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{{Protection}} |
{{Protection}} |
||
− | {{Currency|Type = "Cp"}} |
+ | {{Currency|Type = "Au/Cp"}} |
{{quote|The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers}} |
{{quote|The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers}} |
||
+ | <br /> |
||
− | {{Infobox robot |
||
+ | |||
− | |robot = Nemesis |
||
+ | {{Unit Page Top |
||
− | |image = Nemesis.png |
||
+ | |Prev Unit = Invader |
||
− | |imagecaption = 3D model [https://sketchfab.com/3d-models/nemesis-3d-c1b1fa2e6edc428a9a222a6df4e1e215 here] |
||
+ | |Unit Name = Nemesis |
||
− | |price = 10,000 [[Components]] |
||
+ | |Next Unit = Hades |
||
− | |value = $100 |
||
+ | |Mainpic = NemesisInfobox.png |
||
− | |levelreq = 18 |
||
+ | |Cost = 10,000 {{Cp icon}} or<br>14,000 {{Au icon}} |
||
+ | |Value = $100 |
||
+ | |Rlevel = 18 |
||
+ | |Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]] |
||
+ | |Ability = [[File:NemesisRetributioninfobox.png|32px|link=]]<br>[[Abilities#Retribution|Retribution]] {{Info-Tooltip|Ability Tooltip}} |
||
+ | |Faction = [[File:IcarusTechnologiesinfobox.png|36px|link=]]<br>[[New_Factions#Icarus Technologies|Icarus Technologies]] |
||
+ | |Level = 1 |
||
+ | |Hit Points = 100,100 |
||
+ | |Speed = 46 kph |
||
+ | |Hardpoints = 2x [[Medium]] |
||
+ | |Tier = IV |
||
+ | |WikiClass = Medium |
||
+ | |Paint = [[File:Nemesis DEFAULT.png|60px|Default]] |
||
+ | |Paint2 = [[File:Nemesis INFINITE.png|60px|Infinite|link=Paint_Jobs#Infinite]] |
||
+ | |Paint3 = |
||
+ | |Paint4 = |
||
+ | |Paint5 = |
||
+ | |LegendPaint = [[File:Nemesis DESERT.png|60px|Desert|link=Paint_Jobs#Desert]] |
||
+ | |ActiveModule = Yes |
||
+ | |PassiveModule = 3 |
||
+ | |Pilot = [[File:Pilot_legend_sorendevos_mini.png|Soren de Vos|50px|link=War_Robots_Wiki:Legendary_Pilot_List#Soren_de_Vos]] |
||
+ | |Weapons = 2x [[Tulumbas]] |
||
+ | |Currency = {{Cp}} |
||
+ | }} |
||
+ | {{Workshopbox |
||
|ws1cost=290,000 |
|ws1cost=290,000 |
||
|ws1comps=60 |
|ws1comps=60 |
||
|ws3cost=950,000 |
|ws3cost=950,000 |
||
|ws3comps=170 |
|ws3comps=170 |
||
− | |class = [[Medium Robot|Medium]] |
||
− | |wikiclass = [[Medium Robot|Medium]] |
||
− | |hp = 91,000 |
||
− | |speed = 40 |
||
− | |hardpoints = 2x [[Medium]] |
||
− | |weapons = 2x [[Tulumbas]] |
||
− | |active= Yes |
||
− | |passive= 3 |
||
− | |ability = [[Abilities#Retribution|Retribution]]:<br>Duration: 4 seconds<br>Cooldown: 8 seconds |
||
− | |level = 1 |
||
− | |faction = [[Factions#Greek Pantheon|Greek Pantheon]] |
||
}} |
}} |
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Line 30: | Line 44: | ||
==Ability== |
==Ability== |
||
− | + | Nemesis' ability is named '''Retribution''' and upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's [[Abilities#Helldive|Helldive]], the Hellburner's [[Abilities#Overload|Overload]], the Arthur's Blast Wave, and the Kid's Stove) and deploys 3 built-in rocket launchers. During the first half of the 4-second duration, Nemesis' shield absorbs damage to increase its built-in weapons' damage output by 50% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 500). The maximum Retribution damage capacity is 100% (double) of the weapons' base damage output, allowing it to inflict a high Damage Per Second (DPS) burst. While the ability is active Nemesis's movement speed is decreased by 20%. |
|
==Strategy== |
==Strategy== |
||
− | + | Nemesis is one of three Greek Pantheon faction, the other two being the [[Ares]] and the [[Hades]]. |
|
− | Although |
