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Silver


…Long-range multiple rocket launcher for indirect fire. Noricum fires all its rockets in a short burst and deals area damage. Effective against groups of slow enemies, but cannot fire at targets closer than 300 meters… – in-game description



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Purchase Information
In-Game Cost 290,000 Silver
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 5
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png II
Noricum New.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 5 Explosive Explosive


WeaponDamage.png Damage 610 per rocket Manual Manual


WeaponRange.png Range Minimum: 300 meters
Maximum: 1100 meters
Volley Volley


WeaponReload.png Reload 15 seconds Magazine Magazine


Capacity 14 rockets Area Damage AOE


Unload 1 second Artillery Artillery



Introduction

The Noricum is a long-range (300-1,100 meters) light rocket weapon.

Strategy

This is an artillery weapon designed for long to medium-ranged combat. Most common on heavy robots in lower leagues, the Noricum fires a spread of 14 rounds at 25 meter radius point area marked by the cross-hairs on the game screen. Although its maximum range is 1,100 meters, the spread of the shots (25 meter radius) is generally similar regardless of what distance it is fired at. Due to the spread the Noricum doesn't do full damage to light, medium, or some heavy bots.

For accuracy, 600–300 meters is the suggested firing distance. Equipped with several units, a robot can become a mobile artillery platform capable of long range bombardment. Because of how it fires the Noricum can hit most enemies behind cover unless they are both behind cover and underneath an obstacle.

Within 600 meters and less, the Noricum becomes more powerful as the rockets hit the target only shortly after firing, as the arc's height decreases as the target is closer to the bot carrying it. Inside of 300 meters the Noricum becomes useless unless the robot manages to place the Noricum unit directly under an enemy robot, the two robots are directly next to the same wall, or the robot firing the Noricum is directly under a thin walkway the enemy robot is on. The Noricum's splash damage properties can cause large damage in a very short amount of time. However, it is much more difficult to utilize and does less damage than the Pinata or Orkan. It is not recommended to be used in that way.

This weapon's best use is on a Patton or Leo and used as a mid-ranged artillery ambusher. This weapon will do lots of damage if used correctly. However, If an enemy moves directly towards you, the Noricums will miss some of their missiles, making this weapon only useful against slow or large bots without using prediction and target leading. On a Natasha it may be useful for launching sudden attacks on enemy robots.

Pros and Cons

Pros

  • Can fire from up to 1100m away, chipping away at the enemy's health from afar
  • Wide spread means it is hard for a weapon to miss and can hit multiple robots at once
  • Most effective against slow robots as they cannot evade it (even better against stationary robots like Raijin and Behemoth)
  • Can hit enemies hiding behind cover as missiles land vertically

Cons

  • Can't hit enemies that are within 300m
  • Rockets might miss as they spread too much (especially in very long-range combat) which decreases total damage
  • Limited effectiveness against energy shields as the shields can regenerate their health by the time the Noricum has reloaded and can fire again
  • Hard to target moving robots in very long-range combat (700m+) as the rockets take time to land
  • Mediocre DPS
  • Extremely slow reload (15 sec)

Upgrade Cost

Tier 2 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 24:00
8 3,000,000 32:00
9 6,000,000 40:00
10 10,000,000 44:00
11 16,000,000 52:00
12 26,000,000 60:00
Totals Cost Time [DD:HH:MM]
63,940,000 10:11:10
Tier 2 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 500,000 05:00
3 1,000,000 10:00
4 2,000,000 20:00
5 7,500,000 30:00
6 7,500,000 30:00
7 7,500,000 30:00
8 7,500,000 30:00
9 7,500,000 30:00
10 7,500,000 30:00
11 7,500,000 30:00
12 7,500,000 30:00
Totals Cost Time [DD:HH:MM]
63,500,000 10:11:00
  • NOTE: base level starts at level 5 cost is 290,000 Silver
  • MK2 Upgrade cost 500 Gold

Weapons data

{{{ID}}} Noricum
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Explosive Explosive


Manual Manual


Volley Volley


Magazine Magazine


Area Damage AOE


Artillery Artillery


Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 14 N/A 1 15 0.05 1 6.7 Light Explosive Artillery
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
- - - - 1 1180 16520 23600 1180
- - - - 2 1202 16828 24040 1202
- - - - 3 1224 17136 24480 1224
- - - - 4 1246 17444 24920 1246
610 8540 12200 610 5 1268 17752 25360 1268
670 9380 13400 670 6 1290 18060 25800 1290
736 10304 14720 736 7 1312 18368 26240 1312
809 11326 16180 809 8 1334 18676 26680 1334
889 12446 17780 889 9 1256 18984 27120 1356
977 13678 19540 977 10 1378 19292 27560 1378
1074 15036 21480 1074 11 1400 19600 28000 1400
1180 16520 23600 1180 12 1422 19908 28440 1422
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


  • The damage column shows the damage of each individual rocket (out of 14 rockets)

Audio

Update History

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5.0 Total Upgrade Cost: 31,700,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 8 days 9 hours⟶16 days 16 hours 12 minutes
3.2.0 New design
Damage decreased by 5%
3.1.0 Damage decreased by 31%
Minimum range decreased from 400 meters to 300 meters
Maximum range increased from 900 meters to 1100 meters
Projectile speed doubled
Missile arc is slightly adjusted
Missile spread is less dependent on distance
0.9.1 Area of damage decreased by 16.5%
Blast radius of shells increased by 11%
0.9.0 Damage increased by 40%
Velocity of shells increased by 50%
Maximum shooting range increased from 800 meters tо 900 meters
0.8.0 Damage increased
Reload time increased
0.6.1 Blast radius is increased by 10%
0.3.0 Minimum range increased to 400 meters
0.1.0 Weapon was added to the game

Design prior to version 3.2.0

Poll


Trivia

  • This used to be considered the weakest weapon in the game. The spread of rockets did not do much damage to a single robot, but was semi useful against sniper Raijin, as the Noricum does splash damage. This was changed in update 3.1 where the rocket spread was reduced and the rocket speed was doubled. Their damage was also reduced to balance it out
  • Noricum is the Latin name for a Celtic kingdom, or federation of tribes, that included most of modern Austria and part of Slovenia.
  • This weapon was used very frequently during this game's first few weeks on a Natasha as a sniper weapon, despite their large rocket spread and low rocket speed.
  • In update 3.2, the firing sound is slightly different than the previous versions.
  • Since the Remastered update, the Noricum no longer has spread.
  • In a Test Server session that occurred on 2021-02-13, the Noricum was able to rotate to face its target, much like how normal weapons would. This allowed the Noricum when targeting someone at 300m in front or above to fire behind the user.
  • Additionally, the Noricum's rockets weren't affected by gravity, instead did a sort of loop from behind the user to the target. Instead of just falling to the ground after being fired.

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