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Nightingale   Skydriver Nightingale

Components


…A fast, flying support robot that can repair nearby allies while in flight.… – in-game description



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Purchase Information NightingaleInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components $100 20
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
AirSupportinfobox.png
Air Support Icn info for user popup.png
DSCinfobox.png
DSC
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 97,000 44 kph
Armaments Standard Paint Jobs
Hardpoints 1x Light + 2x Medium Default Frostline
Default Weapons 1x Punisher + 2x Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Surgeon
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Virginia Walker Maya Patel
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170

Introduction 

The Nightingale is a medium robot with 1 light and 2 medium hardpoints.

click here for Sketchfab 3D model external link.

Ability

The Nightingale's ability is named Air Support. Upon activation the Nightingale takes flight in stealth mode, gaining a 30% speed boost (71.5 km/h at max speed) along with the ability to heal ally robots below it in a 75m 'cone'. During flight the Nightingale's weapons fold back and are temporarily unavailable, however the bot activates a built-in suppression weapon (similar to the Rayker) that automatically fires at manually targeted enemies up to 500 meters away. The suppression gun fires one beam every 1.5 seconds and deals very low damage to enemies, however any target hit will have their weapon damage lowered by 70% for five seconds.

The Nightingale's healing radiates downward from the bot in a fashion similar to a cone, different from the WeylandMender, Tyr and Nodens. Any ally within the radius of the Nightingale's cone (along with the Nightingale itself and bots flying above it) will be healed at a set rate. The Nightingale cannot heal through roofs like the one on Dreadnought. Nightingale can fly for a maximum of 16 seconds, but the flight can be terminated at any time by pressing the ability button a second time. Cool down is for 18 seconds.

Strategy

The Nightingale is a great support bot with its ability to heal allies and suppress enemies. The Nightingale also performs well as an ambusher and skirmisher.

Some commanders use Nightingale as the opening bot to take advantage of the healing and attack power at the beginning of the battle to quickly charge the Titan meter. This gives the commander more options as to when to drop the Titan into the battle, either early on in the game to push further into enemy territory, or later in the game to counter enemy Titans. Using Nightingale mid to late battle is also effective to support allies pushing or defending beacons, to suppress Titans, and to cover ground quickly for ambushing targets or turning beacons. However, due to the presence of Titans late-game the Nightingale's fairly average firepower won't be able to do much damage. Regardless of the stage of the battle, the commander should always stick with robots vital for your success (support bots like Rayker or Typhon or tanks like Bulwark) and restore any lost HP and suppress enemies trying to eliminate them.

Thanks to the Nightingale's suppression it can afford to remain flying and take fire from enemies using Quantum Radar during its ability, so long as it has managed to suppress the targeted enemy. This should also be exploited when any enemies are targeting other stealthed allies, such as the Ao Jun. However, there are rare cases when the enemy has both a physical, Absorber or Aegis barrier or is cloaked and has Quantum Radar at the same time. In this case, provided the enemy has sufficient firepower to damage you noticeably, it is recommended to terminate flight early and land somewhere in cover where it will be harder for the enemy to hit you as you will not be able to suppress them due to their cloak/shields.

If functioning as an ambusher it is advised to have quick-unload weapons like the Cryo & Rime, Orkan & Pinata and Havoc & Scatter so you can unload and engage stealth as quickly as possible, taking minimal damage. It requires quick timing to be effective and it isn't the most useful way to exploit Nightingale's abilities. For this role, useage of Phase Shift and Last Stand are effective as they can provide a failsafe if you accidentally engage in combat without your ability at the ready. Other active modules for consideration are Death Mark to maximize damage output and Shieldbreaker or Quantum Radar to destroy enemies that deploy shields/stealth when you engage with them. Other passive modules for consideration are Thermonuclear Reactor or Overdrive Unit to maximize firepower (when using the latter the commander must be especially careful when the Overdrive Threshold is activated) or Balanced Unit to provide both a damage boost and some extra defence in case of emergency.

As a skirmisher the Nightingale relies on its fairly-elevated hardpoint integrity and nearby cover to function well. Using cover it is possible for the Nightingale to covershoot over buildings while taking minimum damage in return. If the enemy somehow gains an elevated angle by any means, it is recommended to activate Air Support at once to activate stealth and to suppress them so they cannot use their vantage point against any of your other teammates. In this role, Overdrive Unit is useful to maximize damage (the Nightingale will inevitably sustain some damage from splash weapons or robots with an elevated hardpoint integrity so Thermonuclear Reactor is not advised) and Heavy Armor Kit to improve its defence. Death Mark can help maximize damage output when skirmishing and Jump Unit can allow the Nightingale to hop behind another building while still allowing the robot to fire at the enemy.

