War Robots Wiki
No edit summary
No edit summary
(38 intermediate revisions by 14 users not shown)
Line 1: Line 1:
 
{{Protection}}
 
{{Protection}}
{{Currency|Type = "Cp"}}
+
{{Currency|Type = "Au/Cp"}}
 
{{quote|The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers}}
 
{{quote|The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers}}
  +
<br />
{{Infobox robot
 
  +
|robot = Nemesis
 
  +
{{Unit Page Top
|image = Nemesis.png
 
  +
|Prev Unit = Invader
|imagecaption = 3D model [https://sketchfab.com/3d-models/nemesis-3d-c1b1fa2e6edc428a9a222a6df4e1e215 here]
 
  +
|Unit Name = Nemesis
|price = 10,000 [[Components]]
 
  +
|Next Unit = Hades
|value = $100
 
  +
|Mainpic = NemesisInfobox.png
|levelreq = 18
 
  +
|Cost = 10,000 {{Cp icon}} or<br>14,000 {{Au icon}}
  +
|Value = $100
  +
|Rlevel = 18
  +
|Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]]
  +
|Ability = [[File:NemesisRetributioninfobox.png|32px|link=]]<br>[[Abilities#Retribution|Retribution]] {{Info-Tooltip|Ability Tooltip}}
  +
|Faction = [[File:IcarusTechnologiesinfobox.png|36px|link=]]<br>[[New_Factions#Icarus Technologies|Icarus Technologies]]
  +
|Level = 1
  +
|Hit Points = 100,100
  +
|Speed = 46 kph
  +
|Hardpoints = 2x [[Medium]]
  +
|Tier = IV
  +
|WikiClass = Medium
  +
|Paint = [[File:Nemesis DEFAULT.png|60px|Default]]
  +
|Paint2 = [[File:Nemesis INFINITE.png|60px|Infinite|link=Paint_Jobs#Infinite]]
  +
|Paint3 =
  +
|Paint4 =
  +
|Paint5 =
  +
|LegendPaint = [[File:Nemesis DESERT.png|60px|Desert|link=Paint_Jobs#Desert]]
  +
|ActiveModule = Yes
  +
|PassiveModule = 3
  +
|Pilot = [[File:Pilot_legend_sorendevos_mini.png|Soren de Vos|50px|link=War_Robots_Wiki:Legendary_Pilot_List#Soren_de_Vos]]
  +
|Weapons = 2x [[Tulumbas]]
  +
|Currency = {{Cp}}
  +
}}
  +
{{Workshopbox
 
|ws1cost=290,000
 
|ws1cost=290,000
 
|ws1comps=60
 
|ws1comps=60
 
|ws3cost=950,000
 
|ws3cost=950,000
 
|ws3comps=170
 
|ws3comps=170
|class = [[Medium Robot|Medium]]
 
|wikiclass = [[Medium Robot|Medium]]
 
|hp = 91,000
 
|speed = 40
 
|hardpoints = 2x [[Medium]]
 
|weapons = 2x [[Tulumbas]]
 
|active= Yes
 
|passive= 3
 
|ability = [[Abilities#Retribution|Retribution]]:<br>Duration: 4 seconds<br>Cooldown: 8 seconds
 
|level = 1
 
|faction = [[Factions#Greek Pantheon|Greek Pantheon]]
 
 
}}
 
}}
   
Line 30: Line 44:
   
 
==Ability==
 
==Ability==
The ability named '''Retribution''' upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's [[Abilities#Helldive|Helldive]] and the Hellburner's [[Abilities#Overload|Overload]]) and brings out its 3 built-in rocket launchers. During the first half of the 4 second duration, its shield can absorb damage to increase its built-in weapons' damage output by 50% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 500). The overall Retribution damage can be increased by up to 100% (double), allowing it to inflict a lot of damage in a short period of time.
+
Nemesis' ability is named '''Retribution''' and upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's [[Abilities#Helldive|Helldive]], the Hellburner's [[Abilities#Overload|Overload]], the Arthur's Blast Wave, and the Kid's Stove) and deploys 3 built-in rocket launchers. During the first half of the 4-second duration, Nemesis' shield absorbs damage to increase its built-in weapons' damage output by 50% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 500). The maximum Retribution damage capacity is 100% (double) of the weapons' base damage output, allowing it to inflict a high Damage Per Second (DPS) burst.  While the ability is active Nemesis's movement speed is decreased by 20%.
   
