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…A fast, flying support robot that can repair nearby allies while in flight.… – in-game description



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PURCHASE INFORMATION NightingaleInfobox
In-Game Cost Real Value Icn info for user popup Player Level Icn info for user popup
10,000 ComponentIcon $100 20
ROBOT INFORMATION
Class Icn info for user popup Ability Faction Icn info for user popup
MediumRobotinfobox
Medium
AirSupportinfobox
Air Support Icn info for user popup
Spacetechinfobox
SpaceTech
BASE STATISTICS
PilotRankPrivate icon Level Shield icon Durability Icn info for user popup Speed icon Speed
1 97,000 44 kph
ARMAMENTS PAINT JOBS
Hardpoints 1x Light
2x Medium
Nightingale DEFAULT Icn info for user popup
Default Weapons N/A
MODULE SLOTS LEGENDARY PILOTS
Active Yes N/A
Passive 3
OTHER 3D ROBOT MODEL
Wiki Class Icn info for user popup Medium Link here (external site)

Introduction 

The Nightingale is a medium robot with 2 medium and 1 light hardpoints.

Ability

The Nightingale has a lethal support ability named Air Support. Upon activation, it will fly up into the air, gain a speed boost and all of its weapons will fold back, but in return the Nightingale's built-in Supression weapon will activate and it will automatically fire over 500m, any target hit will have their weapon damage lowered by a whopping 70% for five seconds. The Nightingale's built in weapon also deals minor damage, similar to the Rayker's ability.

As well as gaining a speed boost and Supression weapon, the Nightingale will also activate Stealth (akin to the Ao Jun's ability) and activate a healing 'umbrella'. As Nightingale flies when its ability is active, its healing bubble is different to the WeylandMender and Tyr's. Its umbrella can heal any ally inside it (regardless if they're on the floor or not) at a very fast healing rate, a whopping 3250 health per second at base level. The Nightingale cannot heal through roofs like the one on Dreadnought. Nightingale can fly for a maximum of 18 seconds (although at the player's will, it can touch down early by pressing the ability button a second time) and after its ability is complete, it must wait for 12 seconds before it can heal again.

Strategy

Possible Setups

Close Range (350m or less)

Slot Types Medium Slot
#Slots x1
Setup 1
Taran
Setup 2
Orkan


Mid-Range (500-600m)

Slot Types Medium Slot
#Slots x1
Setup 1
Punisher T


Other

Slot Types Medium Slot
#Slots x1
Setup 1
Ecu


Overview

Not Recommended

Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Cost Shield icon
Durability
SelfRepairinfobox
Repair (per second)
Speed icon
Speed (kph)
Ability
Damage
1 10,000 ComponentIcon 97,000 3,250 44 1,615


Upgrade Information

PilotRankPrivate icon
Level
AgIcon
Cost
Shield icon
Durability
SelfRepairinfobox
Repair (per second)
Speed icon
Speed (kph)
Duration
Time
2 100,000 ? ? ? 2 hours
3 200,000??? 5 hours
4400,000???14 hours
52,000,000???1 day 4 hours
64,000,000???2 days 18 hours
76,000,000???4 days 6 hours
811,000,000???5 days 4 hours
917,000,000165,0006,900555 days 20 hours
1036,000,000176,0007,600556 days 4 hours
1152,000,000188,0008,300556 days 12 hours
1270,000,000200,0008,460556 days 20 hours
Total198,700,000+103,000+5,210+1134 days 1 hour


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Cost Shield icon
Durability
SelfRepairinfobox
Repair (per second)
Speed icon
Speed (kph)
1 500 AuIcon ? ? ?

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.


Upgrade Information

PilotRankPrivate icon
Level
AgIcon
Cost
Shield icon
Durability
SelfRepairinfobox
Repair (per second)
Speed icon
Speed (kph)
Duration
Time
2 100,000 ? ? ? 2 hours
3 200,000??? 5 hours
4400,000???14 hours
52,000,000???1 day 4 hours
64,000,0002200009420552 days 18 hours
76,000,000???4 days 6 hours
811,000,000???5 days 4 hours
917,000,000???5 days 20 hours
1036,000,000???6 days 4 hours
1152,000,000???6 days 12 hours
1270,000,000???6 days 20 hours
Total198,700,000+?+?+?34 days 1 hour


Update History

Version Changes
5.7 Robot was added to the game

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