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|ActiveModule = Yes
 
|ActiveModule = Yes
 
|PassiveModule = 3
 
|PassiveModule = 3
|Pilot = [[File:Pilot_legend_sorendevos_mini.png|Soren de Vos|50px|link=https://warrobots.fandom.com/wiki/Pilot#Soren_de_Vos]]
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|Pilot = [[File:Pilot_legend_sorendevos_mini.png|Soren de Vos|50px|link=War_Robots_Wiki:Legendary_Pilot_List#Soren_de_Vos]]
 
|Weapons = 2x [[Tulumbas]]
 
|Weapons = 2x [[Tulumbas]]
 
|Currency = {{Cp}}
 
|Currency = {{Cp}}

Revision as of 19:48, 25 April 2020

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Ptnn
Components



The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers
— in-game description



{{{ID}}}
Nemesis
Purchase Information NemesisInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components $100 18
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
NemesisRetributioninfobox
Retribution Icn info for user popup
IcarusTechnologiesinfobox
Icarus Technologies
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 100,100 46 kph
Armaments Standard Paint Jobs
Hardpoints 2x Medium Default Infinite Desert
Default Weapons 2x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes coming soon
Passive 3
Other Legendary Pilots
Tier Icn info for user popup ~ Soren de Vos
Wiki Class Icn info for user popup Medium
Potential Role ~
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170

Introduction

The Nemesis is a medium robot with 2 medium hardpoints.

Ability

The ability named Retribution upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's Helldive and the Hellburner's Overload) and brings out its 3 built-in rocket launchers. During the first half of the 4-second duration, its shield can absorb damage to increase its built-in weapons' damage output by 50% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 500). The overall Retribution damage can be increased by up to 100% (double), allowing it to inflict a lot of damage in a short period of time. While the ability is active, Nemesis's movement speed is decreased by 20%.

Strategy

This robot is one of three in the Greek Pantheon faction, the other two being the Ares and the Hades.

Although powerful it many ways, the Nemesis does have several drawbacks: It only possesses moderate hitpoints and it cannot move very quickly. However, as its ability reloads fairly quickly, it can repeatedly assault attackers. Since its rockets have a maximum range of 500 meters, it is best used as a mid-range support bot, not a brawler or hit and run tactics. This also means that its weapons pair well with Tulumbases and also quite effective paired with Vortex. It does have a lot of HP, though, so players are able to tank a chunk of damage. Three passive module slots and one active can also lean the robot in whatever direction you want, whether it be attack or defense, etc.

When taking out a Nemesis, it is best to use energy shielding to your advantage, because its missiles do not have a high DPS. This means that an energy shield with moderate health should be able to block the incoming missiles. Speed is also required, as the Nemesis has average speed and can easily escape slow robots such as Natasha. If you can get to the Nemesis quickly while using weapons that have a relatively high DPS, then you can take it out without taking too much damage. Also, make sure to take advantage of when the Nemesis's shield is on cooldown: it's a player's best bet to eliminate it. The nemesis is a decent counter to the bulgasari as the built-in rocket launchers make the shield ineffective so the player does not have to break it and the short absorber is an advantage here as it will grant the bulgasari little time to escape before its weapons launch, orkans and lockdown ammo highly advised.


Threat measure

Stomping down with 91K HP and 40 km/h speed, Nemesis is the third Pantheon robot among Ares and Hades. Doubling the size and 2 medium weapons, Nemesis is considered a support and assault robot since its Absorber shield only last seconds before launching dozens of rockets to do the rest to its target. However, Nemesis is the tankiest of its faction, meaning it will be tough to bring it down with Absorber shield at its side. Orkans or Pulsars are incredibly dangerous combinations with the Retribution weapon, so Nemesis is considered a highly moderate threat, despite its speed and health, it can quickly be brought down by Helldive, Overload, or even stronger robots.