 
==Strategy==
 
==Strategy==
This robot is one of three in the Greek Pantheon faction, the other two being the [[Ares]] and the [[Hades]].
+
Nemesis is one of three Greek Pantheon faction, the other two being the [[Ares]] and the [[Hades]].
   
Although powerful it many ways, the Nemesis does have several drawbacks: It only possesses moderate hitpoints and it cannot move very quickly. However, as its ability reloads fairly quickly, it can repeatedly assault attackers. Since its rockets have a maximum range of 500 meters, it is best used as a mid-range support bot, not a brawler or hit and run tactics. This also means that its weapons pair well with [[Tulumbas]]es and also quite effective paired with [[Vortex]]. It does have a lot of HP, though, so players are able to tank a chunk of damage. Three passive module slots and one active can also lean the robot in whatever direction you want, whether it be attack or defense, etc.
+
Although Nemesis has an impenetrable shield and is capable of powerful DPS bursts the bot has several drawbacks: It only possesses moderate hitpoints (HP) and cannot move very quickly. To compensate, Nemesis' ability recharges the quickest among the three Pantheon bots making it difficult for an enemy to close in and attack the Nemesis during ability cool down Since its rockets have a maximum range of 500 meters Nemesis is best used as a mid-range support bot.  This also means weapons such as the [[Tulumbas]] pair well with the built-in rockets.  Other popular combos include shotguns and rockets to match the Nemesis' high DPS burst, but require Nemesis to engage in close-in combat.
 
When taking out a Nemesis, it is best to use energy shielding to your advantage, because its missiles do not have a high DPS. This means that an energy shield with moderate health should be able to block the incoming missiles. Speed is also required, as the Nemesis has average speed and can easily escape slow robots such as Natasha. If you can get to the Nemesis quickly while using weapons that have a relatively high DPS, then you can take it out without taking too much damage. Also, make sure to take advantage of when the Nemesis's shield is on cooldown: it's a player's best bet to eliminate it. The nemesis is a decent counter to the bulgasari as the built in rocket launchers make the shield ineffective so the player does not have to break it and the short absorber is an advantage here as it will grant the bulgasari little time to escape before its weapons launch, orkans and lockdown ammo highly advised.
 
   
  +
Bots with energy shielding are good counters to Nemesis to help absorb the Nemesis' built-in rockets splash damage. It's recommended to take advantage of cover and Nemesis' slow speed to close in and attack in between ability cool down periods. However, at the same time, you must be quick or have abilities that allow you to traverse distance quickly ([[Phantom]], [[Ravana]] and [[Haechi]]), as the tiny eight second cooldown will not allow severe damage to be taken to the Nemesis.
   
 
{{R|'''Threat measure'''}}
 
{{R|'''Threat measure'''}}
   
  +
Nemesis is best used as a mid-range / skirmish support robot due to its slow speed, low HP, and built-in 500m high burst DPS rockets.  Nemesis is a moderate threat in high-league play.
Stomping down with 91K HP and 40 km/h speed, Nemesis is the third Pantheon robot among Ares and Hades. Doubling the size and 2 medium weapons, Nemesis is considered a support and assault robot since its Absorber shield only last seconds before launching dozens of rockets to do the rest to its target. However, Nemesis is the tankiest of its faction, meaning it will be tough to bring it down with Absorber shield at its side. Orkans or Pulsars are incredibly dangerous combinations with the Retribution weapon, so Nemesis is considered a highly moderate threat, despite its speed and health, it can quickly be brought down by Helldive, Overload, or even stronger robots.
 
