(Updated upgrade times.) |
(Updated Mark II information.) |
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{{Protection}} |
{{Protection}} |
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{{Currency|Type = "Ag"}} |
{{Currency|Type = "Ag"}} |
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+ | {{Quote|Long-range multiple rocket launcher for indirect fire. Noricum fires all its rockets in a short burst and deals area damage. Effective against groups of slow enemies, but cannot fire at targets closer than 300 meters}} |
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− | {{Quote|Missile complex designed to deliver plunging fire on slow-moving groups of robots. Cannot lock on targets within 300m radius}} |
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<br /> |
<br /> |
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+ | |||
⚫ | |||
+ | {{Weapon Page Top |
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⚫ | |||
+ | |Prev Unit = Magnum |
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+ | |Name = Noricum |
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+ | |Next Unit = Shocktrain |
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+ | |Cost = 290,000 |
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+ | |Costicon = {{Ag icon}} |
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+ | |Value = None |
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+ | |Level = 5 |
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+ | |Weapon Number = 27 |
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+ | |Img = [[File:Noricum.png|240px]] |
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+ | |WeaponLevel = 5 |
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+ | |Damage = 610 per rocket |
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+ | |Range = Minimum: 300m<br>Maximum: 1100m |
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+ | |Reload = 15 seconds |
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+ | |Capacity = 14 rockets |
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+ | |Unload = 1 second |
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+ | |Icn1 = Explosive |
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+ | |Icn2 = Manual |
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+ | |Icn3 = Volley |
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+ | |Icn4 = Magazine |
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+ | |Icn5 = AOE |
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+ | |Icn6 = Artillery |
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+ | }} |
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+ | <!-- |
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⚫ | |||
⚫ | |||
|weapon = Noricum |
|weapon = Noricum |
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|weapontype = [[Rocket]] |
|weapontype = [[Rocket]] |
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|unload = 1 second |
|unload = 1 second |
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}} |
}} |
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+ | --> |
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− | |||
==Introduction== |
==Introduction== |
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The '''Noricum ''' is a long-range (300-1,100 meters) [[light]] [[rocket]] weapon. |
The '''Noricum ''' is a long-range (300-1,100 meters) [[light]] [[rocket]] weapon. |
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==Strategy== |
==Strategy== |
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− | This is an artillery weapon designed for long to medium |
+ | This is an artillery weapon designed for long to medium-ranged combat. Most common on [[heavy robots]], the Noricum fires a spread of 14 rounds at 25 meter radius point area marked by the cross-hairs on the game screen. Although its maximum range is 1,100 meters, the spread of the shots (25m radius) is generally similar regardless of what distance it is fired at. Due to the spread, the Noricum doesn't do full damage to light, medium or some heavy bots. |
For accuracy, 600–300 meters is the suggested firing distance. Equipped with several units, a robot can become a mobile artillery platform, capable of long range bombardment. Because of how it fires, the Noricum can hit most enemies behind cover, unless they are both behind cover and underneath an obstacle. |
For accuracy, 600–300 meters is the suggested firing distance. Equipped with several units, a robot can become a mobile artillery platform, capable of long range bombardment. Because of how it fires, the Noricum can hit most enemies behind cover, unless they are both behind cover and underneath an obstacle. |
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Line 44: | Line 69: | ||
|reload-time = 16 |
|reload-time = 16 |
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− | |level-05-cost = 290,000 |
+ | |level-05-cost = 290,000 {{Ag icon}} |
|level-05-time = |
|level-05-time = |
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|level-05-damage = 610 |
|level-05-damage = 610 |
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|level-06-cost = 800,000 |
|level-06-cost = 800,000 |
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− | |level-06-time = |
+ | |level-06-time = 12 hours |
|level-06-damage = 670 |
|level-06-damage = 670 |
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|level-07-cost = 1,600,000 |
|level-07-cost = 1,600,000 |
||
− | |level-07-time = 1 day |
+ | |level-07-time = 1 day |
|level-07-damage = 736 |
|level-07-damage = 736 |
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|level-08-cost = 3,000,000 |
|level-08-cost = 3,000,000 |
||
