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Silver



Super-heavy long-range gun. Great damage per shot and low rate of fire, difficult to use in close combat
— in-game description




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Purchase Information
In-Game Cost 100,000 Silver
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 7
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png I
Nashorn.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 3 Kinetic
WeaponDamage.png Damage 4,950 per round Manual
WeaponRange.png Range 1,100 meters Single Shot
WeaponReload.png Reload 9 seconds Magazine
Capacity 1 round Blank
Unload Instant Blank

Introduction

The Nashorn is a long-range (up to 1,100 meters) heavy kinetic weapon.

Strategy

This weapon fires a single shell that travels in a straight line from the end of the gun to the target. It is the first heavy weapon available for purchase to the player. Due to this, it is commonly seen on the heavy slots of many new players.

The relatively fast reload speed of 9 seconds makes it a good bombardment sniper that can keep enemies under cover effectively. The Nashorn is an effective mid-range sniping weapon for low/mid leagues however, it can sometimes miss at longer ranges as fast moving and/or farther robots will have a very brief period of time to dodge the shell. At ranges below 600m, this weapon will rarely miss.

The other kinetic type heavy cannon, the Kang Dae, has less range (800 meters), inflicts slightly more damage per shot and has a shorter reload time, giving the Kang Dae a higher overall DPS when compared to the Nashorn. The Nashorn, however, has more range, and a little less damage per shot, allowing it to fill the long range sniping role. Both the Nashorn and the Kang Dae, being kinetic weapons, deal double damage to physical shields.

Equipped on a Fury, a set of three upgraded Nashorns can serve as a good bombardment sniper, alternating between forcing enemy robots behind cover while still being able to damage enemy bots often enough to keep pressure on them and softening them up for the knife fighters.

Despite this, it is generally not advisable to have more than one Nashorn or sniper unit on the field at one time due to how focused the game is on controlling beacons.

Before Update 1.6.0, the Nashorn had an extremely slow bullet speed, to the point that it barely ever connected to targets at long range. The update increased the bullet speed by 45%, which made the bullet significantly harder to avoid. However, there still is an extremely small period of time where one can potentially dodge the bullet by changing directions or by simply jumping. The Nashorn also used to have about a 15-second reload time. However, in update 4.0, the reload time was buffed to 9 seconds. The damaged was increased by 15% in update 4.3.0.

Pros and Cons

Pros

  • Very high range (1100m)
  • High damage per shot
  • One shot in the magazine which is fired instantly, allowing the user to quickly go behind cover as soon as they fire
  • Double damage to physical shields

Cons

  • Cannot penetrate energy shields (kinetic)
  • Slow reload time
  • Very difficult to use in maps where there is a lot of cover

Upgrade Cost

Tier 1 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 10,000 00:05
2 20,000 00:30
3 40,000 01:00
4 200,000 04:00
5 400,000 08:00
6 800,000 12:00
7 1,500,000 16:00
8 3,000,000 20:00
9 5,000,000 24:00
10 8,000,000 26:00
11 13,000,000 28:00
12 0 00:00
Total Cost Time [DD:HH:MM]
31,970,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 250,000 01:30
2 500,000 02:30
3 1,000,000 04:00
4 3,750,000 07:30
5 3,750,000 07:30
6 3,750,000 07:30
7 3,750,000 07:30
8 3,750,000 07:30
9 3,750,000 07:30
10 3,750,000 07:30
11 3,750,000 07:30
12 0 00:00
Total Cost Time [DD:HH:MM]
31,750,000 02:20:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Nashorn
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
9 1 Heavy Kinetic 1100 AgIcon.png Silver
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
1 1 0 9 0 ~
550
Cycle DPS
1,618 20k
Attributes Kinetic Kinetic Manual Manual Single Shot Single Magazine Magazine Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 11,560 11,560 ~ 1,284
~ ~ ~ ~ 2 11,770 11,770 ~ 1,308
4,950 4,950 ~ 550 3 11,980 11,980 ~ 1,331
5,430 5,430 ~ 603 4 12,190 12,190 ~ 1,354
5,970 5,970 ~ 663 5 12,400 12,400 ~ 1,378
6,560 6,560 ~ 729 6 12,610 12,610 ~ 1,401
7,200 7,200 ~ 800 7 12,820 12,820 ~ 1,424
7,910 7,910 ~ 879 8 13,030 13,030 ~ 1,448
8,690 8,690 ~ 966 9 13,240 13,240 ~ 1,471
9,560 9,560 ~ 1,062 10 13,450 13,450 ~ 1,494
10,500 10,500 ~ 1,167 11 13,660 13,660 ~ 1,518
11,560 11,560 ~ 1,284 12 13,870 13,870 ~ 1,541
MK 3 Level 1 14,563 14,563 ~ 1,618
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.



Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours⟶5 days 19 hours
4.7.0 Total Upgrade Time: 8 days 13 hours⟶7 days 3 hours
4.5.0 Total Upgrade Cost: 63,880,000 Ag⟶31,940,000 Ag
Total Upgrade Time: 17 days 1 hour 48 minutes⟶8 days 6 hours
4.3.0 Damage increased by 15%
4.0.0 Total Upgrade Time: 17 days 2 hours⟶17 days 1 hour 48 minutes
3.2.0 Damage increased by 5%
3.0.1 Damage increased by 5%
2.5.0 KwK 448mm renamed to Nashorn
1.6.0 Bullet speed increased by 45%
0.9.0 Damage decreased by 20%
0.6.1 Rate of fire increased by 10%
0.1.0 Weapon was added to the game

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Trivia

  • This gun has lower cycle DPS than the Kang Dae, but higher than the Trebuchet.
  • Nashorn means Rhino in German (Literally, "Nose-Horn").
  • "Nashorn" is also the name of a World War II German Tank destroyer.
  • In the original name, KwK 448mm, the 448mm probably meant the diameter of the barrel which is approx. half a meter. That's a large shell being fired (comparable to an 18-inch gun). 448mm is 17.638 inches or 44.8 centimetres.

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