+ | Although Nemesis has an impenetrable shield and is capable of powerful DPS bursts the bot has several drawbacks: It only possesses moderate hitpoints (HP) and cannot move very quickly. To compensate, Nemesis' ability recharges the quickest among the three Pantheon bots making it difficult for an enemy to close in and attack the Nemesis during ability cool down. Since its rockets have a maximum range of 500 meters Nemesis is best used as a mid-range support bot. This also means weapons such as the [[Tulumbas]] pair well with the built-in rockets. Other popular combos include shotguns and rockets to match the Nemesis' high DPS burst, but require Nemesis to engage in close-in combat. |
− | |||
− | When taking out a Nemesis, it is best to use energy shielding to your advantage, because its missiles do not have a high DPS. This means that an energy shield with moderate health should be able to block the incoming missiles. Speed is also required, as the Nemesis has average speed and can easily escape slow robots such as Natasha. If you can get to the Nemesis quickly while using weapons that have a relatively high DPS, then you can take it out without taking too much damage. Also, make sure to take advantage of when the Nemesis's shield is on cooldown: it's a player's best bet to eliminate it. The nemesis is a decent counter to the bulgasari as the built in rocket launchers make the shield ineffective so the player does not have to break it and the short absorber is an advantage here as it will grant the bulgasari little time to escape before its weapons launch, orkans and lockdown ammo highly advised. |
||
+ | Bots with energy shielding are good counters to Nemesis to help absorb the Nemesis' built-in rockets splash damage. It's recommended to take advantage of cover and Nemesis' slow speed to close in and attack in between ability cool down periods. However, at the same time, you must be quick or have abilities that allow you to traverse distance quickly ([[Phantom]], [[Ravana]] and [[Haechi]]), as the tiny eight second cooldown will not allow severe damage to be taken to the Nemesis. |
||
{{R|'''Threat measure'''}} |
{{R|'''Threat measure'''}} |
||
+ | Nemesis is best used as a mid-range / skirmish support robot due to its slow speed, low HP, and built-in 500m high burst DPS rockets. Nemesis is a moderate threat in high-league play. |
||
− | Stomping down with 91K HP and 40 km/h speed, Nemesis is the third Pantheon robot among Ares and Hades. Doubling the size and 2 medium weapons, Nemesis is considered a support and assault robot since its Absorber shield only last seconds before launching dozens of rockets to do the rest to its target. However, Nemesis is the tankiest of its faction, meaning it will be tough to bring it down with Absorber shield at its side. Orkans or Pulsars are incredibly dangerous combinations with the Retribution weapon, so Nemesis is considered a highly moderate threat, despite its speed and health, it can quickly be brought down by Helldive, Overload, or even stronger robots. |
||
==Possible Setups== |
==Possible Setups== |
||
Line 52: | Line 65: | ||
===Close Range (350m or less)=== |
===Close Range (350m or less)=== |
||
+ | {{CollapseBeginClosed}} |
||
− | |||
− | <div |
+ | <div style="width:100%" data-expandtext="Open" data-collapsetext="Close"> |
{|border="1" |
{|border="1" |
||
|- |
|- |
||
|'''Slot Types '''→ |
|'''Slot Types '''→ |
||
|'''Medium Slot '''↓ |
|'''Medium Slot '''↓ |
||
+ | | |
||
|- |
|- |
||
|'''#Slots '''→ |
|'''#Slots '''→ |
