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{{Protection}}[[File:Silver-icon.png|thumb|104x104px]]
+
{{Protection}}
  +
{{Currency|Type = "Ag"}}
 
  +
{{Quote|Twin autocannon for medium and long range. A good choice against enemies with physical shields}}
 
  +
<br>
 
  +
<div style="text-align:Right;">{{WeaponIcons|Kinetic|Manual|Automatic|Magazine|Accelerated}}</div><!--
{{Quote|Effective at medium range. High accuracy. Outperformed by weapons with higher rate of fire at short range}}
 
{{infobox weapon
+
-->{{infobox weapon
 
|weapon = Molot T
 
|weapon = Molot T
 
|weapontype = [[Money|Kinetic]]
 
|weapontype = [[Money|Kinetic]]
|image = Molot Mk2.png
+
|image = Molot_T.png
 
|imagecaption =
 
|imagecaption =
 
|hardpoint = [[Medium]]
 
|hardpoint = [[Medium]]
Line 13: Line 13:
 
|value = None
 
|value = None
 
|level = 1
 
|level = 1
|damage = 380
+
|damage = 417 per round
 
|rounds = 70 rounds
 
|rounds = 70 rounds
|rps = Normal: 4.2<br>Accelerated: 6.3
+
|rps = Normal: 4.2 rps<br>Accelerated: 6.3 rps
 
|reload = 10 seconds
 
|reload = 10 seconds
|range = Effective: 500m<br>Maximum: 800m
+
|range = Optimal: 400m<br>Maximum: 800m
|levelreq = 1
+
|levelreq = 5
|cycletime = 22.4 seconds|
+
|cycletime = 22.3 seconds
maxdamage = 26,600|
 
 
|reloadwf = No
 
|reloadwf = No
|unload = 12.4 seconds
+
|unload = 12.2 seconds
 
}}
|dps = 1,188}}
 
   
 
==Introduction==
 
==Introduction==
 
The '''Molot T''' is a mid to long-range (up to 800 meters, with a 400-meter optimal range) [[Medium Weapon|medium]] [[kinetic]] weapon. 
 
The '''Molot T''' is a [[Medium Weapon|medium]] [[kinetic]] weapon. 
 
   
 
==Strategy==
 
==Strategy==
Line 36: Line 34:
 
Despite the accuracy diminishing somewhat at longer ranges due to its large cone of fire, it can be an effective weapon at a range of 500–700 meters, making it a solid counter against robots with [[Trident]]s, [[Tulumbas]], [[Pin]]s, [[Zeus]]es, as well as [[Ancile]] shields from a safe distance.
 
Despite the accuracy diminishing somewhat at longer ranges due to its large cone of fire, it can be an effective weapon at a range of 500–700 meters, making it a solid counter against robots with [[Trident]]s, [[Tulumbas]], [[Pin]]s, [[Zeus]]es, as well as [[Ancile]] shields from a safe distance.
   
Molot Ts have their [[light]] and [[heavy]] hardpoint cousins, the [[Molot]] and the [[Tempest]] respectively, all with the same rate of fire, however inflicts more damage than the Molot, but less than the Tempest.
+
Molot Ts have their [[light]] and [[heavy]] hardpoint cousins, the [[Molot]] and the [[Tempest]] respectively, all with the same rate of fire. However, it inflicts more damage than the Molot, but less than the Tempest.
   
   
 
==Mark I Statistics==
  +
{{Weapon Upgrades
  +
|weapon-mode = accelerated
 
|mark-2 = false
 
|base-level = 1
 
|rounds = 70
 
|reload-time = 10
 
|cycle-time = 22.3
  +
|initial-rate-of-fire = 4.2
 
|rate-of-fire = 6.3
   
 
|level-01-cost = 30,000 [[Ag]]
 