   
 
==Possible Setups==
 
==Possible Setups==
Line 52: Line 65:
   
 
===Close Range (350m or less)===
 
===Close Range (350m or less)===
  +
{{CollapseBeginClosed}}
 
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">
+
<div style="width:100%" data-expandtext="Open" data-collapsetext="Close">
 
{|border="1"
 
{|border="1"
 
|-
 
|-
 
|'''Slot Types '''→
 
|'''Slot Types '''→
 
|'''Medium Slot '''↓
 
|'''Medium Slot '''↓
  +
|
 
|-
 
|-
 
|'''#Slots '''→
 
|'''#Slots '''→
 
|x2
 
|x2
  +
|'''Name'''
 
|-
 
|-
 
|'''Setup 1 '''→
 
|'''Setup 1 '''→
 
|{{Setup|"Orkan"}}
 
|{{Setup|"Orkan"}}
  +
|Death Button
 
|-
 
|-
 
|'''Setup 2 '''→
 
|'''Setup 2 '''→
 
|{{Setup|"Taran"}}
 
|{{Setup|"Taran"}}
  +
|Plasma Death Button
 
|-
 
|-
 
|'''Setup 3 '''→
 
|'''Setup 3 '''→
 
|{{Setup|"Corona"}}
 
|{{Setup|"Corona"}}
  +
|Rootgun
  +
|-
  +
|'''Setup 4 '''→
  +
|{{Setup|"Storm"}}
  +
|Shotgun
 
|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
 
   
 
===Mid-Range (500-600m)===
 
===Mid-Range (500-600m)===
  +
{{CollapseBeginClosed}}
 
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">
+
<div style="width:100%" data-expandtext="Open" data-collapsetext="Close">
 
{|border="1"
 
{|border="1"
 
|-
 
|-
 
|'''Slot Types '''→
 
|'''Slot Types '''→
 
|'''Medium Slot '''↓
 
|'''Medium Slot '''↓
  +
|
 
|-
 
|-
 
|'''#Slots '''→
 
|'''#Slots '''→
 
|x2
 
|x2
  +
|'''Name (If applicable)'''
 
|-
 
|-
 
|'''Setup 1 '''→
 
|'''Setup 1 '''→
 
|{{Setup|"Scourge"}}
 
|{{Setup|"Scourge"}}
  +
|Lightning Death Button
 
|-
 
|-
 
|'''Setup 2 '''→
 
|'''Setup 2 '''→
 
|{{Setup|"Ion"}}
 
|{{Setup|"Ion"}}
  +
|
 
|-
 
|-
 
|'''Setup 3'''→
 
|'''Setup 3'''→
 
|{{Setup|"Pulsar"}}
 
|{{Setup|"Pulsar"}}
  +
|Roothose
 
|-
 
|-
 
|'''Setup 4'''→
 
|'''Setup 4'''→
 
|{{Setup|"Tulumbas"}}
 
|{{Setup|"Tulumbas"}}
  +
|Russian Death Button
 
|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
 
   
 
==Mark I Statistics==
 
==Mark I Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 0
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
  +
|mark-2 = false
|-
 
  +
|purchase-currency = {{Table Currency|"Au/Cp"}}
!Purchase<br />Level
 
  +
|1|100,100|46|10,000 {{Cp icon}} or 14,000 {{Au icon}}
!Purchase<br />Cost
 
  +
|2|106,100|47|100,000|2 hours
!Health
 
  +
|3|112,500|48|200,000|5 hours
!Speed (km/h)
 
  +
|4|119,200|49|400,000|14 hours
|-
 
  +
|5|126,400|50|2,000,000|1 day 4 hours
|1
 
  +
|6|134,000|51|4,000,000|2 days 18 hours
|10,000 [[Components]]
 