Possible Setups

These setups are recommended for the Nemesis:

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Corona (a root weapon) could be used on one light slot, and a Storm on another. This is because weapons such as the Corona give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types  Medium Slot 
#Slots  x2 Name
Setup 1 
Orkan
Death Button
Setup 2 
Taran
Plasma Death Button
Setup 3 
Corona
Rootgun
Setup 4 
Storm
Shotgun


Mid-Range (500-600m)

Slot Types  Medium Slot 
#Slots  x2 Name (If applicable)
Setup 1 
Scourge
Lightning Death Button
Setup 2 
Ion
Setup 3
Pulsar
Roothose
Setup 4
Tulumbas
Russian Death Button


Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Cost Shield icon
Durability
Speed icon
Speed (kph)
1 10,000 Components 100,100 46


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 100,000 106,100 47 2 hours
3 200,000112,50048 5 hours
4400,000119,2004914 hours
52,000,000126,400501 day 4 hours
64,000,000134,000512 days 18 hours
76,000,000142,000524 days 6 hours
811,000,000150,500535 days 4 hours
917,000,000159,500545 days 20 hours
1036,000,000169,100546 days 4 hours
1152,000,000179,200546 days 12 hours
1270,000,000190,000546 days 20 hours
Total198,700,000+89,900+834 days 1 hour

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

PilotRankPrivate icon
Level
Cost Shield icon
Durability
Speed icon
Speed (kph)
1 500 Gold 190,000 54


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 2,500,000 193,500 54 1 day
3 5,000,000197,00054 2 days
410,000,000200,500543 days
522,500,000204,000544 days
622,500,000207,500544 days
722,500,000211,000544 days
822,500,000214,500544 days
922,500,000218,000544 days
1022,500,000221,500544 days
1122,500,000225,000544 days
1222,500,000228,500544 days
Total170,000,000+38,500+038 days


Built-in Explosive Weapons

The Nemesis' built-in weapon system fires 20 explosive rockets (that deal splash damage in a 20-meter radius) in 2 seconds, with a maximum range of 500 meters.

The damage in the below table can increased up to 100% (dependent on damage absorbed, see ability for details]).

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 770 15400 7700 1283

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 847 16940 8470 1412
3 - - 932 18640 9320 1553
4 - - 1025 20500 10250 1708
5 - - 1127 22540 11270 1878
6 - - 1240 24800 12400 2067
7 - - 1364 27280 13640 2273
8 - - 1500 30000 15000 2500
9 - - 1650 33000 16500 2750
10 - - 1815 36300 18150 3025
11 - - 1997 39940 19970 3328
12 - - 2197 43940 21970 3662
Cost Time
Totals - -


  • This table shows the damage of each individual rocket (out of 20 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 2197 43940 21970 3662

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 2237 44740 22370 3728
3 - - 2277 45540 22770 3795
4 - - 2317 46340 23170 3862
5 - - 2357 47140 23570 3928
6 - - 2397 47940 23970 3995
7 - - 2437 48740 24370 4062
8 - - 2477 49540 24770 4128
9 - - 2517 50340 25170 4195
10 - - 2557 51140 25570 4262
11 - - 2597 51940 25970 4328
12 - - 2637 52740 26370 4395
Cost Time
Totals - -


  • This table shows the damage of each individual rocket (out of 20 rockets)

Update History

Version Changes
5.4 New limited edition skin: Desert (Operation: Raging Typhoon)
5.3.0 Durability increased by 6%
Speed increased by 4%
While ability is active, robot's movement speed is reduced by 20%
5.0 Durability increased by 6%
Damage taken (with shield) converted into ability damage increased from 30% → 50%
New skin: Infinite (5th Anniversary)
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5 Robot was added to the game

Paint Jobs

Available for Purchase

Limited Edition

Poll


Trivia

  • Click here for a 3D image of this robot.
  • The Infinite skin for Nemesis is a reference to the Infinity Gauntlet used by Thanos in Marvel.
  • In ancient Greek religion, Nemesis (/ˈnɛməsɪs/; Ancient Greek: Νέμεσις), also called Rhamnousia or Rhamnusia ("the goddess of Rhamnous"), is the goddess who enacts retribution against those who succumb to hubris (arrogance before the gods). Another name is Adrasteia (or Adrestia), meaning "the inescapable".
  • The Nemesis' "Desert" skin actually resembles the robot's old and incomplete standard skin in the test server 4.3.

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