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Ptnn
Components



The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers
— in-game description



Introduction

The Nemesis is a medium robot with 2 medium hardpoints.

Ability

The ability named Retribution upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's Helldive and the Hellburner's Overload) and brings out its 3 built-in rocket launchers. During the first half of the 4 second duration, its shield can absorb damage to increase its built-in weapons' by up to 100%, allowing it to inflict a lot of damage in a short period of time.

Strategy

This robot is one of three in the Greek Pantheon faction, the other two being the Ares and the Hades.

Although powerful it many ways, the Nemesis does have several drawbacks: It only possesses moderate hitpoints and it cannot move very quickly. However, as its ability reloads fairly quickly, it can repeatedly assault attackers. Since its rockets have a maximum range of 500 meters, it is best used as a mid-range support bot, not a brawler or hit and run tactics. This also means that its weapons pair well with Tulumbases and also quite effective paired with Vortex. It does have a lot of HP, though, so players are able to tank a chunk of damage. Three passive module slots and one active can also lean the robot in whatever direction you want, whether it be attack or defense, etc.

When taking out a Nemesis, it is best to use energy shielding to your advantage, because its missiles do not have a high DPS. This means that an energy shield with moderate health should be able to block the incoming missiles. Speed is also required, as the Nemesis has average speed and can easily escape slow robots such as Natasha. If you can get to the Nemesis quickly while using weapons that have a relatively high DPS, then you can take it out without taking too much damage. Also, make sure to take advantage of when the Nemesis's shield is on cooldown: it's a player's best bet to eliminate it.


Threat measures

The nemesis is powerful with its health, quick cooldown ability time and speed but it has mediocre firepower and having the lowest built in weapons DPS, nemesis threat is high but not as high as a hades or ares

Possible Setups

These setups are recommended for the Nemesis:

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types  Medium Slot 
#Slots  x2
Setup 1 
Orkan
Setup 2 
Taran
Setup 3 
Corona


Mid-Range (500-600m)

Slot Types  Medium Slot 
#Slots  x2
Setup 1 
Scourge
Setup 2 
Ion
Setup 3
Pulsar
Setup 4
Tulumbas


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 10,000 Components 91,000 40


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 100,000 97,000 42 2 hours
3 200,000103,00043 5 hours
4400,000110,0004514 hours
52,000,000117,000461 day 4 hours
64,000,000124,000482 days 18 hours
76,000,000132,000494 days 6 hours
811,000,000140,000515 days 4 hours
917,000,000149,000525 days 20 hours
1036,000,000159,000526 days 4 hours
1152,000,000169,000526 days 12 hours
1270,000,000180,000526 days 20 hours
Total198,700,000+89,000+1234 days 1 hour

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 110,000 40


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 100,000 117,000 42 2 hours
3 200,000124,00043 5 hours
4400,000132,0004514 hours
52,000,000140,000461 day 4 hours
64,000,000149,000482 days 18 hours
76,000,000159,000494 days 6 hours
811,000,000169,000515 days 4 hours
917,000,000180,000525 days 20 hours
1036,000,000191,000526 days 4 hours
1152,000,000203,000526 days 12 hours
1270,000,000216,000526 days 20 hours
Total198,700,000+106,000+1234 days 1 hour


Built-in Explosive Weapons

The Nemesis' built-in weapon system fires 20 explosive rockets (that deal splash damage in a 20-meter radius) in 2 seconds, with a maximum range of 500 meters.

The damage in the below table can increased up to 100% (dependent on damage absorbed, see ability for details]).

Mark I Statistics

ERROR
Table Could Not Be Generated
Reason: missing: mark-2boolean


  • This table shows the damage of each individual rocket.

Mark II Statistics

ERROR
Table Could Not Be Generated
Reason: missing: mark-2boolean


  • This table shows the damage of each individual rocket.

Update History

Version Changes
5.0 Durability increased by 6%
Damage taken (with shield) converted into ability damage increased from 30% → 50%
New skin: Infinity (5th Anniversary)
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5 Robot was added to the game

Limited Edition Paint Job

Poll


Trivia

  • Click here for a 3D image of this robot
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