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Components


…The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers… – in-game description



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Purchase Information NemesisInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
14,000 Gold
$100 18
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
NemesisRetributioninfobox.png
Retribution Icn info for user popup.png
IcarusTechnologiesinfobox.png
Icarus Technologies
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 100,100 46 kph
Armaments Standard Paint Jobs
Hardpoints 2x Medium Default Infinite
Default Weapons 2x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Desert
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Soren de Vos
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170


Introduction

The Nemesis is a medium robot with 2 medium hardpoints.

Ability

Nemesis' ability is named Retribution and upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's Helldive, the Hellburner's Overload, the Arthur's Blast Wave, and the Kid's Stove) and deploys 3 built-in rocket launchers. During the first half of the 4-second duration, Nemesis' shield absorbs damage to increase its built-in weapons' damage output by 50% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 500). The maximum Retribution damage capacity is 100% (double) of the weapons' base damage output, allowing it to inflict a high Damage Per Second (DPS) burst.  While the ability is active Nemesis's movement speed is decreased by 20%.

Strategy

The Nemesis is the slowest out of all three Pantheon bots (Ares, Hades and itself), but to compensate has the most durability. Although the mech has an impenetrable shield and is capable of powerful DPS bursts the bot has several drawbacks: It only possesses moderate hitpoints (HP) and cannot move very quickly. To compensate, Nemesis' ability recharges the quickest among the three Pantheon bots making it difficult for an enemy to close in and attack the Nemesis during ability cool down.  Since its rockets have a maximum range of 500 meters Nemesis is best used as a mid-range support bot.  This also means weapons such as the Scorcher pair well with the built-in rockets. 

Other popular combos include shotguns and rockets to match the Nemesis' high DPS burst, but require Nemesis to engage in close-in combat. It is highly risky to pilot a Nemesis against for example the teleporting sonic Scorpion or the evasive Ravana because these two robots completely counter the strength of Nemesis' recurring Absorber shield and overpower it with superior resistance and firepower. Thus, it is recommended to run weapons that deter enemy advancement such as Scorcher, Pulsar, or Skadi.

For Enemy Bots

Bots with energy shielding are good counters to Nemesis to help absorb the Nemesis' built-in rockets splash damage. It's recommended to take advantage of cover and Nemesis' slow speed to close in and attack in between ability cool down periods. However, at the same time, you must be quick or have abilities that allow you to traverse distance quickly (PhantomRavana and Haechi), as the tiny eight second cooldown will not allow severe damage to be taken to the Nemesis.

Threat measure

Nemesis is best used as a mid-range / skirmish support robot due to its average speed, moderate HP, and built-in 500m high burst DPS rockets. It’s short ability cooldown makes up for it’s short time of shield duration. Nemesis is a moderate threat in high-league play.

Possible Setups

These setups are recommended for the Nemesis:

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

Due to its mediocre firepower of 2 medium weapons, it is not recommended to use long range weapons or weapons such as Weber and Shocktrain, as these weapons are best used in groups of 3 or more.

However, utility weapons can be effectively mixed with standard weaponry, for example the Corona (a root weapon) could be used on one medium slot, and a Storm on another. This is because weapons such as the Corona give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types  Medium Slot 
#Slots  x2 Name
Setup 1 
Orkan.png
Death Button
Setup 2 
Taran.png
Plasma Death Button
Setup 3 
Corona.png
Rootgun
Setup 4 
Storm.png
Shotgun

Mid-Range (500-600m)

Slot Types  Medium Slot 
#Slots  x2 Name (If applicable)
Setup 1 
Scourge.png
Lightning Death Button
Setup 2 
Ion.png
Setup 3
Pulsar.png
Roothose
Setup 4
Tulumbas.png
Russian Death Button

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Goldcomponents.png
Cost
1 100,100 46 10,000 Components or 14,000 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 106,100 47 100,000 2 hours
3 112,500 48 200,000 5 hours
4 119,200 49 400,000 14 hours
5 126,400 50 2,000,000 1 day 4 hours
6 134,000 51 4,000,000 2 days 18 hours
7 142,000 52 6,000,000 4 days 6 hours
8 150,500 53 11,000,000 5 days 4 hours
9 159,500 54 17,000,000 5 days 20 hours
10 169,100 54 36,000,000 6 days 4 hours
11 179,200 54 52,000,000 6 days 12 hours
12 190,000 54 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 190,000 54 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 193,500 54 2,500,000 1 day
3 197,000 54 5,000,000 2 days
4 200,500 54 10,000,000 3 days
5 204,000 54 22,500,000 4 days
6 207,500 54 22,500,000 4 days
7 211,000 54 22,500,000 4 days
8 214,500 54 22,500,000 4 days
9 218,000 54 22,500,000 4 days
10 221,500 54 22,500,000 4 days
11 225,000 54 22,500,000 4 days
12 228,500 54 22,500,000 4 days
Cost Time
Totals 197,500,000 38 days


Built-in Explosive Weapons

The Nemesis' built-in weapon system fires 20 explosive rockets (that deal splash damage in a 20-meter radius) in 2 seconds, with a maximum range of 500 meters.

The damage in the below table can increased up to 100% (dependent on damage absorbed, see ability for details).

Mark I Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 824 16480 8240 1373
2 906 18120 9060 1510
3 997 19940 9970 1662
4 1097 21940 10970 1828
5 1206 24120 12060 2010
6 1327 26540 13270 2212
7 1460 29200 14600 2433
8 1605 32100 16050 2675
9 1766 35320 17660 2943
10 1942 38840 19420 3237
11 2137 42740 21370 3562
12 2351 47020 23510 3918


  • This table shows the damage of each individual rocket (out of 20 rockets)

Mark II Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 2351 47020 23510 3918
2 2394 47880 23940 3990
3 2436 48720 24360 4060
4 2479 49580 24790 4132
5 2522 50440 25220 4203
6 2565 51300 25650 4275
7 2608 52160 26080 4347
8 2650 53000 26500 4417
9 2693 53860 26930 4488
10 2736 54720 27360 4560
11 2779 55580 27790 4632
12 2822 56440 28220 4703


  • This table shows the damage of each individual rocket (out of 20 rockets)

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History

Version Changes
6.8.0 Ability damage increased by 7%
Target lock during ability fixed
6.0.1 Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.4.0 New limited edition skin: Desert (Operation: Raging Typhoon)
5.3.0 Durability increased by 6%
Speed increased by 4%
While ability is active, robot's movement speed is reduced by 20%
5.0.0 Durability increased by 6%
Damage taken (with shield) converted into ability damage increased from 30% → 50%
New skin: Infinite (5th Anniversary)
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 Robot was added to the game

Poll



Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.

Trivia

  • The Infinite skin for Nemesis is a reference to the Infinity Gauntlet used by Thanos in Marvel.
  • In ancient Greek religion, Nemesis (/ˈnɛməsɪs/; Ancient Greek: Νέμεσις), also called Rhamnousia or Rhamnusia ("the goddess of Rhamnous"), is the goddess who enacts retribution against those who succumb to hubris (arrogance before the gods). Another name is Adrasteia (or Adrestia), meaning "the inescapable".
  • The Nemesis' "Desert" skin actually resembles the robot's old and incomplete standard skin in the test server 4.3.
  • This robot was added on November 27, 2018.
  • The Nemesis is one of the old bots that don't have a special edition model yet, the other being Behemoth, Spectre, Inquisitor, and Falcon, and all the Wild West pack.

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