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==Ability== |
==Ability== |
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− | The ability named '''Retribution''' upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's [[Abilities#Helldive|Helldive]] and the Hellburner's [[Abilities#Overload|Overload]]) and brings out its 3 built-in rocket launchers. During the first half of the 4 second duration, its shield can absorb damage to increase its built-in weapons' damage output by 1% for every 570 damage taken (up to |
+ | The ability named '''Retribution''' upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's [[Abilities#Helldive|Helldive]] and the Hellburner's [[Abilities#Overload|Overload]]) and brings out its 3 built-in rocket launchers. During the first half of the 4 second duration, its shield can absorb damage to increase its built-in weapons' damage output by 1% for every 570 damage taken (up to 100% increased damage), allowing it to inflict a lot of damage in a short period of time. |
==Strategy== |
==Strategy== |
Revision as of 08:45, 2 May 2019
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers
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- — in-game description
Introduction
The Nemesis is a medium robot with 2 medium hardpoints.
Ability
The ability named Retribution upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's Helldive and the Hellburner's Overload) and brings out its 3 built-in rocket launchers. During the first half of the 4 second duration, its shield can absorb damage to increase its built-in weapons' damage output by 1% for every 570 damage taken (up to 100% increased damage), allowing it to inflict a lot of damage in a short period of time.
Strategy
This robot is one of three in the Greek Pantheon faction, the other two being the Ares and the Hades.
Although powerful it many ways, the Nemesis does have several drawbacks: It only possesses moderate hitpoints and it cannot move very quickly. However, as its ability reloads fairly quickly, it can repeatedly assault attackers. Since its rockets have a maximum range of 500 meters, it is best used as a mid-range support bot, not a brawler. This also means that its weapons pair well with Tulumbases and also quite effective paired with Vortex. It does have a lot of HP, though, so players are able to tank a chunk of damage. Three passive module slots and one active can also lean the robot in whatever direction you want, whether it be attack or defense, etc.
When taking out a Nemesis, it is best to use energy shielding to your advantage, because its missiles do not have a high DPS. This means that an energy shield with moderate health should be able to block the incoming missiles. Speed is also required, as the Nemesis has average speed and can easily escape slow robots such as Natasha. If you can get to the Nemesis quickly while using weapons that have a relatively high DPS, then you can take it out without taking too much damage. Also, make sure to take advantage of when the Nemesis's shield is on cooldown: it's a player's best bet to eliminate it.
Possible Setups
These setups are recommended for the Nemesis:
Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.
However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.
Close Range (350m or less)
Mid-Range (500-600m)
Mark I Statistics
Purchase Information
Purchase Level |
Purchase Cost |
Health | Speed (km/h) |
---|---|---|---|
1 | 10,000 Components | 91,000 | 40 |
Upgrade Information
Mark II Statistics
Purchase Information
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
Level | Cost | Health | Speed (km/h) |
---|---|---|---|
1 | 500 Au | 110,000 | 40 |
Upgrade Information
Built-in Explosive Weapons
The Nemesis' built-in weapon system fires 20 explosive rockets (that deal splash damage in a 20-meter radius) in 2 seconds, with a maximum range of 500 meters.
The damage in the below table can boosted by 1% for every 570 damage the Nemesis' Absorption shield takes (up to 85% increased damage).
Mark I Statistics
ERROR | |
Table Could Not Be Generated | |
Reason: | missing: mark-2 |
- This table shows the damage of each individual rocket.
Mark II Statistics
ERROR | |
Table Could Not Be Generated | |
Reason: | missing: mark-2 |
- This table shows the damage of each individual rocket.
Update History
Version | Changes |
---|---|
5.0 | Durability increased by 6% |
Damage taken (with shield) converted into ability damage increased from 30% → 50% | |
New skin: Infinity (5th Anniversary) | |
4.8.0 | Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour |
4.7.0 | Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
4.5 | Robot was added to the game |
Poll
Trivia
- Click here for a 3D image of this robot