− | |level-08-time = 1 day |
+ | |level-08-time = 1 day 8 hours |
|level-08-damage = 809 |
|level-08-damage = 809 |
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|level-09-cost = 6,000,000 |
|level-09-cost = 6,000,000 |
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− | |level-09-time = |
+ | |level-09-time = 1 day 16 hours |
|level-09-damage = 889 |
|level-09-damage = 889 |
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|level-10-cost = 10,000,000 |
|level-10-cost = 10,000,000 |
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− | |level-10-time = |
+ | |level-10-time = 1 day 20 hours |
|level-10-damage = 977 |
|level-10-damage = 977 |
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|level-11-cost = 16,000,000 |
|level-11-cost = 16,000,000 |
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− | |level-11-time = 2 days |
+ | |level-11-time = 2 days 4 hours |
|level-11-damage = 1074 |
|level-11-damage = 1074 |
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|level-12-cost = 26,000,000 |
|level-12-cost = 26,000,000 |
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− | |level-12-time = |
+ | |level-12-time = 2 days 12 hours |
|level-12-damage = 1180 |
|level-12-damage = 1180 |
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|total-upgrade-cost = 63,400,000 |
|total-upgrade-cost = 63,400,000 |
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− | |total-upgrade-time = |
+ | |total-upgrade-time = 11 days |
}} |
}} |
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|reload-time = 16 |
|reload-time = 16 |
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− | |level-01-cost = 500 |
+ | |level-01-cost = 500 {{Au icon}} |
|level-01-time = |
|level-01-time = |
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− | |level-01-damage = |
+ | |level-01-damage = 1180 |
− | |level-02-cost = |
+ | |level-02-cost = 500,000 |
− | |level-02-time = |
+ | |level-02-time = 5 hours |
− | |level-02-damage = |
+ | |level-02-damage = 1202 |
− | |level-03-cost = |
+ | |level-03-cost = 1,000,000 |
− | |level-03-time = |
+ | |level-03-time = 10 hours |
− | |level-03-damage = |
+ | |level-03-damage = 1224 |
− | |level-04-cost = |
+ | |level-04-cost = 2,000,000 |
− | |level-04-time = |
+ | |level-04-time = 20 hours |
− | |level-04-damage = |
+ | |level-04-damage = 1246 |
− | |level-05-cost = |
+ | |level-05-cost = 7,500,000 |
− | |level-05-time = |
+ | |level-05-time = 1 day 6 hours |
− | |level-05-damage = |
+ | |level-05-damage = 1268 |
− | |level-06-cost = |
+ | |level-06-cost = 7,500,000 |
− | |level-06-time = |
+ | |level-06-time = 1 day 6 hours |
− | |level-06-damage = |
+ | |level-06-damage = 1290 |
− | |level-07-cost = |
+ | |level-07-cost = 7,500,000 |
|level-07-time = 1 day 6 hours |
|level-07-time = 1 day 6 hours |
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− | |level-07-damage = |
+ | |level-07-damage = 1312 |
− | |level-08-cost = |
+ | |level-08-cost = 7,500,000 |
− | |level-08-time = 1 day |
+ | |level-08-time = 1 day 6 hours |
− | |level-08-damage = |
+ | |level-08-damage = 1334 |
− | |level-09-cost = |
+ | |level-09-cost = 7,500,000 |
− | |level-09-time = |
+ | |level-09-time = 1 day 6 hours |
− | |level-09-damage = |
+ | |level-09-damage = 1356 |
− | |level-10-cost = |
+ | |level-10-cost = 7,500,000 |
− | |level-10-time = |
+ | |level-10-time = 1 day 6 hours |
− | |level-10-damage = |
+ | |level-10-damage = 1378 |
− | |level-11-cost = |
+ | |level-11-cost = 7,500,000 |
− | |level-11-time = |
+ | |level-11-time = 1 day 6 hours |
− | |level-11-damage = |
+ | |level-11-damage = 1400 |
− | |level-12-cost = |
+ | |level-12-cost = 7,500,000 |
− | |level-12-time = |
+ | |level-12-time = 1 day 6 hours |
− | |level-12-damage = |
+ | |level-12-damage = 1422 |
− | |total-upgrade-cost = 63, |
+ | |total-upgrade-cost = 63,350,000 |
− | |total-upgrade-time = |
+ | |total-upgrade-time = 11 days 11 hours |
}} |
}} |
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! scope="col" |Changes |
! scope="col" |Changes |
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|- |
|- |
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− | |[[Updates#Update 4. |
+ | |[[Updates#Update 4.8.0|4.8.0]] |
+ | |Total Upgrade Time: 13 days 16 hours⟶11 days |
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+ | |- |
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+ | |[[Updates#Update 4.7.0|4.7.0]] |
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|Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours |
|Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours |
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|- |
|- |
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Major nerf |
Major nerf |
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</poll> |
</poll> |
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− | |||
==Trivia== |
==Trivia== |
Revision as of 20:44, 12 December 2019
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Long-range multiple rocket launcher for indirect fire. Noricum fires all its rockets in a short burst and deals area damage. Effective against groups of slow enemies, but cannot fire at targets closer than 300 meters
|
” |
- — in-game description
<< PREV | {{{ID}}} | Noricum | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 290,000 |
IRL Cost? |
None |
Experience? |
5 |
Type | |
Hardpoint? |
Light |
Tier? |
1 |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 5 | Explosive | |
Damage | 610 per rocket | Manual | |
Range | Minimum: 300m Maximum: 1100m |
Volley | |
Reload | 15 seconds | Magazine | |
Capacity | 14 rockets | AOE | |
Unload | 1 second | Artillery |
Introduction
The Noricum is a long-range (300-1,100 meters) light rocket weapon.