||
|x2 |
|x2 |
||
+ | |'''Name''' |
||
|- |
|- |
||
|'''Setup 1 '''→ |
|'''Setup 1 '''→ |
||
|{{Setup|"Orkan"}} |
|{{Setup|"Orkan"}} |
||
+ | |Death Button |
||
|- |
|- |
||
|'''Setup 2 '''→ |
|'''Setup 2 '''→ |
||
|{{Setup|"Taran"}} |
|{{Setup|"Taran"}} |
||
+ | |Plasma Death Button |
||
|- |
|- |
||
|'''Setup 3 '''→ |
|'''Setup 3 '''→ |
||
|{{Setup|"Corona"}} |
|{{Setup|"Corona"}} |
||
+ | |Rootgun |
||
+ | |- |
||
+ | |'''Setup 4 '''→ |
||
+ | |{{Setup|"Storm"}} |
||
+ | |Shotgun |
||
|} |
|} |
||
</div> |
</div> |
||
+ | {{CollapseEnd}} |
||
− | |||
===Mid-Range (500-600m)=== |
===Mid-Range (500-600m)=== |
||
+ | {{CollapseBeginClosed}} |
||
− | |||
− | <div |
+ | <div style="width:100%" data-expandtext="Open" data-collapsetext="Close"> |
{|border="1" |
{|border="1" |
||
|- |
|- |
||
|'''Slot Types '''→ |
|'''Slot Types '''→ |
||
|'''Medium Slot '''↓ |
|'''Medium Slot '''↓ |
||
+ | | |
||
|- |
|- |
||
|'''#Slots '''→ |
|'''#Slots '''→ |
||
|x2 |
|x2 |
||
+ | |'''Name (If applicable)''' |
||
|- |
|- |
||
|'''Setup 1 '''→ |
|'''Setup 1 '''→ |
||
|{{Setup|"Scourge"}} |
|{{Setup|"Scourge"}} |
||
+ | |Lightning Death Button |
||
|- |
|- |
||
|'''Setup 2 '''→ |
|'''Setup 2 '''→ |
||
|{{Setup|"Ion"}} |
|{{Setup|"Ion"}} |
||
+ | | |
||
|- |
|- |
||
|'''Setup 3'''→ |
|'''Setup 3'''→ |
||
|{{Setup|"Pulsar"}} |
|{{Setup|"Pulsar"}} |
||
+ | |Roothose |
||
|- |
|- |
||
|'''Setup 4'''→ |
|'''Setup 4'''→ |
||
|{{Setup|"Tulumbas"}} |
|{{Setup|"Tulumbas"}} |
||
+ | |Russian Death Button |
||
|} |
|} |
||
</div> |
</div> |
||
+ | {{CollapseEnd}} |
||
− | |||
==Mark I Statistics== |
==Mark I Statistics== |
||
+ | {{Robot Upgrades |
||
− | ===Purchase Information=== |
||
+ | |additional-columns = 0 |
||
− | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;" |
||
+ | |mark-2 = false |
||
− | |- |
||
+ | |purchase-currency = {{Table Currency|"Au/Cp"}} |
||
− | !Purchase<br />Level |
||
+ | |1|100,100|46|10,000 {{Cp icon}} or 14,000 {{Au icon}} |
||
− | !Purchase<br />Cost |
||
+ | |2|106,100|47|100,000|2 hours |
||
− | !Health |
||
+ | |3|112,500|48|200,000|5 hours |
||
− | !Speed (km/h) |
||
+ | |4|119,200|49|400,000|14 hours |
||
− | |- |
||
+ | |5|126,400|50|2,000,000|1 day 4 hours |
||
− | |1 |
||
+ | |6|134,000|51|4,000,000|2 days 18 hours |
||
− | |10,000 [[Components]] |
||
+ | |7|142,000|52|6,000,000|4 days 6 hours |
||
− | |91,000 |
||
+ | |8|150,500|53|11,000,000|5 days 4 hours |
||
− | |40 |
||
+ | |9|159,500|54|17,000,000|5 days 20 hours |
||
− | |} |
||
+ | |10|169,100|54|36,000,000|6 days 4 hours |
||
− | |||
+ | |11|179,200|54|52,000,000|6 days 12 hours |
||
− | {{robot-upgrades| |
||
− | | |
+ | |12|190,000|54|70,000,000|6 days 20 hours |
+ | |total-upgrade-cost = 198,700,000 |
||
− | |3|43|103,000||200,000|5 hours |
||
+ | |total-upgrade-time = 39 days 13 hours}} |
||
− | |4|45|110,000||400,000|14 hours |
||
− | |5|46|117,000||2,000,000|1 day 4 hours |
||
− | |6|48|124,000||4,000,000|2 days 18 hours |
||
− | |7|49|132,000||6,000,000|4 days 6 hours |
||
− | |8|51|140,000||11,000,000|5 days 4 hours |
||
− | |9|52|149,000||17,000,000|5 days 20 hours |
||
− | |10|52|159,000||36,000,000|6 days 4 hours |
||
− | |11|52|169,000||52,000,000|6 days 12 hours |
||
− | |12|52|180,000||70,000,000|6 days 20 hours |
||
− | |Total|+12|+89,000||198,700,000|34 days 1 hour |
||
− | }} |
||
==Mark II Statistics== |
==Mark II Statistics== |
||
+ | {{Robot Upgrades |
||
− | ===Purchase Information=== |
||
+ | |additional-columns = 0 |
||
− | Note: Level 12 Mark I is required to upgrade (purchase) to Mark II. |