  +
|7|142,000|52|6,000,000|4 days 6 hours
|91,000
 
  +
|8|150,500|53|11,000,000|5 days 4 hours
|40
 
  +
|9|159,500|54|17,000,000|5 days 20 hours
|}
 
  +
|10|169,100|54|36,000,000|6 days 4 hours
 
  +
|11|179,200|54|52,000,000|6 days 12 hours
{{robot-upgrades|
 
|2|42|97,000||100,000|2 hours
+
|12|190,000|54|70,000,000|6 days 20 hours
  +
|total-upgrade-cost = 198,700,000
|3|43|103,000||200,000|5 hours
 
  +
|total-upgrade-time = 39 days 13 hours}}
|4|45|110,000||400,000|14 hours
 
|5|46|117,000||2,000,000|1 day 4 hours
 
|6|48|124,000||4,000,000|2 days 18 hours
 
|7|49|132,000||6,000,000|4 days 6 hours
 
|8|51|140,000||11,000,000|5 days 4 hours
 
|9|52|149,000||17,000,000|5 days 20 hours
 
|10|52|159,000||36,000,000|6 days 4 hours
 
|11|52|169,000||52,000,000|6 days 12 hours
 
|12|52|180,000||70,000,000|6 days 20 hours
 
|Total|+12|+89,000||198,700,000|34 days 1 hour
 
}}
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 0
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
 
  +
|mark-2 = true
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
  +
|1|190,000|54|500
|-
 
  +
|2|193,500|54|2,500,000|1 day
!Level
 
  +
|3|197,000|54|5,000,000|2 days
!Cost
 
  +
|4|200,500|54|10,000,000|3 days
!Health
 
  +
|5|204,000|54|22,500,000|4 days
!Speed (km/h)
 
  +
|6|207,500|54|22,500,000|4 days
|-
 
  +
|7|211,000|54|22,500,000|4 days
|1
 
  +
|8|214,500|54|22,500,000|4 days
|500 [[Au]]
 
  +
|9|218,000|54|22,500,000|4 days
|110,000
 
  +
|10|221,500|54|22,500,000|4 days
|40
 
  +
|11|225,000|54|22,500,000|4 days
|}
 
  +
|12|228,500|54|22,500,000|4 days
 
  +
|total-upgrade-cost = 170,000,000
{{robot-upgrades-mk2|
 
  +
|total-upgrade-time = 38 days}}
|2|42|117,000||100,000|2 hours
 
|3|43|124,000||200,000|5 hours
 
|4|45|132,000||400,000|14 hours
 
|5|46|140,000||2,000,000|1 day 4 hours
 
|6|48|149,000||4,000,000|2 days 18 hours
 
|7|49|159,000||6,000,000|4 days 6 hours
 
|8|51|169,000||11,000,000|5 days 4 hours
 
|9|52|180,000||17,000,000|5 days 20 hours
 
|10|52|191,000||36,000,000|6 days 4 hours
 
|11|52|203,000||52,000,000|6 days 12 hours
 
|12|52|216,000||70,000,000|6 days 20 hours
 
|Total|+12|+106,000||198,700,000|34 days 1 hour
 
}}
 
   
 
==Built-in Explosive Weapons==
 
==Built-in Explosive Weapons==
Line 165: Line 171:
   
 
The damage in the below table can increased up to 100% (dependent on damage absorbed, see [[Nemesis#Ability|ability]] for details]).
 
The damage in the below table can increased up to 100% (dependent on damage absorbed, see [[Nemesis#Ability|ability]] for details]).
  +
 
