War Robots Wiki
Advertisement
Wiki-wordmark.png
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn.png
Lua Script Error Detected
Until the robot's durability reaches a critical level, the speed of the robot is increased. If the robot is equipped with several modules of this kind, their speed bonuses are combined.
— in-game description





<< PREV Speed icon.png Nitro Unit NEXT >>
Purchase Information
In-Game Cost N/A
Real Value (USD) Icn info for user popup.png None
Required Pilot Level Icn info for user popup.png
Passive Module
Speed Increase 5%
N/A N/A
Nitro unit.png
Attributes
AffectsSelf icon.png
Blankbot.png
Affects Self Hull Integrity Dependent

Introduction

The Nitro Unit is a passive module.

Strategy

The Nitro Unit is a powerful Module that grants the robot it is mounted on a significant speed boost, however upon reaching a certain durability threshold (hereby referred to as the Nitro Threshold), the Nitro Unit will stop working, leaving the robot without the Nitro Unit's buffs until either it is destroyed, or repaired back to over the Nitro Threshold.

The speed boost the Nitro Unit grants is best used on fast and elusive robots, such as the Pursuer, Phantom or Loki. This is because their already-fast speeds are amplified even further by the Nitro Unit, giving them ridiculously high speeds to bolt around the map with. However, due to their usually low health pools, the Nitro Threshold will be easily reached on them, so it's best to use them as a beacon capper when the Nitro Unit is equipped to them as doing so not only takes advantage of the additional speed granted by the Nitro Unit, but the role also involves minimal engagements so it's easy to avoid the Nitro Threshold unless you decide to capture centre beacon.

A different, but still effective, approach to mounting the Nitro Unit is to equip it onto a heavily-armed tank, such as the Shell, Bulwark or Leo. This will amplify their slow speeds, negating one of their only weaknesses (as heavy robots usually already excel in toughness and firepower, lacking only in footspeed). However, the even better part is that due to their high health pools (and shields, if applicable), the health difference between the Nitro Threshold and full health on a tanky robot is much more than the same difference on a saboteur or beacon capper, allowing them to stay with the Nitro Unit's bonuses for much longer than other robots.

A feature that most commanders may forget is the fact that Modules too can be upgraded, giving them larger bonuses and sometimes decreasing their weaknesses. Upgrading a Nitro Unit will not only make an already-significant speed bonus even more noticeable, but will also lower the Nitro Threshold, allowing the robot to tank more damage before the Nitro Unit's buffs go away.

Statistics

Statistics are wrong, please fill in info

Purchase Information

Level Purchase Cost Gold Speed Increase
1 N/A 5%

Upgrade Information

Level Cost Silver Time Speed Increase
2 40,000,000 2 days 7%
3 40,000,000 2 days 9%
4 40,000,000 2 days 11%
5 40,000,000 2 days 13%
6 40,000,000 2 days 15%

Update History

Version Changes
7.9.0 Deactivation treshold lowered (70% → 60%)
7.0.0 Module was added to the game

Navigation

Advertisement