||
+ | |mark-2 = true |
||
− | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;" |
||
+ | |1|190,000|54|500 |
||
− | |- |
||
+ | |2|193,500|54|2,500,000|1 day |
||
− | !Level |
||
+ | |3|197,000|54|5,000,000|2 days |
||
− | !Cost |
||
+ | |4|200,500|54|10,000,000|3 days |
||
− | !Health |
||
+ | |5|204,000|54|22,500,000|4 days |
||
− | !Speed (km/h) |
||
+ | |6|207,500|54|22,500,000|4 days |
||
− | |- |
||
+ | |7|211,000|54|22,500,000|4 days |
||
− | |1 |
||
+ | |8|214,500|54|22,500,000|4 days |
||
− | |500 [[Au]] |
||
+ | |9|218,000|54|22,500,000|4 days |
||
− | |110,000 |
||
+ | |10|221,500|54|22,500,000|4 days |
||
− | |40 |
||
+ | |11|225,000|54|22,500,000|4 days |
||
− | |} |
||
+ | |12|228,500|54|22,500,000|4 days |
||
− | |||
+ | |total-upgrade-cost = 170,000,000 |
||
− | {{robot-upgrades-mk2| |
||
+ | |total-upgrade-time = 38 days}} |
||
− | |2|42|117,000||100,000|2 hours |
||
− | |3|43|124,000||200,000|5 hours |
||
− | |4|45|132,000||400,000|14 hours |
||
− | |5|46|140,000||2,000,000|1 day 4 hours |
||
− | |6|48|149,000||4,000,000|2 days 18 hours |
||
− | |7|49|159,000||6,000,000|4 days 6 hours |
||
− | |8|51|169,000||11,000,000|5 days 4 hours |
||
− | |9|52|180,000||17,000,000|5 days 20 hours |
||
− | |10|52|191,000||36,000,000|6 days 4 hours |
||
− | |11|52|203,000||52,000,000|6 days 12 hours |
||
− | |12|52|216,000||70,000,000|6 days 20 hours |
||
− | |Total|+12|+106,000||198,700,000|34 days 1 hour |
||
− | }} |
||
==Built-in Explosive Weapons== |
==Built-in Explosive Weapons== |
||
Line 165: | Line 171: | ||
The damage in the below table can increased up to 100% (dependent on damage absorbed, see [[Nemesis#Ability|ability]] for details]). |
The damage in the below table can increased up to 100% (dependent on damage absorbed, see [[Nemesis#Ability|ability]] for details]). |
||
+ | |||
==Mark I Statistics== |
==Mark I Statistics== |
||
+ | {{Robot Damage |
||
− | {{Weapon Upgrades |
||
|weapon-mode = normal |
|weapon-mode = normal |
||
+ | |mark-2 = false |
||
|base-level = 1 |
|base-level = 1 |
||
|rounds = 20 |
|rounds = 20 |
||
|cycle-time = 12 |
|cycle-time = 12 |
||
|reload-time = 10 |
|reload-time = 10 |
||
+ | |level-01-damage = 770 |
||
− | |||
− | |level- |
+ | |level-02-damage = 847 |
− | |level- |
+ | |level-03-damage = 932 |
− | |level- |
+ | |level-04-damage = 1025 |
+ | |level-05-damage = 1127 |
||
− | |||
− | |level- |
+ | |level-06-damage = 1240 |
− | |level- |
+ | |level-07-damage = 1364 |
− | |level- |
+ | |level-08-damage = 1500 |
+ | |level-09-damage = 1650 |
||
− | |||
− | |level- |
+ | |level-10-damage = 1815 |
− | |level- |
+ | |level-11-damage = 1997 |
− | |level- |
+ | |level-12-damage = 2197 |
− | |||
− | |level-04-cost = <nowiki>-</nowiki> |
||
− | |level-04-time = <nowiki>-</nowiki> |
||
− | |level-04-damage = 850 |
||
− | |||
− | |level-05-cost = <nowiki>-</nowiki> |
||
− | |level-05-time = <nowiki>-</nowiki> |
||
− | |level-05-damage = 935 |
||
− | |||
− | |level-06-cost = <nowiki>-</nowiki> |
||
− | |level-06-time = <nowiki>-</nowiki> |
||
− | |level-06-damage = 1030 |
||
− | |||
− | |level-07-cost = <nowiki>-</nowiki> |
||
− | |level-07-time = <nowiki>-</nowiki> |
||
− | |level-07-damage = 1135 |
||
− | |||
− | |level-08-cost = <nowiki>-</nowiki> |
||
− | |level-08-time = <nowiki>-</nowiki> |
||
− | |level-08-damage = 1250 |
||
− | |||
− | |level-09-cost = <nowiki>-</nowiki> |
||
− | |level-09-time = <nowiki>-</nowiki> |
||
− | |level-09-damage = 1375 |
||
− | |||
− | |level-10-cost = <nowiki>-</nowiki> |