Possible Setups

Close Range (350m or less)

Slot Types  Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots  x2 x1 x1 Name 
Setup 1 
Orkan.png
Pinata.png
Gust.png
Death Button (Opt. 1)
Setup 1 
Igniter.png
Blaze.png
Halo.png
Inferno (Opt. 1)
Setup 2 
Taran.png
Magnum.png
Plasma Death Button
Setup 3 
Punisher T.png
Punisher.png
Leadhose
Setup 4 
Storm.png
Gust.png
Halo.png
Shotgun (Opt. 1)
Setup 5 
Vortex.png
Aphid.png
Nuke
Setup 6
Corona.png
Halo.png
Gust.png
Energy Shotgun (Opt. 1)

Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x2 x1 x1 x1 Name
Setup 1
Shocktrain.png
Gekko.png
Spiral.png
Sting.png
Flytrap (all options)
Setup 2
Scourge.png
Spark.png
Gekko.png
Sting.png
Lightning Death Button (Opt. 1), Bugzapper (all options)
Setup 3
Ion.png
Gekko.png
Sting.png
Spiral.png
Setup 4
Tulumbas.png
Pin.png
Spiral.png
Russian Death Button (Opt. 1)
Setup 5
Wasp.png
Sting.png
Gekko.png
Hornet (Opt. 1)
Setup 6
Pulsar.png
Spark.png
Gekko.png
Sting.png
Setup 7
Hydra.png
Spiral.png
Mobile Rocket Turret
Setup 8
Atomizer.png
Quarker.png
Sting.png
Shredder.png
Energy Machine Gun (Opt. 1)

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
SelfRepairinfobox.png
Repair (Per Second)
Speed icon.png
Speed
ComponentIcon.png
Cost
1 97,000 3,250 44 10,000

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
SelfRepairinfobox.png
Repair (Per Second)
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 104,000 3,550 45 100,000 2 hours
3 111,000 3,900 46 200,000 5 hours
4 119,000 4,300 47 400,000 14 hours
5 127,000 4,750 48 2,000,000 1 day 4 hours
6 136,000 5,200 50 4,000,000 2 days 18 hours
7 145,000 5,700 51 6,000,000 4 days 6 hours
8 155,000 6,300 53 11,000,000 5 days 4 hours
9 165,000 6,900 55 17,000,000 5 days 20 hours
10 176,000 7,600 55 36,000,000 6 days 4 hours
11 188,000 8,300 55 52,000,000 6 days 12 hours
12 200,000 8,460 55 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
SelfRepairinfobox.png
Repair (Per Second)
Speed icon.png
Speed
Gold-icon.png
Cost
1 200,000 8,460 55 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
SelfRepairinfobox.png
Repair (Per Second)
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 204,000 8,652 55 2,500,000 1 day
3 208,000 8,844 55 5,000,000 2 days
4 212,000 9,036 55 10,000,000 3 days
5 216,000 9,228 55 22,500,000 4 days
6 220,000 9,420 55 22,500,000 4 days
7 224,000 9,612 55 22,500,000 4 days
8 228,000 9,804 55 22,500,000 4 days
9 232,000 9,996 55 22,500,000 4 days
10 236,000 10,188 55 22,500,000 4 days
11 240,000 10,380 55 22,500,000 4 days
12 244,000 10,572 55 22,500,000 4 days
Cost Time
Totals 197,500,000 38 days


Built-in Suppression Beam Weapon

The Nightingale's built-in weapon system fires up to 10 beams per ability duration (one shot every 1.8 seconds), with a maximum range of 500 meters.

Each beam is guaranteed to suppress the enemy's weapons. It is worth noting that the beams can bypass Ancile shields, but not physical shields.

Mark I Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1615 16150 897 475
2 1775 17750 986 522
3 1955 19550 1086 575
4 2150 21500 1194 632
5 2365 23650 1314 696
6 2600 26000 1444 765
7 2860 28600 1589 841
8 3145 31450 1747 925
9 3460 34600 1922 1018
10 3805 38050 2114 1119
11 4185 41850 2325 1231
12 4690 46900 2606 1379


  • The damage column shows the damage of each individual beam (out of 10 beams)

Mark II Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 4690 46900 2606 1379
2 4780 47800 2656 1406
3 4870 48700 2706 1432
4 4960 49600 2756 1459
5 5050 50500 2806 1485
6 5140 51400 2856 1512
7 5230 52300 2906 1538
8 5320 53200 2956 1565
9 5410 54100 3006 1591
10 5500 55000 3056 1618
11 5590 55900 3106 1644
12 5680 56800 3156 1671


  • The damage column shows the damage of each individual beam (out of 10 beams)

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History

Version Changes
6.8.0 Speed in flight: 83kph → 60kph
Ability repair zone: 50m → 75m
Flies higher upon ability activation
6.0.0 New skin: Surgeon (6th Anniversary)
5.7.0 Robot was added to the game

Poll​


Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.

Trivia

  • One of the most complex robots in the game as its ability has many changes to bot when active.
  • This robot was added on January 20, 2020.
  • Its name could either be a reference to the bird sharing the same name, or the Victorian-era field nurse Florence Nightinagle.
  • This is the only robot to change its camera angle with ability (Aside from the natural camera angle change when ascending and descending)

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