==Mark I Statistics==
 
==Mark I Statistics==
  +
{{Robot Damage
{{Weapon Upgrades
 
 
|weapon-mode = normal
 
|weapon-mode = normal
  +
|mark-2 = false
 
|base-level = 1
 
|base-level = 1
 
|rounds = 20
 
|rounds = 20
 
|cycle-time = 12
 
|cycle-time = 12
 
|reload-time = 10
 
|reload-time = 10
  +
|level-01-damage = 770
 
|level-01-cost = <nowiki>-</nowiki>
+
|level-02-damage = 847
|level-01-time = <nowiki>-</nowiki>
+
|level-03-damage = 932
|level-01-damage = 640
+
|level-04-damage = 1025
  +
|level-05-damage = 1127
 
|level-02-cost = <nowiki>-</nowiki>
+
|level-06-damage = 1240
|level-02-time = <nowiki>-</nowiki>
+
|level-07-damage = 1364
|level-02-damage = 705
+
|level-08-damage = 1500
  +
|level-09-damage = 1650
 
|level-03-cost = <nowiki>-</nowiki>
+
|level-10-damage = 1815
|level-03-time = <nowiki>-</nowiki>
+
|level-11-damage = 1997
|level-03-damage = 775
+
|level-12-damage = 2197
 
|level-04-cost = <nowiki>-</nowiki>
 
|level-04-time = <nowiki>-</nowiki>
 
|level-04-damage = 850
 
 
|level-05-cost = <nowiki>-</nowiki>
 
|level-05-time = <nowiki>-</nowiki>
 
|level-05-damage = 935
 
 
|level-06-cost = <nowiki>-</nowiki>
 
|level-06-time = <nowiki>-</nowiki>
 
|level-06-damage = 1030
 
 
|level-07-cost = <nowiki>-</nowiki>
 
|level-07-time = <nowiki>-</nowiki>
 
|level-07-damage = 1135
 
 
|level-08-cost = <nowiki>-</nowiki>
 
|level-08-time = <nowiki>-</nowiki>
 
|level-08-damage = 1250
 
 
|level-09-cost = <nowiki>-</nowiki>
 
|level-09-time = <nowiki>-</nowiki>
 
|level-09-damage = 1375
 
 
|level-10-cost = <nowiki>-</nowiki>
 
|level-10-time = <nowiki>-</nowiki>
 
|level-10-damage = 1515
 
 
|level-11-cost = <nowiki>-</nowiki>
 
|level-11-time = <nowiki>-</nowiki>
 
|level-11-damage = 1665
 
 
|level-12-cost = <nowiki>-</nowiki>
 
|level-12-time = <nowiki>-</nowiki>
 
|level-12-damage = 1830
 
 
|total-upgrade-cost = <nowiki>-</nowiki>
 
|total-upgrade-time = <nowiki>-</nowiki>
 
 
}}
 
}}
   
*This table shows the damage of each individual rocket.
+
*This table shows the damage of each individual rocket (out of 20 rockets)
   
 
==Mark II Statistics==
 
==Mark II Statistics==
  +
{{Robot Damage
{{Weapon Upgrades
 
 
|weapon-mode = normal
 
|weapon-mode = normal
  +
|mark-2 = true
 
|base-level = 1
 
|base-level = 1
 
|rounds = 20
 
|rounds = 20
 
|cycle-time = 12
 
|cycle-time = 12
 
|reload-time = 10
 
|reload-time = 10
  +
|level-01-damage = 2197
 
|level-01-cost = <nowiki>-</nowiki>
+
|level-02-damage = 2237
|level-01-time = <nowiki>-</nowiki>
+
|level-03-damage = 2277
|level-01-damage = 768
+
|level-04-damage = 2317
  +
|level-05-damage = 2357
 
|level-02-cost = <nowiki>-</nowiki>
+
|level-06-damage = 2397
|level-02-time = <nowiki>-</nowiki>
+
|level-07-damage = 2437
|level-02-damage = 846
+
|level-08-damage = 2477
  +
|level-09-damage = 2517
 
|level-03-cost = <nowiki>-</nowiki>
+
|level-10-damage = 2557
|level-03-time = <nowiki>-</nowiki>
+
|level-11-damage = 2597
|level-03-damage = 930
+
|level-12-damage = 2637
 