||
− | |level-10-time = <nowiki>-</nowiki> |
||
− | |level-10-damage = 1515 |
||
− | |||
− | |level-11-cost = <nowiki>-</nowiki> |
||
− | |level-11-time = <nowiki>-</nowiki> |
||
− | |level-11-damage = 1665 |
||
− | |||
− | |level-12-cost = <nowiki>-</nowiki> |
||
− | |level-12-time = <nowiki>-</nowiki> |
||
− | |level-12-damage = 1830 |
||
− | |||
− | |total-upgrade-cost = <nowiki>-</nowiki> |
||
− | |total-upgrade-time = <nowiki>-</nowiki> |
||
}} |
}} |
||
− | *This table shows the damage of each individual rocket |
+ | *This table shows the damage of each individual rocket (out of 20 rockets) |
==Mark II Statistics== |
==Mark II Statistics== |
||
+ | {{Robot Damage |
||
− | {{Weapon Upgrades |
||
|weapon-mode = normal |
|weapon-mode = normal |
||
+ | |mark-2 = true |
||
|base-level = 1 |
|base-level = 1 |
||
|rounds = 20 |
|rounds = 20 |
||
|cycle-time = 12 |
|cycle-time = 12 |
||
|reload-time = 10 |
|reload-time = 10 |
||
+ | |level-01-damage = 2197 |
||
− | |||
− | |level- |
+ | |level-02-damage = 2237 |
− | |level- |
+ | |level-03-damage = 2277 |
− | |level- |
+ | |level-04-damage = 2317 |
+ | |level-05-damage = 2357 |
||
− | |||
− | |level- |
+ | |level-06-damage = 2397 |
− | |level- |
+ | |level-07-damage = 2437 |
− | |level- |
+ | |level-08-damage = 2477 |
+ | |level-09-damage = 2517 |
||
− | |||
− | |level- |
+ | |level-10-damage = 2557 |
− | |level- |
+ | |level-11-damage = 2597 |
− | |level- |
+ | |level-12-damage = 2637 |
− | |||
− | |level-04-cost = <nowiki>-</nowiki> |
||
− | |level-04-time = <nowiki>-</nowiki> |
||
− | |level-04-damage = 1020 |
||
− | |||
− | |level-05-cost = <nowiki>-</nowiki> |
||
− | |level-05-time = <nowiki>-</nowiki> |
||
− | |level-05-damage = 1122 |
||
− | |||
− | |level-06-cost = <nowiki>-</nowiki> |
||
− | |level-06-time = <nowiki>-</nowiki> |
||
− | |level-06-damage = 1236 |
||
− | |||
− | |level-07-cost = <nowiki>-</nowiki> |
||
− | |level-07-time = <nowiki>-</nowiki> |
||
− | |level-07-damage = 1362 |
||
− | |||
− | |level-08-cost = <nowiki>-</nowiki> |
||
− | |level-08-time = <nowiki>-</nowiki> |
||
− | |level-08-damage = 1500 |
||
− | |||
− | |level-09-cost = <nowiki>-</nowiki> |
||
− | |level-09-time = <nowiki>-</nowiki> |
||
− | |level-09-damage = 1650 |
||
− | |||
− | |level-10-cost = <nowiki>-</nowiki> |
||
− | |level-10-time = <nowiki>-</nowiki> |
||
− | |level-10-damage = 1818 |
||
− | |||
− | |level-11-cost = <nowiki>-</nowiki> |
||
− | |level-11-time = <nowiki>-</nowiki> |
||
− | |level-11-damage = 1998 |
||
− | |||
− | |level-12-cost = <nowiki>-</nowiki> |
||
− | |level-12-time = <nowiki>-</nowiki> |
||
− | |level-12-damage = 2196 |
||
− | |||
− | |total-upgrade-cost = <nowiki>-</nowiki> |
||
− | |total-upgrade-time = <nowiki>-</nowiki> |
||
}} |
}} |
||
− | *This table shows the damage of each individual rocket |
+ | *This table shows the damage of each individual rocket (out of 20 rockets) |
==Update History== |
==Update History== |
||
− | {| class=" |
+ | {| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;" |
|- |
|- |
||
! scope="col" |Version |
! scope="col" |Version |
||
! scope="col" |Changes |
! scope="col" |Changes |
||
|- |
|- |
||
− | |[[Updates#Update |
+ | |[[Updates#Update 6.0.1|6.0.1]] |
+ | |Now available for 14,000 gold (can still be produced via Workshop 2.0) |
||
− | |Durability increased by 6% |
||
|- |
|- |
||
+ | |[[Updates#Update 5.4.0|5.4.0]] |
||
− | | |
||
+ | |New limited edition skin: [[Paint Jobs#Desert|Desert]] ([[Operation: Raging Typhoon]]) |
||
