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“ | High durability and low speed. Designed for long or short-ranged combat.
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- — in-game description
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25 | Natasha
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Purchase Information | |||||
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In-Game Cost | Real Value | Exp Level | |||
1,700,000 | $6.8 | 7 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Heavy |
None | SpaceTech | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
6 | 126,000 | 33 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2× Light 2× Heavy |
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Default Weapons | 2× Noricum 2× Nashorn | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | N/A | |||
Passive | 1 | ||||
Other | Legendary Pilots | ||||
Tier | II | N/A | |||
Wiki Class | Heavy | ||||
Potential Role | Sniper |
Introduction[]
The Natasha is a heavy robot with 2 heavy and 2 light hardpoints. (Natasha 3D Model) It is one of the first robots to be released into the game, and is frequently referred to by pixonic as a “Classic Robot”. According to in-game lore, the Natasha was designed by Spacetech’s engineer Daniil Maximov, who also designed the Vitayz and the Murometz. Along with the Vitayz, the Natasha was the inspiration for Murometz.
Strategy[]
Natasha can be used for a variety of playing styles in the lower- and mid-leagues. The Natasha's slow speed anhigh healthmake it an efficient close-range brawler. Combined with two heavy and two light hardpoints the sheer firepower can overcome its weaknesses in close-range engagement. Using close-range Weapons like Thunder and Punisher, Natasha can dominate Close-Range fighting in the lower and middle leagues. The most popular use of the Natasha is mid-range and long-range support fire using long-range sniping weapons, but with a little bit of care the Natasha can be adapted for semi-brawler weapons. One weakness of the Natasha is its slow speed. Commanders may find it hard to Walk all the way to the middle of the map. For this reason, most people prefer to use Long-Ranged versions of Natasha.
There are a couple of things commanders should note while performing the Natasha's main role of sniping or brawling. Due to its imposing frame and large firepower, you will most likely be considered a high-priority target as the enemy will realize that you can chip away a considerable amount of their health if they're not careful. Due to this, the commander should try and prioritise enemies that are getting within range of the Natasha-it is recommended to kill enemies by the time they get within the 400m mark as it is a dangerously close distance to the range of the dangerous 350m & under brawling weapons. It is also a good idea to get under over after unloading your ammunition as this prevents opponents from shooting at you.
In close-ranged fighting, the Natasha should also avoid getting sniped by log-range weapons.
The Natasha is also suitable for providing covering fire for allies. By firing at enemies at a key chokepoint, provided you have enough firepower you can force them out of your line-of-sight, providing a safe spot for allies to advance. Using anything which can apply the lock-down effect is valuable in this role, as by locking-down the enemies, they will be forced to withstand the force of your weapons for a longer time, increasing the chances that they will retreat when the lock-down expires.
No matter what role the Natasha commander chooses, maximizing use of cover is essential. Its hardpoints are placed in such a way that it can effectively covershoot with both of its heavy weapons (roughly 2/3s of its firepower) without exposing its hull. Employing this tactic to its maximum effectiveness can considerably prolong the time the Natasha spends on the battlefield due to the massive reduction in the amount of damage the Natasha takes overall.
One of the Natasha's main advantages is its cost-effectiveness and reliability. For a very mediocre silver cost, commanders earn a massive heavy robot with astonishing firepower and health which can be effective even in higher leagues provided it is armed well. This is good, as it means that commanders can level up the Natasha and continue using it in higher leagues if they don't have enough high-tier gear to fill their hangar. However, it should be noted that the commander will have to invest in Tier 4 loadouts if they really want to remain competitive in higher leagues and not just act as cannon fodder for enemy robots to shoot at while the rest of the team does something else.
Counterplay: The Natasha is a very powerful Tier 2 robot, with its ability to obliterate enemies with its massive firepower, but the robot lacks in the health and speed department (considering its size). This means that simply getting close to the Natasha with brawler weapons will give you the edge in a 1v1 duel, provided you use cover as much as possible - even with sniper weapons equipped the Natasha packs a punch at close range. It can be a good idea to use speed modules on Natasha so as to increase the speed and decrease te time taken to walk.
Threat Measure: Natasha puts out significant firepower with 2 heavy hardpoints and 2 light hardpoints, therefore the Natasha is considered to be a high threat as a Tier 2 robot due to its firepower. It can also withstand significant damage, especially with healing units equipped, hence most commanders would probably prioritise killing the Natasha first.
Possible Setups[]
These setups are effective with the Natasha:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
Close Range (350m or less)[]
Mid-Range (500-600m)[]
Long Range (800-1,000m)[]
Overview[]
A common long-range support build in the lower-leagues for the Natasha is Trebuchets / Gekkos, or Noricum/Zeniths as these weapons both have the same range and damage type even though they have different firing mechanics. For the latter setup, it can be very annoying for the enemy team, who would have to both look out for enemy robots and doge the ever-coming rain of rockets from the sky. This setup is also popular especially in the lower leagues, as it allows the Natasha to stay under cover and prevent it from getting shot. Players can use Arbalests instead of Gekkos since the Arbalest has better synergy with the Trebuchet. For kinetic options Tempest / Molot is popular. Zenit / Noricum can provide long-range suppression and harassment.
For mid-range support Zeus / Gekko or Dragoon / Gekko is a viable build. For kinetic splash Trident / Pin works well.
For close-range engagement Thunder / Pinata or Thunder / Gust puts out high burst Damage Per Second. An alternative is to use Avenger / Punisher. For those who do not have as much resources, they could use Punisher/Thunder as a viable option. This setup still deals high damage at close range, while only requiring silver to buy, hence allowing the player to focus on obtaining better equipment.
Overall, the Natasha is a versatile robot best suited for mid-range nad long-range engagement. Its large frame and slow speed limits its combat capabilities in the middle-leagues.
Upgrade Cost[]
Stats[]
Gallery[]
Images may have been resized to fit in the page. Click on an image to view actual size.
Update History[]
Version | Changes |
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4.8.0 | Total Upgrade Time: 13 days⟶10 days 12 hours |
4.7.0 | Modules slots changed from 2 passive slots → 1 passive slot, 1 active slot Speed increased by 6% Durability increased by 5% Total Upgrade Time: 15 days 23 hours 24 minutes⟶13 days |
4.3.0 | Speed increased by 9% |
4.0.0 | Total Upgrade Cost: 25,000,000 Ag⟶62,600,000 Ag Total Upgrade Time: 6 days 23 hours⟶15 days 23 hours 24 minutes |
3.3.0 | New skin: Monstro (Halloween 2017) |
3.2.0 | Increased hit points per level gain (approximately +8% instead or +5%) |
3.0.1 | Durability increased by 10% Speed increased by 10% |
2.9.0 | New skin: Blaze |
2.5.0 | Speed increased from 27 km/h to 30 km/h |
1.6.0 | Speed increased from 19 km/h to 27 km/h |
0.3.0 | Speed reduced by 17% |
0.1.0 | Robot was added to the game as one of the first Five robots. |
Poll[]
Trivia[]
- The Natasha features the number “02” on its front and back.
- Inspiration seems to be based on Lun-Class Ekranoplan.
- Due to its large size, some players nickname it "Fatty Natty".
- There is a very old advertisement picture of Natasha having 2x heavy and 2x medium hardpoints, to the right of the beacon and in the background.
- After update (unknown), a Natasha replaced the Leo as one of the two bots which walks past while in 3D view. The other robot is still the Fury.
- The Natasha is one of the First five robots to be released. Many players are fond of the Natasha as they have often used it in their lower league times
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