|level-01-time =
 
|level-01-damage = 420
   
 
|level-02-damage = 460
 
|level-02-cost = 10,000
 
|level-02-time = 5 minutes
   
 
|level-03-damage = 510
 
|level-03-cost = 20,000
 
|level-03-time = 30 minutes
   
 
|level-04-damage = 550
 
|level-04-cost = 40,000
 
|level-04-time = 1 hour
   
 
|level-05-damage = 600
 
|level-05-cost = 200,000
 
|level-05-time = 4 hours
   
 
|level-06-damage = 660
 
|level-06-cost = 400,000
 
|level-06-time = 8 hours
   
 
|level-07-damage = 720
 
|level-07-cost = 800,000
 
|level-07-time = 12 hours
   
 
|level-08-damage = 800
 
|level-08-cost = 2,300,000
 
|level-08-time = 16 hours
   
 
|level-09-damage = 880
 
|level-09-cost = 3,000,000
 
|level-09-time = 20 hours
   
 
|level-10-damage = 970
 
|level-10-cost = 5,000,000
 
|level-10-time = 1 day
   
 
|level-11-damage = 1070
  +
|level-11-cost = 8,000,000
  +
|level-11-time = 1 day 2 hours
   
  +
|level-12-damage = 1175
  +
|level-12-cost = 13,000,000
  +
|level-12-time = 1 day 4 hours
   
  +
|total-upgrade-cost = 31,970,000
  +
|total-upgrade-time = 5 days 19 hours 35 minutes
 
}}
   
 
*The damage column shows the damage for each individual round (out of 70 rounds)
==Base Stats==
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;"
 
|-
 
! scope="col" |Purchase<br />Level
 
! scope="col" |Damage
 
! scope="col" |Purchase<br />Cost
 
! scope="col" |Burst DPS
 
! scope="col" |Cycle Damage
 
! scope="col" |Cycle DPS
 
|-
 
|1
 
|380
 
|30,000 [[Ag]]
 
|2145
 
|26600
 
|1188
 
|}
 
 
*This table shows the damage for each individual round.
 
   
  +
==Mark II Statistics==
{{weapon-upgrades
 
  +
{{Weapon Upgrades
  +
|weapon-mode = accelerated
  +
|mark-2 = true
  +
|base-level = 1
 
|rounds = 70
 
|rounds = 70
 
|reload-time = 10
 
|reload-time = 10
|unload-time = 12.4
+
|cycle-time = 22.3
|cycle-time = 22.4
+
|initial-rate-of-fire = 4.2
  +
|rate-of-fire = 6.3
   
|level-02-damage = 420
+
|level-01-cost = 500 [[Au]]
|level-02-cost = 15,000
+
|level-01-time =
|level-02-time = 8 minutes
+
|level-01-damage = 500
   
|level-03-damage = 460
+
|level-02-damage = 550
|level-03-cost = 30,000
+
|level-02-cost = 10,000
|level-03-time = 45 minutes
+
|level-02-time = 5 minutes
   
|level-04-damage = 500
+
|level-03-damage = 610
|level-04-cost = 60,000
+
|level-03-cost = 20,000
|level-04-time = 1 hour 30 minutes
+
|level-03-time = 30 minutes
   
|level-05-damage = 550
+
|level-04-damage = 660
|level-05-cost = 300,000
+
|level-04-cost = 40,000
|level-05-time = 6 hours
+
|level-04-time = 1 hour
   
|level-06-damage = 600
+
|level-05-damage = 720
|level-06-cost = 600,000
+
|level-05-cost = 200,000
|level-06-time = 13 hours
+
|level-05-time = 4 hours
   
|level-07-damage = 660
+
|level-06-damage = 790
|level-07-cost = 1,200,000
+
|level-06-cost = 400,000
|level-07-time = 1 day 1 hour
+
|level-06-time = 8 hours
   
|level-08-damage = 730
+
|level-07-damage = 870
|level-08-cost = 2,300,000
+
|level-07-cost = 800,000
|level-08-time = 1 day 7 hours
+
|level-07-time = 12 hours
   
|level-09-damage = 800
+
|level-08-damage = 960
|level-09-cost = 4,500,000
+
|level-08-cost = 1,500,000
|level-09-time = 1 day 14 hours
+
|level-08-time = 16 hours
   
|level-10-damage = 880
+
|level-09-damage = 1050
|level-10-cost = 7,500,000
+
|level-09-cost = 3,000,000
|level-10-time = 1 day 22 hours
+
|level-09-time = 20 hours
   
|level-11-damage = 970
+
|level-10-damage = 1160
|level-11-cost = 12,000,000
+
|level-10-cost = 5,000,000
|level-11-time = 2 days 15 hours
+
|level-10-time = 1 day
   
|level-12-damage = 1070
+
|level-11-damage = 1280
|level-12-cost = 19,500,000
+
|level-11-cost = 8,000,000
|level-12-time = 3 days 13 hours
+
|level-11-time = 1 day 2 hours
}}
 
   
  +
|level-12-damage = 1410
*This table shows the damage for each individual round.
 
