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Major Maintenance in progress |
Nightingale | Skydriver Nightingale |
“…A fast, flying support robot that can repair nearby allies while in flight.…” – in-game description
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Purchase Information | ![]() | ||||
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In-Game Cost | Real Value ![]() |
Exp Level ![]() | |||
10,000 ![]() |
$100 | 20 | |||
Robot Information | |||||
Class ![]() |
Ability ![]() |
Faction ![]() | |||
![]() Medium |
![]() Air Support ![]() |
![]() SpaceTech | |||
Base Statistics | |||||
![]() Level |
![]() Durability ![]() |
![]() Speed | |||
1 | 97,000 | 44 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 1x Light + 2x Medium | ![]() | |||
Default Weapons | 1x Punisher + 2x Punisher T | ||||
Module Slots | Legendary Paint Jobs ![]() | ||||
Active | Yes | ![]() | |||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier ![]() |
IV | ![]() ![]() | |||
Wiki Class ![]() |
Medium |
Workshop Production Information | |
---|---|
1 Day Cost ![]() |
3 Day Cost ![]() |
290,000 | 950,000 |
Components ![]() |
Components ![]() |
60 | 170 |
Introduction
The Nightingale is a medium robot with 1 light and 2 medium hardpoints.
Ability
The Nightingale's ability is named Air Support. Upon activation the Nightingale takes flight in stealth mode, gaining a 80% speed boost (99 km/h at max speed) along with the ability to heal ally robots below it. During flight the Nightingale's weapons fold back and are temporarily unavailable, however the bot activates a built-in suppression weapon (similar to the Rayker) that automatically fires at manually targeted enemies up to 500 meters away. The suppression gun fires one beam every 1.5 seconds and deals very low damage, however any target hit will have their weapon damage lowered by 70% for five seconds.
The Nightingale's healing radiates downward from the bot in a fashion similar to a cone, different from the Weyland, Mender, Tyr and Nodens. Any ally within the radius of the Nightingale's cone (along with the Nightingale itself and bots flying above it) will be healed at a set rate. The Nightingale cannot heal through roofs like the one on Dreadnought. Nightingale can fly for a maximum of 18 seconds, but the flight can be terminated at any time by pressing the ability button a second time. Cool down is for 16 seconds.
Strategy
The Nightingale is a great support bot with its ability to heal allies and suppress enemies. The Nightingale also performs well as a beacon capper, ambusher, and skirmisher.
Some pilots use Nightingale as the opening bot to take advantage of the healing and attack power at the beginning of the battle to quickly charge the Titan meter. This gives the pilot more options as to when to drop the Titan into the battle. Using Nightingale mid to late battle is also effective to support allies pushing or defending beacons, to suppress Titans, and to cover ground quickly for ambushing targets or turning beacons.
Thanks to the Nightingale's suppression, it can afford to remain flying and take fire from enemies using Quantum Radar during its ability, so long as it has managed to suppress the targeted enemy. This should also be exploited when any enemies are targeting other stealthed allies, especially Ao Jun.
When functioning as a beacon capper, it is advised to capture beacons early on in the game using Air Support's speed boost and cloaking abilities.
If functioning as an ambusher, it is advised to have quick-unload weapons like the Cryo & Rime, Orkan & Pinata and Havoc & Scatter so you can unload and engage stealth as quickly as possible, taking minimal damage. It requires quick timing to be effective and it isn't the most useful way to exploit Nightingale's abilities.