|level-04-cost = <nowiki>-</nowiki>
 
|level-04-time = <nowiki>-</nowiki>
 
|level-04-damage = 1020
 
 
|level-05-cost = <nowiki>-</nowiki>
 
|level-05-time = <nowiki>-</nowiki>
 
|level-05-damage = 1122
 
 
|level-06-cost = <nowiki>-</nowiki>
 
|level-06-time = <nowiki>-</nowiki>
 
|level-06-damage = 1236
 
 
|level-07-cost = <nowiki>-</nowiki>
 
|level-07-time = <nowiki>-</nowiki>
 
|level-07-damage = 1362
 
 
|level-08-cost = <nowiki>-</nowiki>
 
|level-08-time = <nowiki>-</nowiki>
 
|level-08-damage = 1500
 
 
|level-09-cost = <nowiki>-</nowiki>
 
|level-09-time = <nowiki>-</nowiki>
 
|level-09-damage = 1650
 
 
|level-10-cost = <nowiki>-</nowiki>
 
|level-10-time = <nowiki>-</nowiki>
 
|level-10-damage = 1818
 
 
|level-11-cost = <nowiki>-</nowiki>
 
|level-11-time = <nowiki>-</nowiki>
 
|level-11-damage = 1998
 
 
|level-12-cost = <nowiki>-</nowiki>
 
|level-12-time = <nowiki>-</nowiki>
 
|level-12-damage = 2196
 
 
|total-upgrade-cost = <nowiki>-</nowiki>
 
|total-upgrade-time = <nowiki>-</nowiki>
 
 
}}
 
}}
   
*This table shows the damage of each individual rocket.
+
*This table shows the damage of each individual rocket (out of 20 rockets)
   
 
==Update History==
 
==Update History==
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
+
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
 
|-
 
|-
|[[Updates#Update 5.0|5.0]]
+
|[[Updates#Update 6.0.1|6.0.1]]
  +
|Now available for 14,000 gold (can still be produced via Workshop 2.0)
|Durability increased by 6%
 
 
|-
 
|-
  +
|[[Updates#Update 5.4.0|5.4.0]]
|
 
  +
|New limited edition skin: [[Paint Jobs#Desert|Desert]] ([[Operation: Raging Typhoon]])
|Damage taken (with shield) converted into ability damage increased from 30% → 50%
 
 
|-
 
|-
  +
|[[Updates#Update 5.3.0|5.3.0]]
|
 
  +
|Durability increased by 6%<br />Speed increased by 4%<br />While ability is active, robot's movement speed is reduced by 20%
|New skin: Infinite (5th Anniversary)
 
  +
|-
  +
|[[Updates#Update 5.0.0|5.0.0]]
  +
|Durability increased by 6%<br />Damage taken (with shield) converted into ability damage increased from 30% → 50%<br />New skin: [[Paint Jobs#Infinite|Infinite]] (5th Anniversary)
 
|-
 
|-
 
|[[Updates#Update 4.8.0|4.8.0]]
 
|[[Updates#Update 4.8.0|4.8.0]]
|Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
+
|Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
 
|-
 
|-
 
|[[Updates#Update 4.7.0|4.7.0]]
 
|[[Updates#Update 4.7.0|4.7.0]]
 
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
 
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
 
|-
 
|-
|[[Updates#Update 4.5|4.5]]
+
|[[Updates#Update 4.5.0|4.5.0]]
 
|Robot was added to the game
 
|Robot was added to the game
 
|}
 
|}
 
==Paint Jobs Available For Purchase==
 
<gallery hideaddbutton="true" orientation="none" widths="180" columns="4" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true">
 
NemesisInfinite.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Infinite
 
</gallery>
 
   
 
==Poll==
 
==Poll==
 
{{Poll}}
 
{{Poll}}
  +
  +
<poll>
  +
Which role is the Nemesis best suited for?
  +
Attacker/Assault
  +
Brawler
  +
Support
  +
Ambusher
  +
Defender
  +
</poll>
  +
  +
'''Note''': Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.
   