  +
|level-12-cost = 13,000,000
  +
|level-12-time = 1 day 4 hours
   
  +
|total-upgrade-cost = 31,970,000
  +
|total-upgrade-time = 5 days 19 hours 35 minutes
 
}}
   
 
*The damage column shows the damage for each individual round (out of 70 rounds)
===Mark II===
 
   
  +
==Accuracy By Distance==
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;"
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;"
 
|-
 
! scope="col" |Range
 
! scope="col" |Accuracy %
 
|-
  +
|300 meters or less
  +
|100%
 
|-
  +
|400 meters
  +
|91%
 
|-
 
|-
 
|500 meters
! scope="col" |Level
 
  +
|59%
! scope="col" |Damage
 
! scope="col" |Cost
 
! scope="col" |Burst DPS
 
! scope="col" |Cycle Damage
 
! scope="col" |Cycle DPS
 
 
|-
 
|-
  +
|600 meters
|1
 
|456
+
|54%
 
|-
|500 [[Au]]
 
  +
|700 meters
|2574
 
  +
|37%
|31920
 
  +
|-
|1425
 
  +
|800 meters
  +
|23%
 
|}
 
|}
   
*This table shows the damage for each individual round.
 
   
 
==Update History==
{{weapon-upgrades-mk2
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
|rounds = 70
 
|reload-time = 10
 
|unload-time = 12.4
 
|cycle-time = 22.4
 
 
|level-02-damage = 504
 
|level-02-cost = 15,000
 
|level-02-time = 8 minutes
 
 
|level-03-damage = 552
 
|level-03-cost = 30,000
 
|level-03-time = 45 minutes
 
 
|level-04-damage = 600
 
|level-04-cost = 60,000
 
|level-04-time = 1 hour 30 minutes
 
 
|level-05-damage = 660
 
|level-05-cost = 300,000
 
|level-05-time = 6 hours
 
 
|level-06-damage = 720
 
|level-06-cost = 600,000
 
|level-06-time = 13 hours
 
 
|level-07-damage = 792
 
|level-07-cost = 1,200,000
 
|level-07-time = 1 day 1 hour
 
 
|level-08-damage = 876
 
|level-08-cost = 2,300,000
 
|level-08-time = 1 day 7 hours
 
 
|level-09-damage = 960
 
|level-09-cost = 4,500,000
 
|level-09-time = 1 day 14 hours
 
 
|level-10-damage = 1056
 
|level-10-cost = 7,500,000
 
|level-10-time = 1 day 22 hours
 
 
|level-11-damage = 1164
 
|level-11-cost = 12,000,000
 
|level-11-time = 2 days 15 hours
 
 
|level-12-damage = 1284
 
|level-12-cost = 19,500,000
 
|level-12-time = 3 days 13 hours
 
}}
 
 
*This table shows the damage for each individual round.
 
 
 
== Update History ==
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
  +
|-
  +
|[[Updates#Update 4.8.0|4.8.0]]
  +
|Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
  +
|-
  +
|[[Updates#Update 4.7.0|4.7.0]]
  +
|Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
  +
|-
  +
|[[Updates#Update 4.3|4.3]]
  +
|Damage increased by 10%
  +
|-
  +
|[[Updates#Update 4.0|4.0]]
  +
|Economy Changes (July 5):
  +
|-
  +
|
  +
|Total Upgrade Cost: 48,005,000 Ag⟶31,970,000 Ag
  +
|-
  +
|
  +
|Total Upgrade Time: 12 days 21 hours 23 minutes⟶8 days 13 hours 35 minutes
 
|-
 
|-
 
|[[Updates#Update 3.3.0|3.3.0]]
 
|[[Updates#Update 3.3.0|3.3.0]]
Line 255: Line 262:
 
|Weapon was added to the game
 
|Weapon was added to the game
 
|}
 
|}
  +
  +
  +
==Poll==
  +
{{Poll}}
  +
   
 
==Trivia==
 
==Trivia==
 
*Molot is Russian for hammer.
 
*Molot is Russian for hammer.
 