Possible Setups
Close Range (350m or less)
Mid-Range (500-600m)
Slot Types → | Medium Slot↓ | Light Slot (Opt. 1)↓ | Light Slot (Opt. 2)↓ | Light Slot (Opt. 3)↓ | |
#Slots→ | x2 | x1 | x1 | x1 | Name ↓ |
Setup 1 → | Flytrap (all options) | ||||
Setup 2 → | Lightning Death Button (Opt. 1), Bugzapper (all options) | ||||
Setup 3 → | |||||
Setup 4 → | Russian Death Button (Opt. 1) | ||||
Setup 5 → | Hornet (Opt. 1) | ||||
Setup 6 → | |||||
Setup 7 → | Mobile Rocket Turret | ||||
Setup 8→ | Atomic Shredder (Opt. 1) |
Mark I Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Repair (Per Second) |
![]() Speed |
![]() Cost |
---|---|---|---|---|
1 | 97,000 | 3,250 | 44 | 10,000 |
Upgrade Information
![]() Level |
![]() Durability |
![]() Repair (Per Second) |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|---|
2 | 104,000 | 3,550 | 45 | 100,000 | 2 hours |
3 | 111,000 | 3,900 | 46 | 200,000 | 5 hours |
4 | 119,000 | 4,300 | 47 | 400,000 | 14 hours |
5 | 127,000 | 4,750 | 48 | 2,000,000 | 1 day 4 hours |
6 | 136,000 | 5,200 | 50 | 4,000,000 | 2 days 18 hours |
7 | 145,000 | 5,700 | 51 | 6,000,000 | 4 days 6 hours |
8 | 155,000 | 6,300 | 53 | 11,000,000 | 5 days 4 hours |
9 | 165,000 | 6,900 | 55 | 17,000,000 | 5 days 20 hours |
10 | 176,000 | 7,600 | 55 | 36,000,000 | 6 days 4 hours |
11 | 188,000 | 8,300 | 55 | 52,000,000 | 6 days 12 hours |
12 | 200,000 | 8,460 | 55 | 70,000,000 | 6 days 20 hours |
Cost | Time | |
---|---|---|
Totals | 198,700,000 | 39 days 13 hours |
Mark II Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Repair (Per Second) |
![]() Speed |
![]() Cost |
---|---|---|---|---|
1 | 200,000 | 8,460 | 55 | 500 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
![]() Level |
![]() Durability |
![]() Repair (Per Second) |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|---|
2 | 204,000 | 8,652 | 55 | 2,500,000 | 1 day |
3 | 208,000 | 8,844 | 55 | 5,000,000 | 2 days |
4 | 212,000 | 9,036 | 55 | 10,000,000 | 3 days |
5 | 216,000 | 9,228 | 55 | 22,500,000 | 4 days |
6 | 220,000 | 9,420 | 55 | 22,500,000 | 4 days |
7 | 224,000 | 9,612 | 55 | 22,500,000 | 4 days |
8 | 228,000 | 9,804 | 55 | 22,500,000 | 4 days |
9 | 232,000 | 9,996 | 55 | 22,500,000 | 4 days |
10 | 236,000 | 10,188 | 55 | 22,500,000 | 4 days |
11 | 240,000 | 10,380 | 55 | 22,500,000 | 4 days |
12 | 244,000 | 10,572 | 55 | 22,500,000 | 4 days |
Cost | Time | |
---|---|---|
Totals | 197,500,000 | 38 days |
Built-in Suppression Beam Weapon
The Nightingale's built-in weapon system fires up to 10 beams per ability duration (one shot every 1.8 seconds), with a maximum range of 500 meters.
Each beam is guaranteed to suppress the enemy's weapons. It is worth noting that the beams can bypass Ancile shields, but not physical shields.
Mark I Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 1615 | 16150 | 897 | 475 |
2 | 1775 | 17750 | 986 | 522 |
3 | 1955 | 19550 | 1086 | 575 |
4 | 2150 | 21500 | 1194 | 632 |
5 | 2365 | 23650 | 1314 | 696 |
6 | 2600 | 26000 | 1444 | 765 |
7 | 2860 | 28600 | 1589 | 841 |
8 | 3145 | 31450 | 1747 | 925 |
9 | 3460 | 34600 | 1922 | 1018 |
10 | 3805 | 38050 | 2114 | 1119 |
11 | 4185 | 41850 | 2325 | 1231 |
12 | 4690 | 46900 | 2606 | 1379 |
- The damage column shows the damage of each individual beam (out of 10 beams)
Mark II Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 4690 | 46900 | 2606 | 1379 |
2 | 4780 | 47800 | 2656 | 1406 |
3 | 4870 | 48700 | 2706 | 1432 |
4 | 4960 | 49600 | 2756 | 1459 |
5 | 5050 | 50500 | 2806 | 1485 |
6 | 5140 | 51400 | 2856 | 1512 |
7 | 5230 | 52300 | 2906 | 1538 |
8 | 5320 | 53200 | 2956 | 1565 |
9 | 5410 | 54100 | 3006 | 1591 |
10 | 5500 | 55000 | 3056 | 1618 |
11 | 5590 | 55900 | 3106 | 1644 |
12 | 5680 | 56800 | 3156 | 1671 |
- The damage column shows the damage of each individual beam (out of 10 beams)
Gallery
Update History
Version | Changes |
---|---|
6.0.0 | New skin: Surgeon (6th Anniversary) |
5.7.0 | Robot was added to the game |
Poll
Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.
Trivia
- One of the most complex robots in the game as its ability has many changes to bot when active.
- This robot was added on January 20, 2020.