Strategy
This is an artillery weapon designed for long to medium-ranged combat. Most common on heavy robots, the Noricum fires a spread of 14 rounds at 25 meter radius point area marked by the cross-hairs on the game screen. Although its maximum range is 1,100 meters, the spread of the shots (25m radius) is generally similar regardless of what distance it is fired at. Due to the spread, the Noricum doesn't do full damage to light, medium or some heavy bots.
For accuracy, 600–300 meters is the suggested firing distance. Equipped with several units, a robot can become a mobile artillery platform, capable of long range bombardment. Because of how it fires, the Noricum can hit most enemies behind cover, unless they are both behind cover and underneath an obstacle.
Within 600 meters and less, the Noricum becomes more powerful as the rockets hit the target only shortly after firing, as the arc's height decreases as the target is closer to the bot carrying it. Inside of 300 meters, the Noricum becomes useless unless the robot manages to place the Noricum unit directly under an enemy robot, the two robots are directly next to the same wall, or the robot firing the Noricum is directly under a thin walkway the enemy robot is on. The Noricum's splash damage properties can cause large damage in a very short amount of time. However, it is much more difficult to utilize and does less damage than the Pinata or Orkan. It is not recommended to be used in that way.
This weapon's best use is on a Patton or Leo and used as a mid-ranged artillery ambusher. This weapon will do lots of damage if used correctly. However, If an enemy moves directly towards you, the Noricums will miss some of their missiles, making this weapon only useful against slow or large bots without using prediction and target leading. On a Natasha, it may be useful for launching sudden attacks on enemy robots.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Cycle DPS |
---|---|---|---|---|
5 | 290,000 | 610 | 8540 | 534 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,400,000 | 11 days |
- The damage column shows the damage of each individual rocket (out of 14 rockets)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Cycle DPS |
---|---|---|---|---|
1 | 500 | 1180 | 16520 | 1033 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,350,000 | 11 days 11 hours |
- The damage column shows the damage of each individual rocket (out of 14 rockets)
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 13 days 16 hours⟶11 days |
4.7.0 | Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours |
4.5 | Economy Changes: |
Total Upgrade Cost: 31,700,000 Ag⟶63,400,000 Ag | |
Total Upgrade Time: 8 days 9 hours⟶16 days 16 hours 12 minutes | |
3.2.0 | New design |
Damage decreased by 5% | |
3.1 | Damage decreased by 31% |
Minimum range decreased from 400 meters to 300 meters | |
Maximum range increased from 900 meters to 1100 meters | |
Projectile speed doubled | |
Missile arc is slightly adjusted | |
Missile spread is less dependent on distance | |
0.9.1 | Area of damage decreased by 16.5% |
Blast radius of shells increased by 11% | |
0.9.0 | Damage increased by 40% |
Velocity of shells increased by 50% | |
Maximum shooting range increased from 800 meters tо 900 meters | |
0.8.0 | Damage increased |
Reload time increased | |
0.6.1 | Blast radius is increased by 10% |
0.3.0 | Minimum range increased to 400 meters |
0.1.0 | Weapon was added to the game |
Poll
Trivia
- This used to be considered the weakest weapon in the game. The spread of rockets did not do much damage to a single robot, but was semi useful against sniper Raijin, as the Noricum does splash damage. This was changed in update 3.1 where the rocket spread was reduced and the rocket speed was doubled. Their damage was also reduced to balance it out
- Noricum is the Latin name for a Celtic kingdom, or federation of tribes, that included most of modern Austria and part of Slovenia.
- This weapon was used very frequently during this game's first few weeks on a Natasha as a sniper weapon, despite their large rocket spread and low rocket speed.