− | |Damage taken (with shield) converted into ability damage increased from 30% → 50% |
||
|- |
|- |
||
+ | |[[Updates#Update 5.3.0|5.3.0]] |
||
− | | |
||
+ | |Durability increased by 6%<br />Speed increased by 4%<br />While ability is active, robot's movement speed is reduced by 20% |
||
− | |New skin: Infinite (5th Anniversary) |
||
+ | |- |
||
+ | |[[Updates#Update 5.0.0|5.0.0]] |
||
+ | |Durability increased by 6%<br />Damage taken (with shield) converted into ability damage increased from 30% → 50%<br />New skin: [[Paint Jobs#Infinite|Infinite]] (5th Anniversary) |
||
|- |
|- |
||
|[[Updates#Update 4.8.0|4.8.0]] |
|[[Updates#Update 4.8.0|4.8.0]] |
||
− | |Total Upgrade Time: 49 days 8 hours 30 |
+ | |Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours |
|- |
|- |
||
|[[Updates#Update 4.7.0|4.7.0]] |
|[[Updates#Update 4.7.0|4.7.0]] |
||
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
||
|- |
|- |
||
− | |[[Updates#Update 4.5|4.5]] |
+ | |[[Updates#Update 4.5.0|4.5.0]] |
|Robot was added to the game |
|Robot was added to the game |
||
|} |
|} |
||
− | |||
− | ==Paint Jobs Available For Purchase== |
||
− | <gallery hideaddbutton="true" orientation="none" widths="180" columns="4" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true"> |
||
− | NemesisInfinite.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Infinite |
||
− | </gallery> |
||
==Poll== |
==Poll== |
||
{{Poll}} |
{{Poll}} |
||
+ | |||
+ | <poll> |
||
+ | Which role is the Nemesis best suited for? |
||
+ | Attacker/Assault |
||
+ | Brawler |
||
+ | Support |
||
+ | Ambusher |
||
+ | Defender |
||
+ | </poll> |
||
+ | |||
+ | '''Note''': Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed. |
||
==Trivia== |
==Trivia== |
||
− | *Click [https://sketchfab.com/3d-models/nemesis-3d-c1b1fa2e6edc428a9a222a6df4e1e215 here] for a 3D image of this robot |
||
*The Infinite skin for Nemesis is a reference to the Infinity Gauntlet used by Thanos in Marvel. |
*The Infinite skin for Nemesis is a reference to the Infinity Gauntlet used by Thanos in Marvel. |
||
+ | *In ancient Greek religion, '''Nemesis''' (/ˈnɛməsɪs/; Ancient Greek: Νέμεσις), also called '''Rhamnousia''' or '''Rhamnusia''' ("the goddess of Rhamnous"), is the goddess who enacts retribution against those who succumb to hubris (arrogance before the gods). Another name is Adrasteia (or Adrestia), meaning "the inescapable". |
||
+ | *The Nemesis' "Desert" skin actually resembles the robot's old and incomplete standard skin in the test server 4.3. |
||
+ | *This robot was added on November 27, 2018. |
||
+ | |||
+ | ==Navigation== |
||
+ | {{Units}} |
||
+ | [[Category:A to Z]] |
Revision as of 16:02, 18 June 2020
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers
|
” |
- — in-game description
{{{ID}}} | Nemesis
|
Purchase Information | |||||
---|---|---|---|---|---|
In-Game Cost | Real Value | Exp Level | |||
10,000 or 14,000 |
$100 | 18 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
Retribution |
Icarus Technologies | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 100,100 | 46 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2x Medium | ||||
Default Weapons | 2x Tulumbas | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | ||||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier | IV | ||||
Wiki Class | Medium | ||||
Potential Role | ~ |
Workshop Production Information | |
---|---|
1 Day Cost | 3 Day Cost |
290,000 | 950,000 |
Components | Components |
60 | 170 |
Introduction
The Nemesis is a medium robot with 2 medium hardpoints.