 
==Trivia==
 
==Trivia==
*Click [https://sketchfab.com/3d-models/nemesis-3d-c1b1fa2e6edc428a9a222a6df4e1e215 here] for a 3D image of this robot
 
 
*The Infinite skin for Nemesis is a reference to the Infinity Gauntlet used by Thanos in Marvel.
 
*The Infinite skin for Nemesis is a reference to the Infinity Gauntlet used by Thanos in Marvel.
  +
*In ancient Greek religion, '''Nemesis''' (/ˈnɛməsɪs/; Ancient Greek: Νέμεσις), also called '''Rhamnousia''' or '''Rhamnusia''' ("the goddess of Rhamnous"), is the goddess who enacts retribution against those who succumb to hubris (arrogance before the gods). Another name is Adrasteia (or Adrestia), meaning "the inescapable".
  +
*The Nemesis' "Desert" skin actually resembles the robot's old and incomplete standard skin in the test server 4.3.
  +
*This robot was added on November 27, 2018.
  +
  +
==Navigation==
  +
{{Units}}
  +
[[Category:A to Z]]

Revision as of 16:02, 18 June 2020

Wiki-wordmark
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn
Components



The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers
— in-game description



{{{ID}}}
Nemesis
Purchase Information NemesisInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
14,000 Gold
$100 18
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
NemesisRetributioninfobox
Retribution Icn info for user popup
IcarusTechnologiesinfobox
Icarus Technologies
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 100,100 46 kph
Armaments Standard Paint Jobs
Hardpoints 2x Medium Default Infinite
Default Weapons 2x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Desert
Passive 3
Other Legendary Pilots
Tier Icn info for user popup IV Soren de Vos
Wiki Class Icn info for user popup Medium
Potential Role ~
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170

Introduction

The Nemesis is a medium robot with 2 medium hardpoints.

Ability

Nemesis' ability is named Retribution and upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's Helldive, the Hellburner's Overload, the Arthur's Blast Wave, and the Kid's Stove) and deploys 3 built-in rocket launchers. During the first half of the 4-second duration, Nemesis' shield absorbs damage to increase its built-in weapons' damage output by 50% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 500). The maximum Retribution damage capacity is 100% (double) of the weapons' base damage output, allowing it to inflict a high Damage Per Second (DPS) burst.  While the ability is active Nemesis's movement speed is decreased by 20%.

Strategy

Nemesis is one of three Greek Pantheon faction, the other two being the Ares and the Hades.

Although Nemesis has an impenetrable shield and is capable of powerful DPS bursts the bot has several drawbacks: It only possesses moderate hitpoints (HP) and cannot move very quickly. To compensate, Nemesis' ability recharges the quickest among the three Pantheon bots making it difficult for an enemy to close in and attack the Nemesis during ability cool down.  Since its rockets have a maximum range of 500 meters Nemesis is best used as a mid-range support bot.  This also means weapons such as the Tulumbas pair well with the built-in rockets.  Other popular combos include shotguns and rockets to match the Nemesis' high DPS burst, but require Nemesis to engage in close-in combat.

Bots with energy shielding are good counters to Nemesis to help absorb the Nemesis' built-in rockets splash damage. It's recommended to take advantage of cover and Nemesis' slow speed to close in and attack in between ability cool down periods. However, at the same time, you must be quick or have abilities that allow you to traverse distance quickly (PhantomRavana and Haechi), as the tiny eight second cooldown will not allow severe damage to be taken to the Nemesis.

Threat measure

Nemesis is best used as a mid-range / skirmish support robot due to its slow speed, low HP, and built-in 500m high burst DPS rockets.  Nemesis is a moderate threat in high-league play.

