
10 7,500,000 1 day 6 hours 1378 19292 1206
11 7,500,000 1 day 6 hours 1400 19600 1225
12 7,500,000 1 day 6 hours 1422 19908 1244
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual rocket (out of 14 rockets)

Update History

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5.0 Economy Changes:
Total Upgrade Cost: 31,700,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 8 days 9 hours⟶16 days 16 hours 12 minutes
3.2.0 New design
Damage decreased by 5%
3.1.0 Damage decreased by 31%
Minimum range decreased from 400 meters to 300 meters
Maximum range increased from 900 meters to 1100 meters
Projectile speed doubled
Missile arc is slightly adjusted
Missile spread is less dependent on distance
0.9.1 Area of damage decreased by 16.5%
Blast radius of shells increased by 11%
0.9.0 Damage increased by 40%
Velocity of shells increased by 50%
Maximum shooting range increased from 800 meters tо 900 meters
0.8.0 Damage increased
Reload time increased
0.6.1 Blast radius is increased by 10%
0.3.0 Minimum range increased to 400 meters
0.1.0 Weapon was added to the game
Oldnoricum

Design prior to version 3.2.0

Poll


Trivia

  • This used to be considered the weakest weapon in the game. The spread of rockets did not do much damage to a single robot, but was semi useful against sniper Raijin, as the Noricum does splash damage. This was changed in update 3.1 where the rocket spread was reduced and the rocket speed was doubled. Their damage was also reduced to balance it out
  • Noricum is the Latin name for a Celtic kingdom, or federation of tribes, that included most of modern Austria and part of Slovenia.
  • This weapon was used very frequently during this game's first few weeks on a Natasha as a sniper weapon, despite their large rocket spread and low rocket speed.

Navigation