Ability
Nemesis' ability is named Retribution and upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's Helldive, the Hellburner's Overload, the Arthur's Blast Wave, and the Kid's Stove) and deploys 3 built-in rocket launchers. During the first half of the 4-second duration, Nemesis' shield absorbs damage to increase its built-in weapons' damage output by 50% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 500). The maximum Retribution damage capacity is 100% (double) of the weapons' base damage output, allowing it to inflict a high Damage Per Second (DPS) burst. While the ability is active Nemesis's movement speed is decreased by 20%.
Strategy
Nemesis is one of three Greek Pantheon faction, the other two being the Ares and the Hades.
Although Nemesis has an impenetrable shield and is capable of powerful DPS bursts the bot has several drawbacks: It only possesses moderate hitpoints (HP) and cannot move very quickly. To compensate, Nemesis' ability recharges the quickest among the three Pantheon bots making it difficult for an enemy to close in and attack the Nemesis during ability cool down. Since its rockets have a maximum range of 500 meters Nemesis is best used as a mid-range support bot. This also means weapons such as the Tulumbas pair well with the built-in rockets. Other popular combos include shotguns and rockets to match the Nemesis' high DPS burst, but require Nemesis to engage in close-in combat.
Bots with energy shielding are good counters to Nemesis to help absorb the Nemesis' built-in rockets splash damage. It's recommended to take advantage of cover and Nemesis' slow speed to close in and attack in between ability cool down periods. However, at the same time, you must be quick or have abilities that allow you to traverse distance quickly (Phantom, Ravana and Haechi), as the tiny eight second cooldown will not allow severe damage to be taken to the Nemesis.
Threat measure
Nemesis is best used as a mid-range / skirmish support robot due to its slow speed, low HP, and built-in 500m high burst DPS rockets. Nemesis is a moderate threat in high-league play.
Possible Setups
These setups are recommended for the Nemesis:
Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.
However, utility weapons can be effectively mixed with standard weaponry, for example the Corona (a root weapon) could be used on one light slot, and a Storm on another. This is because weapons such as the Corona give up firepower for the utility of locking down enemies.
