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…The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers… – in-game description


Introduction

The Nemesis is a medium robot with 2 medium hardpoints.

Ability

The ability named Retribution upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's Helldive and the Hellburner's Overload) and brings out its 3 built-in rocket launchers. During the first half of the 4 second duration, its shield can absorb damage to increase its built-in weapons' damage output by 50% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 500). The overall Retribution damage can be increased by up to 100% (double), allowing it to inflict a lot of damage in a short period of time.

Strategy

This robot is one of three in the Greek Pantheon faction, the other two being the Ares and the Hades.

Although powerful it many ways, the Nemesis does have several drawbacks: It only possesses moderate hitpoints and it cannot move very quickly. However, as its ability reloads fairly quickly, it can repeatedly assault attackers. Since its rockets have a maximum range of 500 meters, it is best used as a mid-range support bot, not a brawler or hit and run tactics. This also means that its weapons pair well with Tulumbases and also quite effective paired with Vortex. It does have a lot of HP, though, so players are able to tank a chunk of damage. Three passive module slots and one active can also lean the robot in whatever direction you want, whether it be attack or defense, etc.

When taking out a Nemesis, it is best to use energy shielding to your advantage, because its missiles do not have a high DPS. This means that an energy shield with moderate health should be able to block the incoming missiles. Speed is also required, as the Nemesis has average speed and can easily escape slow robots such as Natasha. If you can get to the Nemesis quickly while using weapons that have a relatively high DPS, then you can take it out without taking too much damage. Also, make sure to take advantage of when the Nemesis's shield is on cooldown: it's a player's best bet to eliminate it. The nemesis is a decent counter to the bulgasari as the built in rocket launchers make the shield ineffective so the player does not have to break it and the short absorber is an advantage here as it will grant the bulgasari little time to escape before its weapons launch, orkans and lockdown ammo highly advised.


Threat measure

Stomping down with 91K HP and 40 km/h speed, Nemesis is the third Pantheon robot among Ares and Hades. Doubling the size and 2 medium weapons, Nemesis is considered a support and assault robot since its Absorber shield only last seconds before launching dozens of rockets to do the rest to its target. However, Nemesis is the tankiest of its faction, meaning it will be tough to bring it down with Absorber shield at its side. Orkans or Pulsars are incredibly dangerous combinations with the Retribution weapon, so Nemesis is considered a highly moderate threat, despite its speed and health, it can quickly be brought down by Helldive, Overload, or even stronger robots.

Possible Setups

These setups are recommended for the Nemesis:

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Corona (a root weapon) could be used on one light slot, and a Storm on another. This is because weapons such as the Corona give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types Medium Slot 
#Slots x2
Setup 1 
Orkan
Setup 2 
Taran
Setup 3 
Corona


Mid-Range (500-600m)

Slot Types Medium Slot 
#Slots x2
Setup 1 
Scourge
Setup 2 
Ion
Setup 3
Pulsar
Setup 4
Tulumbas


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 10,000 Components 91,000 40


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 97,000 42 2 hours
3 200,000103,00043 5 hours
4400,000110,0004514 hours
52,000,000117,000461 day 4 hours
64,000,000124,000482 days 18 hours
76,000,000132,000494 days 6 hours
811,000,000140,000515 days 4 hours
917,000,000149,000525 days 20 hours
1036,000,000159,000526 days 4 hours
1152,000,000169,000526 days 12 hours
1270,000,000180,000526 days 20 hours
Total198,700,000+89,000+1234 days 1 hour


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 110,000 40


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 117,000 42 2 hours
3 200,000124,00043 5 hours
4400,000132,0004514 hours
52,000,000140,000461 day 4 hours
64,000,000149,000482 days 18 hours
76,000,000159,000494 days 6 hours
811,000,000169,000515 days 4 hours
917,000,000180,000525 days 20 hours
1036,000,000191,000526 days 4 hours
1152,000,000203,000526 days 12 hours
1270,000,000216,000526 days 20 hours
Total198,700,000+106,000+1234 days 1 hour


Built-in Explosive Weapons

The Nemesis' built-in weapon system fires 20 explosive rockets (that deal splash damage in a 20-meter radius) in 2 seconds, with a maximum range of 500 meters.

The damage in the below table can increased up to 100% (dependent on damage absorbed, see ability for details]).

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 640 12800 6400 1067

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 705 14100 7050 1175
3 - - 775 15500 7750 1292
4 - - 850 17000 8500 1417
5 - - 935 18700 9350 1558
6 - - 1030 20600 10300 1717
7 - - 1135 22700 11350 1892
8 - - 1250 25000 12500 2083
9 - - 1375 27500 13750 2292
10 - - 1515 30300 15150 2525
11 - - 1665 33300 16650 2775
12 - - 1830 36600 18300 3050
Cost Time
Totals - -


  • This table shows the damage of each individual rocket.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 768 15360 7680 1280

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 846 16920 8460 1410
3 - - 930 18600 9300 1550
4 - - 1020 20400 10200 1700
5 - - 1122 22440 11220 1870
6 - - 1236 24720 12360 2060
7 - - 1362 27240 13620 2270
8 - - 1500 30000 15000 2500
9 - - 1650 33000 16500 2750
10 - - 1818 36360 18180 3030
11 - - 1998 39960 19980 3330
12 - - 2196 43920 21960 3660
Cost Time
Totals - -


  • This table shows the damage of each individual rocket.

Update History

Version Changes
5.0 Durability increased by 6%
Damage taken (with shield) converted into ability damage increased from 30% → 50%
New skin: Infinite (5th Anniversary)
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5 Robot was added to the game

Paint Jobs Available For Purchase

Poll

Best setup for the Nemesis is?
 
10
 
5
 
10
 
71
 
9
 
17
 
13
 

The poll was created at 02:16 on December 22, 2018, and so far 135 people voted.

Trivia

  • Click here for a 3D image of this robot
  • The Infinite skin for Nemesis is a reference to the Infinity Gauntlet used by Thanos in Marvel.
  • In ancient Greek religion, Nemesis (/ˈnɛməsɪs/; Ancient Greek: Νέμεσις), also called Rhamnousia or Rhamnusia ("the goddess of Rhamnous"), is the goddess who enacts retribution against those who succumb to hubris (arrogance before the gods). Another name is Adrasteia (or Adrestia), meaning "the inescapable"