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…Super-heavy long-range gun. Great damage per shot and low rate of fire, difficult to use in close combat… – in-game description


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PURCHASE INFORMATION
In-Game Cost 100,000 AgIcon
Real Value Icn info for user popup None
Player Level Icn info for user popup 7
TYPE
Hardpoint Heavy
Nashorn
BASE STATISTICS ATTRIBUTES
Level 3 Kinetic32 Kinetic
WeaponDamage Damage 4,950 per round Manual32 Manual
WeaponRange Range 1,100m Single32 Single Shot
WeaponReload Reload 9 seconds Magazine32 Magazine
Capacity 1 round
Unload Instant

Introduction

The Nashorn is a long-range (up to 1,100 meters) heavy kinetic weapon.

Strategy

This weapon fires a single shell that travels in a straight line from the end of the gun to the target. It is the first heavy weapon available for purchase to the player. Due to this, it is commonly seen on the heavy slots of many new players.

The relatively fast reload speed of 9 seconds makes it a good bombardment sniper that can keep enemies under cover effectively. The Nashorn is an effective mid-range sniping weapon for low/mid leagues however, it can sometimes miss at longer ranges as fast moving and/or farther robots will have a very brief period of time to dodge the shell. At ranges below 600m, this weapon will rarely miss.

The other kinetic type heavy cannon, the Kang Dae, has less range (800 meters), inflicts slightly more damage per shot and has a shorter reload time, giving the Kang Dae a higher overall DPS when compared to the Nashorn. The Nashorn, however, has more range, and a little less damage per shot, allowing it to fill the long range sniping role. Both the Nashorn and the Kang Dae, being kinetic weapons, deal double damage to physical shields.

Equipped on a Fury, a set of three upgraded Nashorns can serve as a good bombardment sniper, alternating between forcing enemy robots behind cover while still being able to damage enemy bots often enough to keep pressure on them and softening them up for the knife fighters.

Despite this, it is generally not advisable to have more than one Nashorn or sniper unit on the field at one time due to how focused the game is on controlling beacons.

Before Update 1.6.0, the Nashorn had an extremely slow bullet speed, to the point that it barely ever connected to targets at long range. The update increased the bullet speed by 45%, which made the bullet significantly harder to avoid. However, there still is an extremely small period of time where one can potentially dodge the bullet by changing directions or by simply jumping. The Nashorn also used to have about a 15-second reload time. However, in update 4.0, the reload time was buffed to 9 seconds. The damaged was increased by 15% in update 4.3.0.  


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
3 100,000 AgIcon 4950 4950 550

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
4 40,000 1 hour 5430 5430 603
5 200,000 4 hours 5970 5970 663
6 400,000 8 hours 6560 6560 729
7 800,000 12 hours 7200 7200 800
8 1,500,000 16 hours 7910 7910 879
9 3,000,000 20 hours 8690 8690 966
10 5,000,000 1 day 9560 9560 1062
11 8,000,000 1 day 2 hours 10500 10500 1167
12 13,000,000 1 day 4 hours 11560 11560 1284
Cost Time
Totals 31,940,000 5 days 19 hours


Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 500 AuIcon 11560 11560 1284

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
2 250,000 3 hours 11770 11770 1308
3 500,000 5 hours 11980 11980 1331
4 1,000,000 8 hours 12190 12190 1354
5 3,750,000 15 hours 12400 12400 1378
6 3,750,000 15 hours 12610 12610 1401
7 3,750,000 15 hours 12820 12820 1424
8 3,750,000 15 hours 13030 13030 1448
9 3,750,000 15 hours 13240 13240 1471
10 3,750,000 15 hours 13450 13450 1494
11 3,750,000 15 hours 13660 13660 1518
12 3,750,000 15 hours 13870 13870 1541
Cost Time
Totals 31,750,000 5 days 16 hours


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours⟶5 days 19 hours
4.7.0 Total Upgrade Time: 8 days 13 hours⟶7 days 3 hours
4.5 Economy Changes:
Total Upgrade Cost: 63,880,000 Ag⟶31,940,000 Ag
Total Upgrade Time: 17 days 1 hour 48 minutes⟶8 days 6 hours
4.3 Damage increased by 15%
4.0 Economy Changes (July 5):
Total Upgrade Time: 17 days 2 hours⟶17 days 1 hour 48 minutes
3.2.0 Damage increased by 5%
3.0.1 Damage increased by 5%
2.5 KwK 448mm renamed to Nashorn
1.6.0 Bullet speed increased by 45%
0.9.0 Damage decreased by 20%
0.6.1 Rate of fire increased by 10%
0.1.0 Weapon was added to the game


Poll

What balance change does the Nashorn need after the 4.3 balance update?
 
104
 
1
 
4
 
0
 
4
 

The poll was created at 10:22 on November 3, 2018, and so far 113 people voted.

Trivia

  • This gun has higher DPM than the Kang Dae or Trebuchet, however, it has lower damage per shot.
  • Nashorn Means Rhino in German (Literally, "Nose-Horn").
  • "Nashorn" is also the name of a World War II German Tank destroyer.
  • In the original name, KwK 448mm, the 448mm probably meant the diameter of the barrel which is approx. half a meter. That's a large shell being fired (comparable to an 18-inch gun).
  • Click here for 3D model of this weapon.

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