Close Range (350m or less)
Mid-Range (500-600m)
Mark I Statistics
Purchase Information
Level |
Durability |
Speed |
Cost |
---|---|---|---|
1 | 100,100 | 46 | 10,000 or 14,000 |
Upgrade Information
Level |
Durability |
Speed |
Cost |
Time |
---|---|---|---|---|
2 | 106,100 | 47 | 100,000 | 2 hours |
3 | 112,500 | 48 | 200,000 | 5 hours |
4 | 119,200 | 49 | 400,000 | 14 hours |
5 | 126,400 | 50 | 2,000,000 | 1 day 4 hours |
6 | 134,000 | 51 | 4,000,000 | 2 days 18 hours |
7 | 142,000 | 52 | 6,000,000 | 4 days 6 hours |
8 | 150,500 | 53 | 11,000,000 | 5 days 4 hours |
9 | 159,500 | 54 | 17,000,000 | 5 days 20 hours |
10 | 169,100 | 54 | 36,000,000 | 6 days 4 hours |
11 | 179,200 | 54 | 52,000,000 | 6 days 12 hours |
12 | 190,000 | 54 | 70,000,000 | 6 days 20 hours |
Cost | Time | |
---|---|---|
Totals | 198,700,000 | 39 days 13 hours |
Mark II Statistics
Purchase Information
Level |
Durability |
Speed |
Cost |
---|---|---|---|
1 | 190,000 | 54 | 500 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Level |
Durability |
Speed |
Cost |
Time |
---|---|---|---|---|
2 | 193,500 | 54 | 2,500,000 | 1 day |
3 | 197,000 | 54 | 5,000,000 | 2 days |
4 | 200,500 | 54 | 10,000,000 | 3 days |
5 | 204,000 | 54 | 22,500,000 | 4 days |
6 | 207,500 | 54 | 22,500,000 | 4 days |
7 | 211,000 | 54 | 22,500,000 | 4 days |
8 | 214,500 | 54 | 22,500,000 | 4 days |
9 | 218,000 | 54 | 22,500,000 | 4 days |
10 | 221,500 | 54 | 22,500,000 | 4 days |
11 | 225,000 | 54 | 22,500,000 | 4 days |
12 | 228,500 | 54 | 22,500,000 | 4 days |
Cost | Time | |
---|---|---|
Totals | 170,000,000 | 38 days |
Built-in Explosive Weapons
The Nemesis' built-in weapon system fires 20 explosive rockets (that deal splash damage in a 20-meter radius) in 2 seconds, with a maximum range of 500 meters.
The damage in the below table can increased up to 100% (dependent on damage absorbed, see ability for details]).
Mark I Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 770 | 15400 | 7700 | 1283 |
2 | 847 | 16940 | 8470 | 1412 |
3 | 932 | 18640 | 9320 | 1553 |
4 | 1025 | 20500 | 10250 | 1708 |
5 | 1127 | 22540 | 11270 | 1878 |
6 | 1240 | 24800 | 12400 | 2067 |
7 | 1364 | 27280 | 13640 | 2273 |
8 | 1500 | 30000 | 15000 | 2500 |
9 | 1650 | 33000 | 16500 | 2750 |
10 | 1815 | 36300 | 18150 | 3025 |
11 | 1997 | 39940 | 19970 | 3328 |
12 | 2197 | 43940 | 21970 | 3662 |
- This table shows the damage of each individual rocket (out of 20 rockets)
Mark II Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 2197 | 43940 | 21970 | 3662 |
2 | 2237 | 44740 | 22370 | 3728 |
3 | 2277 | 45540 | 22770 | 3795 |
4 | 2317 | 46340 | 23170 | 3862 |
5 | 2357 | 47140 | 23570 | 3928 |
6 | 2397 | 47940 | 23970 | 3995 |
7 | 2437 | 48740 | 24370 | 4062 |
8 | 2477 | 49540 | 24770 | 4128 |
9 | 2517 | 50340 | 25170 | 4195 |
10 | 2557 | 51140 | 25570 | 4262 |
11 | 2597 | 51940 | 25970 | 4328 |
12 | 2637 | 52740 | 26370 | 4395 |
- This table shows the damage of each individual rocket (out of 20 rockets)
Update History
Version | Changes |
---|---|
6.0.1 | Now available for 14,000 gold (can still be produced via Workshop 2.0) |
5.4.0 | New limited edition skin: Desert (Operation: Raging Typhoon) |
5.3.0 | Durability increased by 6% Speed increased by 4% While ability is active, robot's movement speed is reduced by 20% |
5.0.0 | Durability increased by 6% Damage taken (with shield) converted into ability damage increased from 30% → 50% New skin: Infinite (5th Anniversary) |
4.8.0 | Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours |
4.7.0 | Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
4.5.0 | Robot was added to the game |
Poll
Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.
Trivia
- The Infinite skin for Nemesis is a reference to the Infinity Gauntlet used by Thanos in Marvel.
- In ancient Greek religion, Nemesis (/ˈnɛməsɪs/; Ancient Greek: Νέμεσις), also called Rhamnousia or Rhamnusia ("the goddess of Rhamnous"), is the goddess who enacts retribution against those who succumb to hubris (arrogance before the gods). Another name is Adrasteia (or Adrestia), meaning "the inescapable".
- The Nemesis' "Desert" skin actually resembles the robot's old and incomplete standard skin in the test server 4.3.
- This robot was added on November 27, 2018.