*Molot T looks like two Molots paired together; however one Molot T does approximately 35% more damage than one Molot.
 
*Molot T looks like two Molots paired together; however one Molot T does approximately 35% more damage than one Molot.
*Molot T has the greatest range of any medium slot weapon of the entire game (800 meters)
+
*Molot T has the 2nd greatest range of any medium slot weapon of the entire game (800), 1st being the Ballista which has the greatest(1100 meters).
[[Category:Equipment]]
 
[[Category:Medium Equipment]]
 
[[Category:Kinetic]]
 
[[Category:Buy Silver]]
 

Revision as of 01:19, 22 June 2019

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Ptnn
Silver



Twin autocannon for medium and long range. A good choice against enemies with physical shields
— in-game description



Kinetic


Introduction

The Molot T is a mid to long-range (up to 800 meters, with a 400-meter optimal range) medium kinetic weapon. 

Strategy

This auto-cannon can accelerate its fire rate up to 1.5x the usual speed, if fired continuously for longer time than 3 seconds. The accelerated state is disabled if firing is stopped for more than a second or the ammunition is depleted.

The Molot T is more accurate and has greater range than the Punisher T, but has slower fire rate and lower damage, thus resulting in lower DPS at closer range (>300 meters).

Despite the accuracy diminishing somewhat at longer ranges due to its large cone of fire, it can be an effective weapon at a range of 500–700 meters, making it a solid counter against robots with Tridents, Tulumbas, Pins, Zeuses, as well as Ancile shields from a safe distance.

Molot Ts have their light and heavy hardpoint cousins, the Molot and the Tempest respectively, all with the same rate of fire. However, it inflicts more damage than the Molot, but less than the Tempest.


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 30,000 Ag 420 29400 1764 2646

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 460 32200 1932 2898
3 20,000 30 minutes 510 35700 2142 3213
4 40,000 1 hour 550 38500 2310 3465
5 200,000 4 hours 600 42000 2520 3780
6 400,000 8 hours 660 46200 2772 4158
7 800,000 12 hours 720 50400 3024 4536
8 2,300,000 16 hours 800 56000 3360 5040
9 3,000,000 20 hours 880 61600 3696 5544
10 5,000,000 1 day 970 67900 4074 6111
11 8,000,000 1 day 2 hours 1070 74900 4494 6741
12 13,000,000 1 day 4 hours 1175 82250 4935 7403
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage for each individual round (out of 70 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 Au 500 35000 2100 3150

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 550 38500 2310 3465
3 20,000 30 minutes 610 42700 2562 3843
4 40,000 1 hour 660 46200 2772 4158
5 200,000 4 hours 720 50400 3024 4536
6 400,000 8 hours 790 55300 3318 4977
7 800,000 12 hours 870 60900 3654 5481
8 1,500,000 16 hours 960 67200 4032 6048
9 3,000,000 20 hours 1050 73500 4410 6615
10 5,000,000 1 day 1160 81200 4872 7308
11 8,000,000 1 day 2 hours 1280 89600 5376 8064
12 13,000,000 1 day 4 hours 1410 98700 5922 8883
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage for each individual round (out of 70 rounds)

Accuracy By Distance

Range Accuracy %
300 meters or less 100%
400 meters 91%
500 meters 59%
600 meters 54%
700 meters 37%
800 meters 23%


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.3 Damage increased by 10%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶8 days 13 hours 35 minutes
3.3.0 Name changed to Molot T
3.2.0 Damage increased by 5%
3.1.0 Now does double damage to physical shields
2.9.3 Damage increased by 20%
2.9.0 Firing rate decreased from 5 to 4.2 rps in normal state (7.5 -> 6.3 in accelerated)
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
Damage was increased to 300 per bullet
Firing rate decreased to 5 rps in normal state
Ammo capacity decreased to 70 bullets
0.9.1 Accuracy increased by 11%
0.9.0 Damage decreased by 36.5%
Previously, the damage from guns decreased at longer distances. Now these weapons deal the same damage regardless of the distance to the target
0.2.1 Weapon was added to the game


Poll


Trivia

  • Molot is Russian for hammer.
  • Molot T looks like two Molots paired together; however one Molot T does approximately 35% more damage than one Molot.
  • Molot T has the 2nd greatest range of any medium slot weapon of the entire game (800), 1st being the Ballista which has the greatest(1100 meters).