…Long-range multiple rocket launcher for indirect fire. Noricum fires all its rockets in a short burst and deals area damage. Effective against groups of slow enemies, but cannot fire at targets closer than 300 meters… – in-game description

<< PREV Noricum 27 NEXT >>
In-Game Cost 290,000 AgIcon
Real Value Icn info for user popup None
Player Level Icn info for user popup 5
Hardpoint Light
Level 5 Explosive32 Explosive
WeaponDamage Damage 610 per rocket Manual32 Manual
WeaponRange Range Minimum: 300m
Maximum: 1100m
Volley32 Volley
WeaponReload Reload 15 seconds Magazine32 Magazine
Capacity 14 rockets AOE32 AOE
Unload 1 second Artillerysymbol Artillery


The Noricum is a long-range (300-1,100 meters) light rocket weapon.


This is an artillery weapon designed for long to medium-ranged combat. Most common on heavy robots, the Noricum fires a spread of 14 rounds at 25 meter radius point area marked by the cross-hairs on the game screen. Although its maximum range is 1,100 meters, the spread of the shots (25m radius) is generally similar regardless of what distance it is fired at. Due to the spread, the Noricum doesn't do full damage to light, medium or some heavy bots.

For accuracy, 600–300 meters is the suggested firing distance. Equipped with several units, a robot can become a mobile artillery platform, capable of long range bombardment. Because of how it fires, the Noricum can hit most enemies behind cover, unless they are both behind cover and underneath an obstacle.

Within 600 meters and less, the Noricum becomes more powerful as the rockets hit the target only shortly after firing, as the arc's height decreases as the target is closer to the bot carrying it. Inside of 300 meters, the Noricum becomes useless unless the robot manages to place the Noricum unit directly under an enemy robot, the two robots are directly next to the same wall, or the robot firing the Noricum is directly under a thin walkway the enemy robot is on. The Noricum's splash damage properties can cause large damage in a very short amount of time. However, it is much more difficult to utilize and does less damage than the Pinata or Orkan. It is not recommended to be used in that way.

This weapon's best use is on a Patton or Leo and used as a mid-ranged artillery ambusher. This weapon will do lots of damage if used correctly. However, If an enemy moves directly towards you, the Noricums will miss some of their missiles, making this weapon only useful against slow or large bots without using prediction and target leading. On a Natasha, it may be useful for launching sudden attacks on enemy robots.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
5 290,000 AgIcon 610 8540 534

Upgrade Information

Level Cost AgIcon Time Damage Cycle
6 800,000 12 hours 670 9380 586
7 1,600,000 1 day 736 10304 644
8 3,000,000 1 day 8 hours 809 11326 708
9 6,000,000 1 day 16 hours 889 12446 778
10 10,000,000 1 day 20 hours 977 13678 855
11 16,000,000 2 days 4 hours 1074 15036 940
12 26,000,000 2 days 12 hours 1180 16520 1033
Cost Time
Totals 63,400,000 11 days

  • The damage column shows the damage of each individual rocket (out of 14 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
1 500 AuIcon 1180 16520 1033

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
2 500,000 5 hours 1202 16828 1052
3 1,000,000 10 hours 1224 17136 1071
4 2,000,000 20 hours 1246 17444 1090
5 7,500,000 1 day 6 hours 1268 17752 1110
6 7,500,000 1 day 6 hours 1290 18060 1129
7 7,500,000 1 day 6 hours 1312 18368 1148
8 7,500,000 1 day 6 hours 1334 18676 1167
9 7,500,000 1 day 6 hours 1356 18984 1187
10 7,500,000 1 day 6 hours 1378 19292 1206
11 7,500,000 1 day 6 hours 1400 19600 1225
12 7,500,000 1 day 6 hours 1422 19908 1244
Cost Time
Totals 63,350,000 11 days 11 hours

  • The damage column shows the damage of each individual rocket (out of 14 rockets)

Update History

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5 Economy Changes:
Total Upgrade Cost: 31,700,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 8 days 9 hours⟶16 days 16 hours 12 minutes
3.2.0 New design
Damage decreased by 5%
3.1 Damage decreased by 31%
Minimum range decreased from 400 meters to 300 meters
Maximum range increased from 900 meters to 1100 meters
Projectile speed doubled
Missile arc is slightly adjusted
Missile spread is less dependent on distance
0.9.1 Area of damage decreased by 16.5%
Blast radius of shells increased by 11%
0.9.0 Damage increased by 40%
Velocity of shells increased by 50%
Maximum shooting range increased from 800 meters tо 900 meters
0.8.0 Damage increased
Reload time increased
0.6.1 Blast radius is increased by 10%
0.3.0 Minimum range increased to 400 meters
0.1.0 Weapon was added to the game

Design prior to version 3.2.0


What balance change does the Noricum need?

The poll was created at 07:49 on August 18, 2018, and so far 169 people voted.


  • This used to be considered the weakest weapon in the game. The spread of rockets did not do much damage to a single robot, but was semi useful against sniper Raijin, as the Noricum does splash damage. This was changed in update 3.1 where the rocket spread was reduced and the rocket speed was doubled. Their damage was also reduced to balance it out
  • Noricum is the Latin name for a Celtic kingdom, or federation of tribes, that included most of modern Austria and part of Slovenia.
  • This weapon was used very frequently during this game's first few weeks on a Natasha as a sniper weapon, despite their large rocket spread and low rocket speed.


        ( C ) .....ROBOTS ( EDIT )        
 Ao Guang    Ao Jun    Ao Qin    Ares    Behemoth    Blitz    Bolt    Bulgasari    Bulwark    Butch    Carnage    Cerberus    Destrier    Doc    Falcon    Fenrir    Fujin    Fury    Galahad    Gl. Patton    Griffin    Hades    Haechi    Hellburner    Hover    Inquisitor    Invader    Jesse    Kumiho    Leech    Leo    Loki    Mender    Mercury    Nemesis    Nightingale    Phantom    Pursuer    Raijin    Ravana    Raven    Rayker    Rhino    Rogatka    Spectre    Stalker    Tyr    Vityaz    Weyland
        ( C ) .....TITANS ( EDIT )        
 Ao Ming    Arthur    Kid
        ( C ) .....EQUIPMENT ( EDIT )        
 Aphid    Arbalest    Avalanche    Avenger    Ballista    Blaze    Calamity    Chimera    Corona    Cryo    Dragoon    Ember    Exodus    Flux    Gekko    Glacier    Glory    Gust    Halo    Hussar    Hydra    Igniter    Ion    Kang Dae    Magnum    Marquess    Molot    Molot T    Nashorn    Noricum    Orkan    Pin    Pinata    Pulsar    Punisher    Punisher T    Redeemer    Rime    Scourge    Shocktrain    Shredder    Spark    Spiral    Sting    Storm    Taran    Tempest    Thermite    Thunder    Trebuchet    Trident    Tulumbas    Viper    Vortex    Wasp    Zenit    Zeus
        ( C ) .....ACTIVE MODULES ( EDIT )        
 Advanced Repair Unit    Death Mark    Lock-Down Ammo    Phase Shift    Quantum Radar    Repair Unit    Shieldbreaker
        ( C ) .....PASSIVE MODULES ( EDIT )        
 Anticontrol    Armor Kit    Battle Born    Fortifier    Heavy Armor Kit    Last Stand    Nuclear Reactor    Thermonuclear Reactor
        ( C ) .....RETIRED UNRELEASED ( EDIT )        
 Boa    Golem    Schutze
Community content is available under CC-BY-SA unless otherwise noted.