Possible Setups

These setups are recommended for the Nemesis:

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Corona (a root weapon) could be used on one light slot, and a Storm on another. This is because weapons such as the Corona give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types  Medium Slot 
#Slots  x2 Name
Setup 1 
Orkan
Death Button
Setup 2 
Taran
Plasma Death Button
Setup 3 
Corona
Rootgun
Setup 4 
Storm
Shotgun

Mid-Range (500-600m)

Slot Types  Medium Slot 
#Slots  x2 Name (If applicable)
Setup 1 
Scourge
Lightning Death Button
Setup 2 
Ion
Setup 3
Pulsar
Roothose
Setup 4
Tulumbas
Russian Death Button

Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Goldcomponents
Cost
1 100,100 46 10,000 Components or 14,000 Gold

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 106,100 47 100,000 2 hours
3 112,500 48 200,000 5 hours
4 119,200 49 400,000 14 hours
5 126,400 50 2,000,000 1 day 4 hours
6 134,000 51 4,000,000 2 days 18 hours
7 142,000 52 6,000,000 4 days 6 hours
8 150,500 53 11,000,000 5 days 4 hours
9 159,500 54 17,000,000 5 days 20 hours
10 169,100 54 36,000,000 6 days 4 hours
11 179,200 54 52,000,000 6 days 12 hours
12 190,000 54 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 190,000 54 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 193,500 54 2,500,000 1 day
3 197,000 54 5,000,000 2 days
4 200,500 54 10,000,000 3 days
5 204,000 54 22,500,000 4 days
6 207,500 54 22,500,000 4 days
7 211,000 54 22,500,000 4 days
8 214,500 54 22,500,000 4 days
9 218,000 54 22,500,000 4 days
10 221,500 54 22,500,000 4 days
11 225,000 54 22,500,000 4 days
12 228,500 54 22,500,000 4 days
Cost Time
Totals 170,000,000 38 days


Built-in Explosive Weapons

The Nemesis' built-in weapon system fires 20 explosive rockets (that deal splash damage in a 20-meter radius) in 2 seconds, with a maximum range of 500 meters.

The damage in the below table can increased up to 100% (dependent on damage absorbed, see ability for details]).

Mark I Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 770 15400 7700 1283
2 847 16940 8470 1412
3 932 18640 9320 1553
4 1025 20500 10250 1708
5 1127 22540 11270 1878
6 1240 24800 12400 2067
7 1364 27280 13640 2273
8 1500 30000 15000 2500
9 1650 33000 16500 2750
10 1815 36300 18150 3025
11 1997 39940 19970 3328
12 2197 43940 21970 3662


  • This table shows the damage of each individual rocket (out of 20 rockets)

Mark II Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 2197 43940 21970 3662
2 2237 44740 22370 3728
3 2277 45540 22770 3795
4 2317 46340 23170 3862
5 2357 47140 23570 3928
6 2397 47940 23970 3995
7 2437 48740 24370 4062
8 2477 49540 24770 4128
9 2517 50340 25170 4195
10 2557 51140 25570 4262
11 2597 51940 25970 4328
12 2637 52740 26370 4395


  • This table shows the damage of each individual rocket (out of 20 rockets)

Update History

Version Changes
6.0.1 Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.4.0 New limited edition skin: Desert (Operation: Raging Typhoon)
5.3.0 Durability increased by 6%
Speed increased by 4%
While ability is active, robot's movement speed is reduced by 20%
5.0.0 Durability increased by 6%
Damage taken (with shield) converted into ability damage increased from 30% → 50%
New skin: Infinite (5th Anniversary)
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 Robot was added to the game

Poll



Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.

Trivia

  • The Infinite skin for Nemesis is a reference to the Infinity Gauntlet used by Thanos in Marvel.
  • In ancient Greek religion, Nemesis (/ˈnɛməsɪs/; Ancient Greek: Νέμεσις), also called Rhamnousia or Rhamnusia ("the goddess of Rhamnous"), is the goddess who enacts retribution against those who succumb to hubris (arrogance before the gods). Another name is Adrasteia (or Adrestia), meaning "the inescapable".
  • The Nemesis' "Desert" skin actually resembles the robot's old and incomplete standard skin in the test server 4.3.
  • This robot was added on November 27, 2018.

Navigation